- introducing RepointableActorRef, which starts out with an
UnstartedActorCell which can cheaply be created; the Supervise()
message will trigger child.activate() in the supervisor, which means
that the actual creation (now with normal ActorCell) happens exactly
in the right place and with the right semantics. Messages which were
enqueued to the dummy cell are transferred atomically into the
ActorCell (using normal .tell()), so message sends keep working
exactly as they used to
- this enables getting rid of the brittle synchronization around
RoutedActorRef by replacing that one with a RepointableActorRef
subclass which creates RoutedActorCells upon activate(), with the nice
benefit that there is no hurry then to get it right because the new
cell is constructed “on the side”
misc fixes:
- InvalidMessageException is now actually enforced when trying to send
“null”
- Mailboxes may be created without having an ActorCell, which can come
in handy later, because the cell is only needed when this mailbox is
going to be scheduled on some executor
- remove occurrences of Props(), which is equivalent to Props[Nothing],
which is equivalent to «bug»
- add test case which verifies that context.actorOf is still synchronous
- plus all the stuff I have forgotten.
- replace TreeMap with custom ChildrenContainer, which has three
implementations: empty, normal and “terminating” (i.e. waiting for
some child to terminate)
- split recreate() in the same way as terminate(), so that there is a
phase during which the suspended actor waits for termination of all
children which were stopped in preRestart
- do not null out “actor” in ActorCell during restart, because we do
need the supervisionStrategy and nulling it out does not buy us much
in this case anyway
- provide new ActorContext.suspendForChildTermination(), which enters
limbo for as long there are outstanding termination requests; this
enables code which is very similar to previously (half-working) setups
with “synchronous” context.stop(child)
docs are still missing, plus a little polishing here and there; oh, and
before I forget: ActorCell NOW is 64 bytes again ;-)
- assert locking balance when using Unsafe.instance.monitorExit
- add RouterConfig.routerDispatcher
- re-enable “busy” resizer test after switching to BalancingDispatcher
- document resizer asynchronicity and how to configure dispatchers
* RemoteRouterConfig wrapper with RemoteRouteeProvider instead if fixed remote routers.
* Had to refactor and introduce RouteeProvider for different implementations of how to create routees.
* Works with Resizer also.
* Added some tests.
Added docs (Scala and Java) and (code for the docs) for 'Props'.
Renamed UntypedActorTestBase to UntypedActorDocTestBase.
Signed-off-by: Jonas Bonér <jonas@jonasboner.com>
- replace ActorRef.stop() by ActorRefFactory.stop(child) everywhere
- ActorCell “optimizes” this to remove the child from its childrenRefs
in order to allow immediate recycling of the name
- the lost soul must have a place, for which the Locker has been
created, where Davy Jones will happily rebind the soul to his ship
(i.e. set “parent” to the locker to avoid mem leak) and periodically
revisit it (.stop(), in case of that being lost in comm failure,
similar .watch() to re-check liveness)
- split out actual routing functionality into *Like traits to be
reusable
- make RemoteRouterConfig which only differs in how remote placement is
initiated
- teach RemoteDeployer how to convert local RouterConfig in case config
key “target.nodes” is set
- IT WORKS! All tests GREEN
- oh, yeah, had to make ActorPath serializable ...
- pull some more generic stuff out of the individual routers, add
factories which take only target lists
- add router parsing to Deployer, removing everything which is not
strictly related to local scope, which left only few things, so move
them to Deployer.scala and delete DeploymentConfig
- fix ConfiguredLocalRoutingSpec to use the new configuration mechanism
and verify that configuration overrides code
- fix DeployerSpec by using (mostly) correct lookup paths and removing
everything which was not local
- change config file layout, removing everything which is not local from
akka-actor/.../reference.conf, putting the remote stuff into the
akka-remote/.../reference.conf (unused as of yet); adapt comments
according to changed functionality