.. _stream-customize-scala: ######################## Custom stream processing ######################## While the processing vocabulary of Akka Streams is quite rich (see the :ref:`stream-cookbook-scala` for examples) it is sometimes necessary to define new transformation stages either because some functionality is missing from the stock operations, or for performance reasons. In this part we show how to build custom processing stages and graph junctions of various kinds. Custom linear processing stages =============================== To extend the available transformations on a :class:`Flow` or :class:`Source` one can use the ``transform()`` method which takes a factory function returning a :class:`Stage`. Stages come in different flavors swhich we will introduce in this page. Using PushPullStage ------------------- The most elementary transformation stage is the :class:`PushPullStage` which can express a large class of algorithms working on streams. A :class:`PushPullStage` can be illustrated as a box with two "input" and two "output ports" as it is seen in the illustration below. .. image:: ../images/stage_conceptual.png :align: center :width: 600 The "input ports" are implemented as event handlers ``onPush(elem,ctx)`` and ``onPull(ctx)`` while "output ports" correspond to methods on the :class:`Context` object that is handed as a parameter to the event handlers. By calling exactly one "output port" method we wire up these four ports in various ways which we demonstrate shortly. .. warning:: There is one very important rule to remember when working with a ``Stage``. **Exactly one** method should be called on the **currently passed** :class:`Context` **exactly once** and as the **last statement of the handler** where the return type of the called method **matches the expected return type of the handler**. Any violation of this rule will almost certainly result in unspecified behavior (in other words, it will break in spectacular ways). Exceptions to this rule are the query methods ``isHolding()`` and ``isFinishing()`` To illustrate these concepts we create a small :class:`PushPullStage` that implements the ``map`` transformation. .. image:: ../images/stage_map.png :align: center :width: 300 Map calls ``ctx.push()`` from the ``onPush()`` handler and it also calls ``ctx.pull()`` form the ``onPull`` handler resulting in the conceptual wiring above, and fully expressed in code below: .. includecode:: code/docs/stream/FlowStagesSpec.scala#one-to-one Map is a typical example of a one-to-one transformation of a stream. To demonstrate a many-to-one stage we will implement filter. The conceptual wiring of ``Filter`` looks like this: .. image:: ../images/stage_filter.png :align: center :width: 300 As we see above, if the given predicate matches the current element we are propagating it downwards, otherwise we return the "ball" to our upstream so that we get the new element. This is achieved by modifying the map example by adding a conditional in the ``onPush`` handler and decide between a ``ctx.pull()`` or ``ctx.push()`` call (and of course not having a mapping ``f`` function). .. includecode:: code/docs/stream/FlowStagesSpec.scala#many-to-one To complete the picture we define a one-to-many transformation as the next step. We chose a straightforward example stage that emits every upstream element twice downstream. The conceptual wiring of this stage looks like this: .. image:: ../images/stage_doubler.png :align: center :width: 300 This is a stage that has state: the last element it has seen, and a flag ``oneLeft`` that indicates if we have duplicated this last element already or not. Looking at the code below, the reader might notice that our ``onPull`` method is more complex than it is demonstrated by the figure above. The reason for this is completion handling, which we will explain a little bit later. For now it is enough to look at the ``if(!ctx.isFinishing)`` block which corresponds to the logic we expect by looking at the conceptual picture. .. includecode:: code/docs/stream/FlowStagesSpec.scala#one-to-many Finally, to demonstrate all of the stages above, we put them together into a processing chain, which conceptually would correspond to the following structure: .. image:: ../images/stage_chain.png :align: center :width: 650 In code this is only a few lines, using the ``transform`` method to inject our custom processing into a stream: .. includecode:: code/docs/stream/FlowStagesSpec.scala#stage-chain Completion handling ^^^^^^^^^^^^^^^^^^^ Completion handling usually (but not exclusively) comes into the picture when processing stages need to emit a few more elements after their upstream source has been completed. We have seen an example of this in our ``Duplicator`` class where the last element needs to be doubled even after the upstream neighbor stage has been completed. Since the ``onUpstreamFinish()`` handler expects a :class:`TerminationDirective` as the return type we are only allowed to call ``ctx.finish()``, ``ctx.fail()`` or ``ctx.absorbTermination()``. Since the first two of these available methods will immediately terminate, our only option is ``absorbTermination()``. It is also clear from the return type of ``onUpstreamFinish`` that we cannot call ``ctx.push()`` but we need to emit elements somehow! The trick is that after calling ``absorbTermination()`` the ``onPull()`` handler will be called eventually, and at the same time ``ctx.isFinishing`` will return true, indicating that ``ctx.pull()`` cannot be called anymore. Now we are free to emit additional elementss and call ``ctx.finish()`` or ``ctx.pushAndFinish()`` eventually to finish processing. .. note:: The reason for this slightly complex termination sequence is that the underlying ``onComplete`` signal of Reactive Streams may arrive without any pending demand, i.e. without respecting backpressure. This means that our push/pull structure that was illustrated in the figure of our custom processing chain does not apply to termination. Unlike our neat model that is analogous to a ball that bounces back-and-forth in a pipe (it bounces back on ``Filter``, ``Duplicator`` for example) cannot describe the termination signals. By calling ``absorbTermination()`` the execution environment checks if the conceptual token was *above* the current stage at that time (which means that it will never come back, so the environment immediately calls ``onPull``) or it was *below* (which means that it will come back eventually, so the environment does not need to call anything yet). Using PushStage --------------- Many one-to-one and many-to-one transformations do not need to override the ``onPull()`` handler at all since all they do is just propagate the pull upwards. For such transformations it is better to extend PushStage directly. For example our ``Map`` and ``Filter`` would look like this: .. includecode:: code/docs/stream/FlowStagesSpec.scala#pushstage The reason to use ``PushStage`` is not just cosmetic: internal optimizations rely on the fact that the onPull method only calls ``ctx.pull()`` and allow the environment do process elements faster than without this knowledge. By extending ``PushStage`` the environment can be sure that ``onPull()`` was not overridden since it is ``final`` on ``PushStage``. Using StatefulStage ------------------- On top of ``PushPullStage`` which is the most elementary and low-level abstraction and ``PushStage`` that is a convenience class that also informs the environment about possible optimizations ``StatefulStage`` is a new tool that builds on ``PushPullStage`` directly, adding various convenience methods on top of it. It is possible to explicitly maintain state-machine like states using its ``become()`` method to encapsulates states explicitly. There is also a handy ``emit()`` method that simplifies emitting multiple values given as an iterator. To demonstrate this feature we reimplemented ``Duplicator`` in terms of a ``StatefulStage``: .. includecode:: code/docs/stream/FlowStagesSpec.scala#doubler-stateful Using DetachedStage ------------------- *TODO* Custom graph processing junctions ================================= Using FlexiMerge ---------------- *TODO* Using FlexiRoute ---------------- *TODO*