=cls #17447 Split Cluster Sharding docs into java/scala
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9 changed files with 338 additions and 88 deletions
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@ -159,4 +159,12 @@ You can plug-in your own metrics collector instead of built-in
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Look at those two implementations for inspiration.
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Custom metrics collector implementation class must be specified in the :ref:`cluster_metrics_configuration_java`.
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Custom metrics collector implementation class must be specified in the
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``akka.cluster.metrics.collector.provider`` configuration property.
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Configuration
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-------------
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The Cluster metrics extension can be configured with the following properties:
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.. includecode:: ../../../akka-cluster-metrics/src/main/resources/reference.conf
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267
akka-docs/rst/java/cluster-sharding.rst
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267
akka-docs/rst/java/cluster-sharding.rst
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@ -0,0 +1,267 @@
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.. _cluster_sharding_java:
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Cluster Sharding
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================
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Cluster sharding is useful when you need to distribute actors across several nodes in the cluster and want to
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be able to interact with them using their logical identifier, but without having to care about
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their physical location in the cluster, which might also change over time.
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It could for example be actors representing Aggregate Roots in Domain-Driven Design terminology.
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Here we call these actors "entities". These actors typically have persistent (durable) state,
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but this feature is not limited to actors with persistent state.
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Cluster sharding is typically used when you have many stateful actors that together consume
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more resources (e.g. memory) than fit on one machine. If you only have a few stateful actors
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it might be easier to run them on a :ref:`cluster-singleton` node.
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In this context sharding means that actors with an identifier, so called entities,
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can be automatically distributed across multiple nodes in the cluster. Each entity
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actor runs only at one place, and messages can be sent to the entity without requiring
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the sender to know the location of the destination actor. This is achieved by sending
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the messages via a ``ShardRegion`` actor provided by this extension, which knows how
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to route the message with the entity id to the final destination.
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An Example
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----------
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This is how an entity actor may look like:
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.. includecode:: ../../../akka-cluster-sharding/src/test/java/akka/cluster/sharding/ClusterShardingTest.java#counter-actor
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The above actor uses event sourcing and the support provided in ``UntypedPersistentActor`` to store its state.
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It does not have to be a persistent actor, but in case of failure or migration of entities between nodes it must be able to recover
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its state if it is valuable.
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Note how the ``persistenceId`` is defined. The name of the actor is the entity entity identifier (utf-8 URL-encoded).
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You may define it another way, but it must be unique.
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When using the sharding extension you are first, typically at system startup on each node
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in the cluster, supposed to register the supported entity types with the ``ClusterSharding.start``
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method. ``ClusterSharding.start`` gives you the reference which you can pass along.
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.. includecode:: ../../../akka-cluster-sharding/src/test/java/akka/cluster/sharding/ClusterShardingTest.java#counter-start
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The ``messageExtractor`` defines application specific methods to extract the entity
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identifier and the shard identifier from incoming messages.
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.. includecode:: ../../../akka-cluster-sharding/src/test/java/akka/cluster/sharding/ClusterShardingTest.java#counter-extractor
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This example illustrates two different ways to define the entity identifier in the messages:
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* The ``Get`` message includes the identifier itself.
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* The ``EntityEnvelope`` holds the identifier, and the actual message that is
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sent to the entity actor is wrapped in the envelope.
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Note how these two messages types are handled in the ``entityId`` and ``entityMessage`` methods shown above.
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The message sent to the entity actor is what ``entityMessage`` returns and that makes it possible to unwrap envelopes
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if needed.
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A shard is a group of entities that will be managed together. The grouping is defined by the
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``extractShardId`` function shown above. For a specific entity identifier the shard identifier must always
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be the same. Otherwise the entity actor might accidentally be started in several places at the same time.
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Creating a good sharding algorithm is an interesting challenge in itself. Try to produce a uniform distribution,
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i.e. same amount of entities in each shard. As a rule of thumb, the number of shards should be a factor ten greater
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than the planned maximum number of cluster nodes. Less shards than number of nodes will result in that some nodes
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will not host any shards. Too many shards will result in less efficient management of the shards, e.g. rebalancing
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overhead, and increased latency because the coordinator is involved in the routing of the first message for each
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shard. The sharding algorithm must be the same on all nodes in a running cluster. It can be changed after stopping
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all nodes in the cluster.
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A simple sharding algorithm that works fine in most cases is to take the absolute value of the ``hashCode`` of
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the entity identifier modulo number of shards. As a convenience this is provided by the
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``ShardRegion.HashCodeMessageExtractor``.
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Messages to the entities are always sent via the local ``ShardRegion``. The ``ShardRegion`` actor reference for a
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named entity type is returned by ``ClusterSharding.start`` and it can also be retrieved with ``ClusterSharding.shardRegion``.
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The ``ShardRegion`` will lookup the location of the shard for the entity if it does not already know its location. It will
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delegate the message to the right node and it will create the entity actor on demand, i.e. when the
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first message for a specific entity is delivered.
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.. includecode:: ../../../akka-cluster-sharding/src/test/java/akka/cluster/sharding/ClusterShardingTest.java#counter-usage
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How it works
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------------
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The ``ShardRegion`` actor is started on each node in the cluster, or group of nodes
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tagged with a specific role. The ``ShardRegion`` is created with two application specific
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functions to extract the entity identifier and the shard identifier from incoming messages.
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A shard is a group of entities that will be managed together. For the first message in a
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specific shard the ``ShardRegion`` request the location of the shard from a central coordinator,
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the ``ShardCoordinator``.
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The ``ShardCoordinator`` decides which ``ShardRegion`` shall own the ``Shard`` and informs
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that ``ShardRegion``. The region will confirm this request and create the ``Shard`` supervisor
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as a child actor. The individual ``Entities`` will then be created when needed by the ``Shard``
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actor. Incoming messages thus travel via the ``ShardRegion`` and the ``Shard`` to the target
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``Entity``.
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If the shard home is another ``ShardRegion`` instance messages will be forwarded
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to that ``ShardRegion`` instance instead. While resolving the location of a
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shard incoming messages for that shard are buffered and later delivered when the
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shard home is known. Subsequent messages to the resolved shard can be delivered
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to the target destination immediately without involving the ``ShardCoordinator``.
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Scenario 1:
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#. Incoming message M1 to ``ShardRegion`` instance R1.
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#. M1 is mapped to shard S1. R1 doesn't know about S1, so it asks the coordinator C for the location of S1.
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#. C answers that the home of S1 is R1.
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#. R1 creates child actor for the entity E1 and sends buffered messages for S1 to E1 child
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#. All incoming messages for S1 which arrive at R1 can be handled by R1 without C. It creates entity children as needed, and forwards messages to them.
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Scenario 2:
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#. Incoming message M2 to R1.
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#. M2 is mapped to S2. R1 doesn't know about S2, so it asks C for the location of S2.
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#. C answers that the home of S2 is R2.
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#. R1 sends buffered messages for S2 to R2
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#. All incoming messages for S2 which arrive at R1 can be handled by R1 without C. It forwards messages to R2.
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#. R2 receives message for S2, ask C, which answers that the home of S2 is R2, and we are in Scenario 1 (but for R2).
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To make sure that at most one instance of a specific entity actor is running somewhere
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in the cluster it is important that all nodes have the same view of where the shards
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are located. Therefore the shard allocation decisions are taken by the central
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``ShardCoordinator``, which is running as a cluster singleton, i.e. one instance on
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the oldest member among all cluster nodes or a group of nodes tagged with a specific
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role.
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The logic that decides where a shard is to be located is defined in a pluggable shard
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allocation strategy. The default implementation ``ShardCoordinator.LeastShardAllocationStrategy``
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allocates new shards to the ``ShardRegion`` with least number of previously allocated shards.
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This strategy can be replaced by an application specific implementation.
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To be able to use newly added members in the cluster the coordinator facilitates rebalancing
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of shards, i.e. migrate entities from one node to another. In the rebalance process the
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coordinator first notifies all ``ShardRegion`` actors that a handoff for a shard has started.
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That means they will start buffering incoming messages for that shard, in the same way as if the
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shard location is unknown. During the rebalance process the coordinator will not answer any
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requests for the location of shards that are being rebalanced, i.e. local buffering will
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continue until the handoff is completed. The ``ShardRegion`` responsible for the rebalanced shard
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will stop all entities in that shard by sending the specified ``handOffStopMessage``
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(default ``PoisonPill``) to them. When all entities have been terminated the ``ShardRegion``
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owning the entities will acknowledge the handoff as completed to the coordinator.
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Thereafter the coordinator will reply to requests for the location of
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the shard and thereby allocate a new home for the shard and then buffered messages in the
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``ShardRegion`` actors are delivered to the new location. This means that the state of the entities
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are not transferred or migrated. If the state of the entities are of importance it should be
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persistent (durable), e.g. with :ref:`persistence-java`, so that it can be recovered at the new
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location.
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The logic that decides which shards to rebalance is defined in a pluggable shard
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allocation strategy. The default implementation ``ShardCoordinator.LeastShardAllocationStrategy``
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picks shards for handoff from the ``ShardRegion`` with most number of previously allocated shards.
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They will then be allocated to the ``ShardRegion`` with least number of previously allocated shards,
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i.e. new members in the cluster. There is a configurable threshold of how large the difference
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must be to begin the rebalancing. This strategy can be replaced by an application specific
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implementation.
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The state of shard locations in the ``ShardCoordinator`` is persistent (durable) with
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:ref:`persistence-java` to survive failures. Since it is running in a cluster :ref:`persistence-java`
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must be configured with a distributed journal. When a crashed or unreachable coordinator
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node has been removed (via down) from the cluster a new ``ShardCoordinator`` singleton
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actor will take over and the state is recovered. During such a failure period shards
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with known location are still available, while messages for new (unknown) shards
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are buffered until the new ``ShardCoordinator`` becomes available.
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As long as a sender uses the same ``ShardRegion`` actor to deliver messages to an entity
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actor the order of the messages is preserved. As long as the buffer limit is not reached
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messages are delivered on a best effort basis, with at-most once delivery semantics,
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in the same way as ordinary message sending. Reliable end-to-end messaging, with
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at-least-once semantics can be added by using ``AtLeastOnceDelivery`` in :ref:`persistence-java`.
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Some additional latency is introduced for messages targeted to new or previously
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unused shards due to the round-trip to the coordinator. Rebalancing of shards may
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also add latency. This should be considered when designing the application specific
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shard resolution, e.g. to avoid too fine grained shards.
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Proxy Only Mode
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---------------
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The ``ShardRegion`` actor can also be started in proxy only mode, i.e. it will not
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host any entities itself, but knows how to delegate messages to the right location.
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A ``ShardRegion`` is started in proxy only mode with the method ``ClusterSharding.startProxy``
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method.
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Passivation
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-----------
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If the state of the entities are persistent you may stop entities that are not used to
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reduce memory consumption. This is done by the application specific implementation of
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the entity actors for example by defining receive timeout (``context.setReceiveTimeout``).
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If a message is already enqueued to the entity when it stops itself the enqueued message
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in the mailbox will be dropped. To support graceful passivation without loosing such
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messages the entity actor can send ``ShardRegion.Passivate`` to its parent ``Shard``.
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The specified wrapped message in ``Passivate`` will be sent back to the entity, which is
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then supposed to stop itself. Incoming messages will be buffered by the ``Shard``
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between reception of ``Passivate`` and termination of the entity. Such buffered messages
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are thereafter delivered to a new incarnation of the entity.
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Remembering Entities
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--------------------
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The list of entities in each ``Shard`` can be made persistent (durable) by setting
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the ``rememberEntities`` flag to true in ``ClusterShardingSettings`` when calling
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``ClusterSharding.start``. When configured to remember entities, whenever a ``Shard``
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is rebalanced onto another node or recovers after a crash it will recreate all the
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entities which were previously running in that ``Shard``. To permanently stop entities,
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a ``Passivate`` message must be sent to the parent of the entity actor, otherwise the
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entity will be automatically restarted after the entity restart backoff specified in
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the configuration.
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When ``rememberEntities`` is set to false, a ``Shard`` will not automatically restart any entities
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after a rebalance or recovering from a crash. Entities will only be started once the first message
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for that entity has been received in the ``Shard``. Entities will not be restarted if they stop without
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using a ``Passivate``.
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Note that the state of the entities themselves will not be restored unless they have been made persistent,
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e.g. with :ref:`persistence-java`.
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Graceful Shutdown
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-----------------
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You can send the message ``ClusterSharding.GracefulShutdown`` message (``ClusterSharding.gracefulShutdownInstance
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in Java) to the ``ShardRegion`` actor to handoff all shards that are hosted by that ``ShardRegion`` and then the
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``ShardRegion`` actor will be stopped. You can ``watch`` the ``ShardRegion`` actor to know when it is completed.
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During this period other regions will buffer messages for those shards in the same way as when a rebalance is
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triggered by the coordinator. When the shards have been stopped the coordinator will allocate these shards elsewhere.
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When the ``ShardRegion`` has terminated you probably want to ``leave`` the cluster, and shut down the ``ActorSystem``.
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This is how to do that:
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.. includecode:: ../../../akka-cluster-sharding/src/test/java/akka/cluster/sharding/ClusterShardingTest.java#graceful-shutdown
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Dependencies
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------------
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To use the Cluster Sharding you must add the following dependency in your project.
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sbt::
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"com.typesafe.akka" %% "akka-cluster-sharding" % "@version@" @crossString@
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maven::
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<dependency>
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<groupId>com.typesafe.akka</groupId>
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<artifactId>akka-cluster-sharding_@binVersion@</artifactId>
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<version>@version@</version>
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</dependency>
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Configuration
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-------------
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The ``ClusterSharding`` extension can be configured with the following properties. These configuration
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properties are read by the ``ClusterShardingSettings`` when created with a ``ActorSystem`` parameter.
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It is also possible to amend the ``ClusterShardingSettings`` or create it from another config section
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with the same layout as below. ``ClusterShardingSettings`` is a parameter to the ``start`` method of
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the ``ClusterSharding`` extension, i.e. each each entity type can be configured with different settings
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if needed.
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.. includecode:: ../../../akka-cluster-sharding/src/main/resources/reference.conf#sharding-ext-config
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Custom shard allocation strategy can be defined in an optional parameter to
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``ClusterSharding.start``. See the API documentation of ``AbstractShardAllocationStrategy`` for details
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of how to implement a custom shard allocation strategy.
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@ -322,7 +322,7 @@ Distributes actors across several nodes in the cluster and supports interaction
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with the actors using their logical identifier, but without having to care about
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their physical location in the cluster.
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See :ref:`cluster-sharding` in the contrib module.
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See :ref:`cluster_sharding_java`.
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Distributed Publish Subscribe
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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@ -342,6 +342,14 @@ actor is running.
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See :ref:`cluster-client` in the contrib module.
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Distributed Data
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^^^^^^^^^^^^^^^^
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*Akka Distributed Data* is useful when you need to share data between nodes in an
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Akka Cluster. The data is accessed with an actor providing a key-value store like API.
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See :ref:`distributed_data_java`.
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Failure Detector
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^^^^^^^^^^^^^^^^
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@ -9,7 +9,7 @@ Networking
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../scala/cluster-singleton
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../scala/distributed-pub-sub
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../scala/cluster-client
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../scala/cluster-sharding
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cluster-sharding
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cluster-metrics
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distributed-data
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remoting
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