* fix memory leak in SystemMessageDelivery
* initial set of tests for idle outbound associations, credit to mboogerd
* close inbound compression when quarantined, #23967
* make sure compressions for quarantined are removed in case they are lingering around
* also means that advertise will not be done for quarantined
* remove tombstone in InboundCompressions
* simplify async callbacks by using invokeWithFeedback
* compression for old incarnation, #24400
* it was fixed by the other previous changes
* also confirmed by running the SimpleClusterApp with TCP
as described in the ticket
* test with tcp and tls-tcp transport
* handle the stop signals differently for tcp transport because they
are converted to StreamTcpException
* cancel timers on shutdown
* share the top-level FR for all Association instances
* use linked queue for control and large streams, less memory usage
* remove quarantined idle Association completely after a configured delay
* note that shallow Association instances may still lingering in the
heap because of cached references from RemoteActorRef, which may
be cached by LruBoundedCache (used by resolve actor ref).
Those are small, since the queues have been removed, and the cache
is bounded.
* +str #18793 StageLogging that allows logger access in stages
Also, non ActorMaterializers can opt-into providing a logger here.
* +str #18794 add javadsl for StageLogging
* fix missing test method on compile only class
* they can't be stopped immediately because we want to send
some final message and we reply to inbound messages with `Quarantined`
* and improve logging
* StreamSupervisor as system actor so that it is
stopped after ordinary actors
* when transport is shutdown send flush message to all
outbound associations (over control stream) and wait for ack
or timeout
* InboundQuarantineCheck stage sends back Quarantined control
message if sender system is quarantined
* Ported old RemoteRestartedQuarantinedSpec
* outbound quarantine check and piercing with ActorSelectionMessage
* port of old RemoteQuarantinePiercingSpec and PiercingShouldKeepQuarantineSpec
* quarantine if sys msg buffer overflow
* handle UID incarnations, shared association state that can be swapped
for new handshakes
* detect that message comes from unknown origin and then initiate new
handshake (handled by InboundHandshake stage)
* simplify the OutboundHandshake stage
* doesn't have to listen for HandshakeRsp replies, it can just listen
to when the uniqueRemoteAddress future is completed, InboundHandshake
stage completes the handshake when it receives HandshakeRsp
* send the HandshakeReq via the control message ingress, instead of
pushing it downstreams, than also means that HandshakeReq is only sent
on the control stream, which is good
* materialization race condition