* delta GCounter and PNCounter
* first stab at delta propagation protocol
* send delta in the direct write
* possibility to turn off delta propagation
* tests
* protobuf serializer for DeltaPropagation
* documentation
* Receive class that wraps PartialFunction, to avoid
scary scala types
* move AbstractActorContext to AbstractActor.ActorContext
* converting docs, many, many UntypedActor
* removing UntypedActor docs
* add unit test for ReceiveBuilder
* MiMa filters
* consistent use of getContext(), self(), sender()
* rename cross references
* migration guide
* skip samples for now
* improve match type safetyi, add matchUnchecked
* the `? extends P` caused code like this to compile:
`match(String.class, (Integer i) -> {})`
* added matchUnchecked, since it can still be useful (um, convenient)
to be able to do:
`matchUnchecked(List.class, (List<String> list) -> {})`
* eleminate some scala.Option
* preRestart
* findChild
* ActorIdentity.getActorRef
* fix merge issues of DataEnvelope and its pruning
* simplify by removing the tombstones, which didn't work in all cases anyway
* keep the PruningPerformed markers in the DataEnvelope until configured
TTL has elapsed (wall clock)
* simplify PruningState structure
* also store the pruning markers in durable data
* collect removed nodes from the data, listing on MemberRemoved is not enough
* possibility to disable pruning altogether
* documented caveat for durable data
* one Replicator per configured role
* log LMDB directory at startup
* clarify the imporantce of the LMDB directory
* use more than one key to support many entities
* The reason is to have a consistent approach for Sequence and
TimeBasedUUID, which are both intended as unique event identifiers.
* This means that you can use the offset that is returned in `EventEnvelope`
as the `offset` parameter in a subsequent query.
* CoordinatedShutdown that can run tasks for configured phases in order (DAG)
* coordinate handover/shutdown of singleton with cluster exiting/shutdown
* phase config obj with depends-on list
* integrate graceful leaving of sharding in coordinated shutdown
* add timeout and recover
* add some missing artery ports to tests
* leave via CoordinatedShutdown.run
* optionally exit-jvm in last phase
* run via jvm shutdown hook
* send ExitingConfirmed to leader before shutdown of Exiting
to not have to wait for failure detector to mark it as
unreachable before removing
* the unreachable signal is still kept as a safe guard if
message is lost or leader dies
* PhaseClusterExiting vs MemberExited in ClusterSingletonManager
* terminate ActorSystem when cluster shutdown (via Down)
* add more predefined and custom phases
* reference documentation
* migration guide
* problem when the leader order was sys2, sys1, sys3,
then sys3 could not perform it's duties and move Leving sys1 to
Exiting because it was observing sys1 as unreachable
* exclude Leaving with exitingConfirmed from convergence condidtion
- All Map types are now generic in their key: ORMap, ORMultiMap, LWWMap,
PNCounterMap
- test for binary compatibility with previous version for serialization
- entries are sorted for deterministic SHA-1 on same value
* to be able to introduce new messages and still support rolling upgrades,
i.e. a cluster of mixed versions
* note that it's only catching NotSerializableException, which we already
use for unknown serializer ids and class manifests
* note that it is not catching for system messages, since that could result
in infinite resending
* reference akka/akka-cluster-management in cluster docs
* deprecate the command line tool, including migration note
* cleanup old migration guides
* remove YourKit as sponsor, since we pay license
* Documented how CompletionStages execute #20513
* Fixed the failing test: tests are not necessarily run from "main" thread.
* Addressed pull request comment #20513
* Addressed more PR comments #20513
* Fix incorrect materialized types = Unit in stream documentation (Fixes#21937)
* Correct Int, which should be Integer in Java
* Replace BoxedUnit in stream doc
* treat snapshot load failure in same way as other recovery failures
* if load of snapshot fails the persistent actor will be stopped, since
we can't assume that a consistent state would be recovered just by
replaying all events, since events may have been deleted
* additional recovery docs
* improve log message
* Move (de)compression helpers to akka-stream #21395
* Move compression and decompression -related classes from
akka-http-experimental to akka-stream
* Add Compression helper object with functions to create
decompressing Flows
* Add a short cookbook entry
* =str move compression impl classes into their own directory (and change visibility)
* =str also expose gzip/deflate compression flows
* Fix formatting of plural ByteStrings in cookbook
* =str #21395 make compressor call Deflater.end in postStop to release resources
Also simplified the creation of the flow given a compressor.
* =str #21395 decompressors call Inflater.end in postStop to release resources
* =str #21395 smallish Scaladoc fixes