* Receive class that wraps PartialFunction, to avoid
scary scala types
* move AbstractActorContext to AbstractActor.ActorContext
* converting docs, many, many UntypedActor
* removing UntypedActor docs
* add unit test for ReceiveBuilder
* MiMa filters
* consistent use of getContext(), self(), sender()
* rename cross references
* migration guide
* skip samples for now
* improve match type safetyi, add matchUnchecked
* the `? extends P` caused code like this to compile:
`match(String.class, (Integer i) -> {})`
* added matchUnchecked, since it can still be useful (um, convenient)
to be able to do:
`matchUnchecked(List.class, (List<String> list) -> {})`
* eleminate some scala.Option
* preRestart
* findChild
* ActorIdentity.getActorRef
* CoordinatedShutdown that can run tasks for configured phases in order (DAG)
* coordinate handover/shutdown of singleton with cluster exiting/shutdown
* phase config obj with depends-on list
* integrate graceful leaving of sharding in coordinated shutdown
* add timeout and recover
* add some missing artery ports to tests
* leave via CoordinatedShutdown.run
* optionally exit-jvm in last phase
* run via jvm shutdown hook
* send ExitingConfirmed to leader before shutdown of Exiting
to not have to wait for failure detector to mark it as
unreachable before removing
* the unreachable signal is still kept as a safe guard if
message is lost or leader dies
* PhaseClusterExiting vs MemberExited in ClusterSingletonManager
* terminate ActorSystem when cluster shutdown (via Down)
* add more predefined and custom phases
* reference documentation
* migration guide
* problem when the leader order was sys2, sys1, sys3,
then sys3 could not perform it's duties and move Leving sys1 to
Exiting because it was observing sys1 as unreachable
* exclude Leaving with exitingConfirmed from convergence condidtion
* speedup ActorCreationPerfSpec
* reduce iterations in ConsistencySpec
* tag SupervisorHierarchySpec as LongRunningTest
* various small speedups and tagging in actor-tests
* speedup expectNoMsg in stream-tests
* tag FramingSpec, and reduce iterations
* speedup QueueSourceSpec
* tag some stream-tests
* reduce iterations in persistence.PerformanceSpec
* reduce iterations in some cluster perf tests
* tag RemoteWatcherSpec
* tag InterpreterStressSpec
* remove LongRunning from ClusterConsistentHashingRouterSpec
* sys property to disable multi-jvm tests in test
* actually disable multi-node tests in validatePullRequest
* doc sbt flags in CONTRIBUTING
Otherwise, with 2.12,
ByteString().toString == "ByteString.ByteString1C()"
which would expose implementation details in the string representation.
This can lead to failing tests due to test expecting a particular string
representation of a ByteString which might be bad practice, yes, but is also
convenient.
The change is due to a fix in Scala for SI-9019 for which the string representation
of TraversableLike was changed which ByteString inherits.
See https://github.com/scala/scala/pull/5258/files
* =act Test that serialization works instead of that the bytes match #21771
* =rem Don't try to serializa null file names in stack traces #21772
* =act Ignore some line number tests on Scala 2.12 #21773
* =act,rem Clean up some test serialization issues for Scala 2.12
* =act clean up ByteString#drop(...)
Current implementation has a good algorithm but seems a little bit complicated.
Clening-up does not suffer the performance (actually seems to have the better
performance when dropping(N-1)) where N is the length, and is easy to understand
almost the same algorithm now.
* Change private[akka] to priavte
* Rename go(...) and some variables
They should be easy for us to understand what they are.
* Add benchmark of ByteString#drop(...)
Currently, we use ByteStringBuilder to create a new ByteString instance,
which would not be quite efficient.
Instead of doing this, we can do as follows so that we can achieve better performance:
1. Seek the index of _last_ vector element we need to _take_
2. Find the number of characters left to take from the _last_ ByteString1 element.
3. Create ByteString based on the information we obtained from 1 and 2
Then we just need to create a new Vector[ByteString1] at most twice, which should be
better than the current implementation, i.e., _append_ a new element every time we check
bytestrings(Vector[ByteString1]) element, which ends up O(N) _append_ execution where _N_ is
the length of bytestrings.