pekko/akka-docs/rst/java/io-tcp.rst

311 lines
16 KiB
ReStructuredText
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

.. _io-java-tcp:
Using TCP
=========
.. warning::
The IO implementation is marked as **“experimental”** as of its introduction
in Akka 2.2.0. We will continue to improve this API based on our users
feedback, which implies that while we try to keep incompatible changes to a
minimum the binary compatibility guarantee for maintenance releases does not
apply to the contents of the `akka.io` package.
The code snippets through-out this section assume the following imports:
.. includecode:: code/docs/io/japi/IODocTest.java#imports
All of the Akka I/O APIs are accessed through manager objects. When using an I/O API, the first step is to acquire a
reference to the appropriate manager. The code below shows how to acquire a reference to the ``Tcp`` manager.
.. includecode:: code/docs/io/japi/EchoManager.java#manager
The manager is an actor that handles the underlying low level I/O resources (selectors, channels) and instantiates
workers for specific tasks, such as listening to incoming connections.
Connecting
----------
.. includecode:: code/docs/io/japi/IODocTest.java#client
The first step of connecting to a remote address is sending a :class:`Connect`
message to the TCP manager; in addition to the simplest form shown above there
is also the possibility to specify a local :class:`InetSocketAddress` to bind
to and a list of socket options to apply.
.. note::
The SO_NODELAY (TCP_NODELAY on Windows) socket option defaults to true in
Akka, independently of the OS default settings. This setting disables Nagle's
algorithm, considerably improving latency for most applications. This setting
could be overridden by passing ``SO.TcpNoDelay(false)`` in the list of socket
options of the ``Connect`` message.
The TCP manager will then reply either with a :class:`CommandFailed` or it will
spawn an internal actor representing the new connection. This new actor will
then send a :class:`Connected` message to the original sender of the
:class:`Connect` message.
In order to activate the new connection a :class:`Register` message must be
sent to the connection actor, informing that one about who shall receive data
from the socket. Before this step is done the connection cannot be used, and
there is an internal timeout after which the connection actor will shut itself
down if no :class:`Register` message is received.
The connection actor watches the registered handler and closes the connection
when that one terminates, thereby cleaning up all internal resources associated
with that connection.
The actor in the example above uses :meth:`become` to switch from unconnected
to connected operation, demonstrating the commands and events which are
observed in that state. For a discussion on :class:`CommandFailed` see
`Throttling Reads and Writes`_ below. :class:`ConnectionClosed` is a trait,
which marks the different connection close events. The last line handles all
connection close events in the same way. It is possible to listen for more
fine-grained connection close events, see `Closing Connections`_ below.
Accepting connections
---------------------
.. includecode:: code/docs/io/japi/IODocTest.java#server
To create a TCP server and listen for inbound connections, a :class:`Bind`
command has to be sent to the TCP manager. This will instruct the TCP manager
to listen for TCP connections on a particular :class:`InetSocketAddress`; the
port may be specified as ``0`` in order to bind to a random port.
The actor sending the :class:`Bind` message will receive a :class:`Bound`
message signalling that the server is ready to accept incoming connections;
this message also contains the :class:`InetSocketAddress` to which the socket
was actually bound (i.e. resolved IP address and correct port number).
From this point forward the process of handling connections is the same as for
outgoing connections. The example demonstrates that handling the reads from a
certain connection can be delegated to another actor by naming it as the
handler when sending the :class:`Register` message. Writes can be sent from any
actor in the system to the connection actor (i.e. the actor which sent the
:class:`Connected` message). The simplistic handler is defined as:
.. includecode:: code/docs/io/japi/IODocTest.java#simplistic-handler
For a more complete sample which also takes into account the possibility of
failures when sending please see `Throttling Reads and Writes`_ below.
The only difference to outgoing connections is that the internal actor managing
the listen port—the sender of the :class:`Bound` message—watches the actor
which was named as the recipient for :class:`Connected` messages in the
:class:`Bind` message. When that actor terminates the listen port will be
closed and all resources associated with it will be released; existing
connections will not be terminated at this point.
Closing connections
-------------------
A connection can be closed by sending one of the commands ``Close``, ``ConfirmedClose`` or ``Abort`` to the connection
actor.
``Close`` will close the connection by sending a ``FIN`` message, but without waiting for confirmation from
the remote endpoint. Pending writes will be flushed. If the close is successful, the listener will be notified with
``Closed``.
``ConfirmedClose`` will close the sending direction of the connection by sending a ``FIN`` message, but data
will continue to be received until the remote endpoint closes the connection, too. Pending writes will be flushed. If the close is
successful, the listener will be notified with ``ConfirmedClosed``.
``Abort`` will immediately terminate the connection by sending a ``RST`` message to the remote endpoint. Pending
writes will be not flushed. If the close is successful, the listener will be notified with ``Aborted``.
``PeerClosed`` will be sent to the listener if the connection has been closed by the remote endpoint. Per default, the
connection will then automatically be closed from this endpoint as well. To support half-closed connections set the
``keepOpenOnPeerClosed`` member of the ``Register`` message to ``true`` in which case the connection stays open until
it receives one of the above close commands.
``ErrorClosed`` will be sent to the listener whenever an error happened that forced the connection to be closed.
All close notifications are sub-types of ``ConnectionClosed`` so listeners who do not need fine-grained close events
may handle all close events in the same way.
Throttling Reads and Writes
---------------------------
The basic model of the TCP connection actor is that it has no internal
buffering (i.e. it can only process one write at a time, meaning it can buffer
one write until it has been passed on to the O/S kernel in full). Congestion
needs to be handled at the user level, for which there are three modes of
operation:
* *ACK-based:* every :class:`Write` command carries an arbitrary object, and if
this object is not ``Tcp.NoAck`` then it will be returned to the sender of
the :class:`Write` upon successfully writing all contained data to the
socket. If no other write is initiated before having received this
acknowledgement then no failures can happen due to buffer overrun.
* *NACK-based:* every write which arrives while a previous write is not yet
completed will be replied to with a :class:`CommandFailed` message containing
the failed write. Just relying on this mechanism requires the implemented
protocol to tolerate skipping writes (e.g. if each write is a valid message
on its own and it is not required that all are delivered). This mode is
enabled by setting the ``useResumeWriting`` flag to ``false`` within the
:class:`Register` message during connection activation.
* *NACK-based with write suspending:* this mode is very similar to the
NACK-based one, but once a single write has failed no further writes will
succeed until a :class:`ResumeWriting` message is received. This message will
be answered with a :class:`WritingResumed` message once the last accepted
write has completed. If the actor driving the connection implements buffering
and resends the NACKed messages after having awaited the
:class:`WritingResumed` signal then every message is delivered exactly once
to the network socket.
These models (with the exception of the second which is rather specialised) are
demonstrated in complete examples below. The full and contiguous source is
available `on github <@github@/akka-docs/rst/java/code/docs/io/japi>`_.
.. note::
It should be obvious that all these flow control schemes only work between
one writer and one connection actor; as soon as multiple actors send write
commands to a single connection no consistent result can be achieved.
ACK-Based Back-Pressure
-----------------------
For proper function of the following example it is important to configure the
connection to remain half-open when the remote side closed its writing end:
this allows the example :class:`EchoHandler` to write all outstanding data back
to the client before fully closing the connection. This is enabled using a flag
upon connection activation (observe the :class:`Register` message):
.. includecode:: code/docs/io/japi/EchoManager.java#echo-manager
With this preparation let us dive into the handler itself:
.. includecode:: code/docs/io/japi/SimpleEchoHandler.java#simple-echo-handler
:exclude: storage-omitted
The principle is simple: when having written a chunk always wait for the
``Ack`` to come back before sending the next chunk. While waiting we switch
behavior such that new incoming data are buffered. The helper functions used
are a bit lengthy but not complicated:
.. includecode:: code/docs/io/japi/SimpleEchoHandler.java#simple-helpers
The most interesting part is probably the last: an ``Ack`` removes the oldest
data chunk from the buffer, and if that was the last chunk then we either close
the connection (if the peer closed its half already) or return to the idle
behavior; otherwise we just send the next buffered chunk and stay waiting for
the next ``Ack``.
Back-pressure can be propagated also across the reading side back to the writer
on the other end of the connection by sending the :class:`SuspendReading`
command to the connection actor. This will lead to no data being read from the
socket anymore (although this does happen after a delay because it takes some
time until the connection actor processes this command, hence appropriate
head-room in the buffer should be present), which in turn will lead to the O/S
kernel buffer filling up on our end, then the TCP window mechanism will stop
the remote side from writing, filling up its write buffer, until finally the
writer on the other side cannot push any data into the socket anymore. This is
how end-to-end back-pressure is realized across a TCP connection.
NACK-Based Back-Pressure with Write Suspending
----------------------------------------------
.. includecode:: code/docs/io/japi/EchoHandler.java#echo-handler
:exclude: buffering,closing,storage-omitted
The principle here is to keep writing until a :class:`CommandFailed` is
received, using acknowledgements only to prune the resend buffer. When a such a
failure was received, transition into a different state for handling and handle
resending of all queued data:
.. includecode:: code/docs/io/japi/EchoHandler.java#buffering
It should be noted that all writes which are currently buffered have also been
sent to the connection actor upon entering this state, which means that the
:class:`ResumeWriting` message is enqueued after those writes, leading to the
reception of all outstanding :class:`CommandFailed` messages (which are ignored
in this state) before receiving the :class:`WritingResumed` signal. That latter
message is sent by the connection actor only once the internally queued write
has been fully completed, meaning that a subsequent write will not fail. This
is exploited by the :class:`EchoHandler` to switch to an ACK-based approach for
the first ten writes after a failure before resuming the optimistic
write-through behavior.
.. includecode:: code/docs/io/japi/EchoHandler.java#closing
Closing the connection while still sending all data is a bit more involved than
in the ACK-based approach: the idea is to always send all outstanding messages
and acknowledge all successful writes, and if a failure happens then switch
behavior to await the :class:`WritingResumed` event and start over.
The helper functions are very similar to the ACK-based case:
.. includecode:: code/docs/io/japi/EchoHandler.java#helpers
Usage Example: TcpPipelineHandler and SSL
-----------------------------------------
This example shows the different parts described above working together. Let us
first look at the SSL server:
.. includecode:: code/docs/io/japi/SslDocTest.java#server
Please refer to `the source code`_ to see all imports.
.. _the source code: @github@/akka-docs/rst/java/code/docs/io/japi/SslDocTest.java
The actor above binds to a local port and registers itself as the handler for
new connections. When a new connection comes in it will create a
:class:`javax.net.ssl.SSLEngine` (details not shown here since they vary widely
for different setups, please refer to the JDK documentation) and wrap that in
an :class:`SslTlsSupport` pipeline stage (which is included in ``akka-actor``).
This sample demonstrates a few more things: below the SSL pipeline stage we
have inserted a backpressure buffer which will generate a
:class:`HighWatermarkReached` event to tell the upper stages to suspend writing
(generated at 10000 buffered bytes) and a :class:`LowWatermarkReached` when
they can resume writing (when buffer empties below 1000 bytes); the buffer has
a maximum capacity of 1MB. The implementation is very similar to the NACK-based
backpressure approach presented above. Above the SSL stage comes an adapter
which extracts only the payload data from the TCP commands and events, i.e. it
speaks :class:`ByteString` above. The resulting byte streams are broken into
frames by a :class:`DelimiterFraming` stage which chops them up on newline
characters. The top-most stage then converts between :class:`String` and UTF-8
encoded :class:`ByteString`.
As a result the pipeline will accept simple :class:`String` commands, encode
them using UTF-8, delimit them with newlines (which are expected to be already
present in the sending direction), transform them into TCP commands and events,
encrypt them and send them off to the connection actor while buffering writes.
This pipeline is driven by a :class:`TcpPipelineHandler` actor which is also
included in ``akka-actor``. In order to capture the generic command and event
types consumed and emitted by that actor we need to create a wrapper—the nested
:class:`Init` class—which also provides the the pipeline context needed by the
supplied pipeline; in this case we use the :meth:`withLogger` convenience
method which supplies a context that implements :class:`HasLogger` and
:class:`HasActorContext` and should be sufficient for typical pipelines. With
those things bundled up all that remains is creating a
:class:`TcpPipelineHandler` and registering that one as the recipient of
inbound traffic from the TCP connection.
Since we instructed that handler actor to send any events which are emitted by
the SSL pipeline to ourselves, we can then just wait for the reception of the
decrypted payload messages, compute a response—just ``"world\n"`` in this
case—and reply by sending back an ``Init.Command``. It should be noted that
communication with the handler wraps commands and events in the inner types of
the ``init`` object in order to keep things well separated. To ease handling of
such path-dependent types there exist two helper methods, namely
:class:`Init.command` for creating a command and :class:`Init.event` for
unwrapping an event.
Looking at the client side we see that not much needs to be changed:
.. includecode:: code/docs/io/japi/SslDocTest.java#client
Once the connection is established we again create a
:class:`TcpPipelineHandler` wrapping an :class:`SslTlsSupport` (in client mode)
and register that as the recipient of inbound traffic and ourselves as
recipient for the decrypted payload data. The we send a greeting to the server
and forward any replies to some ``listener`` actor.