pekko/akka-remote/src/main/scala/akka/remote/Gossiper.scala

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/**
2012-01-19 18:21:06 +01:00
* Copyright (C) 2009-2012 Typesafe Inc. <http://www.typesafe.com>
*/
package akka.remote
import akka.actor._
import akka.actor.Status._
import akka.event.Logging
import akka.util._
import akka.dispatch.Await
import akka.config.ConfigurationException
import java.util.concurrent.atomic.{ AtomicReference, AtomicBoolean }
import java.util.concurrent.TimeUnit._
import java.util.concurrent.TimeoutException
import java.security.SecureRandom
import System.{ currentTimeMillis newTimestamp }
import scala.collection.immutable.{ Map, SortedSet }
import scala.annotation.tailrec
import akka.dispatch.Await
import akka.pattern.ask
import com.google.protobuf.ByteString
/**
* Interface for member membership change listener.
*/
trait NodeMembershipChangeListener {
def memberConnected(member: Member)
def memberDisconnected(member: Member)
}
/**
* Base trait for all cluster messages. All ClusterMessage's are serializable.
*/
sealed trait ClusterMessage extends Serializable
/**
* Command to join the cluster.
*/
case object JoinCluster extends ClusterMessage
/**
* Represents the state of the cluster; cluster ring membership, ring convergence, meta data - all versioned by a vector clock.
*/
case class Gossip(
version: VectorClock = VectorClock(),
member: Address,
// sorted set of members with their status, sorted by name
members: SortedSet[Member] = SortedSet.empty[Member](Ordering.fromLessThan[Member](_.address.toString > _.address.toString)),
unavailableMembers: Set[Member] = Set.empty[Member],
// for ring convergence
seen: Map[Member, VectorClock] = Map.empty[Member, VectorClock],
// for handoff
//pendingChanges: Option[Vector[PendingPartitioningChange]] = None,
meta: Option[Map[String, Array[Byte]]] = None)
extends ClusterMessage // is a serializable cluster message
with Versioned // has a vector clock as version
/**
* Represents the address and the current status of a cluster member node.
*/
case class Member(address: Address, status: MemberStatus) extends ClusterMessage
/**
* Defines the current status of a cluster member node
*
* Can be one of: Joining, Up, Leaving, Exiting and Down.
*/
sealed trait MemberStatus extends ClusterMessage with Versioned
object MemberStatus {
case class Joining(version: VectorClock = VectorClock()) extends MemberStatus
case class Up(version: VectorClock = VectorClock()) extends MemberStatus
case class Leaving(version: VectorClock = VectorClock()) extends MemberStatus
case class Exiting(version: VectorClock = VectorClock()) extends MemberStatus
case class Down(version: VectorClock = VectorClock()) extends MemberStatus
}
// sealed trait PendingPartitioningStatus
// object PendingPartitioningStatus {
// case object Complete extends PendingPartitioningStatus
// case object Awaiting extends PendingPartitioningStatus
// }
// case class PendingPartitioningChange(
// owner: Address,
// nextOwner: Address,
// changes: Vector[VNodeMod],
// status: PendingPartitioningStatus)
final class ClusterDaemon(system: ActorSystem, gossiper: Gossiper) extends Actor {
val log = Logging(system, "ClusterDaemon")
def receive = {
case JoinCluster sender ! gossiper.latestGossip
case gossip: Gossip
gossiper.tell(gossip)
case unknown log.error("Unknown message sent to cluster daemon [" + unknown + "]")
}
}
/**
* This module is responsible for Gossiping cluster information. The abstraction maintains the list of live
* and dead members. Periodically i.e. every 1 second this module chooses a random member and initiates a round
* of Gossip with it. Whenever it gets gossip updates it updates the Failure Detector with the liveness
* information.
* <p/>
* During each of these runs the member initiates gossip exchange according to following rules (as defined in the
* Cassandra documentation [http://wiki.apache.org/cassandra/ArchitectureGossip]:
* <pre>
* 1) Gossip to random live member (if any)
* 2) Gossip to random unreachable member with certain probability depending on number of unreachable and live members
* 3) If the member gossiped to at (1) was not seed, or the number of live members is less than number of seeds,
* gossip to random seed with certain probability depending on number of unreachable, seed and live members.
* </pre>
*/
case class Gossiper(remote: RemoteActorRefProvider, system: ActorSystemImpl) {
/**
* Represents the state for this Gossiper. Implemented using optimistic lockless concurrency,
* all state is represented by this immutable case class and managed by an AtomicReference.
*/
private case class State(
currentGossip: Gossip,
memberMembershipChangeListeners: Set[NodeMembershipChangeListener] = Set.empty[NodeMembershipChangeListener])
// configuration
private val remoteSettings = remote.remoteSettings
private val protocol = "akka" // TODO should this be hardcoded?
private val address = remote.transport.address
private val memberFingerprint = address.##
private val serialization = remote.serialization
private val failureDetector = remote.failureDetector
private val initialDelayForGossip = remoteSettings.InitialDelayForGossip
private val gossipFrequency = remoteSettings.GossipFrequency
implicit val seedNodeConnectionTimeout = remoteSettings.SeedNodeConnectionTimeout
implicit val defaultTimeout = Timeout(remoteSettings.RemoteSystemDaemonAckTimeout)
// seed members
private val seeds: Set[Member] = {
if (remoteSettings.SeedNodes.isEmpty) throw new ConfigurationException(
"At least one seed member must be defined in the configuration [akka.cluster.seed-members]")
else remoteSettings.SeedNodes map (address Member(address, MemberStatus.Up()))
}
private val isRunning = new AtomicBoolean(true)
private val log = Logging(system, "Gossiper")
private val random = SecureRandom.getInstance("SHA1PRNG")
private val connectionManager = new RemoteConnectionManager(system, remote, Map.empty[Address, ActorRef])
// Is it right to put this guy under the /system path or should we have a top-level /cluster or something else...?
private val clusterDaemon = system.systemActorOf(Props(new ClusterDaemon(system, this)), "cluster")
private val state = new AtomicReference[State](State(currentGossip = newGossip()))
log.info("Starting cluster Gossiper...")
// join the cluster by connecting to one of the seed members and retrieve current cluster state (Gossip)
joinCluster(Timer(remoteSettings.MaxTimeToRetryJoiningCluster))
// start periodic gossip and cluster scrutinization
val initateGossipCanceller = system.scheduler.schedule(
Duration(initialDelayForGossip.toSeconds, SECONDS), Duration(gossipFrequency.toSeconds, SECONDS))(initateGossip())
val scrutinizeCanceller = system.scheduler.schedule(
Duration(initialDelayForGossip.toSeconds, SECONDS), Duration(gossipFrequency.toSeconds, SECONDS))(scrutinize())
/**
* Shuts down all connections to other members, the cluster daemon and the periodic gossip and cleanup tasks.
*/
def shutdown() {
if (isRunning.compareAndSet(true, false)) {
log.info("Shutting down Gossiper for [{}]", address)
connectionManager.shutdown()
system.stop(clusterDaemon)
initateGossipCanceller.cancel()
scrutinizeCanceller.cancel()
}
}
def latestGossip: Gossip = state.get.currentGossip
/**
* Tell the gossiper some gossip.
*/
//@tailrec
final def tell(newGossip: Gossip) {
val gossipingNode = newGossip.member
failureDetector heartbeat gossipingNode // update heartbeat in failure detector
// FIXME all below here is WRONG - redesign with cluster convergence in mind
// val oldState = state.get
// println("-------- NEW VERSION " + newGossip)
// println("-------- OLD VERSION " + oldState.currentGossip)
// val latestGossip = VectorClock.latestVersionOf(newGossip, oldState.currentGossip)
// println("-------- WINNING VERSION " + latestGossip)
// val latestAvailableNodes = latestGossip.members
// val latestUnavailableNodes = latestGossip.unavailableMembers
// println("=======>>> gossipingNode: " + gossipingNode)
// println("=======>>> latestAvailableNodes: " + latestAvailableNodes)
// if (!(latestAvailableNodes contains gossipingNode) && !(latestUnavailableNodes contains gossipingNode)) {
// println("-------- NEW NODE")
// // we have a new member
// val newGossip = latestGossip copy (availableNodes = latestAvailableNodes + gossipingNode)
// val newState = oldState copy (currentGossip = incrementVersionForGossip(newGossip))
// println("--------- new GOSSIP " + newGossip.members)
// println("--------- new STATE " + newState)
// // if we won the race then update else try again
// if (!state.compareAndSet(oldState, newState)) tell(newGossip) // recur
// else {
// println("---------- WON RACE - setting state")
// // create connections for all new members in the latest gossip
// (latestAvailableNodes + gossipingNode) foreach { member ⇒
// setUpConnectionToNode(member)
// oldState.memberMembershipChangeListeners foreach (_ memberConnected member) // notify listeners about the new members
// }
// }
// } else if (latestUnavailableNodes contains gossipingNode) {
// // gossip from an old former dead member
// val newUnavailableMembers = latestUnavailableNodes - gossipingNode
// val newMembers = latestAvailableNodes + gossipingNode
// val newGossip = latestGossip copy (availableNodes = newMembers, unavailableNodes = newUnavailableMembers)
// val newState = oldState copy (currentGossip = incrementVersionForGossip(newGossip))
// // if we won the race then update else try again
// if (!state.compareAndSet(oldState, newState)) tell(newGossip) // recur
// else oldState.memberMembershipChangeListeners foreach (_ memberConnected gossipingNode) // notify listeners on successful update of state
// }
}
/**
* Registers a listener to subscribe to cluster membership changes.
*/
@tailrec
final def registerListener(listener: NodeMembershipChangeListener) {
val oldState = state.get
val newListeners = oldState.memberMembershipChangeListeners + listener
val newState = oldState copy (memberMembershipChangeListeners = newListeners)
if (!state.compareAndSet(oldState, newState)) registerListener(listener) // recur
}
/**
* Unsubscribes to cluster membership changes.
*/
@tailrec
final def unregisterListener(listener: NodeMembershipChangeListener) {
val oldState = state.get
val newListeners = oldState.memberMembershipChangeListeners - listener
val newState = oldState copy (memberMembershipChangeListeners = newListeners)
if (!state.compareAndSet(oldState, newState)) unregisterListener(listener) // recur
}
/**
* Sets up remote connections to all the members in the argument list.
*/
private def connectToNodes(members: Seq[Member]) {
members foreach { member
setUpConnectionToNode(member)
state.get.memberMembershipChangeListeners foreach (_ memberConnected member) // notify listeners about the new members
}
}
// FIXME should shuffle list randomly before start traversing to avoid connecting to some member on every member
@tailrec
final private def connectToRandomNodeOf(members: Seq[Member]): ActorRef = {
members match {
case member :: rest
setUpConnectionToNode(member) match {
case Some(connection) connection
case None connectToRandomNodeOf(rest) // recur if
}
case Nil
throw new RemoteConnectionException(
"Could not establish connection to any of the members in the argument list")
}
}
/**
* Joins the cluster by connecting to one of the seed members and retrieve current cluster state (Gossip).
*/
private def joinCluster(timer: Timer) {
val seedNodes = seedNodesWithoutMyself // filter out myself
if (!seedNodes.isEmpty) { // if we have seed members to contact
connectToNodes(seedNodes)
try {
log.info("Trying to join cluster through one of the seed members [{}]", seedNodes.mkString(", "))
Await.result(connectToRandomNodeOf(seedNodes) ? JoinCluster, seedNodeConnectionTimeout) match {
case initialGossip: Gossip
// just sets/overwrites the state/gossip regardless of what it was before
// since it should be treated as the initial state
state.set(state.get copy (currentGossip = initialGossip))
log.debug("Received initial gossip [{}] from seed member", initialGossip)
case unknown
throw new IllegalStateException("Expected initial gossip from seed, received [" + unknown + "]")
}
} catch {
case e: Exception
log.error(
"Could not join cluster through any of the seed members - retrying for another {} seconds",
timer.timeLeft.toSeconds)
// retry joining the cluster unless
// 1. Gossiper is shut down
// 2. The connection time window has expired
if (isRunning.get) {
if (timer.timeLeft.toMillis > 0) joinCluster(timer) // recur
else throw new RemoteConnectionException(
"Could not join cluster (any of the seed members) - giving up after trying for " +
timer.timeout.toSeconds + " seconds")
}
}
}
}
/**
* Initates a new round of gossip.
*/
private def initateGossip() {
val oldState = state.get
val oldGossip = oldState.currentGossip
val oldMembers = oldGossip.members
val oldMembersSize = oldMembers.size
val oldUnavailableMembers = oldGossip.unavailableMembers
val oldUnavailableMembersSize = oldUnavailableMembers.size
// 1. gossip to alive members
val gossipedToSeed =
if (oldUnavailableMembersSize > 0) gossipToRandomNodeOf(oldMembers)
else false
// 2. gossip to dead members
if (oldUnavailableMembersSize > 0) {
val probability: Double = oldUnavailableMembersSize / (oldMembersSize + 1)
if (random.nextDouble() < probability) gossipToRandomNodeOf(oldUnavailableMembers)
}
// 3. gossip to a seed for facilitating partition healing
if ((!gossipedToSeed || oldMembersSize < 1) && (seeds.head != address)) {
if (oldMembersSize == 0) gossipToRandomNodeOf(seeds)
else {
val probability = 1.0 / oldMembersSize + oldUnavailableMembersSize
if (random.nextDouble() <= probability) gossipToRandomNodeOf(seeds)
}
}
}
/**
* Gossips to a random member in the set of members passed in as argument.
*
* @returns 'true' if it gossiped to a "seed" member.
*/
private def gossipToRandomNodeOf(members: Set[Member]): Boolean = {
val peers = members filter (_.address != address) // filter out myself
val peer = selectRandomNode(peers)
val oldState = state.get
val oldGossip = oldState.currentGossip
// if connection can't be established/found => ignore it since the failure detector will take care of the potential problem
setUpConnectionToNode(peer) foreach { _ ! newGossip }
seeds exists (peer == _)
}
/**
* Scrutinizes the cluster; marks members detected by the failure detector as unavailable, and notifies all listeners
* of the change in the cluster membership.
*/
@tailrec
final private def scrutinize() {
val oldState = state.get
val oldGossip = oldState.currentGossip
val oldMembers = oldGossip.members
val oldUnavailableMembers = oldGossip.unavailableMembers
val newlyDetectedUnavailableMembers = oldMembers filterNot (member failureDetector.isAvailable(member.address))
if (!newlyDetectedUnavailableMembers.isEmpty) { // we have newly detected members marked as unavailable
val newMembers = oldMembers diff newlyDetectedUnavailableMembers
val newUnavailableMembers = oldUnavailableMembers ++ newlyDetectedUnavailableMembers
val newGossip = oldGossip copy (members = newMembers, unavailableMembers = newUnavailableMembers)
val newState = oldState copy (currentGossip = incrementVersionForGossip(newGossip))
// if we won the race then update else try again
if (!state.compareAndSet(oldState, newState)) scrutinize() // recur
else {
// notify listeners on successful update of state
for {
deadNode newUnavailableMembers
listener oldState.memberMembershipChangeListeners
} listener memberDisconnected deadNode
}
}
}
private def setUpConnectionToNode(member: Member): Option[ActorRef] = {
val address = member.address
try {
Some(
connectionManager.putIfAbsent(
address,
() system.actorFor(RootActorPath(Address(protocol, system.name)) / "system" / "cluster")))
} catch {
case e: Exception None
}
}
private def newGossip(): Gossip = Gossip(member = address)
private def incrementVersionForGossip(from: Gossip): Gossip = {
val newVersion = from.version.increment(memberFingerprint, newTimestamp)
from copy (version = newVersion)
}
private def seedNodesWithoutMyself: List[Member] = seeds.filter(_.address != address).toList
private def selectRandomNode(members: Set[Member]): Member = members.toList(random.nextInt(members.size))
}