Make RandomRoutedRemoteActorSpec lucky, see #3061
* The failure was probably because of bad luck that no message was routed to one routee (unlikely things happen).
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1 changed files with 4 additions and 3 deletions
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@ -12,7 +12,7 @@ import akka.actor.PoisonPill
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import akka.actor.Address
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import scala.concurrent.Await
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import akka.pattern.ask
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import akka.remote.testkit.{STMultiNodeSpec, MultiNodeConfig, MultiNodeSpec}
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import akka.remote.testkit.{ STMultiNodeSpec, MultiNodeConfig, MultiNodeSpec }
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import akka.routing.Broadcast
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import akka.routing.RandomRouter
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import akka.routing.RoutedActorRef
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@ -65,7 +65,7 @@ class RandomRoutedRemoteActorSpec extends MultiNodeSpec(RandomRoutedRemoteActorM
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actor.isInstanceOf[RoutedActorRef] must be(true)
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val connectionCount = 3
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val iterationCount = 10
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val iterationCount = 100
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for (i ← 0 until iterationCount; k ← 0 until connectionCount) {
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actor ! "hit"
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@ -81,7 +81,8 @@ class RandomRoutedRemoteActorSpec extends MultiNodeSpec(RandomRoutedRemoteActorM
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actor ! Broadcast(PoisonPill)
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enterBarrier("end")
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replies.values foreach { _ must be > (0) }
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// since it's random we can't be too strict in the assert
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replies.values count (_ > 0) must be > (connectionCount - 2)
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replies.get(node(fourth).address) must be(None)
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// shut down the actor before we let the other node(s) shut down so we don't try to send
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