* addunidoc task via an AutoPlugin that depends on PrValidation and Unidoc autoplugins
* separate cli option logic to a case class
* remove autoplugin for root project
Two issues:
1) ShardRegion actor must stop itself when the node is shutting down,
ie. when receiving MemberRemoved(selfAddress)
2) ShardCoordinator must not persist anything when the node is shutting
down. MemberRemoved of other shard regions will trigger Terminated,
which must not be persisted, because then the next coordinator will
replay those events and end up in wrong state. This is a problem
announced itself when using leaving as illustrated in the new test.
To solve the second issue I have added a new ClusterShuttingDown event
that is published before the MemberRemoved events. Note that Terminated
is triggered by MemberRemoved.
(cherry picked from commit 1b272c72597beece9d93f0054f4b58e3d25f9ae2)
* avoid the hand-over/take-over attempts when starting the
ClusterSingletonManager for the normal clase when the cluster is
in a good shape, i.e. no exiting member that might run previous
singleton instance
Allow a roleOverride: Option[String] to be used when starting ClusterSharding for a given entry type. This will allow role defined clusters of ClusterSharding for entry types instead of requiring the role configuration to be all or nothing across all entry types.
* I couldn't find anything wrong
* Increasing the test timeout, it takes 1.5 s for the reconnects,
so the previous total of 3 s might not have been enough
(for that run)
* Replace sleep with awaitAssert
* Use separate probes for awaitAssert checks to avoid spill-over
to the testActor
* Some additional cleanup
* Deliver buffered messages when HostShard is received
Test failures showed that initial messages could be re-ordered otherwise
* deprecates awaitTermination, shutdown and isTerminated
* introduces a terminate-method that returns a Future[Unit]
* introduces a whenTerminated-method that returns a Future[Unit]
* simplifies the implementation by removing blocking constructs
* adds tests for terminate() and whenTerminated
- Move all entry related logic out of the ShardRegion and into a
new dedicated child `Shard` actor.
- Shard actor persists entry started and passivated messages.
- Non passivated entries get restarted on termination.
- Shard Coordinator restarts shards on other regions upon region failure or handoff
- Ensures shard rebalance restarts shards.
- Shard buffers messages after an EntryStarted is received until state persisted
- Shard buffers messages (still) after a Passivate is received until state persisted
- Shard will retry persisting state until success
- Shard will restart entries automatically (after a backoff) if not passivated and remembering entries
- Added Entry path change to the migration docs