- duplicate name detection done within ActorCell/ActorSystem (i.e. at parent level) - no caching needed for local look-ups, might re-introduce cache in remote layer - implement suitable equals/hashCode on ActorPaths - fix some (unintended => buggy) name reuses which previously silently returned a different actor - serialization & EventStreamSpec still failing, need to commit to merge in other stuff on which the future fixes will depend |
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