* This is an optimization of TcpStreamLogic to accumulating bytes in a buffer while waiting for acknoledgment of pending write. This improves throughput for small messages (frames) without sacrificing latency. While waiting for the ack the stage will eagerly pull from upstream until the buffer limit is exceeded. Accumulated bytes are written immediately when ack is received. * Noticed 20x throughput improvement with Artery MaxThroughputSpec thanks to this buffer when working on the Artery TCP implementation. The small message (100 bytes) benchmark improved from 30k msg/s to 600k msg/s.
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6 changed files with 175 additions and 44 deletions
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@ -65,8 +65,10 @@ object Tcp extends ExtensionId[Tcp] with ExtensionIdProvider {
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final class Tcp(system: ExtendedActorSystem) extends akka.actor.Extension {
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import Tcp._
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private val settings = ActorMaterializerSettings(system)
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// TODO maybe this should be a new setting, like `akka.stream.tcp.bind.timeout` / `shutdown-timeout` instead?
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val bindShutdownTimeout = ActorMaterializer()(system).settings.subscriptionTimeoutSettings.timeout
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val bindShutdownTimeout = settings.subscriptionTimeoutSettings.timeout
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/**
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* Creates a [[Tcp.ServerBinding]] instance which represents a prospective TCP server binding on the given `endpoint`.
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@ -103,7 +105,8 @@ final class Tcp(system: ExtendedActorSystem) extends akka.actor.Extension {
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options,
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halfClose,
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idleTimeout,
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bindShutdownTimeout))
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bindShutdownTimeout,
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settings.ioSettings))
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/**
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* Creates a [[Tcp.ServerBinding]] instance which represents a prospective TCP server binding on the given `endpoint`
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@ -175,7 +178,8 @@ final class Tcp(system: ExtendedActorSystem) extends akka.actor.Extension {
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localAddress,
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options,
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halfClose,
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connectTimeout)).via(detacher[ByteString]) // must read ahead for proper completions
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connectTimeout,
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settings.ioSettings)).via(detacher[ByteString]) // must read ahead for proper completions
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idleTimeout match {
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case d: FiniteDuration ⇒ tcpFlow.join(TcpIdleTimeout(d, Some(remoteAddress)))
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