Merging in master, huge work trying to get things to compile, tests not green at this stage
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ac5b5de90a
68 changed files with 3759 additions and 2144 deletions
905
akka-cluster/src/main/scala/akka/cluster/ClusterDaemon.scala
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905
akka-cluster/src/main/scala/akka/cluster/ClusterDaemon.scala
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/**
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* Copyright (C) 2009-2012 Typesafe Inc. <http://www.typesafe.com>
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*/
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package akka.cluster
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import scala.collection.immutable.SortedSet
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import scala.concurrent.util.{ Deadline, Duration }
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import scala.concurrent.forkjoin.ThreadLocalRandom
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import akka.actor.{ Actor, ActorLogging, ActorRef, Address, Cancellable, Props, RootActorPath, PoisonPill, Scheduler }
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import akka.actor.Status.Failure
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import akka.routing.ScatterGatherFirstCompletedRouter
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import akka.util.Timeout
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import akka.pattern.{ AskTimeoutException, ask, pipe }
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import MemberStatus._
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/**
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* Base trait for all cluster messages. All ClusterMessage's are serializable.
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*
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* FIXME Protobuf all ClusterMessages
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*/
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trait ClusterMessage extends Serializable
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/**
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* Cluster commands sent by the USER.
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*/
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object ClusterUserAction {
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/**
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* Command to join the cluster. Sent when a node (represented by 'address')
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* wants to join another node (the receiver).
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*/
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case class Join(address: Address) extends ClusterMessage
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/**
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* Command to leave the cluster.
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*/
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case class Leave(address: Address) extends ClusterMessage
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/**
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* Command to mark node as temporary down.
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*/
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case class Down(address: Address) extends ClusterMessage
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}
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/**
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* INTERNAL API
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*/
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private[cluster] object InternalClusterAction {
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/**
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* Command to initiate join another node (represented by 'address').
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* Join will be sent to the other node.
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*/
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case class JoinTo(address: Address) extends ClusterMessage
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/**
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* Start message of the process to join one of the seed nodes.
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* The node sends `InitJoin` to all seed nodes, which replies
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* with `InitJoinAck`. The first reply is used others are discarded.
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* The node sends `Join` command to the seed node that replied first.
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*/
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case object JoinSeedNode extends ClusterMessage
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/**
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* @see JoinSeedNode
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*/
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case object InitJoin extends ClusterMessage
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/**
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* @see JoinSeedNode
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*/
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case class InitJoinAck(address: Address) extends ClusterMessage
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case object GossipTick
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case object HeartbeatTick
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case object ReapUnreachableTick
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case object LeaderActionsTick
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case object PublishStateTick
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case class SendClusterMessage(to: Address, msg: ClusterMessage)
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case class SendGossipTo(address: Address)
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case object GetClusterCoreRef
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case class Ping(timestamp: Long = System.currentTimeMillis) extends ClusterMessage
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case class Pong(ping: Ping, timestamp: Long = System.currentTimeMillis) extends ClusterMessage
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}
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/**
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* INTERNAL API.
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*
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* Cluster commands sent by the LEADER.
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*/
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private[cluster] object ClusterLeaderAction {
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/**
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* Command to mark a node to be removed from the cluster immediately.
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* Can only be sent by the leader.
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*/
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case class Exit(address: Address) extends ClusterMessage
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/**
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* Command to remove a node from the cluster immediately.
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*/
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case class Remove(address: Address) extends ClusterMessage
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}
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/**
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* INTERNAL API
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*
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* The contextual pieces that ClusterDaemon actors need.
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* Makes it easier to test the actors without using the Cluster extension.
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*/
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private[cluster] trait ClusterEnvironment {
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private[cluster] def settings: ClusterSettings
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private[cluster] def failureDetector: FailureDetector
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private[cluster] def selfAddress: Address
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private[cluster] def scheduler: Scheduler
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private[cluster] def seedNodes: IndexedSeq[Address]
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private[cluster] def notifyMembershipChangeListeners(members: SortedSet[Member]): Unit
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private[cluster] def publishLatestGossip(gossip: Gossip): Unit
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private[cluster] def publishLatestStats(stats: ClusterStats): Unit
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private[cluster] def shutdown(): Unit
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}
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/**
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* INTERNAL API.
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*
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* Supervisor managing the different Cluster daemons.
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*/
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private[cluster] final class ClusterDaemon(environment: ClusterEnvironment) extends Actor with ActorLogging {
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val configuredDispatcher = environment.settings.UseDispatcher
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val core = context.actorOf(Props(new ClusterCoreDaemon(environment)).
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withDispatcher(configuredDispatcher), name = "core")
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val heartbeat = context.actorOf(Props(new ClusterHeartbeatDaemon(environment)).
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withDispatcher(configuredDispatcher), name = "heartbeat")
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def receive = {
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case InternalClusterAction.GetClusterCoreRef ⇒ sender ! core
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}
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}
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/**
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* INTERNAL API.
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*/
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private[cluster] final class ClusterCoreDaemon(environment: ClusterEnvironment) extends Actor with ActorLogging {
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import ClusterLeaderAction._
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import InternalClusterAction._
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import ClusterHeartbeatSender._
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def selfAddress = environment.selfAddress
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def clusterScheduler = environment.scheduler
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def failureDetector = environment.failureDetector
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val settings = environment.settings
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import settings._
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val vclockNode = VectorClock.Node(selfAddress.toString)
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val selfHeartbeat = Heartbeat(selfAddress)
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// note that self is not initially member,
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// and the Gossip is not versioned for this 'Node' yet
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var latestGossip: Gossip = Gossip()
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var joinInProgress: Map[Address, Deadline] = Map.empty
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var stats = ClusterStats()
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val heartbeatSender = context.actorOf(Props(new ClusterHeartbeatSender(environment)).
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withDispatcher(UseDispatcher), name = "heartbeatSender")
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val coreSender = context.actorOf(Props(new ClusterCoreSender(selfAddress)).
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withDispatcher(UseDispatcher), name = "coreSender")
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// start periodic gossip to random nodes in cluster
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val gossipTask =
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FixedRateTask(clusterScheduler, PeriodicTasksInitialDelay.max(GossipInterval), GossipInterval) {
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self ! GossipTick
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}
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// start periodic heartbeat to all nodes in cluster
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val heartbeatTask =
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FixedRateTask(clusterScheduler, PeriodicTasksInitialDelay.max(HeartbeatInterval), HeartbeatInterval) {
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self ! HeartbeatTick
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}
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// start periodic cluster failure detector reaping (moving nodes condemned by the failure detector to unreachable list)
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val failureDetectorReaperTask =
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FixedRateTask(clusterScheduler, PeriodicTasksInitialDelay.max(UnreachableNodesReaperInterval), UnreachableNodesReaperInterval) {
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self ! ReapUnreachableTick
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}
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// start periodic leader action management (only applies for the current leader)
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private val leaderActionsTask =
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FixedRateTask(clusterScheduler, PeriodicTasksInitialDelay.max(LeaderActionsInterval), LeaderActionsInterval) {
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self ! LeaderActionsTick
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}
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// start periodic publish of current state
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private val publishStateTask: Option[Cancellable] =
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if (PublishStateInterval == Duration.Zero) None
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else Some(FixedRateTask(clusterScheduler, PeriodicTasksInitialDelay.max(PublishStateInterval), PublishStateInterval) {
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self ! PublishStateTick
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})
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override def preStart(): Unit = {
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if (AutoJoin) self ! InternalClusterAction.JoinSeedNode
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}
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override def postStop(): Unit = {
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gossipTask.cancel()
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heartbeatTask.cancel()
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failureDetectorReaperTask.cancel()
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leaderActionsTask.cancel()
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publishStateTask foreach { _.cancel() }
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}
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def receive = {
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case msg: GossipEnvelope ⇒ receiveGossip(msg)
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case msg: GossipMergeConflict ⇒ receiveGossipMerge(msg)
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case GossipTick ⇒ gossip()
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case HeartbeatTick ⇒ heartbeat()
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case ReapUnreachableTick ⇒ reapUnreachableMembers()
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case LeaderActionsTick ⇒ leaderActions()
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case PublishStateTick ⇒ publishState()
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case JoinSeedNode ⇒ joinSeedNode()
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case InitJoin ⇒ initJoin()
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case InitJoinAck(address) ⇒ join(address)
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case Failure(e: AskTimeoutException) ⇒ joinSeedNodeTimeout()
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case JoinTo(address) ⇒ join(address)
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case ClusterUserAction.Join(address) ⇒ joining(address)
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case ClusterUserAction.Down(address) ⇒ downing(address)
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case ClusterUserAction.Leave(address) ⇒ leaving(address)
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case Exit(address) ⇒ exiting(address)
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case Remove(address) ⇒ removing(address)
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case SendGossipTo(address) ⇒ gossipTo(address)
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case p: Ping ⇒ ping(p)
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}
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def joinSeedNode(): Unit = {
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val seedRoutees = environment.seedNodes.collect { case a if a != selfAddress ⇒ self.path.toStringWithAddress(a) }
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if (seedRoutees.isEmpty) {
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join(selfAddress)
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} else {
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implicit val within = Timeout(SeedNodeTimeout)
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val seedRouter = context.actorOf(
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Props.empty.withRouter(ScatterGatherFirstCompletedRouter(
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routees = seedRoutees, within = within.duration)))
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seedRouter ? InitJoin pipeTo self
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seedRouter ! PoisonPill
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}
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}
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def initJoin(): Unit = sender ! InitJoinAck(selfAddress)
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def joinSeedNodeTimeout(): Unit = join(selfAddress)
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/**
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* Try to join this cluster node with the node specified by 'address'.
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* A 'Join(thisNodeAddress)' command is sent to the node to join.
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*/
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def join(address: Address): Unit = {
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val localGossip = latestGossip
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// wipe our state since a node that joins a cluster must be empty
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latestGossip = Gossip()
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joinInProgress = Map(address -> (Deadline.now + JoinTimeout))
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// wipe the failure detector since we are starting fresh and shouldn't care about the past
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failureDetector.reset()
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notifyListeners(localGossip)
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val command = ClusterUserAction.Join(selfAddress)
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coreSender ! SendClusterMessage(address, command)
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}
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/**
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* State transition to JOINING - new node joining.
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*/
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def joining(node: Address): Unit = {
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val localGossip = latestGossip
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val localMembers = localGossip.members
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val localUnreachable = localGossip.overview.unreachable
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val alreadyMember = localMembers.exists(_.address == node)
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val isUnreachable = localGossip.overview.isNonDownUnreachable(node)
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if (!alreadyMember && !isUnreachable) {
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// remove the node from the 'unreachable' set in case it is a DOWN node that is rejoining cluster
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val (rejoiningMember, newUnreachableMembers) = localUnreachable partition { _.address == node }
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val newOverview = localGossip.overview copy (unreachable = newUnreachableMembers)
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// remove the node from the failure detector if it is a DOWN node that is rejoining cluster
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if (rejoiningMember.nonEmpty) failureDetector.remove(node)
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// add joining node as Joining
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// add self in case someone else joins before self has joined (Set discards duplicates)
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val newMembers = localMembers :+ Member(node, Joining) :+ Member(selfAddress, Joining)
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val newGossip = localGossip copy (overview = newOverview, members = newMembers)
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val versionedGossip = newGossip :+ vclockNode
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val seenVersionedGossip = versionedGossip seen selfAddress
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latestGossip = seenVersionedGossip
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log.debug("Cluster Node [{}] - Node [{}] is JOINING", selfAddress, node)
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// treat join as initial heartbeat, so that it becomes unavailable if nothing more happens
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if (node != selfAddress) {
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failureDetector heartbeat node
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gossipTo(node)
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}
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notifyListeners(localGossip)
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}
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}
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/**
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* State transition to LEAVING.
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*/
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def leaving(address: Address): Unit = {
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val localGossip = latestGossip
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if (localGossip.members.exists(_.address == address)) { // only try to update if the node is available (in the member ring)
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val newMembers = localGossip.members map { member ⇒ if (member.address == address) Member(address, Leaving) else member } // mark node as LEAVING
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val newGossip = localGossip copy (members = newMembers)
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val versionedGossip = newGossip :+ vclockNode
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val seenVersionedGossip = versionedGossip seen selfAddress
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latestGossip = seenVersionedGossip
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log.info("Cluster Node [{}] - Marked address [{}] as LEAVING", selfAddress, address)
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notifyListeners(localGossip)
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}
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}
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/**
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* State transition to EXITING.
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*/
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def exiting(address: Address): Unit = {
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log.info("Cluster Node [{}] - Marked node [{}] as EXITING", selfAddress, address)
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// FIXME implement when we implement hand-off
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}
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/**
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* State transition to REMOVED.
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*
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* This method is for now only called after the LEADER have sent a Removed message - telling the node
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* to shut down himself.
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*
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* In the future we might change this to allow the USER to send a Removed(address) message telling an
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* arbitrary node to be moved direcly from UP -> REMOVED.
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*/
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def removing(address: Address): Unit = {
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log.info("Cluster Node [{}] - Node has been REMOVED by the leader - shutting down...", selfAddress)
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val localGossip = latestGossip
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// just cleaning up the gossip state
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latestGossip = Gossip()
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// make sure the final (removed) state is always published
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notifyListeners(localGossip)
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environment.shutdown()
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}
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/**
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* The node to DOWN is removed from the 'members' set and put in the 'unreachable' set (if not already there)
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* and its status is set to DOWN. The node is also removed from the 'seen' table.
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*
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* The node will reside as DOWN in the 'unreachable' set until an explicit command JOIN command is sent directly
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* to this node and it will then go through the normal JOINING procedure.
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*/
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def downing(address: Address): Unit = {
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val localGossip = latestGossip
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val localMembers = localGossip.members
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val localOverview = localGossip.overview
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val localSeen = localOverview.seen
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val localUnreachableMembers = localOverview.unreachable
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// 1. check if the node to DOWN is in the 'members' set
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val downedMember: Option[Member] = localMembers.collectFirst {
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case m if m.address == address ⇒ m.copy(status = Down)
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}
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val newMembers = downedMember match {
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case Some(m) ⇒
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log.info("Cluster Node [{}] - Marking node [{}] as DOWN", selfAddress, m.address)
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localMembers - m
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case None ⇒ localMembers
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}
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// 2. check if the node to DOWN is in the 'unreachable' set
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val newUnreachableMembers =
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localUnreachableMembers.map { member ⇒
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// no need to DOWN members already DOWN
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if (member.address == address && member.status != Down) {
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log.info("Cluster Node [{}] - Marking unreachable node [{}] as DOWN", selfAddress, member.address)
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member copy (status = Down)
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} else member
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}
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// 3. add the newly DOWNED members from the 'members' (in step 1.) to the 'newUnreachableMembers' set.
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val newUnreachablePlusNewlyDownedMembers = newUnreachableMembers ++ downedMember
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// 4. remove nodes marked as DOWN from the 'seen' table
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val newSeen = localSeen -- newUnreachablePlusNewlyDownedMembers.collect {
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case m if m.status == Down ⇒ m.address
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}
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// update gossip overview
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val newOverview = localOverview copy (seen = newSeen, unreachable = newUnreachablePlusNewlyDownedMembers)
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val newGossip = localGossip copy (overview = newOverview, members = newMembers) // update gossip
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val versionedGossip = newGossip :+ vclockNode
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latestGossip = versionedGossip seen selfAddress
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notifyListeners(localGossip)
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}
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/**
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* When conflicting versions of received and local [[akka.cluster.Gossip]] is detected
|
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* it's forwarded to the leader for conflict resolution. Trying to simultaneously
|
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* resolving conflicts at several nodes creates new conflicts. Therefore the leader resolves
|
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* conflicts to limit divergence. To avoid overload there is also a configurable rate
|
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* limit of how many conflicts that are handled by second. If the limit is
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* exceeded the conflicting gossip messages are dropped and will reappear later.
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*/
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def receiveGossipMerge(merge: GossipMergeConflict): Unit = {
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stats = stats.incrementMergeConflictCount
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val rate = mergeRate(stats.mergeConflictCount)
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if (rate <= MaxGossipMergeRate) {
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receiveGossip(merge.a.copy(conversation = false))
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receiveGossip(merge.b.copy(conversation = false))
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// use one-way gossip from leader to reduce load of leader
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def sendBack(to: Address): Unit = {
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if (to != selfAddress && !latestGossip.overview.unreachable.exists(_.address == to))
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oneWayGossipTo(to)
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}
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sendBack(merge.a.from)
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sendBack(merge.b.from)
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|
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} else {
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log.debug("Dropping gossip merge conflict due to rate [{}] / s ", rate)
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||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Receive new gossip.
|
||||
*/
|
||||
def receiveGossip(envelope: GossipEnvelope): Unit = {
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||||
val from = envelope.from
|
||||
val remoteGossip = envelope.gossip
|
||||
val localGossip = latestGossip
|
||||
|
||||
if (remoteGossip.overview.unreachable.exists(_.address == selfAddress)) {
|
||||
// FIXME how should we handle this situation?
|
||||
log.debug("Received gossip with self as unreachable, from [{}]", from)
|
||||
|
||||
} else if (!localGossip.overview.isNonDownUnreachable(from)) {
|
||||
|
||||
// leader handles merge conflicts, or when they have different views of how is leader
|
||||
val handleMerge = localGossip.leader == Some(selfAddress) || localGossip.leader != remoteGossip.leader
|
||||
val conflict = remoteGossip.version <> localGossip.version
|
||||
|
||||
if (conflict && !handleMerge) {
|
||||
// delegate merge resolution to leader to reduce number of simultaneous resolves,
|
||||
// which will result in new conflicts
|
||||
|
||||
stats = stats.incrementMergeDetectedCount
|
||||
log.debug("Merge conflict [{}] detected [{}] <> [{}]", stats.mergeDetectedCount, selfAddress, from)
|
||||
|
||||
stats = stats.incrementMergeConflictCount
|
||||
val rate = mergeRate(stats.mergeConflictCount)
|
||||
if (rate <= MaxGossipMergeRate) {
|
||||
coreSender ! SendClusterMessage(
|
||||
to = localGossip.leader.get,
|
||||
msg = GossipMergeConflict(GossipEnvelope(selfAddress, localGossip), envelope))
|
||||
} else {
|
||||
log.debug("Skipping gossip merge conflict due to rate [{}] / s ", rate)
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
val winningGossip =
|
||||
|
||||
if (conflict) {
|
||||
// conflicting versions, merge, and new version
|
||||
val mergedGossip = remoteGossip merge localGossip
|
||||
mergedGossip :+ vclockNode
|
||||
|
||||
} else if (remoteGossip.version < localGossip.version) {
|
||||
// local gossip is newer
|
||||
localGossip
|
||||
|
||||
} else {
|
||||
// remote gossip is newer
|
||||
remoteGossip
|
||||
|
||||
}
|
||||
|
||||
val newJoinInProgress =
|
||||
if (joinInProgress.isEmpty) joinInProgress
|
||||
else joinInProgress --
|
||||
winningGossip.members.map(_.address) --
|
||||
winningGossip.overview.unreachable.map(_.address)
|
||||
|
||||
latestGossip = winningGossip seen selfAddress
|
||||
joinInProgress = newJoinInProgress
|
||||
|
||||
// for all new joining nodes we remove them from the failure detector
|
||||
(latestGossip.members -- localGossip.members).filter(_.status == Joining).foreach { node ⇒
|
||||
failureDetector.remove(node.address)
|
||||
}
|
||||
|
||||
log.debug("Cluster Node [{}] - Receiving gossip from [{}]", selfAddress, from)
|
||||
|
||||
if (conflict) {
|
||||
stats = stats.incrementMergeCount
|
||||
log.debug(
|
||||
"""Couldn't establish a causal relationship between "remote" gossip and "local" gossip - Remote[{}] - Local[{}] - merged them into [{}]""",
|
||||
remoteGossip, localGossip, winningGossip)
|
||||
}
|
||||
|
||||
stats = stats.incrementReceivedGossipCount
|
||||
notifyListeners(localGossip)
|
||||
|
||||
if (envelope.conversation &&
|
||||
(conflict || (winningGossip ne remoteGossip) || (latestGossip ne remoteGossip))) {
|
||||
// send back gossip to sender when sender had different view, i.e. merge, or sender had
|
||||
// older or sender had newer
|
||||
gossipTo(from)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def mergeRate(count: Long): Double = (count * 1000.0) / GossipInterval.toMillis
|
||||
|
||||
/**
|
||||
* Initiates a new round of gossip.
|
||||
*/
|
||||
def gossip(): Unit = {
|
||||
stats = stats.copy(mergeConflictCount = 0)
|
||||
|
||||
log.debug("Cluster Node [{}] - Initiating new round of gossip", selfAddress)
|
||||
|
||||
if (!isSingletonCluster && isAvailable) {
|
||||
val localGossip = latestGossip
|
||||
// important to not accidentally use `map` of the SortedSet, since the original order is not preserved
|
||||
val localMembers = localGossip.members.toIndexedSeq
|
||||
val localMembersSize = localMembers.size
|
||||
val localMemberAddresses = localMembers map { _.address }
|
||||
|
||||
val localUnreachableMembers = localGossip.overview.unreachable.toIndexedSeq
|
||||
val localUnreachableSize = localUnreachableMembers.size
|
||||
|
||||
// gossip to a random alive member with preference to a member
|
||||
// with older or newer gossip version
|
||||
val nodesWithdifferentView = {
|
||||
val localMemberAddressesSet = localGossip.members map { _.address }
|
||||
for {
|
||||
(address, version) ← localGossip.overview.seen
|
||||
if localMemberAddressesSet contains address
|
||||
if version != localGossip.version
|
||||
} yield address
|
||||
}
|
||||
val gossipedToAlive =
|
||||
if (nodesWithdifferentView.nonEmpty && ThreadLocalRandom.current.nextDouble() < GossipDifferentViewProbability)
|
||||
gossipToRandomNodeOf(nodesWithdifferentView.toIndexedSeq)
|
||||
else
|
||||
gossipToRandomNodeOf(localMemberAddresses)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs periodic leader actions, such as auto-downing unreachable nodes, assigning partitions etc.
|
||||
*/
|
||||
def leaderActions(): Unit = {
|
||||
val localGossip = latestGossip
|
||||
val localMembers = localGossip.members
|
||||
|
||||
val isLeader = localMembers.nonEmpty && (selfAddress == localMembers.head.address)
|
||||
|
||||
if (isLeader && isAvailable) {
|
||||
// only run the leader actions if we are the LEADER and available
|
||||
|
||||
val localOverview = localGossip.overview
|
||||
val localSeen = localOverview.seen
|
||||
val localUnreachableMembers = localOverview.unreachable
|
||||
val hasPartionHandoffCompletedSuccessfully: Boolean = {
|
||||
// FIXME implement partion handoff and a check if it is completed - now just returns TRUE - e.g. has completed successfully
|
||||
true
|
||||
}
|
||||
|
||||
// Leader actions are as follows:
|
||||
// 1. Move EXITING => REMOVED -- When all nodes have seen that the node is EXITING (convergence) - remove the nodes from the node ring and seen table
|
||||
// 2. Move JOINING => UP -- When a node joins the cluster
|
||||
// 3. Move LEAVING => EXITING -- When all partition handoff has completed
|
||||
// 4. Move UNREACHABLE => DOWN -- When the node is in the UNREACHABLE set it can be auto-down by leader
|
||||
// 5. Store away all stuff needed for the side-effecting processing in 10.
|
||||
// 6. Updating the vclock version for the changes
|
||||
// 7. Updating the 'seen' table
|
||||
// 8. Try to update the state with the new gossip
|
||||
// 9. If failure - retry
|
||||
// 10. If success - run all the side-effecting processing
|
||||
|
||||
val (
|
||||
newGossip: Gossip,
|
||||
hasChangedState: Boolean,
|
||||
upMembers,
|
||||
exitingMembers,
|
||||
removedMembers,
|
||||
unreachableButNotDownedMembers) =
|
||||
|
||||
if (localGossip.convergence) {
|
||||
// we have convergence - so we can't have unreachable nodes
|
||||
|
||||
// transform the node member ring - filterNot/map/map
|
||||
val newMembers =
|
||||
localMembers filterNot { member ⇒
|
||||
// ----------------------
|
||||
// 1. Move EXITING => REMOVED - e.g. remove the nodes from the 'members' set/node ring and seen table
|
||||
// ----------------------
|
||||
member.status == MemberStatus.Exiting
|
||||
|
||||
} map { member ⇒
|
||||
// ----------------------
|
||||
// 2. Move JOINING => UP (once all nodes have seen that this node is JOINING e.g. we have a convergence)
|
||||
// ----------------------
|
||||
if (member.status == Joining) member copy (status = Up)
|
||||
else member
|
||||
|
||||
} map { member ⇒
|
||||
// ----------------------
|
||||
// 3. Move LEAVING => EXITING (once we have a convergence on LEAVING *and* if we have a successful partition handoff)
|
||||
// ----------------------
|
||||
if (member.status == Leaving && hasPartionHandoffCompletedSuccessfully) member copy (status = Exiting)
|
||||
else member
|
||||
}
|
||||
|
||||
// ----------------------
|
||||
// 5. Store away all stuff needed for the side-effecting processing in 10.
|
||||
// ----------------------
|
||||
|
||||
// Check for the need to do side-effecting on successful state change
|
||||
// Repeat the checking for transitions between JOINING -> UP, LEAVING -> EXITING, EXITING -> REMOVED
|
||||
// to check for state-changes and to store away removed and exiting members for later notification
|
||||
// 1. check for state-changes to update
|
||||
// 2. store away removed and exiting members so we can separate the pure state changes (that can be retried on collision) and the side-effecting message sending
|
||||
val (removedMembers, newMembers1) = localMembers partition (_.status == Exiting)
|
||||
|
||||
val (upMembers, newMembers2) = newMembers1 partition (_.status == Joining)
|
||||
|
||||
val (exitingMembers, newMembers3) = newMembers2 partition (_.status == Leaving && hasPartionHandoffCompletedSuccessfully)
|
||||
|
||||
val hasChangedState = removedMembers.nonEmpty || upMembers.nonEmpty || exitingMembers.nonEmpty
|
||||
|
||||
// removing REMOVED nodes from the 'seen' table
|
||||
val newSeen = localSeen -- removedMembers.map(_.address)
|
||||
|
||||
// removing REMOVED nodes from the 'unreachable' set
|
||||
val newUnreachableMembers = localUnreachableMembers -- removedMembers
|
||||
|
||||
val newOverview = localOverview copy (seen = newSeen, unreachable = newUnreachableMembers) // update gossip overview
|
||||
val newGossip = localGossip copy (members = newMembers, overview = newOverview) // update gossip
|
||||
|
||||
(newGossip, hasChangedState, upMembers, exitingMembers, removedMembers, Set.empty[Member])
|
||||
|
||||
} else if (AutoDown) {
|
||||
// we don't have convergence - so we might have unreachable nodes
|
||||
|
||||
// if 'auto-down' is turned on, then try to auto-down any unreachable nodes
|
||||
val newUnreachableMembers = localUnreachableMembers.map { member ⇒
|
||||
// ----------------------
|
||||
// 5. Move UNREACHABLE => DOWN (auto-downing by leader)
|
||||
// ----------------------
|
||||
if (member.status == Down) member // no need to DOWN members already DOWN
|
||||
else member copy (status = Down)
|
||||
}
|
||||
|
||||
// Check for the need to do side-effecting on successful state change
|
||||
val (unreachableButNotDownedMembers, _) = localUnreachableMembers partition (_.status != Down)
|
||||
|
||||
// removing nodes marked as DOWN from the 'seen' table
|
||||
val newSeen = localSeen -- newUnreachableMembers.collect { case m if m.status == Down ⇒ m.address }
|
||||
|
||||
val newOverview = localOverview copy (seen = newSeen, unreachable = newUnreachableMembers) // update gossip overview
|
||||
val newGossip = localGossip copy (overview = newOverview) // update gossip
|
||||
|
||||
(newGossip, unreachableButNotDownedMembers.nonEmpty, Set.empty[Member], Set.empty[Member], Set.empty[Member], unreachableButNotDownedMembers)
|
||||
|
||||
} else (localGossip, false, Set.empty[Member], Set.empty[Member], Set.empty[Member], Set.empty[Member])
|
||||
|
||||
if (hasChangedState) { // we have a change of state - version it and try to update
|
||||
// ----------------------
|
||||
// 6. Updating the vclock version for the changes
|
||||
// ----------------------
|
||||
val versionedGossip = newGossip :+ vclockNode
|
||||
|
||||
// ----------------------
|
||||
// 7. Updating the 'seen' table
|
||||
// Unless the leader (this node) is part of the removed members, i.e. the leader have moved himself from EXITING -> REMOVED
|
||||
// ----------------------
|
||||
val seenVersionedGossip =
|
||||
if (removedMembers.exists(_.address == selfAddress)) versionedGossip
|
||||
else versionedGossip seen selfAddress
|
||||
|
||||
// ----------------------
|
||||
// 8. Update the state with the new gossip
|
||||
// ----------------------
|
||||
latestGossip = seenVersionedGossip
|
||||
|
||||
// ----------------------
|
||||
// 9. Run all the side-effecting processing
|
||||
// ----------------------
|
||||
|
||||
// log the move of members from joining to up
|
||||
upMembers foreach { member ⇒ log.info("Cluster Node [{}] - Leader is moving node [{}] from JOINING to UP", selfAddress, member.address) }
|
||||
|
||||
// tell all removed members to remove and shut down themselves
|
||||
removedMembers foreach { member ⇒
|
||||
val address = member.address
|
||||
log.info("Cluster Node [{}] - Leader is moving node [{}] from EXITING to REMOVED - and removing node from node ring", selfAddress, address)
|
||||
coreSender ! SendClusterMessage(
|
||||
to = address,
|
||||
msg = ClusterLeaderAction.Remove(address))
|
||||
}
|
||||
|
||||
// tell all exiting members to exit
|
||||
exitingMembers foreach { member ⇒
|
||||
val address = member.address
|
||||
log.info("Cluster Node [{}] - Leader is moving node [{}] from LEAVING to EXITING", selfAddress, address)
|
||||
coreSender ! SendClusterMessage(
|
||||
to = address,
|
||||
msg = ClusterLeaderAction.Exit(address)) // FIXME should use ? to await completion of handoff?
|
||||
}
|
||||
|
||||
// log the auto-downing of the unreachable nodes
|
||||
unreachableButNotDownedMembers foreach { member ⇒
|
||||
log.info("Cluster Node [{}] - Leader is marking unreachable node [{}] as DOWN", selfAddress, member.address)
|
||||
}
|
||||
|
||||
notifyListeners(localGossip)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def heartbeat(): Unit = {
|
||||
removeOverdueJoinInProgress()
|
||||
|
||||
val beatTo = latestGossip.members.toSeq.map(_.address) ++ joinInProgress.keys
|
||||
|
||||
val deadline = Deadline.now + HeartbeatInterval
|
||||
for (address ← beatTo; if address != selfAddress)
|
||||
heartbeatSender ! SendHeartbeat(selfHeartbeat, address, deadline)
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes overdue joinInProgress from State.
|
||||
*/
|
||||
def removeOverdueJoinInProgress(): Unit = {
|
||||
val overdueJoins = joinInProgress collect {
|
||||
case (address, deadline) if deadline.isOverdue ⇒ address
|
||||
}
|
||||
if (overdueJoins.nonEmpty) {
|
||||
joinInProgress = joinInProgress -- overdueJoins
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reaps the unreachable members (moves them to the 'unreachable' list in the cluster overview) according to the failure detector's verdict.
|
||||
*/
|
||||
def reapUnreachableMembers(): Unit = {
|
||||
|
||||
if (!isSingletonCluster && isAvailable) {
|
||||
// only scrutinize if we are a non-singleton cluster and available
|
||||
|
||||
val localGossip = latestGossip
|
||||
val localOverview = localGossip.overview
|
||||
val localMembers = localGossip.members
|
||||
val localUnreachableMembers = localGossip.overview.unreachable
|
||||
|
||||
val newlyDetectedUnreachableMembers = localMembers filterNot { member ⇒
|
||||
member.address == selfAddress || failureDetector.isAvailable(member.address)
|
||||
}
|
||||
|
||||
if (newlyDetectedUnreachableMembers.nonEmpty) {
|
||||
|
||||
val newMembers = localMembers -- newlyDetectedUnreachableMembers
|
||||
val newUnreachableMembers = localUnreachableMembers ++ newlyDetectedUnreachableMembers
|
||||
|
||||
val newOverview = localOverview copy (unreachable = newUnreachableMembers)
|
||||
val newGossip = localGossip copy (overview = newOverview, members = newMembers)
|
||||
|
||||
// updating vclock and 'seen' table
|
||||
val versionedGossip = newGossip :+ vclockNode
|
||||
val seenVersionedGossip = versionedGossip seen selfAddress
|
||||
|
||||
latestGossip = seenVersionedGossip
|
||||
|
||||
log.error("Cluster Node [{}] - Marking node(s) as UNREACHABLE [{}]", selfAddress, newlyDetectedUnreachableMembers.mkString(", "))
|
||||
|
||||
notifyListeners(localGossip)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def seedNodes: IndexedSeq[Address] = environment.seedNodes
|
||||
|
||||
def selectRandomNode(addresses: IndexedSeq[Address]): Option[Address] =
|
||||
if (addresses.isEmpty) None
|
||||
else Some(addresses(ThreadLocalRandom.current nextInt addresses.size))
|
||||
|
||||
def isSingletonCluster: Boolean = latestGossip.isSingletonCluster
|
||||
|
||||
def isAvailable: Boolean = latestGossip.isAvailable(selfAddress)
|
||||
|
||||
/**
|
||||
* Gossips latest gossip to a random member in the set of members passed in as argument.
|
||||
*
|
||||
* @return the used [[akka.actor.Address] if any
|
||||
*/
|
||||
private def gossipToRandomNodeOf(addresses: IndexedSeq[Address]): Option[Address] = {
|
||||
log.debug("Cluster Node [{}] - Selecting random node to gossip to [{}]", selfAddress, addresses.mkString(", "))
|
||||
// filter out myself
|
||||
val peer = selectRandomNode(addresses filterNot (_ == selfAddress))
|
||||
peer foreach gossipTo
|
||||
peer
|
||||
}
|
||||
|
||||
/**
|
||||
* Gossips latest gossip to an address.
|
||||
*/
|
||||
def gossipTo(address: Address): Unit =
|
||||
gossipTo(address, GossipEnvelope(selfAddress, latestGossip, conversation = true))
|
||||
|
||||
def oneWayGossipTo(address: Address): Unit =
|
||||
gossipTo(address, GossipEnvelope(selfAddress, latestGossip, conversation = false))
|
||||
|
||||
def gossipTo(address: Address, gossipMsg: GossipEnvelope): Unit = if (address != selfAddress)
|
||||
coreSender ! SendClusterMessage(address, gossipMsg)
|
||||
|
||||
def notifyListeners(oldGossip: Gossip): Unit = {
|
||||
if (PublishStateInterval == Duration.Zero) publishState()
|
||||
|
||||
val oldMembersStatus = oldGossip.members.map(m ⇒ (m.address, m.status))
|
||||
val newMembersStatus = latestGossip.members.map(m ⇒ (m.address, m.status))
|
||||
if (newMembersStatus != oldMembersStatus)
|
||||
environment notifyMembershipChangeListeners latestGossip.members
|
||||
}
|
||||
|
||||
def publishState(): Unit = {
|
||||
environment.publishLatestGossip(latestGossip)
|
||||
environment.publishLatestStats(stats)
|
||||
}
|
||||
|
||||
def ping(p: Ping): Unit = sender ! Pong(p)
|
||||
}
|
||||
|
||||
/**
|
||||
* INTERNAL API.
|
||||
*/
|
||||
private[cluster] final class ClusterCoreSender(selfAddress: Address) extends Actor with ActorLogging {
|
||||
import InternalClusterAction._
|
||||
|
||||
/**
|
||||
* Looks up and returns the remote cluster command connection for the specific address.
|
||||
*/
|
||||
private def clusterCoreConnectionFor(address: Address): ActorRef =
|
||||
context.system.actorFor(RootActorPath(address) / "system" / "cluster" / "core")
|
||||
|
||||
def receive = {
|
||||
case SendClusterMessage(to, msg) ⇒
|
||||
log.debug("Cluster Node [{}] - Trying to send [{}] to [{}]", selfAddress, msg.getClass.getSimpleName, to)
|
||||
clusterCoreConnectionFor(to) ! msg
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* INTERNAL API
|
||||
*/
|
||||
private[cluster] case class ClusterStats(
|
||||
receivedGossipCount: Long = 0L,
|
||||
mergeConflictCount: Long = 0L,
|
||||
mergeCount: Long = 0L,
|
||||
mergeDetectedCount: Long = 0L) {
|
||||
|
||||
def incrementReceivedGossipCount(): ClusterStats =
|
||||
copy(receivedGossipCount = receivedGossipCount + 1)
|
||||
|
||||
def incrementMergeConflictCount(): ClusterStats =
|
||||
copy(mergeConflictCount = mergeConflictCount + 1)
|
||||
|
||||
def incrementMergeCount(): ClusterStats =
|
||||
copy(mergeCount = mergeCount + 1)
|
||||
|
||||
def incrementMergeDetectedCount(): ClusterStats =
|
||||
copy(mergeDetectedCount = mergeDetectedCount + 1)
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue