pekko/akka-docs/scala/actors.rst
Patrik Nordwall ce128740ab Updated documentation of Actors (Java). See #1435
* Aligned the Java and Scala documentation for Actors
* Implemented hotswap samples in Java, and documented in same way as Scala docs
* Improved Actors (Scala) docs
* Fixed wrong preRestart and postRestart in UntypedActor
* Changed name of Dispatchers.fromConfig to newFromConfig and made it Java friendly
* Added ActorRef.ask with Timeout parameter in addition to the timeoutMillis
2011-12-08 19:30:04 +01:00

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.. _actors-scala:
################
Actors (Scala)
################
.. sidebar:: Contents
.. contents:: :local:
The `Actor Model`_ provides a higher level of abstraction for writing concurrent
and distributed systems. It alleviates the developer from having to deal with
explicit locking and thread management, making it easier to write correct
concurrent and parallel systems. Actors were defined in the 1973 paper by Carl
Hewitt but have been popularized by the Erlang language, and used for example at
Ericsson with great success to build highly concurrent and reliable telecom
systems.
The API of Akkas Actors is similar to Scala Actors which has borrowed some of
its syntax from Erlang.
.. _Actor Model: http://en.wikipedia.org/wiki/Actor_model
Creating Actors
===============
Defining an Actor class
-----------------------
Actor classes are implemented by extending the Actor class and implementing the
:meth:`receive` method. The :meth:`receive` method should define a series of case
statements (which has the type ``PartialFunction[Any, Unit]``) that defines
which messages your Actor can handle, using standard Scala pattern matching,
along with the implementation of how the messages should be processed.
Here is an example:
.. includecode:: code/ActorDocSpec.scala
:include: imports1,my-actor
Please note that the Akka Actor ``receive`` message loop is exhaustive, which is
different compared to Erlang and Scala Actors. This means that you need to
provide a pattern match for all messages that it can accept and if you want to
be able to handle unknown messages then you need to have a default case as in
the example above. Otherwise an ``UnhandledMessageException`` will be
thrown and the actor is restarted when an unknown message is received.
Creating Actors with default constructor
----------------------------------------
.. includecode:: code/ActorDocSpec.scala
:include: imports2,system-actorOf
The call to :meth:`actorOf` returns an instance of ``ActorRef``. This is a handle to
the ``Actor`` instance which you can use to interact with the ``Actor``. The
``ActorRef`` is immutable and has a one to one relationship with the Actor it
represents. The ``ActorRef`` is also serializable and network-aware. This means
that you can serialize it, send it over the wire and use it on a remote host and
it will still be representing the same Actor on the original node, across the
network.
In the above example the actor was created from the system. It is also possible
to create actors from other actors with the actor ``context``. The difference is
how the supervisor hierarchy is arranged. When using the context the current actor
will be supervisor of the created child actor. When using the system it will be
a top level actor, that is supervised by the system (internal guardian actor).
.. includecode:: code/ActorDocSpec.scala#context-actorOf
Actors are automatically started asynchronously when created.
When you create the ``Actor`` then it will automatically call the ``preStart``
callback method on the ``Actor`` trait. This is an excellent place to
add initialization code for the actor.
.. code-block:: scala
override def preStart() = {
... // initialization code
}
Creating Actors with non-default constructor
--------------------------------------------
If your Actor has a constructor that takes parameters then you can't create it
using ``actorOf[TYPE]``. Instead you can use a variant of ``actorOf`` that takes
a call-by-name block in which you can create the Actor in any way you like.
Here is an example:
.. includecode:: code/ActorDocSpec.scala#creating-constructor
Creating Actors with Props
--------------------------
``Props`` is a configuration object to specify additional things for the actor to
be created, such as the ``MessageDispatcher``.
.. includecode:: code/ActorDocSpec.scala#creating-props
Creating Actors using anonymous classes
---------------------------------------
When spawning actors for specific sub-tasks from within an actor, it may be convenient to include the code to be executed directly in place, using an anonymous class.
.. includecode:: code/ActorDocSpec.scala#anonymous-actor
.. warning::
In this case you need to carefully avoid closing over the containing actors
reference, i.e. do not call methods on the enclosing actor from within the
anonymous Actor class. This would break the actor encapsulation and may
introduce synchronization bugs and race conditions because the other actors
code will be scheduled concurrently to the enclosing actor. Unfortunately
there is not yet a way to detect these illegal accesses at compile time.
See also: :ref:`jmm-shared-state`
Actor API
=========
The :class:`Actor` trait defines only one abstract method, the above mentioned
:meth:`receive`, which implements the behavior of the actor.
If the current actor behavior does not match a received message, :meth:`unhandled`
is called, which by default throws an :class:`UnhandledMessageException`.
In addition, it offers:
* :obj:`self` reference to the :class:`ActorRef` of the actor
* :obj:`sender` reference sender Actor of the last received message, typically used as described in :ref:`Actor.Reply`
* :obj:`context` exposes contextual information for the actor and the current message, such as:
* factory methods to create child actors (:meth:`actorOf`)
* system that the actor belongs to
* parent supervisor
* supervised children
* hotswap behavior stack as described in :ref:`Actor.HotSwap`
You can import the members in the :obj:`context` to avoid prefixing access with ``context.``
.. includecode:: code/ActorDocSpec.scala#import-context
The remaining visible methods are user-overridable life-cycle hooks which are
described in the following::
def preStart() {}
def preRestart(reason: Throwable, message: Option[Any]) { postStop() }
def postRestart(reason: Throwable) { preStart() }
def postStop() {}
The implementations shown above are the defaults provided by the :class:`Actor`
trait.
Start Hook
----------
Right after starting the actor, its :meth:`preStart` method is invoked.
::
override def preStart() {
// registering with other actors
someService ! Register(self)
}
Restart Hooks
-------------
All actors are supervised, i.e. linked to another actor with a fault
handling strategy. Actors will be restarted in case an exception is thrown while
processing a message. This restart involves the hooks mentioned above:
1. The old actor is informed by calling :meth:`preRestart` with the exception
which caused the restart and the message which triggered that exception; the
latter may be ``None`` if the restart was not caused by processing a
message, e.g. when a supervisor does not trap the exception and is restarted
in turn by its supervisor. This method is the best place for cleaning up,
preparing hand-over to the fresh actor instance, etc.
By default it calls :meth:`postStop`.
2. The initial factory from the ``actorOf`` call is used
to produce the fresh instance.
3. The new actors :meth:`postRestart` method is invoked with the exception
which caused the restart. By default the :meth:`preStart`
is called, just as in the normal start-up case.
An actor restart replaces only the actual actor object; the contents of the
mailbox and the hotswap stack are unaffected by the restart, so processing of
messages will resume after the :meth:`postRestart` hook returns. The message
that triggered the exception will not be received again. Any message
sent to an actor while it is being restarted will be queued to its mailbox as
usual.
Stop Hook
---------
After stopping an actor, its :meth:`postStop` hook is called, which may be used
e.g. for deregistering this actor from other services. This hook is guaranteed
to run after message queuing has been disabled for this actor, i.e. messages
sent to a stopped actor will be redirected to the :obj:`deadLetters` of the
:obj:`ActorSystem`.
Identifying Actors
==================
FIXME Actor Path documentation
Messages and immutability
=========================
**IMPORTANT**: Messages can be any kind of object but have to be
immutable. Scala cant enforce immutability (yet) so this has to be by
convention. Primitives like String, Int, Boolean are always immutable. Apart
from these the recommended approach is to use Scala case classes which are
immutable (if you dont explicitly expose the state) and works great with
pattern matching at the receiver side.
Here is an example:
.. code-block:: scala
// define the case class
case class Register(user: User)
// create a new case class message
val message = Register(user)
Other good messages types are ``scala.Tuple2``, ``scala.List``, ``scala.Map``
which are all immutable and great for pattern matching.
Send messages
=============
Messages are sent to an Actor through one of the following methods.
* ``!`` means “fire-and-forget”, e.g. send a message asynchronously and return
immediately. Also know as ``tell``.
* ``?`` sends a message asynchronously and returns a :class:`Future`
representing a possible reply. Also know as ``ask``.
Message ordering is guaranteed on a per-sender basis.
Tell: Fire-forget
-----------------
This is the preferred way of sending messages. No blocking waiting for a
message. This gives the best concurrency and scalability characteristics.
.. code-block:: scala
actor ! "hello"
If invoked from within an Actor, then the sending actor reference will be
implicitly passed along with the message and available to the receiving Actor
in its ``sender: ActorRef`` member field. The target actor can use this
to reply to the original sender, by using ``sender ! replyMsg``.
If invoked from an instance that is **not** an Actor the sender will be
:obj:`deadLetters` actor reference by default.
Ask: Send-And-Receive-Future
----------------------------
Using ``?`` will send a message to the receiving Actor asynchronously and
will immediately return a :class:`Future`:
.. code-block:: scala
val future = actor ? "hello"
The receiving actor should reply to this message, which will complete the
future with the reply message as value; ``sender ! result``.
To complete the future with an exception you need send a Failure message to the sender.
This is not done automatically when an actor throws an exception while processing a
message.
.. includecode:: code/ActorDocSpec.scala#reply-exception
If the actor does not complete the future, it will expire after the timeout period,
which is taken from one of the following locations in order of precedence:
#. explicitly given timeout as in ``actor.?("hello")(timeout = 12 millis)``
#. implicit argument of type :class:`akka.actor.Timeout`, e.g.
::
import akka.actor.Timeout
import akka.util.duration._
implicit val timeout = Timeout(12 millis)
val future = actor ? "hello"
See :ref:`futures-scala` for more information on how to await or query a
future.
The ``onComplete``, ``onResult``, or ``onTimeout`` methods of the ``Future`` can be
used to register a callback to get a notification when the Future completes.
Gives you a way to avoid blocking.
.. warning::
When using future callbacks, inside actors you need to carefully avoid closing over
the containing actors reference, i.e. do not call methods or access mutable state
on the enclosing actor from within the callback. This would break the actor
encapsulation and may introduce synchronization bugs and race conditions because
the callback will be scheduled concurrently to the enclosing actor. Unfortunately
there is not yet a way to detect these illegal accesses at compile time.
See also: :ref:`jmm-shared-state`
The future returned from the ``?`` method can conveniently be passed around or
chained with further processing steps, but sometimes you just need the value,
even if that entails waiting for it (but keep in mind that waiting inside an
actor is prone to dead-locks, e.g. if obtaining the result depends on
processing another message on this actor).
For this purpose, there is the method :meth:`Future.as[T]` which waits until
either the future is completed or its timeout expires, whichever comes first.
The result is then inspected and returned as :class:`Some[T]` if it was
normally completed and the answers runtime type matches the desired type; if
the future contains an exception or the value cannot be cast to the desired
type, it will throw the exception or a :class:`ClassCastException` (if you want
to get :obj:`None` in the latter case, use :meth:`Future.asSilently[T]`). In
case of a timeout, :obj:`None` is returned.
.. includecode:: code/ActorDocSpec.scala#using-ask
Forward message
---------------
You can forward a message from one actor to another. This means that the
original sender address/reference is maintained even though the message is going
through a 'mediator'. This can be useful when writing actors that work as
routers, load-balancers, replicators etc.
.. code-block:: scala
myActor.forward(message)
Receive messages
================
An Actor has to implement the ``receive`` method to receive messages:
.. code-block:: scala
protected def receive: PartialFunction[Any, Unit]
Note: Akka has an alias to the ``PartialFunction[Any, Unit]`` type called
``Receive`` (``akka.actor.Actor.Receive``), so you can use this type instead for
clarity. But most often you don't need to spell it out.
This method should return a ``PartialFunction``, e.g. a match/case clause in
which the message can be matched against the different case clauses using Scala
pattern matching. Here is an example:
.. includecode:: code/ActorDocSpec.scala
:include: imports1,my-actor
.. _Actor.Reply:
Reply to messages
=================
If you want to have a handle for replying to a message, you can use
``sender``, which gives you an ActorRef. You can reply by sending to
that ActorRef with ``sender ! replyMsg``. You can also store the ActorRef
for replying later, or passing on to other actors. If there is no sender (a
message was sent without an actor or future context) then the sender
defaults to a 'dead-letter' actor ref.
.. code-block:: scala
case request =>
val result = process(request)
sender ! result // will have dead-letter actor as default
Initial receive timeout
=======================
A timeout mechanism can be used to receive a message when no initial message is
received within a certain time. To receive this timeout you have to set the
``receiveTimeout`` property and declare a case handing the ReceiveTimeout
object.
.. includecode:: code/ActorDocSpec.scala#receive-timeout
Stopping actors
===============
Actors are stopped by invoking the ``stop`` method of the ``ActorRef``.
The actual termination of the actor is performed asynchronously, i.e.
``stop`` may return before the actor is stopped.
.. code-block:: scala
actor.stop()
Processing of the current message, if any, will continue before the actor is stopped,
but additional messages in the mailbox will not be processed. By default these
messages are sent to the :obj:`deadLetters` of the :obj:`ActorSystem`, but that
depends on the mailbox implementation.
When stop is called then a call to the ``def postStop`` callback method will
take place. The ``Actor`` can use this callback to implement shutdown behavior.
.. code-block:: scala
override def postStop() = {
... // clean up resources
}
All Actors are stopped when the ``ActorSystem`` is stopped.
Supervised actors are stopped when the supervisor is stopped, i.e. children are stopped
when parent is stopped.
PoisonPill
----------
You can also send an actor the ``akka.actor.PoisonPill`` message, which will
stop the actor when the message is processed. ``PoisonPill`` is enqueued as
ordinary messages and will be handled after messages that were already queued
in the mailbox.
If the ``PoisonPill`` was sent with ``?``, the ``Future`` will be completed with an
``akka.actor.ActorKilledException("PoisonPill")``.
.. _Actor.HotSwap:
Become/Unbecome
===============
Upgrade
-------
Akka supports hotswapping the Actors message loop (e.g. its implementation) at
runtime: Invoke the ``context.become`` method from within the Actor.
Become takes a ``PartialFunction[Any, Unit]`` that implements
the new message handler. The hotswapped code is kept in a Stack which can be
pushed and popped.
.. warning::
Please note that the actor will revert to its original behavior when restarted by its Supervisor.
To hotswap the Actor behavior using ``become``:
.. includecode:: code/ActorDocSpec.scala#hot-swap-actor
The ``become`` method is useful for many different things, but a particular nice
example of it is in example where it is used to implement a Finite State Machine
(FSM): `Dining Hakkers`_.
.. _Dining Hakkers: http://github.com/jboner/akka/blob/master/akka-samples/akka-sample-fsm/src/main/scala/DiningHakkersOnBecome.scala
Here is another little cute example of ``become`` and ``unbecome`` in action:
.. includecode:: code/ActorDocSpec.scala#swapper
Encoding Scala Actors nested receives without accidentally leaking memory
-------------------------------------------------------------------------
See this `Unnested receive example <http://github.com/jboner/akka/blob/master/akka/akka-docs/scala/code/UnnestedReceives.scala>`_.
Downgrade
---------
Since the hotswapped code is pushed to a Stack you can downgrade the code as
well, all you need to do is to: Invoke the ``context.unbecome`` method from within the Actor.
This will pop the Stack and replace the Actor's implementation with the
``PartialFunction[Any, Unit]`` that is at the top of the Stack.
Here's how you use the ``unbecome`` method:
.. code-block:: scala
def receive = {
case "revert" => context.unbecome()
}
Killing an Actor
================
You can kill an actor by sending a ``Kill`` message. This will restart the actor
through regular supervisor semantics.
Use it like this:
.. code-block:: scala
// kill the actor called 'victim'
victim ! Kill
Actors and exceptions
=====================
It can happen that while a message is being processed by an actor, that some
kind of exception is thrown, e.g. a database exception.
What happens to the Message
---------------------------
If an exception is thrown while a message is being processed (so taken of his
mailbox and handed over the the receive), then this message will be lost. It is
important to understand that it is not put back on the mailbox. So if you want
to retry processing of a message, you need to deal with it yourself by catching
the exception and retry your flow. Make sure that you put a bound on the number
of retries since you don't want a system to livelock (so consuming a lot of cpu
cycles without making progress).
What happens to the mailbox
---------------------------
If an exception is thrown while a message is being processed, nothing happens to
the mailbox. If the actor is restarted, the same mailbox will be there. So all
messages on that mailbox, will be there as well.
What happens to the actor
-------------------------
If an exception is thrown, the actor instance is discarded and a new instance is
created. This new instance will now be used in the actor references to this actor
(so this is done invisible to the developer). Note that this means that current
state of the failing actor instance is lost if you don't store and restore it in
``preRestart`` and ``postRestart`` callbacks.
Extending Actors using PartialFunction chaining
===============================================
A bit advanced but very useful way of defining a base message handler and then
extend that, either through inheritance or delegation, is to use
``PartialFunction.orElse`` chaining.
.. includecode:: code/ActorDocSpec.scala#receive-orElse