* Aligned the Java and Scala documentation for Actors * Implemented hotswap samples in Java, and documented in same way as Scala docs * Improved Actors (Scala) docs * Fixed wrong preRestart and postRestart in UntypedActor * Changed name of Dispatchers.fromConfig to newFromConfig and made it Java friendly * Added ActorRef.ask with Timeout parameter in addition to the timeoutMillis
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ReStructuredText
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.. _actors-scala:
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################
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Actors (Scala)
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################
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.. sidebar:: Contents
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.. contents:: :local:
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The `Actor Model`_ provides a higher level of abstraction for writing concurrent
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and distributed systems. It alleviates the developer from having to deal with
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explicit locking and thread management, making it easier to write correct
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concurrent and parallel systems. Actors were defined in the 1973 paper by Carl
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Hewitt but have been popularized by the Erlang language, and used for example at
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Ericsson with great success to build highly concurrent and reliable telecom
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systems.
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The API of Akka’s Actors is similar to Scala Actors which has borrowed some of
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its syntax from Erlang.
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.. _Actor Model: http://en.wikipedia.org/wiki/Actor_model
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Creating Actors
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===============
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Defining an Actor class
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-----------------------
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Actor classes are implemented by extending the Actor class and implementing the
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:meth:`receive` method. The :meth:`receive` method should define a series of case
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statements (which has the type ``PartialFunction[Any, Unit]``) that defines
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which messages your Actor can handle, using standard Scala pattern matching,
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along with the implementation of how the messages should be processed.
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Here is an example:
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.. includecode:: code/ActorDocSpec.scala
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:include: imports1,my-actor
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Please note that the Akka Actor ``receive`` message loop is exhaustive, which is
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different compared to Erlang and Scala Actors. This means that you need to
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provide a pattern match for all messages that it can accept and if you want to
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be able to handle unknown messages then you need to have a default case as in
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the example above. Otherwise an ``UnhandledMessageException`` will be
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thrown and the actor is restarted when an unknown message is received.
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Creating Actors with default constructor
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----------------------------------------
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.. includecode:: code/ActorDocSpec.scala
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:include: imports2,system-actorOf
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The call to :meth:`actorOf` returns an instance of ``ActorRef``. This is a handle to
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the ``Actor`` instance which you can use to interact with the ``Actor``. The
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``ActorRef`` is immutable and has a one to one relationship with the Actor it
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represents. The ``ActorRef`` is also serializable and network-aware. This means
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that you can serialize it, send it over the wire and use it on a remote host and
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it will still be representing the same Actor on the original node, across the
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network.
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In the above example the actor was created from the system. It is also possible
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to create actors from other actors with the actor ``context``. The difference is
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how the supervisor hierarchy is arranged. When using the context the current actor
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will be supervisor of the created child actor. When using the system it will be
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a top level actor, that is supervised by the system (internal guardian actor).
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.. includecode:: code/ActorDocSpec.scala#context-actorOf
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Actors are automatically started asynchronously when created.
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When you create the ``Actor`` then it will automatically call the ``preStart``
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callback method on the ``Actor`` trait. This is an excellent place to
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add initialization code for the actor.
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.. code-block:: scala
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override def preStart() = {
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... // initialization code
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}
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Creating Actors with non-default constructor
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--------------------------------------------
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If your Actor has a constructor that takes parameters then you can't create it
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using ``actorOf[TYPE]``. Instead you can use a variant of ``actorOf`` that takes
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a call-by-name block in which you can create the Actor in any way you like.
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Here is an example:
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.. includecode:: code/ActorDocSpec.scala#creating-constructor
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Creating Actors with Props
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--------------------------
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``Props`` is a configuration object to specify additional things for the actor to
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be created, such as the ``MessageDispatcher``.
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.. includecode:: code/ActorDocSpec.scala#creating-props
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Creating Actors using anonymous classes
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---------------------------------------
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When spawning actors for specific sub-tasks from within an actor, it may be convenient to include the code to be executed directly in place, using an anonymous class.
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.. includecode:: code/ActorDocSpec.scala#anonymous-actor
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.. warning::
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In this case you need to carefully avoid closing over the containing actor’s
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reference, i.e. do not call methods on the enclosing actor from within the
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anonymous Actor class. This would break the actor encapsulation and may
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introduce synchronization bugs and race conditions because the other actor’s
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code will be scheduled concurrently to the enclosing actor. Unfortunately
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there is not yet a way to detect these illegal accesses at compile time.
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See also: :ref:`jmm-shared-state`
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Actor API
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=========
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The :class:`Actor` trait defines only one abstract method, the above mentioned
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:meth:`receive`, which implements the behavior of the actor.
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If the current actor behavior does not match a received message, :meth:`unhandled`
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is called, which by default throws an :class:`UnhandledMessageException`.
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In addition, it offers:
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* :obj:`self` reference to the :class:`ActorRef` of the actor
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* :obj:`sender` reference sender Actor of the last received message, typically used as described in :ref:`Actor.Reply`
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* :obj:`context` exposes contextual information for the actor and the current message, such as:
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* factory methods to create child actors (:meth:`actorOf`)
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* system that the actor belongs to
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* parent supervisor
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* supervised children
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* hotswap behavior stack as described in :ref:`Actor.HotSwap`
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You can import the members in the :obj:`context` to avoid prefixing access with ``context.``
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.. includecode:: code/ActorDocSpec.scala#import-context
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The remaining visible methods are user-overridable life-cycle hooks which are
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described in the following::
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def preStart() {}
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def preRestart(reason: Throwable, message: Option[Any]) { postStop() }
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def postRestart(reason: Throwable) { preStart() }
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def postStop() {}
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The implementations shown above are the defaults provided by the :class:`Actor`
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trait.
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Start Hook
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----------
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Right after starting the actor, its :meth:`preStart` method is invoked.
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::
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override def preStart() {
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// registering with other actors
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someService ! Register(self)
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}
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Restart Hooks
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-------------
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All actors are supervised, i.e. linked to another actor with a fault
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handling strategy. Actors will be restarted in case an exception is thrown while
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processing a message. This restart involves the hooks mentioned above:
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1. The old actor is informed by calling :meth:`preRestart` with the exception
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which caused the restart and the message which triggered that exception; the
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latter may be ``None`` if the restart was not caused by processing a
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message, e.g. when a supervisor does not trap the exception and is restarted
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in turn by its supervisor. This method is the best place for cleaning up,
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preparing hand-over to the fresh actor instance, etc.
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By default it calls :meth:`postStop`.
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2. The initial factory from the ``actorOf`` call is used
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to produce the fresh instance.
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3. The new actor’s :meth:`postRestart` method is invoked with the exception
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which caused the restart. By default the :meth:`preStart`
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is called, just as in the normal start-up case.
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An actor restart replaces only the actual actor object; the contents of the
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mailbox and the hotswap stack are unaffected by the restart, so processing of
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messages will resume after the :meth:`postRestart` hook returns. The message
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that triggered the exception will not be received again. Any message
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sent to an actor while it is being restarted will be queued to its mailbox as
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usual.
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Stop Hook
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---------
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After stopping an actor, its :meth:`postStop` hook is called, which may be used
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e.g. for deregistering this actor from other services. This hook is guaranteed
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to run after message queuing has been disabled for this actor, i.e. messages
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sent to a stopped actor will be redirected to the :obj:`deadLetters` of the
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:obj:`ActorSystem`.
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Identifying Actors
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==================
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FIXME Actor Path documentation
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Messages and immutability
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=========================
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**IMPORTANT**: Messages can be any kind of object but have to be
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immutable. Scala can’t enforce immutability (yet) so this has to be by
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convention. Primitives like String, Int, Boolean are always immutable. Apart
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from these the recommended approach is to use Scala case classes which are
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immutable (if you don’t explicitly expose the state) and works great with
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pattern matching at the receiver side.
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Here is an example:
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.. code-block:: scala
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// define the case class
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case class Register(user: User)
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// create a new case class message
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val message = Register(user)
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Other good messages types are ``scala.Tuple2``, ``scala.List``, ``scala.Map``
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which are all immutable and great for pattern matching.
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Send messages
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=============
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Messages are sent to an Actor through one of the following methods.
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* ``!`` means “fire-and-forget”, e.g. send a message asynchronously and return
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immediately. Also know as ``tell``.
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* ``?`` sends a message asynchronously and returns a :class:`Future`
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representing a possible reply. Also know as ``ask``.
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Message ordering is guaranteed on a per-sender basis.
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Tell: Fire-forget
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-----------------
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This is the preferred way of sending messages. No blocking waiting for a
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message. This gives the best concurrency and scalability characteristics.
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.. code-block:: scala
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actor ! "hello"
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If invoked from within an Actor, then the sending actor reference will be
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implicitly passed along with the message and available to the receiving Actor
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in its ``sender: ActorRef`` member field. The target actor can use this
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to reply to the original sender, by using ``sender ! replyMsg``.
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If invoked from an instance that is **not** an Actor the sender will be
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:obj:`deadLetters` actor reference by default.
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Ask: Send-And-Receive-Future
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----------------------------
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Using ``?`` will send a message to the receiving Actor asynchronously and
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will immediately return a :class:`Future`:
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.. code-block:: scala
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val future = actor ? "hello"
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The receiving actor should reply to this message, which will complete the
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future with the reply message as value; ``sender ! result``.
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To complete the future with an exception you need send a Failure message to the sender.
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This is not done automatically when an actor throws an exception while processing a
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message.
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.. includecode:: code/ActorDocSpec.scala#reply-exception
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If the actor does not complete the future, it will expire after the timeout period,
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which is taken from one of the following locations in order of precedence:
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#. explicitly given timeout as in ``actor.?("hello")(timeout = 12 millis)``
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#. implicit argument of type :class:`akka.actor.Timeout`, e.g.
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::
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import akka.actor.Timeout
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import akka.util.duration._
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implicit val timeout = Timeout(12 millis)
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val future = actor ? "hello"
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See :ref:`futures-scala` for more information on how to await or query a
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future.
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The ``onComplete``, ``onResult``, or ``onTimeout`` methods of the ``Future`` can be
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used to register a callback to get a notification when the Future completes.
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Gives you a way to avoid blocking.
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.. warning::
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When using future callbacks, inside actors you need to carefully avoid closing over
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the containing actor’s reference, i.e. do not call methods or access mutable state
|
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on the enclosing actor from within the callback. This would break the actor
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encapsulation and may introduce synchronization bugs and race conditions because
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the callback will be scheduled concurrently to the enclosing actor. Unfortunately
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there is not yet a way to detect these illegal accesses at compile time.
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See also: :ref:`jmm-shared-state`
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The future returned from the ``?`` method can conveniently be passed around or
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chained with further processing steps, but sometimes you just need the value,
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even if that entails waiting for it (but keep in mind that waiting inside an
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actor is prone to dead-locks, e.g. if obtaining the result depends on
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processing another message on this actor).
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For this purpose, there is the method :meth:`Future.as[T]` which waits until
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either the future is completed or its timeout expires, whichever comes first.
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The result is then inspected and returned as :class:`Some[T]` if it was
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normally completed and the answer’s runtime type matches the desired type; if
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the future contains an exception or the value cannot be cast to the desired
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type, it will throw the exception or a :class:`ClassCastException` (if you want
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to get :obj:`None` in the latter case, use :meth:`Future.asSilently[T]`). In
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case of a timeout, :obj:`None` is returned.
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.. includecode:: code/ActorDocSpec.scala#using-ask
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Forward message
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---------------
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You can forward a message from one actor to another. This means that the
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original sender address/reference is maintained even though the message is going
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through a 'mediator'. This can be useful when writing actors that work as
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routers, load-balancers, replicators etc.
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.. code-block:: scala
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myActor.forward(message)
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Receive messages
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================
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An Actor has to implement the ``receive`` method to receive messages:
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.. code-block:: scala
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protected def receive: PartialFunction[Any, Unit]
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|
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Note: Akka has an alias to the ``PartialFunction[Any, Unit]`` type called
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``Receive`` (``akka.actor.Actor.Receive``), so you can use this type instead for
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clarity. But most often you don't need to spell it out.
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This method should return a ``PartialFunction``, e.g. a ‘match/case’ clause in
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which the message can be matched against the different case clauses using Scala
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pattern matching. Here is an example:
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|
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.. includecode:: code/ActorDocSpec.scala
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:include: imports1,my-actor
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.. _Actor.Reply:
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Reply to messages
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=================
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If you want to have a handle for replying to a message, you can use
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``sender``, which gives you an ActorRef. You can reply by sending to
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that ActorRef with ``sender ! replyMsg``. You can also store the ActorRef
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for replying later, or passing on to other actors. If there is no sender (a
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message was sent without an actor or future context) then the sender
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defaults to a 'dead-letter' actor ref.
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.. code-block:: scala
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case request =>
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val result = process(request)
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sender ! result // will have dead-letter actor as default
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Initial receive timeout
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=======================
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A timeout mechanism can be used to receive a message when no initial message is
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received within a certain time. To receive this timeout you have to set the
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``receiveTimeout`` property and declare a case handing the ReceiveTimeout
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object.
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.. includecode:: code/ActorDocSpec.scala#receive-timeout
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Stopping actors
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===============
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Actors are stopped by invoking the ``stop`` method of the ``ActorRef``.
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The actual termination of the actor is performed asynchronously, i.e.
|
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``stop`` may return before the actor is stopped.
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.. code-block:: scala
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actor.stop()
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Processing of the current message, if any, will continue before the actor is stopped,
|
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but additional messages in the mailbox will not be processed. By default these
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messages are sent to the :obj:`deadLetters` of the :obj:`ActorSystem`, but that
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depends on the mailbox implementation.
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When stop is called then a call to the ``def postStop`` callback method will
|
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take place. The ``Actor`` can use this callback to implement shutdown behavior.
|
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|
||
.. code-block:: scala
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override def postStop() = {
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... // clean up resources
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}
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|
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All Actors are stopped when the ``ActorSystem`` is stopped.
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Supervised actors are stopped when the supervisor is stopped, i.e. children are stopped
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when parent is stopped.
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PoisonPill
|
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----------
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You can also send an actor the ``akka.actor.PoisonPill`` message, which will
|
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stop the actor when the message is processed. ``PoisonPill`` is enqueued as
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ordinary messages and will be handled after messages that were already queued
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in the mailbox.
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|
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If the ``PoisonPill`` was sent with ``?``, the ``Future`` will be completed with an
|
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``akka.actor.ActorKilledException("PoisonPill")``.
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.. _Actor.HotSwap:
|
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|
||
Become/Unbecome
|
||
===============
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Upgrade
|
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-------
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|
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Akka supports hotswapping the Actor’s message loop (e.g. its implementation) at
|
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runtime: Invoke the ``context.become`` method from within the Actor.
|
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|
||
Become takes a ``PartialFunction[Any, Unit]`` that implements
|
||
the new message handler. The hotswapped code is kept in a Stack which can be
|
||
pushed and popped.
|
||
|
||
.. warning::
|
||
|
||
Please note that the actor will revert to its original behavior when restarted by its Supervisor.
|
||
|
||
To hotswap the Actor behavior using ``become``:
|
||
|
||
.. includecode:: code/ActorDocSpec.scala#hot-swap-actor
|
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|
||
The ``become`` method is useful for many different things, but a particular nice
|
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example of it is in example where it is used to implement a Finite State Machine
|
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(FSM): `Dining Hakkers`_.
|
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|
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.. _Dining Hakkers: http://github.com/jboner/akka/blob/master/akka-samples/akka-sample-fsm/src/main/scala/DiningHakkersOnBecome.scala
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Here is another little cute example of ``become`` and ``unbecome`` in action:
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||
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.. includecode:: code/ActorDocSpec.scala#swapper
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|
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Encoding Scala Actors nested receives without accidentally leaking memory
|
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-------------------------------------------------------------------------
|
||
|
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See this `Unnested receive example <http://github.com/jboner/akka/blob/master/akka/akka-docs/scala/code/UnnestedReceives.scala>`_.
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|
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Downgrade
|
||
---------
|
||
|
||
Since the hotswapped code is pushed to a Stack you can downgrade the code as
|
||
well, all you need to do is to: Invoke the ``context.unbecome`` method from within the Actor.
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|
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This will pop the Stack and replace the Actor's implementation with the
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``PartialFunction[Any, Unit]`` that is at the top of the Stack.
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||
|
||
Here's how you use the ``unbecome`` method:
|
||
|
||
.. code-block:: scala
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|
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def receive = {
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case "revert" => context.unbecome()
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}
|
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|
||
|
||
Killing an Actor
|
||
================
|
||
|
||
You can kill an actor by sending a ``Kill`` message. This will restart the actor
|
||
through regular supervisor semantics.
|
||
|
||
Use it like this:
|
||
|
||
.. code-block:: scala
|
||
|
||
// kill the actor called 'victim'
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victim ! Kill
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|
||
|
||
Actors and exceptions
|
||
=====================
|
||
|
||
It can happen that while a message is being processed by an actor, that some
|
||
kind of exception is thrown, e.g. a database exception.
|
||
|
||
What happens to the Message
|
||
---------------------------
|
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|
||
If an exception is thrown while a message is being processed (so taken of his
|
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mailbox and handed over the the receive), then this message will be lost. It is
|
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important to understand that it is not put back on the mailbox. So if you want
|
||
to retry processing of a message, you need to deal with it yourself by catching
|
||
the exception and retry your flow. Make sure that you put a bound on the number
|
||
of retries since you don't want a system to livelock (so consuming a lot of cpu
|
||
cycles without making progress).
|
||
|
||
What happens to the mailbox
|
||
---------------------------
|
||
|
||
If an exception is thrown while a message is being processed, nothing happens to
|
||
the mailbox. If the actor is restarted, the same mailbox will be there. So all
|
||
messages on that mailbox, will be there as well.
|
||
|
||
What happens to the actor
|
||
-------------------------
|
||
|
||
If an exception is thrown, the actor instance is discarded and a new instance is
|
||
created. This new instance will now be used in the actor references to this actor
|
||
(so this is done invisible to the developer). Note that this means that current
|
||
state of the failing actor instance is lost if you don't store and restore it in
|
||
``preRestart`` and ``postRestart`` callbacks.
|
||
|
||
|
||
Extending Actors using PartialFunction chaining
|
||
===============================================
|
||
|
||
A bit advanced but very useful way of defining a base message handler and then
|
||
extend that, either through inheritance or delegation, is to use
|
||
``PartialFunction.orElse`` chaining.
|
||
|
||
.. includecode:: code/ActorDocSpec.scala#receive-orElse
|