Another round of improvements to PromiseActorRef
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1 changed files with 59 additions and 48 deletions
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@ -4,13 +4,12 @@
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package akka.pattern
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import java.util.concurrent.TimeoutException
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import akka.actor.{ Terminated, Status, MinimalActorRef, InternalActorRef, ActorRef, ActorPath }
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import akka.dispatch.{ Promise, Terminate, SystemMessage, Future }
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import akka.event.DeathWatch
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import akka.actor.ActorRefProvider
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import akka.util.Timeout
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import annotation.tailrec
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import akka.util.Unsafe
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import akka.actor._
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/**
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* This is what is used to complete a Future that is returned from an ask/? call,
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@ -165,64 +164,70 @@ private[akka] final class PromiseActorRef private (
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val result: Promise[Any],
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val deathWatch: DeathWatch) extends MinimalActorRef {
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import PromiseActorRef._
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import AbstractPromiseActorRef.stateOffset
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/**
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* As an optimization for the common (local) case we only register this PromiseActorRef
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* with the provider when the `path` member is actually queried, which happens during
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* serialization (but also during a simple `toString`!).
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* serialization (but also during a simple call to `toString`, `equals` or `hashCode`!).
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*
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* Defined states:
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* null => started, path not yet created
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* Registering => currently creating temp path and registering it
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* path: ActorPath => path is available and was registered
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* RefStopped(path) => stopped, path available
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* Stopped => stopped, path not yet created
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* null => started, path not yet created
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* Registering => currently creating temp path and registering it
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* path: ActorPath => path is available and was registered
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* StoppedWithPath(path) => stopped, path available
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* Stopped => stopped, path not yet created
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*/
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@volatile
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private var _stateDoNotCallMeDirectly: AnyRef = _
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@inline
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final def state: AnyRef = Unsafe.instance.getObjectVolatile(this, AbstractPromiseActorRef.stateOffset)
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private def state: AnyRef = Unsafe.instance.getObjectVolatile(this, stateOffset)
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@inline
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private def updateState(oldState: AnyRef, newState: AnyRef): Boolean =
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Unsafe.instance.compareAndSwapObject(this, stateOffset, oldState, newState)
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@inline
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private def setState(newState: AnyRef) =
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Unsafe.instance.putObjectVolatile(this, stateOffset, newState)
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/**
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* Contract of this method:
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* Must always return a valid path string, which must have
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* Must always return the same ActorPath, which must have
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* been registered if we haven't been stopped yet.
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*/
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@tailrec
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def path: ActorPath = state match {
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case null ⇒
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if (Unsafe.instance.compareAndSwapObject(this, AbstractPromiseActorRef.stateOffset, null, Registering)) {
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if (updateState(null, Registering)) {
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var p: ActorPath = null
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try {
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p = provider.tempPath()
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provider.registerTempActor(this, p)
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p
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} finally {
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Unsafe.instance.putObjectVolatile(this, AbstractPromiseActorRef.stateOffset, p)
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}
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} finally { setState(p) }
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} else path
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case p: ActorPath ⇒ p
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case x: RefStopped ⇒ x.path
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case p: ActorPath ⇒ p
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case StoppedWithPath(p) ⇒ p
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case Stopped ⇒
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// even if we are already stopped we still need to produce a proper path
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Unsafe.instance.compareAndSwapObject(this, AbstractPromiseActorRef.stateOffset,
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Stopped, new RefStopped(provider.tempPath()))
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updateState(Stopped, StoppedWithPath(provider.tempPath()))
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path
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case Registering ⇒ path // spin until registration is completed
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case x ⇒ throw new IllegalStateException
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}
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override def !(message: Any)(implicit sender: ActorRef = null): Unit = state match {
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case Stopped ⇒
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case _: RefStopped ⇒
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case _ ⇒ result.tryComplete {
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message match {
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case Status.Success(r) ⇒ Right(r)
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case Status.Failure(f) ⇒ Left(f)
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case other ⇒ Right(other)
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case Stopped | _: StoppedWithPath ⇒ provider.deadLetters ! message
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case _ ⇒
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val completedJustNow = result.tryComplete {
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message match {
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case Status.Success(r) ⇒ Right(r)
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case Status.Failure(f) ⇒ Left(f)
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case other ⇒ Right(other)
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}
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}
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}
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if (!completedJustNow) provider.deadLetters ! message
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}
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override def sendSystemMessage(message: SystemMessage): Unit = message match {
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@ -230,33 +235,39 @@ private[akka] final class PromiseActorRef private (
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case _ ⇒
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}
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override def isTerminated = result.isCompleted
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override def isTerminated = state match {
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case Stopped | _: StoppedWithPath ⇒ true
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case _ ⇒ false
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}
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@tailrec
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override def stop(): Unit = state match {
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case null ⇒
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// if path was never called nobody can possibly be watching us, so we don't have to publish termination either
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if (!Unsafe.instance.compareAndSwapObject(this, AbstractPromiseActorRef.stateOffset, null, Stopped)) stop()
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case p: ActorPath ⇒
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if (Unsafe.instance.compareAndSwapObject(this, AbstractPromiseActorRef.stateOffset, p, new RefStopped(p))) {
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try {
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deathWatch.publish(Terminated(this))
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} finally {
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provider.unregisterTempActor(p)
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}
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} else stop()
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case Registering ⇒ stop() // spin until registration is completed before stopping
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case Stopped ⇒
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case _: RefStopped ⇒
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case x ⇒ throw new IllegalStateException
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override def stop(): Unit = {
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def ensurePromiseCompleted(): Unit =
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if (!result.isCompleted) result.tryComplete(Left(new ActorKilledException("Stopped")))
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state match {
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case null ⇒
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// if path was never queried nobody can possibly be watching us, so we don't have to publish termination either
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if (updateState(null, Stopped)) ensurePromiseCompleted()
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else stop()
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case p: ActorPath ⇒
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if (updateState(p, StoppedWithPath(p))) {
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try {
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deathWatch.publish(Terminated(this))
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ensurePromiseCompleted()
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} finally {
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provider.unregisterTempActor(p)
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}
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} else stop()
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case Stopped | _: StoppedWithPath ⇒
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case Registering ⇒ stop() // spin until registration is completed before stopping
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}
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}
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}
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private[akka] object PromiseActorRef {
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private val Registering = new AnyRef
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private val Stopped = new AnyRef
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private final class RefStopped(val path: ActorPath)
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private case object Registering
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private case object Stopped
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private case class StoppedWithPath(path: ActorPath)
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def apply(provider: ActorRefProvider, timeout: Timeout): PromiseActorRef = {
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val result = Promise[Any]()(provider.dispatcher)
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