- base Props on Deploy, Class and Seq[Any] (i.e. constructor args) - remove deprecated Props usage from akka-docs sample code - rewrite UntypedActorDocTestBase - rewrite Java/Scala doc section on actor creation - add migration guide entry
222 lines
5.8 KiB
Scala
222 lines
5.8 KiB
Scala
/**
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* Copyright (C) 2009-2013 Typesafe Inc. <http://www.typesafe.com>
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*/
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package docs.actor
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import language.postfixOps
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import akka.testkit.{ AkkaSpec ⇒ MyFavoriteTestFrameWorkPlusAkkaTestKit }
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import akka.util.ByteString
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//#test-code
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import akka.actor.Props
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import scala.collection.immutable
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class FSMDocSpec extends MyFavoriteTestFrameWorkPlusAkkaTestKit {
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//#fsm-code-elided
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//#simple-imports
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import akka.actor.{ Actor, ActorRef, FSM }
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import scala.concurrent.duration._
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//#simple-imports
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//#simple-events
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// received events
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case class SetTarget(ref: ActorRef)
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case class Queue(obj: Any)
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case object Flush
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// sent events
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case class Batch(obj: immutable.Seq[Any])
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//#simple-events
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//#simple-state
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// states
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sealed trait State
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case object Idle extends State
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case object Active extends State
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sealed trait Data
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case object Uninitialized extends Data
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case class Todo(target: ActorRef, queue: immutable.Seq[Any]) extends Data
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//#simple-state
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//#simple-fsm
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class Buncher extends Actor with FSM[State, Data] {
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//#fsm-body
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startWith(Idle, Uninitialized)
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//#when-syntax
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when(Idle) {
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case Event(SetTarget(ref), Uninitialized) ⇒
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stay using Todo(ref, Vector.empty)
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}
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//#when-syntax
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//#transition-elided
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onTransition {
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case Active -> Idle ⇒
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stateData match {
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case Todo(ref, queue) ⇒ ref ! Batch(queue)
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}
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}
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//#transition-elided
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//#when-syntax
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when(Active, stateTimeout = 1 second) {
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case Event(Flush | StateTimeout, t: Todo) ⇒
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goto(Idle) using t.copy(queue = Vector.empty)
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}
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//#when-syntax
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//#unhandled-elided
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whenUnhandled {
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// common code for both states
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case Event(Queue(obj), t @ Todo(_, v)) ⇒
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goto(Active) using t.copy(queue = v :+ obj)
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case Event(e, s) ⇒
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log.warning("received unhandled request {} in state {}/{}", e, stateName, s)
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stay
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}
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//#unhandled-elided
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//#fsm-body
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initialize()
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}
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//#simple-fsm
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object DemoCode {
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trait StateType
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case object SomeState extends StateType
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case object Processing extends StateType
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case object Error extends StateType
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case object Idle extends StateType
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case object Active extends StateType
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class Dummy extends Actor with FSM[StateType, Int] {
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class X
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val newData = 42
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object WillDo
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object Tick
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//#modifier-syntax
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when(SomeState) {
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case Event(msg, _) ⇒
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goto(Processing) using (newData) forMax (5 seconds) replying (WillDo)
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}
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//#modifier-syntax
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//#transition-syntax
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onTransition {
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case Idle -> Active ⇒ setTimer("timeout", Tick, 1 second, true)
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case Active -> _ ⇒ cancelTimer("timeout")
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case x -> Idle ⇒ log.info("entering Idle from " + x)
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}
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//#transition-syntax
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//#alt-transition-syntax
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onTransition(handler _)
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def handler(from: StateType, to: StateType) {
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// handle it here ...
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}
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//#alt-transition-syntax
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//#stop-syntax
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when(Error) {
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case Event("stop", _) ⇒
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// do cleanup ...
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stop()
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}
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//#stop-syntax
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//#transform-syntax
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when(SomeState)(transform {
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case Event(bytes: ByteString, read) ⇒ stay using (read + bytes.length)
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} using {
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case s @ FSM.State(state, read, timeout, stopReason, replies) if read > 1000 ⇒
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goto(Processing)
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})
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//#transform-syntax
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//#alt-transform-syntax
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val processingTrigger: PartialFunction[State, State] = {
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case s @ FSM.State(state, read, timeout, stopReason, replies) if read > 1000 ⇒
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goto(Processing)
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}
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when(SomeState)(transform {
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case Event(bytes: ByteString, read) ⇒ stay using (read + bytes.length)
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} using processingTrigger)
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//#alt-transform-syntax
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//#termination-syntax
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onTermination {
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case StopEvent(FSM.Normal, state, data) ⇒ // ...
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case StopEvent(FSM.Shutdown, state, data) ⇒ // ...
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case StopEvent(FSM.Failure(cause), state, data) ⇒ // ...
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}
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//#termination-syntax
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//#unhandled-syntax
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whenUnhandled {
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case Event(x: X, data) ⇒
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log.info("Received unhandled event: " + x)
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stay
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case Event(msg, _) ⇒
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log.warning("Received unknown event: " + msg)
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goto(Error)
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}
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//#unhandled-syntax
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}
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//#logging-fsm
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import akka.actor.LoggingFSM
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class MyFSM extends Actor with LoggingFSM[StateType, Data] {
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//#body-elided
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override def logDepth = 12
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onTermination {
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case StopEvent(FSM.Failure(_), state, data) ⇒
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val lastEvents = getLog.mkString("\n\t")
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log.warning("Failure in state " + state + " with data " + data + "\n" +
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"Events leading up to this point:\n\t" + lastEvents)
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}
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// ...
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//#body-elided
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}
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//#logging-fsm
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}
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//#fsm-code-elided
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"simple finite state machine" must {
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"demonstrate NullFunction" in {
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class A extends Actor with FSM[Int, Null] {
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val SomeState = 0
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//#NullFunction
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when(SomeState)(FSM.NullFunction)
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//#NullFunction
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}
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}
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"batch correctly" in {
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val buncher = system.actorOf(Props(classOf[Buncher], this))
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buncher ! SetTarget(testActor)
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buncher ! Queue(42)
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buncher ! Queue(43)
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expectMsg(Batch(immutable.Seq(42, 43)))
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buncher ! Queue(44)
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buncher ! Flush
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buncher ! Queue(45)
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expectMsg(Batch(immutable.Seq(44)))
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expectMsg(Batch(immutable.Seq(45)))
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}
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"not batch if uninitialized" in {
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val buncher = system.actorOf(Props(classOf[Buncher], this))
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buncher ! Queue(42)
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expectNoMsg
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}
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}
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}
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//#test-code
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