IO layer: add Java API and docs for TCP
This commit is contained in:
parent
fe5769695f
commit
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6 changed files with 502 additions and 8 deletions
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@ -86,4 +86,12 @@ object Inet {
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val TrafficClass = SO.TrafficClass
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}
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trait SoJavaFactories {
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import SO._
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def receiveBufferSize(size: Int) = ReceiveBufferSize(size)
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def reuseAddress(on: Boolean) = ReuseAddress(on)
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def sendBufferSize(size: Int) = SendBufferSize(size)
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def trafficClass(tc: Int) = TrafficClass(tc)
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}
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}
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@ -12,6 +12,7 @@ import scala.concurrent.duration._
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import scala.collection.immutable
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import akka.util.ByteString
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import akka.actor._
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import java.lang.{ Iterable ⇒ JIterable }
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object Tcp extends ExtensionKey[TcpExt] {
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@ -69,6 +70,7 @@ object Tcp extends ExtensionKey[TcpExt] {
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endpoint: InetSocketAddress,
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backlog: Int = 100,
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options: immutable.Traversable[SocketOption] = Nil) extends Command
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case class Register(handler: ActorRef) extends Command
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case object Unbind extends Command
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@ -77,7 +79,8 @@ object Tcp extends ExtensionKey[TcpExt] {
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case object ConfirmedClose extends CloseCommand
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case object Abort extends CloseCommand
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case object NoAck
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case class NoAck(token: Any)
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object NoAck extends NoAck(null)
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/**
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* Write data to the TCP connection. If no ack is needed use the special
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@ -86,7 +89,7 @@ object Tcp extends ExtensionKey[TcpExt] {
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case class Write(data: ByteString, ack: Any) extends Command {
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require(ack != null, "ack must be non-null. Use NoAck if you don't want acks.")
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def wantsAck: Boolean = ack != NoAck
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def wantsAck: Boolean = !ack.isInstanceOf[NoAck]
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}
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object Write {
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val Empty: Write = Write(ByteString.empty, NoAck)
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@ -106,12 +109,27 @@ object Tcp extends ExtensionKey[TcpExt] {
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case object Bound extends Event
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case object Unbound extends Event
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sealed trait ConnectionClosed extends Event
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sealed trait ConnectionClosed extends Event {
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def isAborted: Boolean = false
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def isConfirmed: Boolean = false
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def isPeerClosed: Boolean = false
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def isErrorClosed: Boolean = false
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def getErrorCause: String = null
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}
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case object Closed extends ConnectionClosed
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case object Aborted extends ConnectionClosed
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case object ConfirmedClosed extends ConnectionClosed
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case object PeerClosed extends ConnectionClosed
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case class ErrorClosed(cause: String) extends ConnectionClosed
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case object Aborted extends ConnectionClosed {
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override def isAborted = true
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}
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case object ConfirmedClosed extends ConnectionClosed {
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override def isConfirmed = true
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}
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case object PeerClosed extends ConnectionClosed {
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override def isPeerClosed = true
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}
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case class ErrorClosed(cause: String) extends ConnectionClosed {
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override def isErrorClosed = true
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override def getErrorCause = cause
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}
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}
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class TcpExt(system: ExtendedActorSystem) extends IO.Extension {
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@ -158,3 +176,51 @@ class TcpExt(system: ExtendedActorSystem) extends IO.Extension {
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val bufferPool: BufferPool = new DirectByteBufferPool(Settings.DirectBufferSize, Settings.MaxDirectBufferPoolSize)
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}
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object TcpSO extends SoJavaFactories {
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import Tcp.SO._
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def keepAlive(on: Boolean) = KeepAlive(on)
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def oobInline(on: Boolean) = OOBInline(on)
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def tcpNoDelay(on: Boolean) = TcpNoDelay(on)
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}
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object TcpMessage {
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import language.implicitConversions
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import Tcp._
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def connect(remoteAddress: InetSocketAddress,
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localAddress: InetSocketAddress,
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options: JIterable[SocketOption]) = Connect(remoteAddress, Some(localAddress), options)
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def connect(remoteAddress: InetSocketAddress,
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options: JIterable[SocketOption]) = Connect(remoteAddress, None, options)
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def connect(remoteAddress: InetSocketAddress) = Connect(remoteAddress, None, Nil)
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def bind(handler: ActorRef,
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endpoint: InetSocketAddress,
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backlog: Int,
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options: JIterable[SocketOption]) = Bind(handler, endpoint, backlog, options)
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def bind(handler: ActorRef,
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endpoint: InetSocketAddress,
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backlog: Int) = Bind(handler, endpoint, backlog, Nil)
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def register(handler: ActorRef) = Register(handler)
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def unbind = Unbind
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def close = Close
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def confirmedClose = ConfirmedClose
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def abort = Abort
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def noAck = NoAck
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def noAck(token: AnyRef) = NoAck(token)
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def write(data: ByteString) = Write(data)
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def write(data: ByteString, ack: AnyRef) = Write(data, ack)
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def stopReading = StopReading
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def resumeReading = ResumeReading
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implicit private def fromJava[T](coll: JIterable[T]): immutable.Traversable[T] = {
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import scala.collection.JavaConverters._
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coll.asScala.to
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}
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}
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99
akka-docs/rst/java/code/docs/io/IODocTest.java
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99
akka-docs/rst/java/code/docs/io/IODocTest.java
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@ -0,0 +1,99 @@
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/**
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* Copyright (C) 2009-2013 Typesafe Inc. <http://www.typesafe.com>
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*/
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package docs.io;
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import org.junit.BeforeClass;
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import org.junit.Test;
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import akka.actor.ActorSystem;
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import akka.actor.UntypedActor;
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//#imports
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import java.net.InetSocketAddress;
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import java.util.ArrayList;
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import java.util.List;
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import akka.actor.ActorRef;
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import akka.io.Inet;
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import akka.io.Tcp;
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import akka.io.TcpExt;
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import akka.io.TcpMessage;
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import akka.io.TcpSO;
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import akka.util.ByteString;
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//#imports
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public class IODocTest {
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static public class Demo extends UntypedActor {
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ActorRef connectionActor = null;
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ActorRef listener = getSelf();
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@Override
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public void onReceive(Object msg) {
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if ("connect".equals(msg)) {
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//#manager
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final ActorRef tcp = Tcp.get(system).manager();
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//#manager
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//#connect
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final InetSocketAddress remoteAddr = new InetSocketAddress("127.0.0.1",
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12345);
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tcp.tell(TcpMessage.connect(remoteAddr), getSelf());
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// or with socket options
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final InetSocketAddress localAddr = new InetSocketAddress("127.0.0.1",
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1234);
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final List<Inet.SocketOption> options = new ArrayList<Inet.SocketOption>();
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options.add(TcpSO.keepAlive(true));
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tcp.tell(TcpMessage.connect(remoteAddr, localAddr, options), getSelf());
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//#connect
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} else
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//#connected
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if (msg instanceof Tcp.Connected) {
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final Tcp.Connected conn = (Tcp.Connected) msg;
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connectionActor = getSender();
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connectionActor.tell(TcpMessage.register(listener), getSelf());
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}
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//#connected
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else
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//#received
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if (msg instanceof Tcp.Received) {
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final Tcp.Received recv = (Tcp.Received) msg;
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final ByteString data = recv.data();
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// and do something with the received data ...
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} else if (msg instanceof Tcp.CommandFailed) {
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final Tcp.CommandFailed failed = (Tcp.CommandFailed) msg;
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final Tcp.Command command = failed.cmd();
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// react to failed connect, bind, write, etc.
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} else if (msg instanceof Tcp.ConnectionClosed) {
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final Tcp.ConnectionClosed closed = (Tcp.ConnectionClosed) msg;
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if (closed.isAborted()) {
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// handle close reasons like this
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}
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}
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//#received
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else
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if ("bind".equals(msg)) {
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final ActorRef handler = getSelf();
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//#bind
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final ActorRef tcp = Tcp.get(system).manager();
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final InetSocketAddress localAddr = new InetSocketAddress("127.0.0.1",
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1234);
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final List<Inet.SocketOption> options = new ArrayList<Inet.SocketOption>();
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options.add(TcpSO.reuseAddress(true));
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tcp.tell(TcpMessage.bind(handler, localAddr, 10, options), getSelf());
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//#bind
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}
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}
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}
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static ActorSystem system;
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@BeforeClass
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static public void setup() {
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system = ActorSystem.create("IODocTest");
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}
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@Test
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public void demonstrateConnect() {
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}
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}
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@ -20,6 +20,7 @@ Java API
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stm
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agents
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transactors
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io
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fsm
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extending-akka
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zeromq
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316
akka-docs/rst/java/io.rst
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316
akka-docs/rst/java/io.rst
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@ -0,0 +1,316 @@
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.. _io-java:
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I/O (Java)
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==========
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Introduction
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------------
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The ``akka.io`` package has been developed in collaboration between the Akka
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and `spray.io`_ teams. Its design incorporates the experiences with the
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``spray-io`` module along with improvements that were jointly developed for
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more general consumption as an actor-based service.
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This documentation is in progress and some sections may be incomplete. More will be coming.
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Terminology, Concepts
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---------------------
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The I/O API is completely actor based, meaning that all operations are implemented as message passing instead of
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direct method calls. Every I/O driver (TCP, UDP) has a special actor, called *manager* that serves
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as the entry point for the API. The manager is accessible through an extension, for example the following code
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looks up the TCP manager and returns its ``ActorRef``:
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.. includecode:: code/docs/io/IODocTest.java#manager
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For various I/O commands the manager instantiates worker actors that will expose themselves to the user of the
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API by replying to the command. For example after a ``Connect`` command sent to the TCP manager the manager creates
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an actor representing the TCP connection. All operations related to the given TCP connections can be invoked by sending
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messages to the connection actor which announces itself by sending a ``Connected`` message.
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DeathWatch and Resource Management
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Worker actors usually need a user-side counterpart actor listening for events (such events could be inbound connections,
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incoming bytes or acknowledgements for writes). These worker actors *watch* their listener counterparts, therefore the
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resources assigned to them are automatically released when the listener stops. This design makes the API more robust
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against resource leaks.
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Thanks to the completely actor based approach of the I/O API the opposite direction works as well: a user actor
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responsible for handling a connection might watch the connection actor to be notified if it unexpectedly terminates.
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Write models (Ack, Nack)
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^^^^^^^^^^^^^^^^^^^^^^^^
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Basically all of the I/O devices have a maximum throughput which limits the frequency and size of writes. When an
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application tries to push more data then a device can handle, the driver has to buffer all bytes that the device has
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not yet been able to write. With this approach it is possible to handle short bursts of intensive writes --- but no buffer is infinite.
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Therefore, the driver has to notify the writer (a user-side actor) either that no further writes are possible, or by
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explicitly notifying it when the next chunk is possible to be written or buffered.
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Both of these models are available in the TCP and UDP implementations of Akka I/O. Ack based flow control can be enabled
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by providing an ack object in the write message (``Write`` in the case of TCP and ``Send`` for UDP) that will be used by
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the worker to notify the writer about the success.
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If a write (or any other command) fails, the driver notifies the commander with a special message (``CommandFailed`` in
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the case of UDP and TCP). This message also serves as a means to notify the writer of a failed write. Please note, that
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in a Nack based flow-control setting the writer has to buffer some of the writes as the failure notification for a
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write ``W1`` might arrive after additional write commands ``W2`` ``W3`` has been sent.
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.. warning::
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An acknowledged write does not mean acknowledged delivery or storage. The Ack/Nack
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protocol described here is a means of flow control not error handling: receiving an Ack for a write signals that the
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I/O driver is ready to accept a new one.
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ByteString
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^^^^^^^^^^
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A primary goal of Akka's IO support is to only communicate between actors with immutable objects. When dealing with network I/O on the jvm ``Array[Byte]`` and ``ByteBuffer`` are commonly used to represent collections of ``Byte``\s, but they are mutable. Scala's collection library also lacks a suitably efficient immutable collection for ``Byte``\s. Being able to safely and efficiently move ``Byte``\s around is very important for this I/O support, so ``ByteString`` was developed.
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``ByteString`` is a `Rope-like <http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ data structure that is immutable and efficient. When 2 ``ByteString``\s are concatenated together they are both stored within the resulting ``ByteString`` instead of copying both to a new ``Array``. Operations such as ``drop`` and ``take`` return ``ByteString``\s that still reference the original ``Array``, but just change the offset and length that is visible. Great care has also been taken to make sure that the internal ``Array`` cannot be modified. Whenever a potentially unsafe ``Array`` is used to create a new ``ByteString`` a defensive copy is created. If you require a ``ByteString`` that only blocks a much memory as necessary for it's content, use the ``compact`` method to get a ``CompactByteString`` instance. If the ``ByteString`` represented only a slice of the original array, this will result in copying all bytes in that slice.
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``ByteString`` inherits all methods from ``IndexedSeq``, and it also has some new ones. For more information, look up the ``akka.util.ByteString`` class and it's companion object in the ScalaDoc.
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``ByteString`` also comes with it's own optimized builder and iterator classes ``ByteStringBuilder`` and ``ByteIterator`` which provides special features in addition to the standard builder / iterator methods:
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Compatibility with java.io
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..........................
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A ``ByteStringBuilder`` can be wrapped in a `java.io.OutputStream` via the ``asOutputStream`` method. Likewise, ``ByteIterator`` can we wrapped in a ``java.io.InputStream`` via ``asInputStream``. Using these, ``akka.io`` applications can integrate legacy code based on ``java.io`` streams.
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Using TCP
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---------
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The following imports are assumed throughout this section:
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.. includecode:: code/docs/io/IODocTest.java#imports
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As with all of the Akka I/O APIs, everything starts with acquiring a reference to the appropriate manager:
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.. includecode:: code/docs/io/IODocTest.java#manager
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This is an actor that handles the underlying low level I/O resources (Selectors, channels) and instantiates workers for
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specific tasks, like listening to incoming connections.
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Connecting
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^^^^^^^^^^
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The first step of connecting to a remote address is sending a ``Connect`` message to the TCP manager:
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.. includecode:: code/docs/io/IODocTest.java#connect
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After issuing the Connect command the TCP manager spawns a worker actor that will handle commands related to the
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connection. This worker actor will reveal itself by replying with a ``Connected`` message to the actor who sent the
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``Connect`` command.
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.. includecode:: code/docs/io/IODocTest.java#connected
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When receiving the :class:`Connected` message there is still no listener
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associated with the connection. To finish the connection setup a ``Register``
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has to be sent to the connection actor with the listener ``ActorRef`` as a
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parameter, which therefore done in the last line above.
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After registration, the listener actor provided in the ``listener`` parameter will be watched by the connection actor.
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If the listener stops, the connection is closed, and all resources allocated for the connection released. During the
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lifetime the listener may receive various event notifications:
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.. includecode:: code/docs/io/IODocTest.java#received
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The last line handles all connection close events in the same way. It is possible to listen for more fine-grained
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connection events, see the appropriate section below.
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Accepting connections
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^^^^^^^^^^^^^^^^^^^^^
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To create a TCP server and listen for inbound connection, a ``Bind`` command has to be sent to the TCP manager:
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.. includecode:: code/docs/io/IODocTest.java#bind
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The actor sending the ``Bind`` message will receive a ``Bound`` message signalling that the server is ready to accept
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incoming connections. Accepting connections is very similar to the last two steps of opening outbound connections: when
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an incoming connection is established, the actor provided in ``handler`` will receive a ``Connected`` message whose
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sender is the connection actor:
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.. includecode:: code/docs/io/IODocTest.java#connected
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When receiving the :class:`Connected` message there is still no listener
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associated with the connection. To finish the connection setup a ``Register``
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has to be sent to the connection actor with the listener ``ActorRef`` as a
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parameter, which therefore done in the last line above.
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After registration, the listener actor provided in the ``listener`` parameter will be watched by the connection actor.
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If the listener stops, the connection is closed, and all resources allocated for the connection released. During the
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lifetime the listener will receive various event notifications in the same way as we has seen in the outbound
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connection case.
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Closing connections
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^^^^^^^^^^^^^^^^^^^
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A connection can be closed by sending one of the commands ``Close``, ``ConfirmedClose`` or ``Abort`` to the connection
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actor.
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``Close`` will close the connection by sending a ``FIN`` message, but without waiting for confirmation from
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the remote endpoint. Pending writes will be flushed. If the close is successful, the listener will be notified with
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``Closed``
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``ConfirmedClose`` will close the sending direction of the connection by sending a ``FIN`` message, but receives
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will continue until the remote endpoint closes the connection, too. Pending writes will be flushed. If the close is
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successful, the listener will be notified with ``ConfirmedClosed``
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``Abort`` will immediately terminate the connection by sending a ``RST`` message to the remote endpoint. Pending
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writes will be not flushed. If the close is successful, the listener will be notified with ``Aborted``
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``PeerClosed`` will be sent to the listener if the connection has been closed by the remote endpoint.
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``ErrorClosed`` will be sent to the listener whenever an error happened that forced the connection to be closed.
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All close notifications are subclasses of ``ConnectionClosed`` so listeners who do not need fine-grained close events
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may handle all close events in the same way.
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Throttling Reads and Writes
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^^^^^^^^^^^^^^^^^^^^^^^^^^^
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*This section is not yet ready. More coming soon*
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Using UDP
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---------
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UDP support comes in two flavors: connectionless, and connection based:
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.. code-block:: scala
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import akka.io.IO
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import akka.io.UdpFF
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val connectionLessUdp = IO(UdpFF)
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// ... or ...
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import akka.io.UdpConn
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val connectionBasedUdp = IO(UdpConn)
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UDP servers can be only implemented by the connectionless API, but clients can use both.
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Connectionless UDP
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^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Simple Send
|
||||
............
|
||||
|
||||
To simply send a UDP datagram without listening to an answer one needs to send the ``SimpleSender`` command to the
|
||||
manager:
|
||||
|
||||
.. code-block:: scala
|
||||
|
||||
IO(UdpFF) ! SimpleSender
|
||||
// or with socket options:
|
||||
import akka.io.Udp._
|
||||
IO(UdpFF) ! SimpleSender(List(SO.Broadcast(true)))
|
||||
|
||||
The manager will create a worker for sending, and the worker will reply with a ``SimpleSendReady`` message:
|
||||
|
||||
.. code-block:: scala
|
||||
|
||||
case SimpleSendReady =>
|
||||
simpleSender = sender
|
||||
|
||||
After saving the sender of the ``SimpleSendReady`` message it is possible to send out UDP datagrams with a simple
|
||||
message send:
|
||||
|
||||
.. code-block:: scala
|
||||
|
||||
simpleSender ! Send(data, serverAddress)
|
||||
|
||||
|
||||
Bind (and Send)
|
||||
...............
|
||||
|
||||
To listen for UDP datagrams arriving on a given port, the ``Bind`` command has to be sent to the connectionless UDP
|
||||
manager
|
||||
|
||||
.. code-block:: scala
|
||||
|
||||
IO(UdpFF) ! Bind(handler, localAddress)
|
||||
|
||||
After the bind succeeds, the sender of the ``Bind`` command will be notified with a ``Bound`` message. The sender of
|
||||
this message is the worker for the UDP channel bound to the local address.
|
||||
|
||||
.. code-block:: scala
|
||||
|
||||
case Bound =>
|
||||
udpWorker = sender // Save the worker ref for later use
|
||||
|
||||
The actor passed in the ``handler`` parameter will receive inbound UDP datagrams sent to the bound address:
|
||||
|
||||
.. code-block:: scala
|
||||
|
||||
case Received(dataByteString, remoteAddress) => // Do something with the data
|
||||
|
||||
The ``Received`` message contains the payload of the datagram and the address of the sender.
|
||||
|
||||
It is also possible to send UDP datagrams using the ``ActorRef`` of the worker saved in ``udpWorker``:
|
||||
|
||||
.. code-block:: scala
|
||||
|
||||
udpWorker ! Send(data, serverAddress)
|
||||
|
||||
.. note::
|
||||
The difference between using a bound UDP worker to send instead of a simple-send worker is that in the former case
|
||||
the sender field of the UDP datagram will be the bound local address, while in the latter it will be an undetermined
|
||||
ephemeral port.
|
||||
|
||||
Connection based UDP
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
The service provided by the connection based UDP API is similar to the bind-and-send service we have seen earlier, but
|
||||
the main difference is that a connection is only able to send to the remoteAddress it was connected to, and will
|
||||
receive datagrams only from that address.
|
||||
|
||||
Connecting is similar to what we have seen in the previous section:
|
||||
|
||||
.. code-block:: scala
|
||||
|
||||
IO(UdpConn) ! Connect(handler, remoteAddress)
|
||||
// or, with more options:
|
||||
IO(UdpConn) ! Connect(handler, Some(localAddress), remoteAddress, List(SO.Broadcast(true)))
|
||||
|
||||
After the connect succeeds, the sender of the ``Connect`` command will be notified with a ``Connected`` message. The sender of
|
||||
this message is the worker for the UDP connection.
|
||||
|
||||
.. code-block:: scala
|
||||
|
||||
case Connected =>
|
||||
udpConnectionActor = sender // Save the worker ref for later use
|
||||
|
||||
The actor passed in the ``handler`` parameter will receive inbound UDP datagrams sent to the bound address:
|
||||
|
||||
.. code-block:: scala
|
||||
|
||||
case Received(dataByteString) => // Do something with the data
|
||||
|
||||
The ``Received`` message contains the payload of the datagram but unlike in the connectionless case, no sender address
|
||||
will be provided, as an UDP connection only receives messages from the endpoint it has been connected to.
|
||||
|
||||
It is also possible to send UDP datagrams using the ``ActorRef`` of the worker saved in ``udpWorker``:
|
||||
|
||||
.. code-block:: scala
|
||||
|
||||
udpConnectionActor ! Send(data)
|
||||
|
||||
Again, the send does not contain a remote address, as it is always the endpoint we have been connected to.
|
||||
|
||||
.. note::
|
||||
There is a small performance benefit in using connection based UDP API over the connectionless one.
|
||||
If there is a SecurityManager enabled on the system, every connectionless message send has to go through a security
|
||||
check, while in the case of connection-based UDP the security check is cached after connect, thus writes does
|
||||
not suffer an additional performance penalty.
|
||||
|
||||
Throttling Reads and Writes
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
*This section is not yet ready. More coming soon*
|
||||
|
||||
|
||||
Architecture in-depth
|
||||
---------------------
|
||||
|
||||
For further details on the design and internal architecture see :ref:`io-layer`.
|
||||
|
||||
.. _spray.io: http://spray.io
|
||||
|
|
@ -13,6 +13,10 @@ more general consumption as an actor-based service.
|
|||
|
||||
This documentation is in progress and some sections may be incomplete. More will be coming.
|
||||
|
||||
.. toctree::
|
||||
|
||||
io-old
|
||||
|
||||
.. note::
|
||||
The old I/O implementation has been deprecated and its documentation has been moved: :ref:`io-scala-old`
|
||||
|
||||
|
|
@ -378,4 +382,4 @@ Architecture in-depth
|
|||
|
||||
For further details on the design and internal architecture see :ref:`io-layer`.
|
||||
|
||||
.. _spray.io: http://spray.io
|
||||
.. _spray.io: http://spray.io
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue