* One does not "simply"
* It's not obvious
* It's not really _that_ easily done
* Basically is basically a useless word
* Of course - if you already know how things work you wouldn't be reading the docs
* Clearly is maybe not so clear for everyone
* Just was just a bit harder as there are some uses that are just
* add java support in akka-actor module in the class Abstract.ActorContext by adding the setReceiveTimeout and CancelReceiveTimeout
* add akka.actor.AbstractActor#ActorContext cancelReceiveTimeout and setReceiveTimeout to mima-excludes file
* removed scala.concurrent.duration dependency in ActorDocTest and add new method expectTerminated with java.time.Duration support in TestKit
* used java.time.Duration as default import
* automatic throttle burst size, #24699
* throttleEven used maxBurst=Int.MaxValue, which in practise resulted
in no throttling at all at high rates
* The original problem that throttleEven tried to solve was that when
the throttle rate (cost / per) was high the cost of scheduling
dominated and became much lower than the given rate, if 0 or low
maxBurst was given. Difficult for user to know what maxBurst to use.
* In fact, that was already the case for rates > 30/s.
* This is fixed by automatically adjusting the maxBurst for higher
throttle rates in a new throttle overload that doesn't include
maxBurst parameter
* Also skipped the mode parameter for that variant since Shaping is
what almost always is what you want, and otherwise you can use
the full signature with a good maxBurst
* Deprecated throttleEven, since it is the same. Also fixed the
implementation of throttleEven to use the automatic burst size,
since Int.MaxValue is not useful at all.
progressed with cleanup, removing the same thread exec context is
weird... causes issues :-/ Need to debug more, could be that some race
also exists in mapAsync then :\
WIP
finish ask impl via watch stage
mima
consistency spec
fix paradox, and fix adding ask/watch to javadsl source
follow up review
For the current Chunker if the upstream sends larger messages than the
chunk size the buffer can slowly fill up until the app OOMs. Change it
so it only pulls if the buffer is empty
* Revert "fix entityPropsFactory id param, #21809"
This reverts commit cd7eae28f6.
* Revert "Merge pull request #24058 from talpr/talpr-24053-add-entity-id-to-sharding-props"
This reverts commit 8417e70460, reversing
changes made to 22e85f869d.