Java API for UdpConn
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96
akka-docs/rst/java/code/docs/io/UdpConnDocTest.java
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96
akka-docs/rst/java/code/docs/io/UdpConnDocTest.java
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/**
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* Copyright (C) 2009-2013 Typesafe Inc. <http://www.typesafe.com>
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*/
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package docs.io;
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import org.junit.AfterClass;
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import org.junit.BeforeClass;
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import org.junit.Test;
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import akka.actor.ActorSystem;
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import akka.actor.UntypedActor;
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//#imports
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import java.net.InetSocketAddress;
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import java.util.ArrayList;
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import java.util.List;
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import akka.actor.ActorRef;
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import akka.io.Inet;
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import akka.io.UdpConn;
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import akka.io.UdpConnMessage;
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import akka.io.UdpSO;
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import akka.util.ByteString;
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//#imports
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public class UdpConnDocTest {
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static public class Demo extends UntypedActor {
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ActorRef connectionActor = null;
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ActorRef handler = getSelf();
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@Override
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public void onReceive(Object msg) {
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if ("connect".equals(msg)) {
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//#manager
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final ActorRef udp = UdpConn.get(system).manager();
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//#manager
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//#connect
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final InetSocketAddress remoteAddr =
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new InetSocketAddress("127.0.0.1", 12345);
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udp.tell(UdpConnMessage.connect(handler, remoteAddr), getSelf());
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// or with socket options
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final InetSocketAddress localAddr =
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new InetSocketAddress("127.0.0.1", 1234);
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final List<Inet.SocketOption> options =
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new ArrayList<Inet.SocketOption>();
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options.add(UdpSO.broadcast(true));
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udp.tell(UdpConnMessage.connect(handler, remoteAddr, localAddr, options), getSelf());
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//#connect
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} else
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//#connected
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if (msg instanceof UdpConn.Connected) {
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final UdpConn.Connected conn = (UdpConn.Connected) msg;
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connectionActor = getSender(); // Save the worker ref for later use
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}
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//#connected
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else
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//#received
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if (msg instanceof UdpConn.Received) {
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final UdpConn.Received recv = (UdpConn.Received) msg;
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final ByteString data = recv.data();
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// and do something with the received data ...
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} else if (msg instanceof UdpConn.CommandFailed) {
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final UdpConn.CommandFailed failed = (UdpConn.CommandFailed) msg;
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final UdpConn.Command command = failed.cmd();
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// react to failed connect, etc.
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} else if (msg instanceof UdpConn.Disconnected) {
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// do something on disconnect
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}
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//#received
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else
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if ("send".equals(msg)) {
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ByteString data = ByteString.empty();
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//#send
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connectionActor.tell(UdpConnMessage.send(data), getSelf());
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//#send
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}
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}
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}
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static ActorSystem system;
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@BeforeClass
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static public void setup() {
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system = ActorSystem.create("UdpConnDocTest");
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}
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@AfterClass
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static public void teardown() {
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system.shutdown();
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}
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@Test
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public void demonstrateConnect() {
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}
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}
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@ -244,34 +244,23 @@ receive datagrams only from that address.
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Connecting is similar to what we have seen in the previous section:
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.. code-block:: scala
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IO(UdpConn) ! Connect(handler, remoteAddress)
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// or, with more options:
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IO(UdpConn) ! Connect(handler, Some(localAddress), remoteAddress, List(SO.Broadcast(true)))
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.. includecode:: code/docs/io/UdpConnDocTest.java#connect
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After the connect succeeds, the sender of the ``Connect`` command will be notified with a ``Connected`` message. The sender of
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this message is the worker for the UDP connection.
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.. code-block:: scala
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case Connected =>
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udpConnectionActor = sender // Save the worker ref for later use
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.. includecode:: code/docs/io/UdpConnDocTest.java#connected
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The actor passed in the ``handler`` parameter will receive inbound UDP datagrams sent to the bound address:
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.. code-block:: scala
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case Received(dataByteString) => // Do something with the data
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.. includecode:: code/docs/io/UdpConnDocTest.java#received
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The ``Received`` message contains the payload of the datagram but unlike in the connectionless case, no sender address
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will be provided, as an UDP connection only receives messages from the endpoint it has been connected to.
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It is also possible to send UDP datagrams using the ``ActorRef`` of the worker saved in ``udpWorker``:
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.. code-block:: scala
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udpConnectionActor ! Send(data)
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.. includecode:: code/docs/io/UdpConnDocTest.java#send
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Again, the send does not contain a remote address, as it is always the endpoint we have been connected to.
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