Merge pull request #18172 from andreaTP/master

=act split FSM java api implementation in a separate file.
This commit is contained in:
Patrik Nordwall 2015-08-14 13:36:19 +02:00
commit f9e10aab40
2 changed files with 392 additions and 386 deletions

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@ -0,0 +1,392 @@
/**
* Copyright (C) 2009-2015 Typesafe Inc. <http://www.typesafe.com>
*/
package akka.actor
import scala.concurrent.duration.FiniteDuration
/**
* Java API: compatible with lambda expressions
*
* This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
*/
object AbstractFSM {
/**
* A partial function value which does not match anything and can be used to
* reset `whenUnhandled` and `onTermination` handlers.
*
* {{{
* onTermination(FSM.NullFunction())
* }}}
*/
def NullFunction[S, D]: PartialFunction[S, D] = FSM.NullFunction
}
/**
* Java API: compatible with lambda expressions
*
* Finite State Machine actor abstract base class.
*
* This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
*/
abstract class AbstractFSM[S, D] extends FSM[S, D] {
import akka.japi.pf._
import akka.japi.pf.FI._
import java.util.{ List JList }
import FSM._
/**
* Insert a new StateFunction at the end of the processing chain for the
* given state.
*
* @param stateName designator for the state
* @param stateFunction partial function describing response to input
*/
final def when(stateName: S)(stateFunction: StateFunction): Unit =
when(stateName, null: FiniteDuration)(stateFunction)
/**
* Insert a new StateFunction at the end of the processing chain for the
* given state.
*
* @param stateName designator for the state
* @param stateFunctionBuilder partial function builder describing response to input
*/
final def when(stateName: S, stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit =
when(stateName, null, stateFunctionBuilder)
/**
* Insert a new StateFunction at the end of the processing chain for the
* given state. If the stateTimeout parameter is set, entering this state
* without a differing explicit timeout setting will trigger a StateTimeout
* event; the same is true when using #stay.
*
* @param stateName designator for the state
* @param stateTimeout default state timeout for this state
* @param stateFunctionBuilder partial function builder describing response to input
*/
final def when(stateName: S,
stateTimeout: FiniteDuration,
stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit =
when(stateName, stateTimeout)(stateFunctionBuilder.build())
/**
* Set initial state. Call this method from the constructor before the [[#initialize]] method.
* If different state is needed after a restart this method, followed by [[#initialize]], can
* be used in the actor life cycle hooks [[akka.actor.Actor#preStart]] and [[akka.actor.Actor#postRestart]].
*
* @param stateName initial state designator
* @param stateData initial state data
*/
final def startWith(stateName: S, stateData: D): Unit =
startWith(stateName, stateData, null: FiniteDuration)
/**
* Set initial state. Call this method from the constructor before the [[#initialize]] method.
* If different state is needed after a restart this method, followed by [[#initialize]], can
* be used in the actor life cycle hooks [[akka.actor.Actor#preStart]] and [[akka.actor.Actor#postRestart]].
*
* @param stateName initial state designator
* @param stateData initial state data
* @param timeout state timeout for the initial state, overriding the default timeout for that state
*/
final def startWith(stateName: S, stateData: D, timeout: FiniteDuration): Unit =
startWith(stateName, stateData, Option(timeout))
/**
* Add a handler which is called upon each state transition, i.e. not when
* staying in the same state.
*
* <b>Multiple handlers may be installed, and every one of them will be
* called, not only the first one matching.</b>
*/
final def onTransition(transitionHandlerBuilder: FSMTransitionHandlerBuilder[S]): Unit =
onTransition(transitionHandlerBuilder.build().asInstanceOf[TransitionHandler])
/**
* Add a handler which is called upon each state transition, i.e. not when
* staying in the same state.
*
* <b>Multiple handlers may be installed, and every one of them will be
* called, not only the first one matching.</b>
*/
final def onTransition(transitionHandler: UnitApply2[S, S]): Unit =
onTransition(transitionHandler)
/**
* Set handler which is called upon reception of unhandled messages. Calling
* this method again will overwrite the previous contents.
*
* The current state may be queried using ``stateName``.
*/
final def whenUnhandled(stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit =
whenUnhandled(stateFunctionBuilder.build())
/**
* Set handler which is called upon termination of this FSM actor. Calling
* this method again will overwrite the previous contents.
*/
final def onTermination(stopBuilder: FSMStopBuilder[S, D]): Unit =
onTermination(stopBuilder.build().asInstanceOf[PartialFunction[StopEvent, Unit]])
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches on an event and data type and a predicate.
*
* @param eventType the event type to match on
* @param dataType the data type to match on
* @param predicate a predicate to evaluate on the matched types
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent[ET, DT <: D](eventType: Class[ET], dataType: Class[DT], predicate: TypedPredicate2[ET, DT], apply: Apply2[ET, DT, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(eventType, dataType, predicate, apply)
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches on an event and data type.
*
* @param eventType the event type to match on
* @param dataType the data type to match on
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent[ET, DT <: D](eventType: Class[ET], dataType: Class[DT], apply: Apply2[ET, DT, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(eventType, dataType, apply)
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches if the event type and predicate matches.
*
* @param eventType the event type to match on
* @param predicate a predicate that will be evaluated on the data and the event
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent[ET](eventType: Class[ET], predicate: TypedPredicate2[ET, D], apply: Apply2[ET, D, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(eventType, predicate, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches if the event type matches.
*
* @param eventType the event type to match on
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent[ET](eventType: Class[ET], apply: Apply2[ET, D, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(eventType, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches if the predicate matches.
*
* @param predicate a predicate that will be evaluated on the data and the event
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent(predicate: TypedPredicate2[AnyRef, D], apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(predicate, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches on the data type and if any of the event types
* in the list match or any of the event instances in the list compares equal.
*
* @param eventMatches a list of types or instances to match against
* @param dataType the data type to match on
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent[DT <: D](eventMatches: JList[AnyRef], dataType: Class[DT], apply: Apply2[AnyRef, DT, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(eventMatches, dataType, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches if any of the event types in the list match or any
* of the event instances in the list compares equal.
*
* @param eventMatches a list of types or instances to match against
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent(eventMatches: JList[AnyRef], apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(eventMatches, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches on the data type and if the event compares equal.
*
* @param event an event to compare equal against
* @param dataType the data type to match on
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEventEquals[E, DT <: D](event: E, dataType: Class[DT], apply: Apply2[E, DT, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().eventEquals(event, dataType, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches if the event compares equal.
*
* @param event an event to compare equal against
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEventEquals[E](event: E, apply: Apply2[E, D, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().eventEquals(event, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches on any type of event.
*
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchAnyEvent(apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().anyEvent(apply)
/**
* Create an [[akka.japi.pf.FSMTransitionHandlerBuilder]] with the first case statement set.
*
* A case statement that matches on a from state and a to state.
*
* @param fromState the from state to match on
* @param toState the to state to match on
* @param apply an action to apply when the states match
* @return the builder with the case statement added
*/
final def matchState(fromState: S, toState: S, apply: UnitApplyVoid): FSMTransitionHandlerBuilder[S] =
new FSMTransitionHandlerBuilder[S]().state(fromState, toState, apply)
/**
* Create an [[akka.japi.pf.FSMTransitionHandlerBuilder]] with the first case statement set.
*
* A case statement that matches on a from state and a to state.
*
* @param fromState the from state to match on
* @param toState the to state to match on
* @param apply an action to apply when the states match
* @return the builder with the case statement added
*/
final def matchState(fromState: S, toState: S, apply: UnitApply2[S, S]): FSMTransitionHandlerBuilder[S] =
new FSMTransitionHandlerBuilder[S]().state(fromState, toState, apply)
/**
* Create an [[akka.japi.pf.FSMStopBuilder]] with the first case statement set.
*
* A case statement that matches on an [[FSM.Reason]].
*
* @param reason the reason for the termination
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchStop(reason: Reason, apply: UnitApply2[S, D]): FSMStopBuilder[S, D] =
new FSMStopBuilder[S, D]().stop(reason, apply)
/**
* Create an [[akka.japi.pf.FSMStopBuilder]] with the first case statement set.
*
* A case statement that matches on a reason type.
*
* @param reasonType the reason type to match on
* @param apply an action to apply to the reason, event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchStop[RT <: Reason](reasonType: Class[RT], apply: UnitApply3[RT, S, D]): FSMStopBuilder[S, D] =
new FSMStopBuilder[S, D]().stop(reasonType, apply)
/**
* Create an [[akka.japi.pf.FSMStopBuilder]] with the first case statement set.
*
* A case statement that matches on a reason type and a predicate.
*
* @param reasonType the reason type to match on
* @param apply an action to apply to the reason, event and state data if there is a match
* @param predicate a predicate that will be evaluated on the reason if the type matches
* @return the builder with the case statement added
*/
final def matchStop[RT <: Reason](reasonType: Class[RT], predicate: TypedPredicate[RT], apply: UnitApply3[RT, S, D]): FSMStopBuilder[S, D] =
new FSMStopBuilder[S, D]().stop(reasonType, predicate, apply)
/**
* Create a [[akka.japi.pf.UnitPFBuilder]] with the first case statement set.
*
* @param dataType a type to match the argument against
* @param apply an action to apply to the argument if the type matches
* @return a builder with the case statement added
*/
final def matchData[DT <: D](dataType: Class[DT], apply: UnitApply[DT]): UnitPFBuilder[D] =
UnitMatch.`match`(dataType, apply)
/**
* Create a [[akka.japi.pf.UnitPFBuilder]] with the first case statement set.
*
* @param dataType a type to match the argument against
* @param predicate a predicate that will be evaluated on the argument if the type matches
* @param apply an action to apply to the argument if the type and predicate matches
* @return a builder with the case statement added
*/
final def matchData[DT <: D](dataType: Class[DT], predicate: TypedPredicate[DT], apply: UnitApply[DT]): UnitPFBuilder[D] =
UnitMatch.`match`(dataType, predicate, apply)
/**
* Produce transition to other state. Return this from a state function in
* order to effect the transition.
*
* @param nextStateName state designator for the next state
* @return state transition descriptor
*/
final def goTo(nextStateName: S): State = goto(nextStateName)
/**
* Schedule named timer to deliver message after given delay, possibly repeating.
* Any existing timer with the same name will automatically be canceled before
* adding the new timer.
* @param name identifier to be used with cancelTimer()
* @param msg message to be delivered
* @param timeout delay of first message delivery and between subsequent messages
*/
final def setTimer(name: String, msg: Any, timeout: FiniteDuration): Unit =
setTimer(name, msg, timeout, false)
/**
* Default reason if calling `stop()`.
*/
val Normal: FSM.Reason = FSM.Normal
/**
* Reason given when someone was calling `system.stop(fsm)` from outside;
* also applies to `Stop` supervision directive.
*/
val Shutdown: FSM.Reason = FSM.Shutdown
}
/**
* Java API: compatible with lambda expressions
*
* Finite State Machine actor abstract base class.
*
* This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
*/
abstract class AbstractLoggingFSM[S, D] extends AbstractFSM[S, D] with LoggingFSM[S, D]
/**
* Java API: compatible with lambda expressions
*
* Finite State Machine actor abstract base class with Stash support.
*
* This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
*/
abstract class AbstractFSMWithStash[S, D] extends AbstractFSM[S, D] with Stash

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@ -809,389 +809,3 @@ trait LoggingFSM[S, D] extends FSM[S, D] { this: Actor ⇒
}
}
/**
* Java API: compatible with lambda expressions
*
* This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
*/
object AbstractFSM {
/**
* A partial function value which does not match anything and can be used to
* reset `whenUnhandled` and `onTermination` handlers.
*
* {{{
* onTermination(FSM.NullFunction())
* }}}
*/
def NullFunction[S, D]: PartialFunction[S, D] = FSM.NullFunction
}
/**
* Java API: compatible with lambda expressions
*
* Finite State Machine actor abstract base class.
*
* This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
*/
abstract class AbstractFSM[S, D] extends FSM[S, D] {
import akka.japi.pf._
import akka.japi.pf.FI._
import java.util.{ List JList }
import FSM._
/**
* Insert a new StateFunction at the end of the processing chain for the
* given state.
*
* @param stateName designator for the state
* @param stateFunction partial function describing response to input
*/
final def when(stateName: S)(stateFunction: StateFunction): Unit =
when(stateName, null: FiniteDuration)(stateFunction)
/**
* Insert a new StateFunction at the end of the processing chain for the
* given state.
*
* @param stateName designator for the state
* @param stateFunctionBuilder partial function builder describing response to input
*/
final def when(stateName: S, stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit =
when(stateName, null, stateFunctionBuilder)
/**
* Insert a new StateFunction at the end of the processing chain for the
* given state. If the stateTimeout parameter is set, entering this state
* without a differing explicit timeout setting will trigger a StateTimeout
* event; the same is true when using #stay.
*
* @param stateName designator for the state
* @param stateTimeout default state timeout for this state
* @param stateFunctionBuilder partial function builder describing response to input
*/
final def when(stateName: S,
stateTimeout: FiniteDuration,
stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit =
when(stateName, stateTimeout)(stateFunctionBuilder.build())
/**
* Set initial state. Call this method from the constructor before the [[#initialize]] method.
* If different state is needed after a restart this method, followed by [[#initialize]], can
* be used in the actor life cycle hooks [[akka.actor.Actor#preStart]] and [[akka.actor.Actor#postRestart]].
*
* @param stateName initial state designator
* @param stateData initial state data
*/
final def startWith(stateName: S, stateData: D): Unit =
startWith(stateName, stateData, null: FiniteDuration)
/**
* Set initial state. Call this method from the constructor before the [[#initialize]] method.
* If different state is needed after a restart this method, followed by [[#initialize]], can
* be used in the actor life cycle hooks [[akka.actor.Actor#preStart]] and [[akka.actor.Actor#postRestart]].
*
* @param stateName initial state designator
* @param stateData initial state data
* @param timeout state timeout for the initial state, overriding the default timeout for that state
*/
final def startWith(stateName: S, stateData: D, timeout: FiniteDuration): Unit =
startWith(stateName, stateData, Option(timeout))
/**
* Add a handler which is called upon each state transition, i.e. not when
* staying in the same state.
*
* <b>Multiple handlers may be installed, and every one of them will be
* called, not only the first one matching.</b>
*/
final def onTransition(transitionHandlerBuilder: FSMTransitionHandlerBuilder[S]): Unit =
onTransition(transitionHandlerBuilder.build().asInstanceOf[TransitionHandler])
/**
* Add a handler which is called upon each state transition, i.e. not when
* staying in the same state.
*
* <b>Multiple handlers may be installed, and every one of them will be
* called, not only the first one matching.</b>
*/
final def onTransition(transitionHandler: UnitApply2[S, S]): Unit =
onTransition(transitionHandler)
/**
* Set handler which is called upon reception of unhandled messages. Calling
* this method again will overwrite the previous contents.
*
* The current state may be queried using ``stateName``.
*/
final def whenUnhandled(stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit =
whenUnhandled(stateFunctionBuilder.build())
/**
* Set handler which is called upon termination of this FSM actor. Calling
* this method again will overwrite the previous contents.
*/
final def onTermination(stopBuilder: FSMStopBuilder[S, D]): Unit =
onTermination(stopBuilder.build().asInstanceOf[PartialFunction[StopEvent, Unit]])
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches on an event and data type and a predicate.
*
* @param eventType the event type to match on
* @param dataType the data type to match on
* @param predicate a predicate to evaluate on the matched types
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent[ET, DT <: D](eventType: Class[ET], dataType: Class[DT], predicate: TypedPredicate2[ET, DT], apply: Apply2[ET, DT, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(eventType, dataType, predicate, apply)
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches on an event and data type.
*
* @param eventType the event type to match on
* @param dataType the data type to match on
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent[ET, DT <: D](eventType: Class[ET], dataType: Class[DT], apply: Apply2[ET, DT, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(eventType, dataType, apply)
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches if the event type and predicate matches.
*
* @param eventType the event type to match on
* @param predicate a predicate that will be evaluated on the data and the event
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent[ET](eventType: Class[ET], predicate: TypedPredicate2[ET, D], apply: Apply2[ET, D, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(eventType, predicate, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches if the event type matches.
*
* @param eventType the event type to match on
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent[ET](eventType: Class[ET], apply: Apply2[ET, D, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(eventType, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches if the predicate matches.
*
* @param predicate a predicate that will be evaluated on the data and the event
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent(predicate: TypedPredicate2[AnyRef, D], apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(predicate, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches on the data type and if any of the event types
* in the list match or any of the event instances in the list compares equal.
*
* @param eventMatches a list of types or instances to match against
* @param dataType the data type to match on
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent[DT <: D](eventMatches: JList[AnyRef], dataType: Class[DT], apply: Apply2[AnyRef, DT, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(eventMatches, dataType, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches if any of the event types in the list match or any
* of the event instances in the list compares equal.
*
* @param eventMatches a list of types or instances to match against
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEvent(eventMatches: JList[AnyRef], apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().event(eventMatches, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches on the data type and if the event compares equal.
*
* @param event an event to compare equal against
* @param dataType the data type to match on
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEventEquals[E, DT <: D](event: E, dataType: Class[DT], apply: Apply2[E, DT, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().eventEquals(event, dataType, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches if the event compares equal.
*
* @param event an event to compare equal against
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchEventEquals[E](event: E, apply: Apply2[E, D, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().eventEquals(event, apply);
/**
* Create an [[akka.japi.pf.FSMStateFunctionBuilder]] with the first case statement set.
*
* A case statement that matches on any type of event.
*
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchAnyEvent(apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D] =
new FSMStateFunctionBuilder[S, D]().anyEvent(apply)
/**
* Create an [[akka.japi.pf.FSMTransitionHandlerBuilder]] with the first case statement set.
*
* A case statement that matches on a from state and a to state.
*
* @param fromState the from state to match on
* @param toState the to state to match on
* @param apply an action to apply when the states match
* @return the builder with the case statement added
*/
final def matchState(fromState: S, toState: S, apply: UnitApplyVoid): FSMTransitionHandlerBuilder[S] =
new FSMTransitionHandlerBuilder[S]().state(fromState, toState, apply)
/**
* Create an [[akka.japi.pf.FSMTransitionHandlerBuilder]] with the first case statement set.
*
* A case statement that matches on a from state and a to state.
*
* @param fromState the from state to match on
* @param toState the to state to match on
* @param apply an action to apply when the states match
* @return the builder with the case statement added
*/
final def matchState(fromState: S, toState: S, apply: UnitApply2[S, S]): FSMTransitionHandlerBuilder[S] =
new FSMTransitionHandlerBuilder[S]().state(fromState, toState, apply)
/**
* Create an [[akka.japi.pf.FSMStopBuilder]] with the first case statement set.
*
* A case statement that matches on an [[FSM.Reason]].
*
* @param reason the reason for the termination
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchStop(reason: Reason, apply: UnitApply2[S, D]): FSMStopBuilder[S, D] =
new FSMStopBuilder[S, D]().stop(reason, apply)
/**
* Create an [[akka.japi.pf.FSMStopBuilder]] with the first case statement set.
*
* A case statement that matches on a reason type.
*
* @param reasonType the reason type to match on
* @param apply an action to apply to the reason, event and state data if there is a match
* @return the builder with the case statement added
*/
final def matchStop[RT <: Reason](reasonType: Class[RT], apply: UnitApply3[RT, S, D]): FSMStopBuilder[S, D] =
new FSMStopBuilder[S, D]().stop(reasonType, apply)
/**
* Create an [[akka.japi.pf.FSMStopBuilder]] with the first case statement set.
*
* A case statement that matches on a reason type and a predicate.
*
* @param reasonType the reason type to match on
* @param apply an action to apply to the reason, event and state data if there is a match
* @param predicate a predicate that will be evaluated on the reason if the type matches
* @return the builder with the case statement added
*/
final def matchStop[RT <: Reason](reasonType: Class[RT], predicate: TypedPredicate[RT], apply: UnitApply3[RT, S, D]): FSMStopBuilder[S, D] =
new FSMStopBuilder[S, D]().stop(reasonType, predicate, apply)
/**
* Create a [[akka.japi.pf.UnitPFBuilder]] with the first case statement set.
*
* @param dataType a type to match the argument against
* @param apply an action to apply to the argument if the type matches
* @return a builder with the case statement added
*/
final def matchData[DT <: D](dataType: Class[DT], apply: UnitApply[DT]): UnitPFBuilder[D] =
UnitMatch.`match`(dataType, apply)
/**
* Create a [[akka.japi.pf.UnitPFBuilder]] with the first case statement set.
*
* @param dataType a type to match the argument against
* @param predicate a predicate that will be evaluated on the argument if the type matches
* @param apply an action to apply to the argument if the type and predicate matches
* @return a builder with the case statement added
*/
final def matchData[DT <: D](dataType: Class[DT], predicate: TypedPredicate[DT], apply: UnitApply[DT]): UnitPFBuilder[D] =
UnitMatch.`match`(dataType, predicate, apply)
/**
* Produce transition to other state. Return this from a state function in
* order to effect the transition.
*
* @param nextStateName state designator for the next state
* @return state transition descriptor
*/
final def goTo(nextStateName: S): State = goto(nextStateName)
/**
* Schedule named timer to deliver message after given delay, possibly repeating.
* Any existing timer with the same name will automatically be canceled before
* adding the new timer.
* @param name identifier to be used with cancelTimer()
* @param msg message to be delivered
* @param timeout delay of first message delivery and between subsequent messages
*/
final def setTimer(name: String, msg: Any, timeout: FiniteDuration): Unit =
setTimer(name, msg, timeout, false)
/**
* Default reason if calling `stop()`.
*/
val Normal: FSM.Reason = FSM.Normal
/**
* Reason given when someone was calling `system.stop(fsm)` from outside;
* also applies to `Stop` supervision directive.
*/
val Shutdown: FSM.Reason = FSM.Shutdown
}
/**
* Java API: compatible with lambda expressions
*
* Finite State Machine actor abstract base class.
*
* This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
*/
abstract class AbstractLoggingFSM[S, D] extends AbstractFSM[S, D] with LoggingFSM[S, D]
/**
* Java API: compatible with lambda expressions
*
* Finite State Machine actor abstract base class with Stash support.
*
* This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
*/
abstract class AbstractFSMWithStash[S, D] extends AbstractFSM[S, D] with Stash