- was doing the first two item specially and the sequencing the rest,
which makes for some weird semantics
- was giving the type inferencer a hard time for some reason
- replace TreeMap with custom ChildrenContainer, which has three
implementations: empty, normal and “terminating” (i.e. waiting for
some child to terminate)
- split recreate() in the same way as terminate(), so that there is a
phase during which the suspended actor waits for termination of all
children which were stopped in preRestart
- do not null out “actor” in ActorCell during restart, because we do
need the supervisionStrategy and nulling it out does not buy us much
in this case anyway
- provide new ActorContext.suspendForChildTermination(), which enters
limbo for as long there are outstanding termination requests; this
enables code which is very similar to previously (half-working) setups
with “synchronous” context.stop(child)
docs are still missing, plus a little polishing here and there; oh, and
before I forget: ActorCell NOW is 64 bytes again ;-)
This is commit 9733578ebbce6fc00b9e611540c3f24b76289911 and
commit 30bdac884b4ef256242db7e4fcee44df9f9921de from
typesafehub/config. Default and reference configs are no
longer cached, and use the thread's context class loader
instead of ConfigImpl.class.getClassLoader().
- ActorCell.stop(actor) removed the actor from childrenRefs before
handleChildTerminated, leading to removing from Locker immediately
after adding it in
- intercept ChildTerminated message in RemoteTransport.receive if
destination is not found (i.e. isTerminate==true) and re-route to
Locker, which was changed to support path-based lookup to find the
parent and funnel the ChildTerminated to its intended destination
- add Locker.shutdown() to detach remaining actors from their
dispatchers upon system termination.