* ⇒, →, ←
* because we don't want to show them in documentation snippets and
then it's complicated to avoid that when snippets are
located in src/test/scala in individual modules
* dont replace object `→` in FSM.scala and PersistentFSM.scala
* Add CopyrightHeader support for sbt-boilerplate plugin.
* Add CopyrightHeader support for `*.proto` files.
* Add regex match for both `–` and `-` for CopyrightHeader.
* Add CopyrightHeader support for sbt build files.
* Update copyright from 2018 to 2019.
* fix NPE in shutdownTransport
* perhaps because shutdown before started
* system.dispatcher is used in other places of the shutdown
* improve logging of compression advertisment progress
* adjust RestartFlow.withBackoff parameters
* quarantine after ActorSystemTerminating signal
(will cleanup compressions)
* Quarantine idle associations
* liveness checks by sending extra HandshakeReq and update the
lastUsed when reply received
* concervative default value to survive network partition, in
case no other messages are sent
* Adjust logging and QuarantinedEvent for harmless quarantine
* Harmless if it was via the shutdown signal or cluster leaving
* speedup ActorCreationPerfSpec
* reduce iterations in ConsistencySpec
* tag SupervisorHierarchySpec as LongRunningTest
* various small speedups and tagging in actor-tests
* speedup expectNoMsg in stream-tests
* tag FramingSpec, and reduce iterations
* speedup QueueSourceSpec
* tag some stream-tests
* reduce iterations in persistence.PerformanceSpec
* reduce iterations in some cluster perf tests
* tag RemoteWatcherSpec
* tag InterpreterStressSpec
* remove LongRunning from ClusterConsistentHashingRouterSpec
* sys property to disable multi-jvm tests in test
* actually disable multi-node tests in validatePullRequest
* doc sbt flags in CONTRIBUTING
* Provide shorter aliases for the ActorRefProviders #20649
* Use the new actorefprovider aliases throughout code and docs
* Cleaner alias replacement logic
This improves the remote watching mechanism as follows: Watch requests
are intercepted by the RemoteWatcher and not sent on the wire,
excepted watches from the remoteWatcher itself.
RemoteWatcher is then in charge of forwarding DeathWatchNotification
messages to the watchers.
This reduces the number of watch message to one per watchee, even if
there are several watcher on the same watchee (instead of n+1 before).
Reversed watch messages, and watch on ref with undefinedUid are excluded from
interception by the RemoteWatcher and so are handled as before this commit.
In addition, the following changes are made:
- Keep watchers in a map watchee -> watchers for more efficient retrieval
(in a scala Multimap)
- Keep watchees in a map address -> watchee for more efficient retrieval
(in a scala Multimap)
- Use of InternalActorRef more thoroughly to avoid casts
- Rewatch use a standard watch message, as the distinction is longer needed
* The problem was a race caused by HeartbeatReq sent out, and
the watchee terminated immediately. That caused the RemoteWatcher
peers watching each other without any other watch registered.
It is racy.
* Instead of one-way heartbeats from the side beeing watched I
changed to ping-pong style. That makes the problem go away
and simplifies a lot of things in RemoteWatcher.
* UnreachableNodeJoinsAgain failed because of gated connection
* Removed default test value of retry-gate-closed-for, instead
default from reference.conf is used, i.e. 0s
* deadLetters logging love
* RemoteWatcher that monitors node failures, with heartbeats
and failure detector
* Move RemoteDeploymentWatcher from CARP to RARP
* ClusterRemoteWatcher that handles cluster nodes
* Update documentation
* UID in Heartbeat msg to be able to quarantine,
actual implementation of quarantining will be implemented
in ticket 2594