pekko/akka-cluster/src/main/scala/akka/cluster/Gossiper.scala

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/**
2012-01-19 18:21:06 +01:00
* Copyright (C) 2009-2012 Typesafe Inc. <http://www.typesafe.com>
*/
package akka.cluster
import akka.actor._
import akka.actor.Status._
import akka.remote._
import akka.event.Logging
import akka.dispatch.Await
import akka.pattern.ask
import akka.util._
import akka.config.ConfigurationException
import java.util.concurrent.atomic.{ AtomicReference, AtomicBoolean }
import java.util.concurrent.TimeUnit._
import java.util.concurrent.TimeoutException
import java.security.SecureRandom
import System.{ currentTimeMillis newTimestamp }
import scala.collection.immutable.{ Map, SortedSet }
import scala.annotation.tailrec
import com.google.protobuf.ByteString
/**
* Interface for member membership change listener.
*/
trait NodeMembershipChangeListener {
def memberConnected(member: Member)
def memberDisconnected(member: Member)
}
// FIXME create Protobuf messages out of all the Gossip stuff - but wait until the prototol is fully stablized.
/**
* Base trait for all cluster messages. All ClusterMessage's are serializable.
*/
sealed trait ClusterMessage extends Serializable
/**
* Command to join the cluster.
*/
case class Join(node: Address) extends ClusterMessage
/**
* Command to leave the cluster.
*/
case class Leave(node: Address) extends ClusterMessage
/**
* Command to mark node as temporay down.
*/
case class Down(node: Address) extends ClusterMessage
/**
* Command to remove a node from the cluster immediately.
*/
case class Remove(node: Address) extends ClusterMessage
/**
* Represents the address and the current status of a cluster member node.
*/
case class Member(address: Address, status: MemberStatus) extends ClusterMessage
/**
* Defines the current status of a cluster member node
*
* Can be one of: Joining, Up, Leaving, Exiting and Down.
*/
sealed trait MemberStatus extends ClusterMessage
object MemberStatus {
case object Joining extends MemberStatus
case object Up extends MemberStatus
case object Leaving extends MemberStatus
case object Exiting extends MemberStatus
case object Down extends MemberStatus
}
// sealed trait PartitioningStatus
// object PartitioningStatus {
// case object Complete extends PartitioningStatus
// case object Awaiting extends PartitioningStatus
// }
// case class PartitioningChange(
// from: Address,
// to: Address,
// path: PartitionPath,
// status: PartitioningStatus)
/**
* Represents the overview of the cluster, holds the cluster convergence table and unreachable nodes.
*/
case class GossipOverview(
seen: Map[Member, VectorClock] = Map.empty[Member, VectorClock],
unreachable: Set[Member] = Set.empty[Member])
/**
* Represents the state of the cluster; cluster ring membership, ring convergence, meta data - all versioned by a vector clock.
*/
case class Gossip(
overview: GossipOverview = GossipOverview(),
self: Member,
members: SortedSet[Member], // sorted set of members with their status, sorted by name
//partitions: Tree[PartitionPath, Node] = Tree.empty[PartitionPath, Node],
//pending: Set[PartitioningChange] = Set.empty[PartitioningChange],
meta: Map[String, Array[Byte]] = Map.empty[String, Array[Byte]],
version: VectorClock = VectorClock()) // vector clock version
extends ClusterMessage // is a serializable cluster message
with Versioned // has a vector clock as version
final class ClusterDaemon(system: ActorSystem, gossiper: Gossiper) extends Actor {
val log = Logging(system, "ClusterDaemon")
def receive = {
case gossip: Gossip gossiper.receive(gossip)
case Join(address) gossiper.joining(address)
case Leave(address) //gossiper.leaving(address)
case Down(address) //gossiper.downing(address)
case Remove(address) //gossiper.removing(address)
case unknown log.error("Unknown message sent to cluster daemon [" + unknown + "]")
}
}
/**
* This module is responsible for Gossiping cluster information. The abstraction maintains the list of live
* and dead members. Periodically i.e. every 1 second this module chooses a random member and initiates a round
* of Gossip with it. Whenever it gets gossip updates it updates the Failure Detector with the liveness
* information.
* <p/>
* During each of these runs the member initiates gossip exchange according to following rules (as defined in the
* Cassandra documentation [http://wiki.apache.org/cassandra/ArchitectureGossip]:
* <pre>
* 1) Gossip to random live member (if any)
* 2) Gossip to random unreachable member with certain probability depending on number of unreachable and live members
* 3) If the member gossiped to at (1) was not deputy, or the number of live members is less than number of deputy list,
* gossip to random deputy with certain probability depending on number of unreachable, deputy and live members.
* </pre>
*/
case class Gossiper(system: ActorSystemImpl, remote: RemoteActorRefProvider) {
/**
* Represents the state for this Gossiper. Implemented using optimistic lockless concurrency,
* all state is represented by this immutable case class and managed by an AtomicReference.
*/
private case class State(
latestGossip: Gossip,
isSingletonCluster: Boolean = true, // starts as singleton cluster
memberMembershipChangeListeners: Set[NodeMembershipChangeListener] = Set.empty[NodeMembershipChangeListener])
val remoteSettings = new RemoteSettings(system.settings.config, system.name)
val clusterSettings = new ClusterSettings(system.settings.config, system.name)
val remoteAddress = remote.transport.address
val memberFingerprint = remoteAddress.##
val gossipInitialDelay = clusterSettings.GossipInitialDelay
val gossipFrequency = clusterSettings.GossipFrequency
implicit val memberOrdering = Ordering.fromLessThan[Member](_.address.toString > _.address.toString)
implicit val defaultTimeout = Timeout(remoteSettings.RemoteSystemDaemonAckTimeout)
private val nodeToJoin: Option[Member] =
clusterSettings.NodeToJoin filter (_ != remoteAddress) map (address Member(address, MemberStatus.Joining))
private val serialization = remote.serialization
private val failureDetector = new AccrualFailureDetector(
system, clusterSettings.FailureDetectorThreshold, clusterSettings.FailureDetectorMaxSampleSize)
private val isRunning = new AtomicBoolean(true)
private val log = Logging(system, "Gossiper")
private val random = SecureRandom.getInstance("SHA1PRNG")
// Is it right to put this guy under the /system path or should we have a top-level /cluster or something else...?
private val clusterDaemon = system.systemActorOf(Props(new ClusterDaemon(system, this)), "cluster")
private val state = {
val member = Member(remoteAddress, MemberStatus.Joining)
val gossip = Gossip(self = member, members = SortedSet.empty[Member] + member)
new AtomicReference[State](State(gossip))
}
// FIXME manage connections in some other way so we can delete the RemoteConnectionManager (SINCE IT SUCKS!!!)
private val connectionManager = new RemoteConnectionManager(system, remote, failureDetector, Map.empty[Address, ActorRef])
log.info("Node [{}] - Starting cluster Gossiper...", remoteAddress)
// try to join the node defined in the 'akka.cluster.node-to-join' option
nodeToJoin match {
case None switchStatusTo(MemberStatus.Up) // if we are singleton cluster then we are already considered to be UP
case Some(member) join(member)
}
// start periodic gossip and cluster scrutinization
val gossipCanceller = system.scheduler.schedule(gossipInitialDelay, gossipFrequency) {
gossip()
}
val scrutinizeCanceller = system.scheduler.schedule(gossipInitialDelay, gossipFrequency) {
scrutinize()
}
/**
* Shuts down all connections to other members, the cluster daemon and the periodic gossip and cleanup tasks.
*/
def shutdown() {
// FIXME Cheating. Can't just shut down. Node must first gossip an Leave command, wait for Leader to do proper Handoff and then await an Exit command before switching to Removed
if (isRunning.compareAndSet(true, false)) {
log.info("Node [{}] - Shutting down Gossiper and ClusterDaemon", remoteAddress)
try connectionManager.shutdown() finally {
try system.stop(clusterDaemon) finally {
try gossipCanceller.cancel() finally {
try scrutinizeCanceller.cancel() finally {
log.info("Node [{}] - Gossiper is shut down", remoteAddress)
}
}
}
}
}
}
/**
* Latest gossip.
*/
def latestGossip: Gossip = state.get.latestGossip
/**
* Member status for this node.
*/
def self: Member = latestGossip.self
/**
* Is this node a singleton cluster?
*/
def isSingletonCluster: Boolean = state.get.isSingletonCluster
/**
* New node joining.
*/
@tailrec
final def joining(node: Address) {
log.debug("Node [{}] - Node [{}] is joining", remoteAddress, node)
val oldState = state.get
val oldGossip = oldState.latestGossip
val oldMembers = oldGossip.members
val newGossip = oldGossip copy (members = oldMembers + Member(node, MemberStatus.Joining)) // add joining node as Joining
val newState = oldState copy (latestGossip = incrementVersionForGossip(newGossip))
// FIXME set flag state.isSingletonCluster = false (if true)
if (!state.compareAndSet(oldState, newState)) joining(node) // recur if we failed update
}
/**
* Receive new gossip.
*/
//@tailrec
final def receive(newGossip: Gossip) {
val from = newGossip.self
log.debug("Node [{}] - Receiving gossip from [{}]", remoteAddress, from.address)
failureDetector heartbeat from.address // update heartbeat in failure detector
// FIXME set flag state.isSingletonCluster = false (if true)
// FIXME all below here is WRONG - redesign with cluster convergence in mind
// val oldState = state.get
// println("-------- NEW VERSION " + newGossip)
// println("-------- OLD VERSION " + oldState.latestGossip)
// val gossip = VectorClock.latestVersionOf(newGossip, oldState.latestGossip)
// println("-------- WINNING VERSION " + gossip)
// val latestMembers = gossip.members
// val latestUnreachableMembers = gossip.overview.unreachable
// println("=======>>> myself: " + myself)
// println("=======>>> latestMembers: " + latestMembers)
// if (!(latestMembers contains myself) && !(latestUnreachableMembers contains myself)) {
// println("-------- NEW NODE")
// // we have a new member
// val newGossip = gossip copy (availableNodes = latestMembers + myself)
// val newState = oldState copy (latestGossip = incrementVersionForGossip(newGossip))
// println("--------- new GOSSIP " + newGossip.members)
// println("--------- new STATE " + newState)
// // if we won the race then update else try again
// if (!state.compareAndSet(oldState, newState)) receive(newGossip) // recur
// else {
// println("---------- WON RACE - setting state")
// // create connections for all new members in the latest gossip
// (latestMembers + myself) foreach { member ⇒
// setUpConnectionTo(member)
// oldState.memberMembershipChangeListeners foreach (_ memberConnected member) // notify listeners about the new members
// }
// }
// } else if (latestUnreachableMembers contains myself) {
// // gossip from an old former dead member
// val newUnreachableMembers = latestUnreachableMembers - myself
// val newMembers = latestMembers + myself
// val newGossip = gossip copy (availableNodes = newMembers, unavailableNodes = newUnreachableMembers)
// val newState = oldState copy (latestGossip = incrementVersionForGossip(newGossip))
// // if we won the race then update else try again
// if (!state.compareAndSet(oldState, newState)) receive(newGossip) // recur
// else oldState.memberMembershipChangeListeners foreach (_ memberConnected myself) // notify listeners on successful update of state
// }
}
/**
* Registers a listener to subscribe to cluster membership changes.
*/
@tailrec
final def registerListener(listener: NodeMembershipChangeListener) {
val oldState = state.get
val newListeners = oldState.memberMembershipChangeListeners + listener
val newState = oldState copy (memberMembershipChangeListeners = newListeners)
if (!state.compareAndSet(oldState, newState)) registerListener(listener) // recur
}
/**
* Unsubscribes to cluster membership changes.
*/
@tailrec
final def unregisterListener(listener: NodeMembershipChangeListener) {
val oldState = state.get
val newListeners = oldState.memberMembershipChangeListeners - listener
val newState = oldState copy (memberMembershipChangeListeners = newListeners)
if (!state.compareAndSet(oldState, newState)) unregisterListener(listener) // recur
}
/**
* Joins the pre-configured contact point and retrieves current gossip state.
*/
private def join(member: Member) {
setUpConnectionTo(member) foreach { connection
val command = Join(remoteAddress)
log.info("Node [{}] - Sending [{}] to [{}]", remoteAddress, command, member.address)
connection ! command
}
contactPoint match {
case None log.info("Booting up in singleton cluster mode")
case Some(member)
log.info("Trying to join contact point node defined in the configuration [{}]", member)
setUpConnectionTo(member) match {
case None log.error("Could not set up connection to join contact point node defined in the configuration [{}]", member)
case Some(connection) tryJoinContactPoint(connection, deadline)
}
}
}
/**
* Initates a new round of gossip.
*/
private def gossip() {
val oldState = state.get
if (!oldState.isSingletonCluster) { // do not gossip if we are a singleton cluster
val oldGossip = oldState.latestGossip
val oldMembers = oldGossip.members
val oldMembersSize = oldMembers.size
val oldUnreachableMembers = oldGossip.overview.unreachable
val oldUnreachableSize = oldUnreachableMembers.size
// 1. gossip to alive members
val shouldGossipToDeputy =
if (oldUnreachableSize > 0) gossipToRandomNodeOf(oldMembers)
else false
// 2. gossip to dead members
if (oldUnreachableSize > 0) {
val probability: Double = oldUnreachableSize / (oldMembersSize + 1)
if (random.nextDouble() < probability) gossipToRandomNodeOf(oldUnreachableMembers)
}
// 3. gossip to a deputy nodes for facilitating partition healing
val deputies = deputyNodesWithoutMyself
if ((!shouldGossipToDeputy || oldMembersSize < 1) && !deputies.isEmpty) {
if (oldMembersSize == 0) gossipToRandomNodeOf(deputies)
else {
val probability = 1.0 / oldMembersSize + oldUnreachableSize
if (random.nextDouble() <= probability) gossipToRandomNodeOf(deputies)
}
}
}
}
@tailrec
final private def switchStatusTo(newStatus: MemberStatus) {
log.info("Node [{}] - Switching membership status to [{}]", remoteAddress, newStatus)
val oldState = state.get
val oldGossip = oldState.latestGossip
val oldSelf = oldGossip.self
val oldMembers = oldGossip.members
val newSelf = oldSelf copy (status = newStatus)
val newMembersSet = oldMembers map { member
if (member.address == remoteAddress) newSelf
else member
}
// ugly crap to work around bug in scala colletions ('val ss: SortedSet[Member] = SortedSet.empty[Member] ++ aSet' does not compile)
val newMembersSortedSet = SortedSet[Member](newMembersSet.toList: _*)
val newGossip = oldGossip copy (self = newSelf, members = newMembersSortedSet)
val newState = oldState copy (latestGossip = incrementVersionForGossip(newGossip))
if (!state.compareAndSet(oldState, newState)) switchStatusTo(newStatus) // recur if we failed update
}
/**
* Gossips latest gossip to a member.
*/
private def gossipTo(member: Member) {
setUpConnectionTo(member) foreach { _ ! latestGossip }
}
/**
* Gossips latest gossip to a random member in the set of members passed in as argument.
*
* @return 'true' if it gossiped to a "deputy" member.
*/
private def gossipToRandomNodeOf(members: Seq[Member]): Boolean = {
val peers = members filter (_.address != remoteAddress) // filter out myself
val peer = selectRandomNode(peers)
val oldState = state.get
val oldGossip = oldState.latestGossip
// if connection can't be established/found => ignore it since the failure detector will take care of the potential problem
gossipTo(peer)
deputyNodesWithoutMyself exists (peer == _)
}
/**
* Gossips to a random member in the set of members passed in as argument.
*
* @return 'true' if it gossiped to a "deputy" member.
*/
private def gossipToRandomNodeOf(members: Set[Member]): Boolean = gossipToRandomNodeOf(members.toList)
/**
* Scrutinizes the cluster; marks members detected by the failure detector as unavailable, and notifies all listeners
* of the change in the cluster membership.
*/
@tailrec
final private def scrutinize() {
val oldState = state.get
if (!oldState.isSingletonCluster) { // do not scrutinize if we are a singleton cluster
val oldGossip = oldState.latestGossip
val oldOverview = oldGossip.overview
val oldMembers = oldGossip.members
val oldUnreachableMembers = oldGossip.overview.unreachable
val newlyDetectedUnreachableMembers = oldMembers filterNot (member failureDetector.isAvailable(member.address))
if (!newlyDetectedUnreachableMembers.isEmpty) { // we have newly detected members marked as unavailable
val newMembers = oldMembers diff newlyDetectedUnreachableMembers
val newUnreachableMembers = oldUnreachableMembers ++ newlyDetectedUnreachableMembers
val newOverview = oldOverview copy (unreachable = newUnreachableMembers)
val newGossip = oldGossip copy (overview = newOverview, members = newMembers)
val newState = oldState copy (latestGossip = incrementVersionForGossip(newGossip))
// if we won the race then update else try again
if (!state.compareAndSet(oldState, newState)) scrutinize() // recur
else {
// notify listeners on successful update of state
for {
deadNode newUnreachableMembers
listener oldState.memberMembershipChangeListeners
} listener memberDisconnected deadNode
}
}
}
}
// FIXME should shuffle list randomly before start traversing to avoid connecting to some member on every member
@tailrec
final private def connectToRandomNodeOf(members: Seq[Member]): ActorRef = {
members match {
case member :: rest
setUpConnectionTo(member) match {
case Some(connection) connection
case None connectToRandomNodeOf(rest) // recur if
}
case Nil
throw new RemoteConnectionException(
"Could not establish connection to any of the members in the argument list")
}
}
/**
* Sets up remote connections to all the members in the argument list.
*/
private def setUpConnectionsTo(members: Seq[Member]): Seq[Option[ActorRef]] = members map { setUpConnectionTo(_) }
/**
* Sets up remote connection.
*/
private def setUpConnectionTo(member: Member): Option[ActorRef] = {
val address = member.address
try {
Some(connectionManager.putIfAbsent(address, () system.actorFor(RootActorPath(address) / "system" / "cluster")))
} catch {
case e: Exception None
}
}
private def incrementVersionForGossip(from: Gossip): Gossip = {
from copy (version = from.version.increment(memberFingerprint, newTimestamp))
}
private def deputyNodesWithoutMyself: Seq[Member] = Seq.empty[Member] filter (_.address != remoteAddress) // FIXME read in deputy nodes from gossip data - now empty seq
private def selectRandomNode(members: Seq[Member]): Member = members(random.nextInt(members.size))
}