* can't make the dependency provided or test and still be able
to compile/run tests
* might not be a big deal to include the persistence dependency instead
* because with Scala 2.12 it can't infer the right overload
* prefer the `() =>`, but here it's clear that it's a callback
* similar in ActorSystem.registerOnTermination
* delta GCounter and PNCounter
* first stab at delta propagation protocol
* send delta in the direct write
* possibility to turn off delta propagation
* tests
* protobuf serializer for DeltaPropagation
* documentation
* fix merge issues of DataEnvelope and its pruning
* simplify by removing the tombstones, which didn't work in all cases anyway
* keep the PruningPerformed markers in the DataEnvelope until configured
TTL has elapsed (wall clock)
* simplify PruningState structure
* also store the pruning markers in durable data
* collect removed nodes from the data, listing on MemberRemoved is not enough
* possibility to disable pruning altogether
* documented caveat for durable data
* one Replicator per configured role
* log LMDB directory at startup
* clarify the imporantce of the LMDB directory
* use more than one key to support many entities
* The reason is to have a consistent approach for Sequence and
TimeBasedUUID, which are both intended as unique event identifiers.
* This means that you can use the offset that is returned in `EventEnvelope`
as the `offset` parameter in a subsequent query.
* CoordinatedShutdown that can run tasks for configured phases in order (DAG)
* coordinate handover/shutdown of singleton with cluster exiting/shutdown
* phase config obj with depends-on list
* integrate graceful leaving of sharding in coordinated shutdown
* add timeout and recover
* add some missing artery ports to tests
* leave via CoordinatedShutdown.run
* optionally exit-jvm in last phase
* run via jvm shutdown hook
* send ExitingConfirmed to leader before shutdown of Exiting
to not have to wait for failure detector to mark it as
unreachable before removing
* the unreachable signal is still kept as a safe guard if
message is lost or leader dies
* PhaseClusterExiting vs MemberExited in ClusterSingletonManager
* terminate ActorSystem when cluster shutdown (via Down)
* add more predefined and custom phases
* reference documentation
* migration guide
* problem when the leader order was sys2, sys1, sys3,
then sys3 could not perform it's duties and move Leving sys1 to
Exiting because it was observing sys1 as unreachable
* exclude Leaving with exitingConfirmed from convergence condidtion