973 lines
43 KiB
ReStructuredText
973 lines
43 KiB
ReStructuredText
.. _actors-scala:
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################
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Actors
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################
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The `Actor Model`_ provides a higher level of abstraction for writing concurrent
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and distributed systems. It alleviates the developer from having to deal with
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explicit locking and thread management, making it easier to write correct
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concurrent and parallel systems. Actors were defined in the 1973 paper by Carl
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Hewitt but have been popularized by the Erlang language, and used for example at
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Ericsson with great success to build highly concurrent and reliable telecom
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systems.
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The API of Akka’s Actors is similar to Scala Actors which has borrowed some of
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its syntax from Erlang.
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.. _Actor Model: http://en.wikipedia.org/wiki/Actor_model
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Creating Actors
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===============
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.. note::
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Since Akka enforces parental supervision every actor is supervised and
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(potentially) the supervisor of its children, it is advisable that you
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familiarize yourself with :ref:`actor-systems` and :ref:`supervision` and it
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may also help to read :ref:`addressing`.
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Defining an Actor class
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-----------------------
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Actors are implemented by extending the :class:`Actor` base trait and implementing the
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:meth:`receive` method. The :meth:`receive` method should define a series of case
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statements (which has the type ``PartialFunction[Any, Unit]``) that defines
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which messages your Actor can handle, using standard Scala pattern matching,
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along with the implementation of how the messages should be processed.
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Here is an example:
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.. includecode:: code/docs/actor/ActorDocSpec.scala
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:include: imports1,my-actor
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Please note that the Akka Actor ``receive`` message loop is exhaustive, which
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is different compared to Erlang and the late Scala Actors. This means that you
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need to provide a pattern match for all messages that it can accept and if you
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want to be able to handle unknown messages then you need to have a default case
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as in the example above. Otherwise an ``akka.actor.UnhandledMessage(message,
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sender, recipient)`` will be published to the ``ActorSystem``'s
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``EventStream``.
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Note further that the return type of the behavior defined above is ``Unit``; if
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the actor shall reply to the received message then this must be done explicitly
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as explained below.
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The result of the :meth:`receive` method is a partial function object, which is
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stored within the actor as its “initial behavior”, see `Become/Unbecome`_ for
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further information on changing the behavior of an actor after its
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construction.
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Props
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-----
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:class:`Props` is a configuration class to specify options for the creation
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of actors, think of it as an immutable and thus freely shareable recipe for
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creating an actor including associated deployment information (e.g. which
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dispatcher to use, see more below). Here are some examples of how to create a
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:class:`Props` instance.
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.. includecode:: code/docs/actor/ActorDocSpec.scala#creating-props
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The second variant shows how to pass constructor arguments to the
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:class:`Actor` being created, but it should only be used outside of actors as
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explained below.
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The last line shows a possibility to pass constructor arguments regardless of
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the context it is being used in. The presence of a matching constructor is
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verified during construction of the :class:`Props` object, resulting in an
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:class:`IllegalArgumentException` if no or multiple matching constructors are
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found.
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Dangerous Variants
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^^^^^^^^^^^^^^^^^^
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.. includecode:: code/docs/actor/ActorDocSpec.scala#creating-props-deprecated
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This method is not recommended to be used within another actor because it
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encourages to close over the enclosing scope, resulting in non-serializable
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:class:`Props` and possibly race conditions (breaking the actor encapsulation).
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We will provide a macro-based solution in a future release which allows similar
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syntax without the headaches, at which point this variant will be properly
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deprecated. On the other hand using this variant in a :class:`Props` factory in
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the actor’s companion object as documented under “Recommended Practices” below
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is completely fine.
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There were two use-cases for these methods: passing constructor arguments to
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the actor—which is solved by the newly introduced
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:meth:`Props.apply(clazz, args)` method above or the recommended practice
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below—and creating actors “on the spot” as anonymous classes. The latter should
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be solved by making these actors named classes instead (if they are not
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declared within a top-level ``object`` then the enclosing instance’s ``this``
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reference needs to be passed as the first argument).
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.. warning::
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Declaring one actor within another is very dangerous and breaks actor
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encapsulation. Never pass an actor’s ``this`` reference into :class:`Props`!
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Recommended Practices
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^^^^^^^^^^^^^^^^^^^^^
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It is a good idea to provide factory methods on the companion object of each
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:class:`Actor` which help keeping the creation of suitable :class:`Props` as
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close to the actor definition as possible. This also avoids the pitfalls
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associated with using the ``Props.apply(...)`` method which takes a by-name
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argument, since within a companion object the given code block will not retain
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a reference to its enclosing scope:
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.. includecode:: code/docs/actor/ActorDocSpec.scala#props-factory
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Another good practice is to declare what messages an Actor can receive
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in the companion object of the Actor, which makes easier
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to know what it can receive:
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.. includecode:: code/docs/actor/ActorDocSpec.scala#messages-in-companion
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Creating Actors with Props
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--------------------------
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Actors are created by passing a :class:`Props` instance into the
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:meth:`actorOf` factory method which is available on :class:`ActorSystem` and
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:class:`ActorContext`.
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.. includecode:: code/docs/actor/ActorDocSpec.scala#system-actorOf
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Using the :class:`ActorSystem` will create top-level actors, supervised by the
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actor system’s provided guardian actor, while using an actor’s context will
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create a child actor.
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.. includecode:: code/docs/actor/ActorDocSpec.scala#context-actorOf
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:exclude: plus-some-behavior
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It is recommended to create a hierarchy of children, grand-children and so on
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such that it fits the logical failure-handling structure of the application,
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see :ref:`actor-systems`.
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The call to :meth:`actorOf` returns an instance of :class:`ActorRef`. This is a
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handle to the actor instance and the only way to interact with it. The
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:class:`ActorRef` is immutable and has a one to one relationship with the Actor
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it represents. The :class:`ActorRef` is also serializable and network-aware.
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This means that you can serialize it, send it over the wire and use it on a
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remote host and it will still be representing the same Actor on the original
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node, across the network.
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The name parameter is optional, but you should preferably name your actors,
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since that is used in log messages and for identifying actors. The name must
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not be empty or start with ``$``, but it may contain URL encoded characters
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(eg. ``%20`` for a blank space). If the given name is already in use by
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another child to the same parent an :class:`InvalidActorNameException` is thrown.
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Actors are automatically started asynchronously when created.
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Dependency Injection
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--------------------
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If your Actor has a constructor that takes parameters then those need to
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be part of the :class:`Props` as well, as described `above`__. But there
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are cases when a factory method must be used, for example when the actual
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constructor arguments are determined by a dependency injection framework.
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__ Props_
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.. includecode:: code/docs/actor/ActorDocSpec.scala
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:include: creating-indirectly
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:exclude: obtain-fresh-Actor-instance-from-DI-framework
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.. warning::
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You might be tempted at times to offer an :class:`IndirectActorProducer`
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which always returns the same instance, e.g. by using a ``lazy val``. This is
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not supported, as it goes against the meaning of an actor restart, which is
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described here: :ref:`supervision-restart`.
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When using a dependency injection framework, actor beans *MUST NOT* have
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singleton scope.
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Techniques for dependency injection and integration with dependency injection frameworks
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are described in more depth in the
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`Using Akka with Dependency Injection <http://letitcrash.com/post/55958814293/akka-dependency-injection>`_
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guideline and the `Akka Java Spring <http://www.typesafe.com/activator/template/akka-java-spring>`_ tutorial
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in Typesafe Activator.
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The Inbox
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---------
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When writing code outside of actors which shall communicate with actors, the
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``ask`` pattern can be a solution (see below), but there are two things it
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cannot do: receiving multiple replies (e.g. by subscribing an :class:`ActorRef`
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to a notification service) and watching other actors’ lifecycle. For these
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purposes there is the :class:`Inbox` class:
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.. includecode:: ../../../akka-actor-tests/src/test/scala/akka/actor/ActorDSLSpec.scala#inbox
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There is an implicit conversion from inbox to actor reference which means that
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in this example the sender reference will be that of the actor hidden away
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within the inbox. This allows the reply to be received on the last line.
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Watching an actor is quite simple as well:
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.. includecode:: ../../../akka-actor-tests/src/test/scala/akka/actor/ActorDSLSpec.scala#watch
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Actor API
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=========
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The :class:`Actor` trait defines only one abstract method, the above mentioned
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:meth:`receive`, which implements the behavior of the actor.
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If the current actor behavior does not match a received message,
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:meth:`unhandled` is called, which by default publishes an
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``akka.actor.UnhandledMessage(message, sender, recipient)`` on the actor
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system’s event stream (set configuration item
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``akka.actor.debug.unhandled`` to ``on`` to have them converted into
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actual Debug messages).
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In addition, it offers:
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* :obj:`self` reference to the :class:`ActorRef` of the actor
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* :obj:`sender` reference sender Actor of the last received message, typically used as described in :ref:`Actor.Reply`
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* :obj:`supervisorStrategy` user overridable definition the strategy to use for supervising child actors
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This strategy is typically declared inside the actor in order to have access
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to the actor’s internal state within the decider function: since failure is
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communicated as a message sent to the supervisor and processed like other
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messages (albeit outside of the normal behavior), all values and variables
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within the actor are available, as is the ``sender`` reference (which will
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be the immediate child reporting the failure; if the original failure
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occurred within a distant descendant it is still reported one level up at a
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time).
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* :obj:`context` exposes contextual information for the actor and the current message, such as:
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* factory methods to create child actors (:meth:`actorOf`)
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* system that the actor belongs to
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* parent supervisor
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* supervised children
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* lifecycle monitoring
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* hotswap behavior stack as described in :ref:`Actor.HotSwap`
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You can import the members in the :obj:`context` to avoid prefixing access with ``context.``
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.. includecode:: code/docs/actor/ActorDocSpec.scala#import-context
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The remaining visible methods are user-overridable life-cycle hooks which are
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described in the following:
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.. includecode:: ../../../akka-actor/src/main/scala/akka/actor/Actor.scala#lifecycle-hooks
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The implementations shown above are the defaults provided by the :class:`Actor`
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trait.
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.. _actor-lifecycle-scala:
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Actor Lifecycle
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---------------
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.. image:: ../images/actor_lifecycle.png
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:align: center
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:width: 680
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A path in an actor system represents a "place" which might be occupied
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by a living actor. Initially (apart from system initialized actors) a path is
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empty. When ``actorOf()`` is called it assigns an *incarnation* of the actor
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described by the passed ``Props`` to the given path. An actor incarnation is
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identified by the path *and a UID*. A restart only swaps the ``Actor``
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instance defined by the ``Props`` but the incarnation and hence the UID remains
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the same.
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The lifecycle of an incarnation ends when the actor is stopped. At
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that point the appropriate lifecycle events are called and watching actors
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are notified of the termination. After the incarnation is stopped, the path can
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be reused again by creating an actor with ``actorOf()``. In this case the
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name of the new incarnation will be the same as the previous one but the
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UIDs will differ.
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An ``ActorRef`` always represents an incarnation (path and UID) not just a
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given path. Therefore if an actor is stopped and a new one with the same
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name is created an ``ActorRef`` of the old incarnation will not point
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to the new one.
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``ActorSelection`` on the other hand points to the path (or multiple paths
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if wildcards are used) and is completely oblivious to which incarnation is currently
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occupying it. ``ActorSelection`` cannot be watched for this reason. It is
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possible to resolve the current incarnation's ``ActorRef`` living under the
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path by sending an ``Identify`` message to the ``ActorSelection`` which
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will be replied to with an ``ActorIdentity`` containing the correct reference
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(see :ref:`actorSelection-scala`). This can also be done with the ``resolveOne``
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method of the :class:`ActorSelection`, which returns a ``Future`` of the matching
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:class:`ActorRef`.
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.. _deathwatch-scala:
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Lifecycle Monitoring aka DeathWatch
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-----------------------------------
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In order to be notified when another actor terminates (i.e. stops permanently,
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not temporary failure and restart), an actor may register itself for reception
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of the :class:`Terminated` message dispatched by the other actor upon
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termination (see `Stopping Actors`_). This service is provided by the
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:class:`DeathWatch` component of the actor system.
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Registering a monitor is easy:
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.. includecode:: code/docs/actor/ActorDocSpec.scala#watch
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It should be noted that the :class:`Terminated` message is generated
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independent of the order in which registration and termination occur.
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In particular, the watching actor will receive a :class:`Terminated` message even if the
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watched actor has already been terminated at the time of registration.
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Registering multiple times does not necessarily lead to multiple messages being
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generated, but there is no guarantee that only exactly one such message is
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received: if termination of the watched actor has generated and queued the
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message, and another registration is done before this message has been
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processed, then a second message will be queued, because registering for
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monitoring of an already terminated actor leads to the immediate generation of
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the :class:`Terminated` message.
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It is also possible to deregister from watching another actor’s liveliness
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using ``context.unwatch(target)``. This works even if the :class:`Terminated`
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message has already been enqueued in the mailbox; after calling :meth:`unwatch`
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no :class:`Terminated` message for that actor will be processed anymore.
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.. _start-hook-scala:
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Start Hook
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----------
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Right after starting the actor, its :meth:`preStart` method is invoked.
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.. includecode:: code/docs/actor/ActorDocSpec.scala#preStart
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This method is called when the actor is first created. During restarts it is
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called by the default implementation of :meth:`postRestart`, which means that
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by overriding that method you can choose whether the initialization code in
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this method is called only exactly once for this actor or for every restart.
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Initialization code which is part of the actor’s constructor will always be
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called when an instance of the actor class is created, which happens at every
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restart.
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.. _restart-hook-scala:
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Restart Hooks
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-------------
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All actors are supervised, i.e. linked to another actor with a fault
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handling strategy. Actors may be restarted in case an exception is thrown while
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processing a message (see :ref:`supervision`). This restart involves the hooks
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mentioned above:
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1. The old actor is informed by calling :meth:`preRestart` with the exception
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which caused the restart and the message which triggered that exception; the
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latter may be ``None`` if the restart was not caused by processing a
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message, e.g. when a supervisor does not trap the exception and is restarted
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in turn by its supervisor, or if an actor is restarted due to a sibling’s
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failure. If the message is available, then that message’s sender is also
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accessible in the usual way (i.e. by calling ``sender``).
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This method is the best place for cleaning up, preparing hand-over to the
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fresh actor instance, etc. By default it stops all children and calls
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:meth:`postStop`.
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2. The initial factory from the ``actorOf`` call is used
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to produce the fresh instance.
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3. The new actor’s :meth:`postRestart` method is invoked with the exception
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which caused the restart. By default the :meth:`preStart`
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is called, just as in the normal start-up case.
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An actor restart replaces only the actual actor object; the contents of the
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mailbox is unaffected by the restart, so processing of messages will resume
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after the :meth:`postRestart` hook returns. The message
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that triggered the exception will not be received again. Any message
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sent to an actor while it is being restarted will be queued to its mailbox as
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usual.
|
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.. warning::
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Be aware that the ordering of failure notifications relative to user messages
|
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is not deterministic. In particular, a parent might restart its child before
|
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it has processed the last messages sent by the child before the failure.
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See :ref:`message-ordering` for details.
|
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.. _stop-hook-scala:
|
||
|
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Stop Hook
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---------
|
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After stopping an actor, its :meth:`postStop` hook is called, which may be used
|
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e.g. for deregistering this actor from other services. This hook is guaranteed
|
||
to run after message queuing has been disabled for this actor, i.e. messages
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sent to a stopped actor will be redirected to the :obj:`deadLetters` of the
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:obj:`ActorSystem`.
|
||
|
||
.. _actorSelection-scala:
|
||
|
||
Identifying Actors via Actor Selection
|
||
======================================
|
||
|
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As described in :ref:`addressing`, each actor has a unique logical path, which
|
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is obtained by following the chain of actors from child to parent until
|
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reaching the root of the actor system, and it has a physical path, which may
|
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differ if the supervision chain includes any remote supervisors. These paths
|
||
are used by the system to look up actors, e.g. when a remote message is
|
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received and the recipient is searched, but they are also useful more directly:
|
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actors may look up other actors by specifying absolute or relative
|
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paths—logical or physical—and receive back an :class:`ActorSelection` with the
|
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result:
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#selection-local
|
||
|
||
.. note::
|
||
|
||
It is always preferable to communicate with other Actors using their ActorRef
|
||
instead of relying upon ActorSelection. Exceptions are
|
||
|
||
* sending messages using the :ref:`at-least-once-delivery` facility
|
||
* initiating first contact with a remote system
|
||
|
||
In all other cases ActorRefs can be provided during Actor creation or
|
||
initialization, passing them from parent to child or introducing Actors by
|
||
sending their ActorRefs to other Actors within messages.
|
||
|
||
The supplied path is parsed as a :class:`java.net.URI`, which basically means
|
||
that it is split on ``/`` into path elements. If the path starts with ``/``, it
|
||
is absolute and the look-up starts at the root guardian (which is the parent of
|
||
``"/user"``); otherwise it starts at the current actor. If a path element equals
|
||
``..``, the look-up will take a step “up” towards the supervisor of the
|
||
currently traversed actor, otherwise it will step “down” to the named child.
|
||
It should be noted that the ``..`` in actor paths here always means the logical
|
||
structure, i.e. the supervisor.
|
||
|
||
The path elements of an actor selection may contain wildcard patterns allowing for
|
||
broadcasting of messages to that section:
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#selection-wildcard
|
||
|
||
Messages can be sent via the :class:`ActorSelection` and the path of the
|
||
:class:`ActorSelection` is looked up when delivering each message. If the selection
|
||
does not match any actors the message will be dropped.
|
||
|
||
To acquire an :class:`ActorRef` for an :class:`ActorSelection` you need to send
|
||
a message to the selection and use the ``sender()`` reference of the reply from
|
||
the actor. There is a built-in ``Identify`` message that all Actors will
|
||
understand and automatically reply to with a ``ActorIdentity`` message
|
||
containing the :class:`ActorRef`. This message is handled specially by the
|
||
actors which are traversed in the sense that if a concrete name lookup fails
|
||
(i.e. a non-wildcard path element does not correspond to a live actor) then a
|
||
negative result is generated. Please note that this does not mean that delivery
|
||
of that reply is guaranteed, it still is a normal message.
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#identify
|
||
|
||
You can also acquire an :class:`ActorRef` for an :class:`ActorSelection` with
|
||
the ``resolveOne`` method of the :class:`ActorSelection`. It returns a ``Future``
|
||
of the matching :class:`ActorRef` if such an actor exists. It is completed with
|
||
failure [[akka.actor.ActorNotFound]] if no such actor exists or the identification
|
||
didn't complete within the supplied `timeout`.
|
||
|
||
Remote actor addresses may also be looked up, if :ref:`remoting <remoting-scala>` is enabled:
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#selection-remote
|
||
|
||
An example demonstrating actor look-up is given in :ref:`remote-sample-scala`.
|
||
|
||
Messages and immutability
|
||
=========================
|
||
|
||
**IMPORTANT**: Messages can be any kind of object but have to be
|
||
immutable. Scala can’t enforce immutability (yet) so this has to be by
|
||
convention. Primitives like String, Int, Boolean are always immutable. Apart
|
||
from these the recommended approach is to use Scala case classes which are
|
||
immutable (if you don’t explicitly expose the state) and works great with
|
||
pattern matching at the receiver side.
|
||
|
||
Here is an example:
|
||
|
||
.. code-block:: scala
|
||
|
||
// define the case class
|
||
case class Register(user: User)
|
||
|
||
// create a new case class message
|
||
val message = Register(user)
|
||
|
||
Send messages
|
||
=============
|
||
|
||
Messages are sent to an Actor through one of the following methods.
|
||
|
||
* ``!`` means “fire-and-forget”, e.g. send a message asynchronously and return
|
||
immediately. Also known as ``tell``.
|
||
* ``?`` sends a message asynchronously and returns a :class:`Future`
|
||
representing a possible reply. Also known as ``ask``.
|
||
|
||
Message ordering is guaranteed on a per-sender basis.
|
||
|
||
.. note::
|
||
|
||
There are performance implications of using ``ask`` since something needs to
|
||
keep track of when it times out, there needs to be something that bridges
|
||
a ``Promise`` into an ``ActorRef`` and it also needs to be reachable through
|
||
remoting. So always prefer ``tell`` for performance, and only ``ask`` if you must.
|
||
|
||
.. _actors-tell-sender-scala:
|
||
|
||
Tell: Fire-forget
|
||
-----------------
|
||
|
||
This is the preferred way of sending messages. No blocking waiting for a
|
||
message. This gives the best concurrency and scalability characteristics.
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#tell
|
||
|
||
If invoked from within an Actor, then the sending actor reference will be
|
||
implicitly passed along with the message and available to the receiving Actor
|
||
in its ``sender(): ActorRef`` member method. The target actor can use this
|
||
to reply to the original sender, by using ``sender() ! replyMsg``.
|
||
|
||
If invoked from an instance that is **not** an Actor the sender will be
|
||
:obj:`deadLetters` actor reference by default.
|
||
|
||
Ask: Send-And-Receive-Future
|
||
----------------------------
|
||
|
||
The ``ask`` pattern involves actors as well as futures, hence it is offered as
|
||
a use pattern rather than a method on :class:`ActorRef`:
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#ask-pipeTo
|
||
|
||
This example demonstrates ``ask`` together with the ``pipeTo`` pattern on
|
||
futures, because this is likely to be a common combination. Please note that
|
||
all of the above is completely non-blocking and asynchronous: ``ask`` produces
|
||
a :class:`Future`, three of which are composed into a new future using the
|
||
for-comprehension and then ``pipeTo`` installs an ``onComplete``-handler on the
|
||
future to affect the submission of the aggregated :class:`Result` to another
|
||
actor.
|
||
|
||
Using ``ask`` will send a message to the receiving Actor as with ``tell``, and
|
||
the receiving actor must reply with ``sender() ! reply`` in order to complete the
|
||
returned :class:`Future` with a value. The ``ask`` operation involves creating
|
||
an internal actor for handling this reply, which needs to have a timeout after
|
||
which it is destroyed in order not to leak resources; see more below.
|
||
|
||
.. warning::
|
||
|
||
To complete the future with an exception you need send a Failure message to the sender.
|
||
This is *not done automatically* when an actor throws an exception while processing a message.
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#reply-exception
|
||
|
||
If the actor does not complete the future, it will expire after the timeout
|
||
period, completing it with an :class:`AskTimeoutException`. The timeout is
|
||
taken from one of the following locations in order of precedence:
|
||
|
||
1. explicitly given timeout as in:
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#using-explicit-timeout
|
||
|
||
2. implicit argument of type :class:`akka.util.Timeout`, e.g.
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#using-implicit-timeout
|
||
|
||
See :ref:`futures-scala` for more information on how to await or query a
|
||
future.
|
||
|
||
The ``onComplete``, ``onSuccess``, or ``onFailure`` methods of the ``Future`` can be
|
||
used to register a callback to get a notification when the Future completes.
|
||
Gives you a way to avoid blocking.
|
||
|
||
.. warning::
|
||
|
||
When using future callbacks, such as ``onComplete``, ``onSuccess``, and ``onFailure``,
|
||
inside actors you need to carefully avoid closing over
|
||
the containing actor’s reference, i.e. do not call methods or access mutable state
|
||
on the enclosing actor from within the callback. This would break the actor
|
||
encapsulation and may introduce synchronization bugs and race conditions because
|
||
the callback will be scheduled concurrently to the enclosing actor. Unfortunately
|
||
there is not yet a way to detect these illegal accesses at compile time.
|
||
See also: :ref:`jmm-shared-state`
|
||
|
||
Forward message
|
||
---------------
|
||
|
||
You can forward a message from one actor to another. This means that the
|
||
original sender address/reference is maintained even though the message is going
|
||
through a 'mediator'. This can be useful when writing actors that work as
|
||
routers, load-balancers, replicators etc.
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#forward
|
||
|
||
Receive messages
|
||
================
|
||
|
||
An Actor has to implement the ``receive`` method to receive messages:
|
||
|
||
.. includecode:: ../../../akka-actor/src/main/scala/akka/actor/Actor.scala#receive
|
||
|
||
This method returns a ``PartialFunction``, e.g. a ‘match/case’ clause in
|
||
which the message can be matched against the different case clauses using Scala
|
||
pattern matching. Here is an example:
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala
|
||
:include: imports1,my-actor
|
||
|
||
|
||
.. _Actor.Reply:
|
||
|
||
Reply to messages
|
||
=================
|
||
|
||
If you want to have a handle for replying to a message, you can use
|
||
``sender()``, which gives you an ActorRef. You can reply by sending to
|
||
that ActorRef with ``sender() ! replyMsg``. You can also store the ActorRef
|
||
for replying later, or passing on to other actors. If there is no sender (a
|
||
message was sent without an actor or future context) then the sender
|
||
defaults to a 'dead-letter' actor ref.
|
||
|
||
.. code-block:: scala
|
||
|
||
case request =>
|
||
val result = process(request)
|
||
sender() ! result // will have dead-letter actor as default
|
||
|
||
Receive timeout
|
||
===============
|
||
|
||
The `ActorContext` :meth:`setReceiveTimeout` defines the inactivity timeout after which
|
||
the sending of a `ReceiveTimeout` message is triggered.
|
||
When specified, the receive function should be able to handle an `akka.actor.ReceiveTimeout` message.
|
||
1 millisecond is the minimum supported timeout.
|
||
|
||
Please note that the receive timeout might fire and enqueue the `ReceiveTimeout` message right after
|
||
another message was enqueued; hence it is **not guaranteed** that upon reception of the receive
|
||
timeout there must have been an idle period beforehand as configured via this method.
|
||
|
||
Once set, the receive timeout stays in effect (i.e. continues firing repeatedly after inactivity
|
||
periods). Pass in `Duration.Undefined` to switch off this feature.
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#receive-timeout
|
||
|
||
.. _stopping-actors-scala:
|
||
|
||
Stopping actors
|
||
===============
|
||
|
||
Actors are stopped by invoking the :meth:`stop` method of a ``ActorRefFactory``,
|
||
i.e. ``ActorContext`` or ``ActorSystem``. Typically the context is used for stopping
|
||
child actors and the system for stopping top level actors. The actual termination of
|
||
the actor is performed asynchronously, i.e. :meth:`stop` may return before the actor is
|
||
stopped.
|
||
|
||
Processing of the current message, if any, will continue before the actor is stopped,
|
||
but additional messages in the mailbox will not be processed. By default these
|
||
messages are sent to the :obj:`deadLetters` of the :obj:`ActorSystem`, but that
|
||
depends on the mailbox implementation.
|
||
|
||
Termination of an actor proceeds in two steps: first the actor suspends its
|
||
mailbox processing and sends a stop command to all its children, then it keeps
|
||
processing the internal termination notifications from its children until the last one is
|
||
gone, finally terminating itself (invoking :meth:`postStop`, dumping mailbox,
|
||
publishing :class:`Terminated` on the :ref:`DeathWatch <deathwatch-scala>`, telling
|
||
its supervisor). This procedure ensures that actor system sub-trees terminate
|
||
in an orderly fashion, propagating the stop command to the leaves and
|
||
collecting their confirmation back to the stopped supervisor. If one of the
|
||
actors does not respond (i.e. processing a message for extended periods of time
|
||
and therefore not receiving the stop command), this whole process will be
|
||
stuck.
|
||
|
||
Upon :meth:`ActorSystem.terminate()`, the system guardian actors will be
|
||
stopped, and the aforementioned process will ensure proper termination of the
|
||
whole system.
|
||
|
||
The :meth:`postStop()` hook is invoked after an actor is fully stopped. This
|
||
enables cleaning up of resources:
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#postStop
|
||
:exclude: clean-up-some-resources
|
||
|
||
.. note::
|
||
|
||
Since stopping an actor is asynchronous, you cannot immediately reuse the
|
||
name of the child you just stopped; this will result in an
|
||
:class:`InvalidActorNameException`. Instead, :meth:`watch()` the terminating
|
||
actor and create its replacement in response to the :class:`Terminated`
|
||
message which will eventually arrive.
|
||
|
||
.. _poison-pill-scala:
|
||
|
||
PoisonPill
|
||
----------
|
||
|
||
You can also send an actor the ``akka.actor.PoisonPill`` message, which will
|
||
stop the actor when the message is processed. ``PoisonPill`` is enqueued as
|
||
ordinary messages and will be handled after messages that were already queued
|
||
in the mailbox.
|
||
|
||
Graceful Stop
|
||
-------------
|
||
|
||
:meth:`gracefulStop` is useful if you need to wait for termination or compose ordered
|
||
termination of several actors:
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#gracefulStop
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#gracefulStop-actor
|
||
|
||
When ``gracefulStop()`` returns successfully, the actor’s ``postStop()`` hook
|
||
will have been executed: there exists a happens-before edge between the end of
|
||
``postStop()`` and the return of ``gracefulStop()``.
|
||
|
||
In the above example a custom ``Manager.Shutdown`` message is sent to the target
|
||
actor to initiate the process of stopping the actor. You can use ``PoisonPill`` for
|
||
this, but then you have limited possibilities to perform interactions with other actors
|
||
before stopping the target actor. Simple cleanup tasks can be handled in ``postStop``.
|
||
|
||
.. warning::
|
||
|
||
Keep in mind that an actor stopping and its name being deregistered are
|
||
separate events which happen asynchronously from each other. Therefore it may
|
||
be that you will find the name still in use after ``gracefulStop()``
|
||
returned. In order to guarantee proper deregistration, only reuse names from
|
||
within a supervisor you control and only in response to a :class:`Terminated`
|
||
message, i.e. not for top-level actors.
|
||
|
||
.. _Actor.HotSwap:
|
||
|
||
Become/Unbecome
|
||
===============
|
||
|
||
Upgrade
|
||
-------
|
||
|
||
Akka supports hotswapping the Actor’s message loop (e.g. its implementation) at
|
||
runtime: invoke the ``context.become`` method from within the Actor.
|
||
:meth:`become` takes a ``PartialFunction[Any, Unit]`` that implements the new
|
||
message handler. The hotswapped code is kept in a Stack which can be pushed and
|
||
popped.
|
||
|
||
.. warning::
|
||
|
||
Please note that the actor will revert to its original behavior when restarted by its Supervisor.
|
||
|
||
To hotswap the Actor behavior using ``become``:
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#hot-swap-actor
|
||
|
||
This variant of the :meth:`become` method is useful for many different things,
|
||
such as to implement a Finite State Machine (FSM, for an example see `Dining
|
||
Hakkers`_). It will replace the current behavior (i.e. the top of the behavior
|
||
stack), which means that you do not use :meth:`unbecome`, instead always the
|
||
next behavior is explicitly installed.
|
||
|
||
.. _Dining Hakkers: http://www.typesafe.com/activator/template/akka-sample-fsm-scala
|
||
|
||
The other way of using :meth:`become` does not replace but add to the top of
|
||
the behavior stack. In this case care must be taken to ensure that the number
|
||
of “pop” operations (i.e. :meth:`unbecome`) matches the number of “push” ones
|
||
in the long run, otherwise this amounts to a memory leak (which is why this
|
||
behavior is not the default).
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#swapper
|
||
|
||
Encoding Scala Actors nested receives without accidentally leaking memory
|
||
-------------------------------------------------------------------------
|
||
|
||
See this `Unnested receive example <@github@/akka-docs/rst/scala/code/docs/actor/UnnestedReceives.scala>`_.
|
||
|
||
|
||
Stash
|
||
=====
|
||
|
||
The `Stash` trait enables an actor to temporarily stash away messages
|
||
that can not or should not be handled using the actor's current
|
||
behavior. Upon changing the actor's message handler, i.e., right
|
||
before invoking ``context.become`` or ``context.unbecome``, all
|
||
stashed messages can be "unstashed", thereby prepending them to the actor's
|
||
mailbox. This way, the stashed messages can be processed in the same
|
||
order as they have been received originally.
|
||
|
||
.. note::
|
||
|
||
The trait ``Stash`` extends the marker trait
|
||
``RequiresMessageQueue[DequeBasedMessageQueueSemantics]`` which
|
||
requests the system to automatically choose a deque based
|
||
mailbox implementation for the actor. If you want more control over the
|
||
mailbox, see the documentation on mailboxes: :ref:`mailboxes-scala`.
|
||
|
||
Here is an example of the ``Stash`` in action:
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#stash
|
||
|
||
Invoking ``stash()`` adds the current message (the message that the
|
||
actor received last) to the actor's stash. It is typically invoked
|
||
when handling the default case in the actor's message handler to stash
|
||
messages that aren't handled by the other cases. It is illegal to
|
||
stash the same message twice; to do so results in an
|
||
``IllegalStateException`` being thrown. The stash may also be bounded
|
||
in which case invoking ``stash()`` may lead to a capacity violation,
|
||
which results in a ``StashOverflowException``. The capacity of the
|
||
stash can be configured using the ``stash-capacity`` setting (an ``Int``) of the
|
||
mailbox's configuration.
|
||
|
||
Invoking ``unstashAll()`` enqueues messages from the stash to the
|
||
actor's mailbox until the capacity of the mailbox (if any) has been
|
||
reached (note that messages from the stash are prepended to the
|
||
mailbox). In case a bounded mailbox overflows, a
|
||
``MessageQueueAppendFailedException`` is thrown.
|
||
The stash is guaranteed to be empty after calling ``unstashAll()``.
|
||
|
||
The stash is backed by a ``scala.collection.immutable.Vector``. As a
|
||
result, even a very large number of messages may be stashed without a
|
||
major impact on performance.
|
||
|
||
.. warning::
|
||
|
||
Note that the ``Stash`` trait must be mixed into (a subclass of) the
|
||
``Actor`` trait before any trait/class that overrides the ``preRestart``
|
||
callback. This means it's not possible to write
|
||
``Actor with MyActor with Stash`` if ``MyActor`` overrides ``preRestart``.
|
||
|
||
Note that the stash is part of the ephemeral actor state, unlike the
|
||
mailbox. Therefore, it should be managed like other parts of the
|
||
actor's state which have the same property. The :class:`Stash` trait’s
|
||
implementation of :meth:`preRestart` will call ``unstashAll()``, which is
|
||
usually the desired behavior.
|
||
|
||
.. note::
|
||
|
||
If you want to enforce that your actor can only work with an unbounded stash,
|
||
then you should use the ``UnboundedStash`` trait instead.
|
||
|
||
|
||
.. _killing-actors-scala:
|
||
|
||
Killing an Actor
|
||
================
|
||
|
||
You can kill an actor by sending a ``Kill`` message. This will cause the actor
|
||
to throw a :class:`ActorKilledException`, triggering a failure. The actor will
|
||
suspend operation and its supervisor will be asked how to handle the failure,
|
||
which may mean resuming the actor, restarting it or terminating it completely.
|
||
See :ref:`supervision-directives` for more information.
|
||
|
||
Use ``Kill`` like this:
|
||
|
||
.. code-block:: scala
|
||
|
||
// kill the 'victim' actor
|
||
victim ! Kill
|
||
|
||
|
||
Actors and exceptions
|
||
=====================
|
||
|
||
It can happen that while a message is being processed by an actor, that some
|
||
kind of exception is thrown, e.g. a database exception.
|
||
|
||
What happens to the Message
|
||
---------------------------
|
||
|
||
If an exception is thrown while a message is being processed (i.e. taken out of
|
||
its mailbox and handed over to the current behavior), then this message will be
|
||
lost. It is important to understand that it is not put back on the mailbox. So
|
||
if you want to retry processing of a message, you need to deal with it yourself
|
||
by catching the exception and retry your flow. Make sure that you put a bound
|
||
on the number of retries since you don't want a system to livelock (so
|
||
consuming a lot of cpu cycles without making progress). Another possibility
|
||
would be to have a look at the :ref:`PeekMailbox pattern <mailbox-acking>`.
|
||
|
||
What happens to the mailbox
|
||
---------------------------
|
||
|
||
If an exception is thrown while a message is being processed, nothing happens to
|
||
the mailbox. If the actor is restarted, the same mailbox will be there. So all
|
||
messages on that mailbox will be there as well.
|
||
|
||
What happens to the actor
|
||
-------------------------
|
||
|
||
If code within an actor throws an exception, that actor is suspended and the
|
||
supervision process is started (see :ref:`supervision`). Depending on the
|
||
supervisor’s decision the actor is resumed (as if nothing happened), restarted
|
||
(wiping out its internal state and starting from scratch) or terminated.
|
||
|
||
|
||
Extending Actors using PartialFunction chaining
|
||
===============================================
|
||
|
||
Sometimes it can be useful to share common behavior among a few actors, or compose one actor's behavior from multiple smaller functions.
|
||
This is possible because an actor's :meth:`receive` method returns an ``Actor.Receive``, which is a type alias for ``PartialFunction[Any,Unit]``,
|
||
and partial functions can be chained together using the ``PartialFunction#orElse`` method. You can chain as many functions as you need,
|
||
however you should keep in mind that "first match" wins - which may be important when combining functions that both can handle the same type of message.
|
||
|
||
For example, imagine you have a set of actors which are either ``Producers`` or ``Consumers``, yet sometimes it makes sense to
|
||
have an actor share both behaviors. This can be easily achieved without having to duplicate code by extracting the behaviors to
|
||
traits and implementing the actor's :meth:`receive` as combination of these partial functions.
|
||
|
||
.. includecode:: code/docs/actor/ActorDocSpec.scala#receive-orElse
|
||
|
||
Instead of inheritance the same pattern can be applied via composition - one would simply compose the receive method using partial functions from delegates.
|
||
|
||
Initialization patterns
|
||
=======================
|
||
|
||
The rich lifecycle hooks of Actors provide a useful toolkit to implement various initialization patterns. During the
|
||
lifetime of an ``ActorRef``, an actor can potentially go through several restarts, where the old instance is replaced by
|
||
a fresh one, invisibly to the outside observer who only sees the ``ActorRef``.
|
||
|
||
One may think about the new instances as "incarnations". Initialization might be necessary for every incarnation
|
||
of an actor, but sometimes one needs initialization to happen only at the birth of the first instance when the
|
||
``ActorRef`` is created. The following sections provide patterns for different initialization needs.
|
||
|
||
Initialization via constructor
|
||
------------------------------
|
||
|
||
Using the constructor for initialization has various benefits. First of all, it makes it possible to use ``val`` fields to store
|
||
any state that does not change during the life of the actor instance, making the implementation of the actor more robust.
|
||
The constructor is invoked for every incarnation of the actor, therefore the internals of the actor can always assume
|
||
that proper initialization happened. This is also the drawback of this approach, as there are cases when one would
|
||
like to avoid reinitializing internals on restart. For example, it is often useful to preserve child actors across
|
||
restarts. The following section provides a pattern for this case.
|
||
|
||
Initialization via preStart
|
||
---------------------------
|
||
|
||
The method ``preStart()`` of an actor is only called once directly during the initialization of the first instance, that
|
||
is, at creation of its ``ActorRef``. In the case of restarts, ``preStart()`` is called from ``postRestart()``, therefore
|
||
if not overridden, ``preStart()`` is called on every incarnation. However, overriding ``postRestart()`` one can disable
|
||
this behavior, and ensure that there is only one call to ``preStart()``.
|
||
|
||
One useful usage of this pattern is to disable creation of new ``ActorRefs`` for children during restarts. This can be
|
||
achieved by overriding ``preRestart()``:
|
||
|
||
.. includecode:: code/docs/actor/InitializationDocSpec.scala#preStartInit
|
||
|
||
Please note, that the child actors are *still restarted*, but no new ``ActorRef`` is created. One can recursively apply
|
||
the same principles for the children, ensuring that their ``preStart()`` method is called only at the creation of their
|
||
refs.
|
||
|
||
For more information see :ref:`supervision-restart`.
|
||
|
||
Initialization via message passing
|
||
----------------------------------
|
||
|
||
There are cases when it is impossible to pass all the information needed for actor initialization in the constructor,
|
||
for example in the presence of circular dependencies. In this case the actor should listen for an initialization message,
|
||
and use ``become()`` or a finite state-machine state transition to encode the initialized and uninitialized states
|
||
of the actor.
|
||
|
||
.. includecode:: code/docs/actor/InitializationDocSpec.scala#messageInit
|
||
|
||
If the actor may receive messages before it has been initialized, a useful tool can be the ``Stash`` to save messages
|
||
until the initialization finishes, and replaying them after the actor became initialized.
|
||
|
||
.. warning::
|
||
|
||
This pattern should be used with care, and applied only when none of the patterns above are applicable. One of
|
||
the potential issues is that messages might be lost when sent to remote actors. Also, publishing an ``ActorRef`` in
|
||
an uninitialized state might lead to the condition that it receives a user message before the initialization has been
|
||
done.
|