* RemoteWatcher that monitors node failures, with heartbeats
and failure detector
* Move RemoteDeploymentWatcher from CARP to RARP
* ClusterRemoteWatcher that handles cluster nodes
* Update documentation
* UID in Heartbeat msg to be able to quarantine,
actual implementation of quarantining will be implemented
in ticket 2594
* Disallow join requests when already part of a cluster
* Remove wipe state when joining, since join can only be
performed from empty state
* When trying to join, only accept gossip from that member
* Ignore gossips from unknown (and unreachable) members
* Make sure received gossip contains selfAddress
* Test join of fresh node with same host:port
* Remove JoinTwoClustersSpec
* Welcome message as reply to Join
* Retry unsucessful join request
* AddressUidExtension
* Uid in cluster Member identifier
To be able to distinguish nodes with same host:port
after restart.
* Ignore gossip with wrong uid
* Renamed Remove command to Shutdown
* Use uid in vclock identifier
* Update sample, Member apply is private
* Disabled config duration syntax and cleanup of io settings
* Update documentation
- DeathPactException => Stop in defaultStrategy
- ensure that after calling `context unwatch ref` we will not process a
Terminated(`ref`) anymore, even if it was already enqueued (i.e.
unwatch() happens between DeathWatchNotification and Terminated)
- heavily inspired by spray.io.Pipeline
- fully functional style: a stage returns the resulting commands and
events, which makes it impossible to mess with the pipeline from the
inside
- object allocations are optimized away for emtpy and 1-elem results
- added type-safety, verifying that stages match up
- management commands “from the side” for configuration or async events
- full Java API and docs
* Deprecate all actorFor methods
* resolveActorRef in provider
* Identify auto receive message
* Support ActorPath in actorSelection
* Support remote actor selections
* Additional tests of actor selection
* Update tests (keep most actorFor tests)
* Update samples to use actorSelection
* Updates to documentation
* Migration guide, including motivation
* Otherwise the embedded old migration guide might have wrong
version variable replacements (scala, config lib) when changed
versions are changed in master
- Moved system messages to their own package.
- All queueing operations are now hidden behind a SystemMessageList value class
- Introduced dual SystemMessageList types to encode the ordering in the type.
- Protects against accidentally missed reverse calls or accidentally reversed lists
- Makes ordering expectations by fields/parameters explicit
- Fixed serialization tests
- Fixes to logging in HierarchyStressSpec
* Sending to a previous incarnation of an actor shall fail,
to make remote actors work the same way as local ones (in
the sense that after Terminated() the ref is not working anymore)
* Changed equality of ActorRef to take the uid into account
* Parse uid fragment in RelativeActorPath and ActorPathExtractor
* Handle uid in getChild and in RemoteSystemDaemon
* Use toSerializationFormat and toSerializationFormatWithAddress
in serialization
* Replaced var uid in ActorCell and ChildRestartStats with
constructor parameters (path)
* Create the uid in one single place, in makeChild in parent
* Handle ActorRef with and without uid in DeathWatch
* Optimize ActorPath.toString and friends
* Update documentation and migration guide
* Config of node roles cluster.role
* Cluster router configurable with use-role
* RoleLeaderChanged event
* Cluster singleton per role
* Cluster only starts once all required per-role node
counts are reached,
role.<role-name>.min-nr-of-members config
* Update documentation and make use of the roles in the examples