- Escalate explicitly does the previous non-handled case - Restart does the obvious - Stop just terminates the child (useful for ActorInitializationException or “temporary” actors) - Resume directly resumes the child (immortal actors) - trapExit list replaced by Decider (total function cause=>action) - there are factories which accept (most of) the old inputs - can build a sorted list of (cause, action)-pairs to make a Decider which picks the action for the most specific enclosing cause type Also add DeathPactException for case of unhandled Terminated message. |
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| src/main | ||