For these reasons: - pipeline effect will allow to start processing on the first part of the data immediately in parallel - data in `Received` messages is now always a simple ByteStrings which will improve iteration speed in the next layer - code becomes simpler
729 lines
28 KiB
Scala
729 lines
28 KiB
Scala
/**
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* Copyright (C) 2009-2013 Typesafe Inc. <http://www.typesafe.com>
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*/
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package akka.io
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import java.io.IOException
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import java.net.{ Socket, ConnectException, InetSocketAddress, SocketException }
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import java.nio.ByteBuffer
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import java.nio.channels.{ SelectionKey, Selector, ServerSocketChannel, SocketChannel }
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import java.nio.channels.spi.SelectorProvider
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import scala.annotation.tailrec
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import scala.collection.immutable
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import scala.concurrent.duration._
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import scala.util.control.NonFatal
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import org.scalatest.matchers._
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import akka.io.Tcp._
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import akka.io.SelectionHandler._
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import TestUtils._
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import akka.actor.{ ActorRef, PoisonPill, Terminated }
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import akka.testkit.{ AkkaSpec, EventFilter, TestActorRef, TestProbe }
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import akka.util.{ Helpers, ByteString }
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import akka.actor.DeathPactException
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import java.nio.channels.SelectionKey._
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import akka.io.Inet.SocketOption
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class TcpConnectionSpec extends AkkaSpec("akka.io.tcp.register-timeout = 500ms") {
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val serverAddress = temporaryServerAddress()
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// Helper to avoid Windows localization specific differences
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def ignoreIfWindows(): Unit = {
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if (Helpers.isWindows) {
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info("Detected Windows: ignoring check")
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pending
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}
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}
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lazy val ConnectionResetByPeerMessage: String = {
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val serverSocket = ServerSocketChannel.open()
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serverSocket.socket.bind(new InetSocketAddress("127.0.0.1", 0))
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try {
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val clientSocket = SocketChannel.open(new InetSocketAddress("127.0.0.1", serverSocket.socket().getLocalPort))
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val clientSocketOnServer = acceptServerSideConnection(serverSocket)
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clientSocketOnServer.socket.setSoLinger(true, 0)
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clientSocketOnServer.close()
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clientSocket.read(ByteBuffer.allocate(1))
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null
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} catch {
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case NonFatal(e) ⇒ e.getMessage
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}
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}
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lazy val ConnectionRefusedMessagePrefix: String = {
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val serverSocket = ServerSocketChannel.open()
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serverSocket.socket.bind(new InetSocketAddress("127.0.0.1", 0))
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try {
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serverSocket.close()
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val clientSocket = SocketChannel.open(new InetSocketAddress("127.0.0.1", serverSocket.socket().getLocalPort))
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clientSocket.finishConnect()
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clientSocket.write(ByteBuffer.allocate(1))
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null
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} catch {
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case NonFatal(e) ⇒ e.getMessage.substring(0, 15)
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}
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}
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"An outgoing connection" must {
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info("Connecition reset by peer message expected is " + ConnectionResetByPeerMessage)
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info("Connection refused message prefix expected is " + ConnectionRefusedMessagePrefix)
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// common behavior
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"set socket options before connecting" in withLocalServer() { localServer ⇒
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val userHandler = TestProbe()
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val selector = TestProbe()
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val connectionActor =
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createConnectionActor(options = Vector(Inet.SO.ReuseAddress(true)))(selector.ref, userHandler.ref)
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val clientChannel = connectionActor.underlyingActor.channel
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clientChannel.socket.getReuseAddress must be(true)
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}
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"set socket options after connecting" ignore withLocalServer() { localServer ⇒
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// Workaround for systems where SO_KEEPALIVE is true by default
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val userHandler = TestProbe()
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val selector = TestProbe()
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val connectionActor =
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createConnectionActor(options = Vector(SO.KeepAlive(false)))(selector.ref, userHandler.ref)
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val clientChannel = connectionActor.underlyingActor.channel
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clientChannel.socket.getKeepAlive must be(true) // only set after connection is established
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EventFilter.warning(pattern = "registration timeout", occurrences = 1) intercept {
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selector.send(connectionActor, ChannelConnectable)
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clientChannel.socket.getKeepAlive must be(false)
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}
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}
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"send incoming data to the connection handler" in withEstablishedConnection() { setup ⇒
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import setup._
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serverSideChannel.write(ByteBuffer.wrap("testdata".getBytes("ASCII")))
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expectReceivedString("testdata")
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// have two packets in flight before the selector notices
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serverSideChannel.write(ByteBuffer.wrap("testdata2".getBytes("ASCII")))
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serverSideChannel.write(ByteBuffer.wrap("testdata3".getBytes("ASCII")))
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expectReceivedString("testdata2testdata3")
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}
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"forward incoming data as Received messages instantly as long as more data is available" in withEstablishedConnection(
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clientSocketOptions = List(Inet.SO.ReceiveBufferSize(1000000)) // to make sure enough data gets through
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) { setup ⇒
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import setup._
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val bufferSize = Tcp(system).Settings.DirectBufferSize
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val DataSize = bufferSize + 1500
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val bigData = new Array[Byte](DataSize)
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val buffer = ByteBuffer.wrap(bigData)
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serverSideChannel.socket.setSendBufferSize(150000)
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val wrote = serverSideChannel.write(buffer)
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wrote must be(DataSize)
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expectNoMsg(1000.millis) // data should have been transferred fully by now
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selector.send(connectionActor, ChannelReadable)
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connectionHandler.expectMsgType[Received].data.length must be(bufferSize)
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connectionHandler.expectMsgType[Received].data.length must be(1500)
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}
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"receive data directly when the connection is established" in withUnacceptedConnection() { unregisteredSetup ⇒
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import unregisteredSetup._
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val serverSideChannel = acceptServerSideConnection(localServer)
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serverSideChannel.write(ByteBuffer.wrap("immediatedata".getBytes("ASCII")))
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serverSideChannel.configureBlocking(false)
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selector.send(connectionActor, ChannelConnectable)
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userHandler.expectMsg(Connected(serverAddress, clientSideChannel.socket.getLocalSocketAddress.asInstanceOf[InetSocketAddress]))
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// we unrealistically register the selector here so that we can observe
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// the ordering between Received and ReadInterest
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userHandler.send(connectionActor, Register(selector.ref))
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selector.expectMsgType[Received].data.decodeString("ASCII") must be("immediatedata")
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selector.expectMsg(ReadInterest)
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}
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"write data to network (and acknowledge)" in withEstablishedConnection() { setup ⇒
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import setup._
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object Ack
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val writer = TestProbe()
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// directly acknowledge an empty write
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writer.send(connectionActor, Write(ByteString.empty, Ack))
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writer.expectMsg(Ack)
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// reply to write commander with Ack
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val ackedWrite = Write(ByteString("testdata"), Ack)
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val buffer = ByteBuffer.allocate(100)
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serverSideChannel.read(buffer) must be(0)
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writer.send(connectionActor, ackedWrite)
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writer.expectMsg(Ack)
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serverSideChannel.read(buffer) must be(8)
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buffer.flip()
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// not reply to write commander for writes without Ack
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val unackedWrite = Write(ByteString("morestuff!"))
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buffer.clear()
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serverSideChannel.read(buffer) must be(0)
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writer.send(connectionActor, unackedWrite)
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writer.expectNoMsg(500.millis)
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serverSideChannel.read(buffer) must be(10)
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buffer.flip()
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ByteString(buffer).take(10).decodeString("ASCII") must be("morestuff!")
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}
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"write data after not acknowledged data" in withEstablishedConnection() { setup ⇒
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import setup._
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object Ack
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val writer = TestProbe()
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writer.send(connectionActor, Write(ByteString(42.toByte)))
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writer.expectNoMsg(500.millis)
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writer.send(connectionActor, Write(ByteString.empty, Ack))
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writer.expectMsg(Ack)
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}
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/*
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* Disabled on Windows: http://support.microsoft.com/kb/214397
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*
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* "To optimize performance at the application layer, Winsock copies data buffers from application send calls
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* to a Winsock kernel buffer. Then, the stack uses its own heuristics (such as Nagle algorithm) to determine
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* when to actually put the packet on the wire. You can change the amount of Winsock kernel buffer allocated to
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* the socket using the SO_SNDBUF option (it is 8K by default). If necessary, Winsock can buffer significantly more
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* than the SO_SNDBUF buffer size. In most cases, the send completion in the application only indicates the data
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* buffer in an application send call is copied to the Winsock kernel buffer and does not indicate that the data
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* has hit the network medium. The only exception is when you disable the Winsock buffering by setting
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* SO_SNDBUF to 0."
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*/
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"stop writing in cases of backpressure and resume afterwards" in
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withEstablishedConnection(clientSocketOptions = List(SO.ReceiveBufferSize(1000000))) { setup ⇒
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info("Currently ignored as SO_SNDBUF is usually a lower bound on the send buffer so the test fails as no real " +
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"backpressure present.")
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pending
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ignoreIfWindows()
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import setup._
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object Ack1
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object Ack2
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clientSideChannel.socket.setSendBufferSize(1024)
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awaitCond(clientSideChannel.socket.getSendBufferSize == 1024)
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val writer = TestProbe()
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// producing backpressure by sending much more than currently fits into
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// our send buffer
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val firstWrite = writeCmd(Ack1)
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// try to write the buffer but since the SO_SNDBUF is too small
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// it will have to keep the rest of the piece and send it
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// when possible
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writer.send(connectionActor, firstWrite)
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selector.expectMsg(WriteInterest)
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// send another write which should fail immediately
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// because we don't store more than one piece in flight
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val secondWrite = writeCmd(Ack2)
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writer.send(connectionActor, secondWrite)
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writer.expectMsg(CommandFailed(secondWrite))
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// reject even empty writes
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writer.send(connectionActor, Write.Empty)
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writer.expectMsg(CommandFailed(Write.Empty))
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// there will be immediately more space in the send buffer because
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// some data will have been sent by now, so we assume we can write
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// again, but still it can't write everything
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selector.send(connectionActor, ChannelWritable)
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// both buffers should now be filled so no more writing
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// is possible
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pullFromServerSide(TestSize)
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writer.expectMsg(Ack1)
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}
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"respect StopReading and ResumeReading" in withEstablishedConnection() { setup ⇒
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import setup._
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connectionHandler.send(connectionActor, StopReading)
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// the selector interprets StopReading to deregister interest
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// for reading
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selector.expectMsg(DisableReadInterest)
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connectionHandler.send(connectionActor, ResumeReading)
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selector.expectMsg(ReadInterest)
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}
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"close the connection and reply with `Closed` upon reception of a `Close` command" in withEstablishedConnection(setSmallRcvBuffer) { setup ⇒
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import setup._
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// we should test here that a pending write command is properly finished first
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object Ack
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// set an artificially small send buffer size so that the write is queued
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// inside the connection actor
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clientSideChannel.socket.setSendBufferSize(1024)
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// we send a write and a close command directly afterwards
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connectionHandler.send(connectionActor, writeCmd(Ack))
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val closeCommander = TestProbe()
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closeCommander.send(connectionActor, Close)
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pullFromServerSide(TestSize)
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connectionHandler.expectMsg(Ack)
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connectionHandler.expectMsg(Closed)
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closeCommander.expectMsg(Closed)
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assertThisConnectionActorTerminated()
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serverSelectionKey must be(selectedAs(SelectionKey.OP_READ, 2.seconds))
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val buffer = ByteBuffer.allocate(1)
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serverSideChannel.read(buffer) must be(-1)
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}
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"send only one `Closed` event to the handler, if the handler commanded the Close" in withEstablishedConnection() { setup ⇒
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import setup._
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connectionHandler.send(connectionActor, Close)
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connectionHandler.expectMsg(Closed)
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connectionHandler.expectNoMsg(500.millis)
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}
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"abort the connection and reply with `Aborted` upon reception of an `Abort` command" in withEstablishedConnection() { setup ⇒
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import setup._
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connectionHandler.send(connectionActor, Abort)
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connectionHandler.expectMsg(Aborted)
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assertThisConnectionActorTerminated()
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val buffer = ByteBuffer.allocate(1)
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val thrown = evaluating { serverSideChannel.read(buffer) } must produce[IOException]
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thrown.getMessage must be(ConnectionResetByPeerMessage)
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}
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/*
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* Partly disabled on Windows: http://support.microsoft.com/kb/214397
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*
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* "To optimize performance at the application layer, Winsock copies data buffers from application send calls
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* to a Winsock kernel buffer. Then, the stack uses its own heuristics (such as Nagle algorithm) to determine
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* when to actually put the packet on the wire. You can change the amount of Winsock kernel buffer allocated to
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* the socket using the SO_SNDBUF option (it is 8K by default). If necessary, Winsock can buffer significantly more
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* than the SO_SNDBUF buffer size. In most cases, the send completion in the application only indicates the data
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* buffer in an application send call is copied to the Winsock kernel buffer and does not indicate that the data
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* has hit the network medium. The only exception is when you disable the Winsock buffering by setting
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* SO_SNDBUF to 0."
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*/
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"close the connection and reply with `ConfirmedClosed` upon reception of an `ConfirmedClose` command (simplified)" in withEstablishedConnection(setSmallRcvBuffer) { setup ⇒
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import setup._
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// we should test here that a pending write command is properly finished first
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object Ack
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// set an artificially small send buffer size so that the write is queued
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// inside the connection actor
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clientSideChannel.socket.setSendBufferSize(1024)
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// we send a write and a close command directly afterwards
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connectionHandler.send(connectionActor, writeCmd(Ack))
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connectionHandler.send(connectionActor, ConfirmedClose)
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pullFromServerSide(TestSize)
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connectionHandler.expectMsg(Ack)
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selector.send(connectionActor, ChannelReadable)
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val buffer = ByteBuffer.allocate(1)
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serverSelectionKey must be(selectedAs(SelectionKey.OP_READ, 2.seconds))
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serverSideChannel.read(buffer) must be(-1)
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closeServerSideAndWaitForClientReadable()
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selector.send(connectionActor, ChannelReadable)
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connectionHandler.expectMsg(ConfirmedClosed)
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assertThisConnectionActorTerminated()
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}
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"close the connection and reply with `ConfirmedClosed` upon reception of an `ConfirmedClose` command" in withEstablishedConnection(setSmallRcvBuffer) { setup ⇒
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ignoreIfWindows()
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import setup._
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// we should test here that a pending write command is properly finished first
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object Ack
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// set an artificially small send buffer size so that the write is queued
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// inside the connection actor
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clientSideChannel.socket.setSendBufferSize(1024)
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// we send a write and a close command directly afterwards
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connectionHandler.send(connectionActor, writeCmd(Ack))
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connectionHandler.send(connectionActor, ConfirmedClose)
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connectionHandler.expectNoMsg(100.millis)
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pullFromServerSide(TestSize)
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connectionHandler.expectMsg(Ack)
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selector.send(connectionActor, ChannelReadable)
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connectionHandler.expectNoMsg(100.millis) // not yet
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val buffer = ByteBuffer.allocate(1)
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serverSelectionKey must be(selectedAs(SelectionKey.OP_READ, 2.seconds))
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serverSideChannel.read(buffer) must be(-1)
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closeServerSideAndWaitForClientReadable()
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selector.send(connectionActor, ChannelReadable)
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connectionHandler.expectMsg(ConfirmedClosed)
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assertThisConnectionActorTerminated()
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}
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"report when peer closed the connection" in withEstablishedConnection() { setup ⇒
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import setup._
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closeServerSideAndWaitForClientReadable()
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selector.send(connectionActor, ChannelReadable)
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connectionHandler.expectMsg(PeerClosed)
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assertThisConnectionActorTerminated()
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}
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"report when peer aborted the connection" in withEstablishedConnection() { setup ⇒
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import setup._
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EventFilter[IOException](occurrences = 1) intercept {
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abortClose(serverSideChannel)
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selector.send(connectionActor, ChannelReadable)
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val err = connectionHandler.expectMsgType[ErrorClosed]
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err.cause must be(ConnectionResetByPeerMessage)
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}
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// wait a while
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connectionHandler.expectNoMsg(200.millis)
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assertThisConnectionActorTerminated()
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}
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"report when peer closed the connection when trying to write" in withEstablishedConnection() { setup ⇒
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import setup._
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val writer = TestProbe()
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abortClose(serverSideChannel)
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EventFilter[IOException](occurrences = 1) intercept {
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writer.send(connectionActor, Write(ByteString("testdata")))
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// bother writer and handler should get the message
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writer.expectMsgType[ErrorClosed]
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}
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connectionHandler.expectMsgType[ErrorClosed]
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assertThisConnectionActorTerminated()
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}
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// This tets is disabled on windows, as the assumption that not calling accept on a server socket means that
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// no TCP level connection has been established with the client does not hold.
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"report failed connection attempt while not accepted" in withUnacceptedConnection() { setup ⇒
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import setup._
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ignoreIfWindows
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// close instead of accept
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localServer.close()
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EventFilter[SocketException](occurrences = 1) intercept {
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selector.send(connectionActor, ChannelConnectable)
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val err = userHandler.expectMsgType[ErrorClosed]
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err.cause must be(ConnectionResetByPeerMessage)
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}
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verifyActorTermination(connectionActor)
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}
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val UnboundAddress = temporaryServerAddress()
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"report failed connection attempt when target is unreachable" in
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withUnacceptedConnection(connectionActorCons = createConnectionActor(serverAddress = UnboundAddress)) { setup ⇒
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import setup._
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val sel = SelectorProvider.provider().openSelector()
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val key = clientSideChannel.register(sel, SelectionKey.OP_CONNECT | SelectionKey.OP_READ)
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// This timeout should be large enough to work on Windows
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sel.select(3000)
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key.isConnectable must be(true)
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EventFilter[ConnectException](occurrences = 1) intercept {
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selector.send(connectionActor, ChannelConnectable)
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val err = userHandler.expectMsgType[ErrorClosed]
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err.cause.startsWith(ConnectionRefusedMessagePrefix) must be(true)
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}
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verifyActorTermination(connectionActor)
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}
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"time out when Connected isn't answered with Register" in withUnacceptedConnection() { setup ⇒
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import setup._
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localServer.accept()
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EventFilter.warning(pattern = "registration timeout", occurrences = 1) intercept {
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selector.send(connectionActor, ChannelConnectable)
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userHandler.expectMsg(Connected(serverAddress, clientSideChannel.socket.getLocalSocketAddress.asInstanceOf[InetSocketAddress]))
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verifyActorTermination(connectionActor)
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}
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}
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"close the connection when user handler dies while connecting" in withUnacceptedConnection() { setup ⇒
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import setup._
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EventFilter[DeathPactException](occurrences = 1) intercept {
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userHandler.ref ! PoisonPill
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verifyActorTermination(connectionActor)
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}
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}
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"close the connection when connection handler dies while connected" in withEstablishedConnection() { setup ⇒
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import setup._
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watch(connectionHandler.ref)
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watch(connectionActor)
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EventFilter[DeathPactException](occurrences = 1) intercept {
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system.stop(connectionHandler.ref)
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val deaths = Set(expectMsgType[Terminated].actor, expectMsgType[Terminated].actor)
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deaths must be(Set(connectionHandler.ref, connectionActor))
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}
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}
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}
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def acceptServerSideConnection(localServer: ServerSocketChannel): SocketChannel = {
|
|
@volatile var serverSideChannel: SocketChannel = null
|
|
awaitCond {
|
|
serverSideChannel = localServer.accept()
|
|
serverSideChannel != null
|
|
}
|
|
serverSideChannel
|
|
}
|
|
|
|
def withLocalServer(setServerSocketOptions: ServerSocketChannel ⇒ Unit = _ ⇒ ())(body: ServerSocketChannel ⇒ Any): Unit = {
|
|
val localServer = ServerSocketChannel.open()
|
|
try {
|
|
setServerSocketOptions(localServer)
|
|
localServer.socket.bind(serverAddress)
|
|
localServer.configureBlocking(false)
|
|
body(localServer)
|
|
} finally localServer.close()
|
|
}
|
|
|
|
case class UnacceptedSetup(
|
|
localServer: ServerSocketChannel,
|
|
userHandler: TestProbe,
|
|
selector: TestProbe,
|
|
connectionActor: TestActorRef[TcpOutgoingConnection],
|
|
clientSideChannel: SocketChannel)
|
|
case class RegisteredSetup(
|
|
unregisteredSetup: UnacceptedSetup,
|
|
connectionHandler: TestProbe,
|
|
serverSideChannel: SocketChannel) {
|
|
def userHandler: TestProbe = unregisteredSetup.userHandler
|
|
def selector: TestProbe = unregisteredSetup.selector
|
|
def connectionActor: TestActorRef[TcpOutgoingConnection] = unregisteredSetup.connectionActor
|
|
def clientSideChannel: SocketChannel = unregisteredSetup.clientSideChannel
|
|
|
|
val nioSelector = SelectorProvider.provider().openSelector()
|
|
|
|
val clientSelectionKey = registerChannel(clientSideChannel, "client")
|
|
val serverSelectionKey = registerChannel(serverSideChannel, "server")
|
|
|
|
def closeServerSideAndWaitForClientReadable(): Unit = {
|
|
serverSideChannel.close()
|
|
checkFor(clientSelectionKey, SelectionKey.OP_READ, 3.seconds.toMillis.toInt) must be(true)
|
|
}
|
|
|
|
def registerChannel(channel: SocketChannel, name: String): SelectionKey = {
|
|
val res = channel.register(nioSelector, 0)
|
|
res.attach(name)
|
|
res
|
|
}
|
|
|
|
def checkFor(key: SelectionKey, interest: Int, millis: Int = 100): Boolean =
|
|
if (key.isValid) {
|
|
key.interestOps(interest)
|
|
nioSelector.selectedKeys().clear()
|
|
val ret = nioSelector.select(millis)
|
|
key.interestOps(0)
|
|
|
|
ret > 0 && nioSelector.selectedKeys().contains(key) && key.isValid &&
|
|
(key.readyOps() & interest) != 0
|
|
} else false
|
|
|
|
def openSelectorFor(channel: SocketChannel, interests: Int): (Selector, SelectionKey) = {
|
|
val sel = SelectorProvider.provider().openSelector()
|
|
val key = channel.register(sel, interests)
|
|
(sel, key)
|
|
}
|
|
|
|
val buffer = ByteBuffer.allocate(TestSize)
|
|
|
|
/**
|
|
* Tries to simultaneously act on client and server side to read from the server
|
|
* all pending data from the client.
|
|
*/
|
|
@tailrec final def pullFromServerSide(remaining: Int, remainingTries: Int = 1000): Unit =
|
|
if (remainingTries <= 0)
|
|
throw new AssertionError("Pulling took too many loops")
|
|
else if (remaining > 0) {
|
|
if (selector.msgAvailable) {
|
|
selector.expectMsg(WriteInterest)
|
|
clientSelectionKey.interestOps(SelectionKey.OP_WRITE)
|
|
}
|
|
|
|
serverSelectionKey.interestOps(SelectionKey.OP_READ)
|
|
nioSelector.select(10)
|
|
if (nioSelector.selectedKeys().contains(clientSelectionKey)) {
|
|
clientSelectionKey.interestOps(0)
|
|
selector.send(connectionActor, ChannelWritable)
|
|
}
|
|
|
|
val read =
|
|
if (nioSelector.selectedKeys().contains(serverSelectionKey)) tryReading()
|
|
else 0
|
|
|
|
nioSelector.selectedKeys().clear()
|
|
|
|
pullFromServerSide(remaining - read, remainingTries - 1)
|
|
}
|
|
|
|
private def tryReading(): Int = {
|
|
buffer.clear()
|
|
val read = serverSideChannel.read(buffer)
|
|
|
|
if (read == 0)
|
|
throw new IllegalStateException("Made no progress")
|
|
else if (read == -1)
|
|
throw new IllegalStateException("Connection was closed unexpectedly with remaining bytes " + remaining)
|
|
else read
|
|
}
|
|
|
|
@tailrec final def expectReceivedString(data: String): Unit = {
|
|
data.length must be > 0
|
|
|
|
selector.send(connectionActor, ChannelReadable)
|
|
|
|
val gotReceived = connectionHandler.expectMsgType[Received]
|
|
val receivedString = gotReceived.data.decodeString("ASCII")
|
|
data.startsWith(receivedString) must be(true)
|
|
if (receivedString.length < data.length)
|
|
expectReceivedString(data.drop(receivedString.length))
|
|
}
|
|
|
|
def assertThisConnectionActorTerminated(): Unit = {
|
|
verifyActorTermination(connectionActor)
|
|
clientSideChannel must not be ('open)
|
|
}
|
|
|
|
def selectedAs(interest: Int, duration: Duration): BeMatcher[SelectionKey] =
|
|
new BeMatcher[SelectionKey] {
|
|
def apply(key: SelectionKey) =
|
|
MatchResult(
|
|
checkFor(key, interest, duration.toMillis.toInt),
|
|
"%s key was not selected for %s after %s" format (key.attachment(), interestsDesc(interest), duration),
|
|
"%s key was selected for %s after %s" format (key.attachment(), interestsDesc(interest), duration))
|
|
}
|
|
|
|
val interestsNames = Seq(
|
|
SelectionKey.OP_ACCEPT -> "accepting",
|
|
SelectionKey.OP_CONNECT -> "connecting",
|
|
SelectionKey.OP_READ -> "reading",
|
|
SelectionKey.OP_WRITE -> "writing")
|
|
def interestsDesc(interests: Int): String =
|
|
interestsNames.filter(i ⇒ (i._1 & interests) != 0).map(_._2).mkString(", ")
|
|
}
|
|
def withUnacceptedConnection(
|
|
setServerSocketOptions: ServerSocketChannel ⇒ Unit = _ ⇒ (),
|
|
connectionActorCons: (ActorRef, ActorRef) ⇒ TestActorRef[TcpOutgoingConnection] = createConnectionActor())(body: UnacceptedSetup ⇒ Any): Unit =
|
|
|
|
withLocalServer(setServerSocketOptions) { localServer ⇒
|
|
val userHandler = TestProbe()
|
|
val selector = TestProbe()
|
|
val connectionActor = connectionActorCons(selector.ref, userHandler.ref)
|
|
val clientSideChannel = connectionActor.underlyingActor.channel
|
|
|
|
selector.expectMsg(RegisterChannel(clientSideChannel, OP_CONNECT))
|
|
|
|
body {
|
|
UnacceptedSetup(
|
|
localServer,
|
|
userHandler,
|
|
selector,
|
|
connectionActor,
|
|
clientSideChannel)
|
|
}
|
|
}
|
|
def withEstablishedConnection(
|
|
setServerSocketOptions: ServerSocketChannel ⇒ Unit = _ ⇒ (),
|
|
clientSocketOptions: immutable.Seq[SocketOption] = Nil)(body: RegisteredSetup ⇒ Any): Unit = withUnacceptedConnection(setServerSocketOptions, createConnectionActor(options = clientSocketOptions)) { unregisteredSetup ⇒
|
|
import unregisteredSetup._
|
|
|
|
val serverSideChannel = acceptServerSideConnection(localServer)
|
|
serverSideChannel.configureBlocking(false)
|
|
|
|
serverSideChannel must not be (null)
|
|
selector.send(connectionActor, ChannelConnectable)
|
|
userHandler.expectMsg(Connected(serverAddress, clientSideChannel.socket.getLocalSocketAddress.asInstanceOf[InetSocketAddress]))
|
|
|
|
val connectionHandler = TestProbe()
|
|
userHandler.send(connectionActor, Register(connectionHandler.ref))
|
|
selector.expectMsg(ReadInterest)
|
|
|
|
body {
|
|
RegisteredSetup(
|
|
unregisteredSetup,
|
|
connectionHandler,
|
|
serverSideChannel)
|
|
}
|
|
}
|
|
|
|
val TestSize = 10000
|
|
|
|
def writeCmd(ack: AnyRef) =
|
|
Write(ByteString(Array.fill[Byte](TestSize)(0)), ack)
|
|
|
|
def setSmallRcvBuffer(channel: ServerSocketChannel): Unit =
|
|
channel.socket.setReceiveBufferSize(1024)
|
|
|
|
def createConnectionActor(
|
|
serverAddress: InetSocketAddress = serverAddress,
|
|
localAddress: Option[InetSocketAddress] = None,
|
|
options: immutable.Seq[SocketOption] = Nil)(
|
|
_selector: ActorRef,
|
|
commander: ActorRef): TestActorRef[TcpOutgoingConnection] = {
|
|
|
|
val ref = TestActorRef(
|
|
new TcpOutgoingConnection(Tcp(system), commander, Connect(serverAddress, localAddress, options)) {
|
|
override def postRestart(reason: Throwable) {
|
|
// ensure we never restart
|
|
context.stop(self)
|
|
}
|
|
override def selector = _selector
|
|
})
|
|
|
|
ref ! ChannelRegistered
|
|
ref
|
|
}
|
|
|
|
def abortClose(channel: SocketChannel): Unit = {
|
|
try channel.socket.setSoLinger(true, 0) // causes the following close() to send TCP RST
|
|
catch {
|
|
case NonFatal(e) ⇒
|
|
// setSoLinger can fail due to http://bugs.sun.com/view_bug.do?bug_id=6799574
|
|
// (also affected: OS/X Java 1.6.0_37)
|
|
log.debug("setSoLinger(true, 0) failed with {}", e)
|
|
}
|
|
channel.close()
|
|
}
|
|
|
|
def abort(channel: SocketChannel) {
|
|
channel.socket.setSoLinger(true, 0)
|
|
channel.close()
|
|
}
|
|
}
|