* changing Plugin API for asyncWriteMessages and writeMessages
* passing explicit AtomicWrite that represents the events of
persistAll, or a single event from persist
* journal may reject events before storing them, and that
will result in onPersistRejected (logging) and continue in the
persistent actor
* clarified the semantics with regards to batches and atomic writes,
and failures and rejections in the api docs of asyncWriteMessages
and writeMessages
* adjust the Java plugin API, asyncReplayMessages, doLoadAsync
(cherry picked from commit 89af8bdb90)
* remove final identifier in serializers
i* revert/deprecate ProtobufSerializer.ARRAY_OF_BYTE_ARRAY
* adding back compatible empty constructor in serializers
* make FSM.State compatible
* add back ActorPath.ElementRegex
* revert SocketOption changes and add SocketOptionV2
see a6d3704ef6
* problem filter for ActorSystem and ActorPath
* problem filter for ByteString
* problem filter for deprecated Timeout methods
* BalancingPool companion
* ask
* problem filter for ActorDSL
* event bus
* exclude hasSubscriptions
* exclude some problems in testkit
* boundAddress and addressFromSocketAddress
* Pool nrOfInstances
* PromiseActorRef
* check with 2.3.9
* migration guide note
* explicit exclude of final class problems
This is the first step towards more type-safety in Actor interactions,
comprising:
* generic ActorRef[T] that only accepts T messages
* generic ActorSystem[T] extends ActorRef[T] (sending to the guardian,
whose Props[T] are provided for ActorSystem construction)
* removed the Actor trait: everything in there has been made into
messages and signals
* new Behavior[T] abstraction that consumes messages (of type T) or
Signals (lifecycle hooks, Terminated, ReceiveTimeout, Failed),
producing the next Behavior[T] as the result each time
* the ask pattern is provided and yields properly typed Futures
* variants of ActorContext are provided for synchronous testing of
Behaviors
All of this is implemented without touching code outside akka-typed
(apart from making guardianProps configurable), creating wrapper objects
around ActorRef, ActorContext, ActorSystem, Props and providing an Actor
implementation that just runs a Behavior.
* remove channels
* remove View
* remove Processor
* collapse the complicated internal state management
that was spread out between Processor, Eventsourced and Recovery
* remove Recovery trait, this caused some duplication between Eventsourced
and PersistentView, but but the enhanced PersistentView will not be based
on recovery infrastructure, and therefore PersistentView code will be replaced anyway
* remove PersistentBatch
* remove LoopMessage
* remove deleteMessages of individual messages
* remove Persistent, PersistentRepr and PersistentImpl are kept
* remove processorId
* update doc sample code
* note in migration guide about persistenceId
* rename Resequencable to PersistentEnvelope
CircuitBreaker used to wait idenfinitly for a call and only compare
duration after the facts.
It will now increment its failure count early and throw a TimeoutException or return a Failure[TimeoutException].
This is an API breaking change if someone implemented their own Routers.
The change is required because the router must know if the local routees
should be started or not so it has to check the roles of the cluster
member (the local one). We could delay this decision of starting local
routees, but that would allow messages to be dead-letter-ed (bad).
- Move all entry related logic out of the ShardRegion and into a
new dedicated child `Shard` actor.
- Shard actor persists entry started and passivated messages.
- Non passivated entries get restarted on termination.
- Shard Coordinator restarts shards on other regions upon region failure or handoff
- Ensures shard rebalance restarts shards.
- Shard buffers messages after an EntryStarted is received until state persisted
- Shard buffers messages (still) after a Passivate is received until state persisted
- Shard will retry persisting state until success
- Shard will restart entries automatically (after a backoff) if not passivated and remembering entries
- Added Entry path change to the migration docs
* The filter is used by the LoggingAdapter before publishing
to the event bus
* Slf4jLoggingFilter uses backend log level configuration
(e.g. logback.xml)
For example in Java 7 you can now join a multicast group:
case class JoinGroup(group: InetAddress, networkInterface: NetworkInterface) extends SocketOption {
override def afterConnect(c: DatagramChannel): Unit = {
c.join(group, networkInterface)
}
}
IO(Udp) ! Udp.Bind(self, new InetSocketAddress(MulticastListener.port),
options=List(ReuseAddress(true),
JoinGroup(MulticastListener.group, MulticastListener.interf)))
Other minor changes:
- changed all methods in SocketOption to take a Channel instead of a Socket. The socket can be gotten from the Channel but not the reverse.
- all methods that are called before the bind are now called beforeBind for consistency.
- All network connections now call the beforeBind and afterConnect.