completed cassandra read/write (and bench) + added transactional vector and ref + cleaned up transactional state hierarchy + rewrote tx state wiring

This commit is contained in:
Jonas Boner 2009-04-27 19:55:57 +02:00
parent e9f7162245
commit 7dec0a747c
60 changed files with 4481 additions and 6283 deletions

View file

@ -13,7 +13,12 @@ trait Transactional {
private[kernel] def rollback
}
sealed trait State[K, V] extends Transactional {
/**
* Base trait for all state implementations (persistent or in-memory).
*
* TODO: Make this class inherit scala.collection.mutable.Map and/or java.util.Map
*/
trait TransactionalMap[K, V] extends Transactional {
def put(key: K, value: V)
def remove(key: K)
def get(key: K): V
@ -24,87 +29,134 @@ sealed trait State[K, V] extends Transactional {
}
/**
* Base class for all persistent state implementations should extend.
* Implements a Unit of Work, records changes into a change set.
*
* Not thread-safe, but should only be using from within an Actor, e.g. one single thread at a time.
*/
sealed class InMemoryState[K, V] extends State[K, V] {
private[kernel] var state = new HashTrie[K, V]
private[kernel] var snapshot = state
abstract class PersistentTransactionalMap[K, V] extends TransactionalMap[K, V] {
protected[kernel] val changeSet = new HashMap[K, V]
private[kernel] override def begin = {
snapshot = state
}
private[kernel] override def commit = {
snapshot = state
}
private[kernel] override def rollback = {
state = snapshot
}
override def put(key: K, value: V) = {
state = state.update(key, value)
}
override def remove(key: K) = {
state = state - key
}
def get(key: K): V = state.get(key).getOrElse { throw new NoSuchElementException("No value for key [" + key + "]") }
def contains(key: K): Boolean = state.contains(key)
def elements: Iterator[(K, V)] = state.elements
def size: Int = state.size
def clear = state = new HashTrie[K, V]
}
//final class InMemoryStringState extends InMemoryState[String, String]
//final class InMemoryObjectState extends InMemoryState[String, AnyRef]
//
/**
* Not thread-safe, but should only be using from within an Actor, e.g. one single thread at a time.
*/
trait UnitOfWork[K, V] extends State[K, V] with Transactional {
this: InMemoryState[K, V] =>
private[kernel] val changeSet = new HashMap[K, V]
abstract override def begin = {
super.begin
override def begin = {
changeSet.clear
}
abstract override def put(key: K, value: V) = {
super.put(key, value)
override def put(key: K, value: V) = {
changeSet += key -> value
}
abstract override def remove(key: K) = {
super.remove(key)
override def remove(key: K) = {
changeSet -= key
}
def getRange(start: Int, count: Int)
}
/**
* Not thread-safe, but should only be using from within an Actor, e.g. one single thread at a time.
*/
class InMemoryTransactionalMap[K, V] extends TransactionalMap[K, V] {
protected[kernel] var state = new HashTrie[K, V]
protected[kernel] var snapshot = state
override def begin = snapshot = state
override def commit = snapshot = state
override def rollback = state = snapshot
override def put(key: K, value: V) = state = state.update(key, value)
override def get(key: K): V = state.get(key).getOrElse(throw new NoSuchElementException("No value for key [" + key + "]"))
override def remove(key: K) = state = state - key
override def contains(key: K): Boolean = state.contains(key)
override def elements: Iterator[(K, V)] = state.elements
override def size: Int = state.size
override def clear = state = new HashTrie[K, V]
}
/**
* Implements a persistent state based on the Cassandra distributed P2P key-value storage.
*/
class CassandraPersistentTransactionalMap(val actorName: String) extends PersistentTransactionalMap[String, String] {
override def begin = {}
override def rollback = {}
override def commit = {
// FIXME: should use batch function once the bug is resolved
for (entry <- changeSet) {
val (key, value) = entry
CassandraNode.insertActorStorageEntry(actorName, key, value)
}
}
override def get(key: String): String = CassandraNode.getActorStorageEntryFor(actorName, key)
.getOrElse(throw new NoSuchElementException("Could not find element for key [" + key + "]"))
override def contains(key: String): Boolean = CassandraNode.getActorStorageEntryFor(actorName, key).isDefined
override def size: Int = CassandraNode.getActorStorageSizeFor(actorName)
override def clear = CassandraNode.removeActorStorageFor(actorName)
override def getRange(start: Int, count: Int) = CassandraNode.getActorStorageRange(actorName, start, count)
override def elements: Iterator[Tuple2[String, String]] = {
new Iterator[Tuple2[String, String]] {
private val originalList: List[Tuple2[String, String]] = CassandraNode.getActorStorageFor(actorName)
private var elements = originalList.reverse
override def next: Tuple2[String, String]= synchronized {
val element = elements.head
elements = elements.tail
element
}
override def hasNext: Boolean = synchronized { !elements.isEmpty }
}
}
}
//class VectorState[T] {
// private[kernel] var state: Vector[T] = EmptyVector
// private[kernel] var snapshot = state
// private[kernel] var unitOfWork: List[T] = Nil
//
// private[kernel] def record = {
// snapshot = state
// unitOfWork = Nil
// }
//
// def add(elem: T): VectorState[T] = {
// state = state + elem
// unitOfWork ::= elem
// }
//
// def get(index: Int): T = state(index)
//
// def size: Int = state.size
//}
//
//
/**
* TODO: extend scala.Seq
* Base for all transactional vector implementations.
*/
abstract class TransactionalVector[T] extends Transactional {
def add(elem: T)
def get(index: Int): T
def size: Int
}
/**
* Implements an in-memory transactional vector.
*
* Not thread-safe, but should only be using from within an Actor, e.g. one single thread at a time.
*/
class InMemoryTransactionalVector[T] extends TransactionalVector[T] {
private[kernel] var state: Vector[T] = EmptyVector
private[kernel] var snapshot = state
override def begin = snapshot = state
override def commit = snapshot = state
override def rollback = state = snapshot
override def add(elem: T) = state = state + elem
override def get(index: Int): T = state(index)
override def size: Int = state.size
}
/**
* Implements a transactional reference.
*
* Not thread-safe, but should only be using from within an Actor, e.g. one single thread at a time.
*/
class TransactionalRef[T] extends Transactional {
private[kernel] var ref: Option[T] = None
private[kernel] var snapshot: Option[T] = None
override def begin = if (ref.isDefined) snapshot = Some(ref.get)
override def commit = if (ref.isDefined) snapshot = Some(ref.get)
override def rollback = if (snapshot.isDefined) ref = Some(snapshot.get)
def swap(elem: T) = ref = Some(elem)
def get: Option[T] = ref
def getOrElse(default: => T): T = ref.getOrElse(default)
def isDefined: Boolean= ref.isDefined
}