- Moved system messages to their own package.
- All queueing operations are now hidden behind a SystemMessageList value class
- Introduced dual SystemMessageList types to encode the ordering in the type.
- Protects against accidentally missed reverse calls or accidentally reversed lists
- Makes ordering expectations by fields/parameters explicit
- Fixed serialization tests
- Fixes to logging in HierarchyStressSpec
* Sending to a previous incarnation of an actor shall fail,
to make remote actors work the same way as local ones (in
the sense that after Terminated() the ref is not working anymore)
* Changed equality of ActorRef to take the uid into account
* Parse uid fragment in RelativeActorPath and ActorPathExtractor
* Handle uid in getChild and in RemoteSystemDaemon
* Use toSerializationFormat and toSerializationFormatWithAddress
in serialization
* Replaced var uid in ActorCell and ChildRestartStats with
constructor parameters (path)
* Create the uid in one single place, in makeChild in parent
* Handle ActorRef with and without uid in DeathWatch
* Optimize ActorPath.toString and friends
* Update documentation and migration guide
* Stop ClusterDaemon if init of core actor fails.
* Activate jmx-enabled setting
* Adjust the err msg of InvalidActorNameException to match conventions
* Config of node roles cluster.role
* Cluster router configurable with use-role
* RoleLeaderChanged event
* Cluster singleton per role
* Cluster only starts once all required per-role node
counts are reached,
role.<role-name>.min-nr-of-members config
* Update documentation and make use of the roles in the examples
* To make it possible to override with application
specific logging, or mute logging for certain failures
* Changed log level of Resume failures to WARNING, which
caused all the changes to the tests
* The problem in ClusterSingletonManagerChaosSpec was that node 4 doesn't publish
LeaderChanged, because there is never convergence on node 4 of the new Up
state for the three new nodes before they are shutdown. When it becomes
convergence on node 4 prevConvergedGossip and newGossip have same leader
(i.e. no change).
* LeaderChanged is now published when the new leader is first seen, i.e. same
as member events. This makes sense now when leader can't be in Joining state.
* The scenario was that previous leader left.
* The problem was that the new leader got MemberRemoved
before it got the HandOverDone and therefore missed the
hand over data.
* Solved by not changing the singleton to leader when receiving
MemberRemoved and instead do that on normal HandOverDone or
in failure cases after retry timeout.
* The reason for this bug was the new transition from Down to
Removed and that there is now no MemberDowned event. Previously
this was only triggered by MemberDowned (not MemberRemoved) and
that was safe because that was "always" preceeded by unreachable.
* The new solution means that it will take longer for new singleton
to startup in case of unreachable previous leader, but I don't
want to trigger it on MemberUnreachable because it might in the
future be possible to switch it back to reachable.