Merge pull request #22999 from ktoso/wip-typed-to-master
Merge Akka Typed to master branch
This commit is contained in:
commit
70d69c5fb2
106 changed files with 8303 additions and 3638 deletions
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@ -5,6 +5,7 @@
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@@@ index
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* [actors](actors.md)
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* [typed](typed.md)
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* [fault-tolerance](fault-tolerance.md)
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* [dispatchers](dispatchers.md)
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* [mailboxes](mailboxes.md)
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@ -17,4 +18,4 @@
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* [testing](testing.md)
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* [typed-actors](typed-actors.md)
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@@@
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@@@
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273
akka-docs/src/main/paradox/java/typed.md
Normal file
273
akka-docs/src/main/paradox/java/typed.md
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@ -0,0 +1,273 @@
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# Akka Typed
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@@@ warning
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||||
|
||||
This module is currently marked as @ref:[may change](common/may-change.md) in the sense
|
||||
of being the subject of active research. This means that API or semantics can
|
||||
change without warning or deprecation period and it is not recommended to use
|
||||
this module in production just yet—you have been warned.
|
||||
|
||||
@@@
|
||||
|
||||
As discussed in `actor-systems` (and following chapters) Actors are about
|
||||
sending messages between independent units of computation, but how does that
|
||||
look like? In all of the following these imports are assumed:
|
||||
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/java/jdocs/akka/typed/IntroTest.java) { #imports }
|
||||
|
||||
With these in place we can define our first Actor, and of course it will say
|
||||
hello!
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||||
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/java/jdocs/akka/typed/IntroTest.java) { #hello-world-actor }
|
||||
|
||||
This small piece of code defines two message types, one for commanding the
|
||||
Actor to greet someone and one that the Actor will use to confirm that it has
|
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done so. The `Greet` type contains not only the information of whom to
|
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greet, it also holds an `ActorRef` that the sender of the message
|
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supplies so that the `HelloWorld` Actor can send back the confirmation
|
||||
message.
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||||
|
||||
The behavior of the Actor is defined as the `greeter` value with the help
|
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of the `immutable` behavior constructor. This constructor is called
|
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immutable because the behavior instance doesn't have or close over any mutable
|
||||
state. Processing the next message may result in a new behavior that can
|
||||
potentially be different from this one. State is updated by returning a new
|
||||
behavior that holds the new immutable state. In this case we don't need to
|
||||
update any state, so we return `Same`.
|
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|
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The type of the messages handled by this behavior is declared to be of class
|
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`Greet`, which implies that the supplied function’s `msg` argument is
|
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also typed as such. This is why we can access the `whom` and `replyTo`
|
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members without needing to use a pattern match.
|
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|
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On the last line we see the `HelloWorld` Actor send a message to another
|
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Actor, which is done using the `!` operator (pronounced “tell”). Since the
|
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`replyTo` address is declared to be of type `ActorRef<Greeted>` the
|
||||
compiler will only permit us to send messages of this type, other usage will
|
||||
not be accepted.
|
||||
|
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The accepted message types of an Actor together with all reply types defines
|
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the protocol spoken by this Actor; in this case it is a simple request–reply
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protocol but Actors can model arbitrarily complex protocols when needed. The
|
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protocol is bundled together with the behavior that implements it in a nicely
|
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wrapped scope—the `HelloWorld` class.
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|
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Now we want to try out this Actor, so we must start an ActorSystem to host it:
|
||||
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/java/jdocs/akka/typed/IntroTest.java) { #hello-world }
|
||||
|
||||
We start an Actor system from the defined `greeter` behavior.
|
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|
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As Carl Hewitt said, one Actor is no Actor—it would be quite lonely with
|
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nobody to talk to. In this sense the example is a little cruel because we only
|
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give the `HelloWorld` Actor a fake person to talk to—the “ask” pattern
|
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can be used to send a message such that the reply fulfills a `CompletionStage`.
|
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|
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Note that the `CompletionStage` that is returned by the “ask” operation is
|
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properly typed already, no type checks or casts needed. This is possible due to
|
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the type information that is part of the message protocol: the `ask` operator
|
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takes as argument a function that pass an `ActorRef<U>`, which is the
|
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`replyTo` parameter of the `Greet` message, which means that when sending
|
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the reply message to that `ActorRef` the message that fulfills the
|
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`CompletionStage` can only be of type `Greeted`.
|
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|
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We use this here to send the `Greet` command to the Actor and when the
|
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reply comes back we will print it out and tell the actor system to shut down and
|
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the program ends.
|
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|
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This shows that there are aspects of Actor messaging that can be type-checked
|
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by the compiler, but this ability is not unlimited, there are bounds to what we
|
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can statically express. Before we go on with a more complex (and realistic)
|
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example we make a small detour to highlight some of the theory behind this.
|
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|
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## A Little Bit of Theory
|
||||
|
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The [Actor Model](http://en.wikipedia.org/wiki/Actor_model) as defined by
|
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Hewitt, Bishop and Steiger in 1973 is a computational model that expresses
|
||||
exactly what it means for computation to be distributed. The processing
|
||||
units—Actors—can only communicate by exchanging messages and upon reception of a
|
||||
message an Actor can do the following three fundamental actions:
|
||||
|
||||
1. send a finite number of messages to Actors it knows
|
||||
2. create a finite number of new Actors
|
||||
3. designate the behavior to be applied to the next message
|
||||
|
||||
The Akka Typed project expresses these actions using behaviors and addresses.
|
||||
Messages can be sent to an address and behind this façade there is a behavior
|
||||
that receives the message and acts upon it. The binding between address and
|
||||
behavior can change over time as per the third point above, but that is not
|
||||
visible on the outside.
|
||||
|
||||
With this preamble we can get to the unique property of this project, namely
|
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that it introduces static type checking to Actor interactions: addresses are
|
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parameterized and only messages that are of the specified type can be sent to
|
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them. The association between an address and its type parameter must be made
|
||||
when the address (and its Actor) is created. For this purpose each behavior is
|
||||
also parameterized with the type of messages it is able to process. Since the
|
||||
behavior can change behind the address façade, designating the next behavior is
|
||||
a constrained operation: the successor must handle the same type of messages as
|
||||
its predecessor. This is necessary in order to not invalidate the addresses
|
||||
that refer to this Actor.
|
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|
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What this enables is that whenever a message is sent to an Actor we can
|
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statically ensure that the type of the message is one that the Actor declares
|
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to handle—we can avoid the mistake of sending completely pointless messages.
|
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What we cannot statically ensure, though, is that the behavior behind the
|
||||
address will be in a given state when our message is received. The fundamental
|
||||
reason is that the association between address and behavior is a dynamic
|
||||
runtime property, the compiler cannot know it while it translates the source
|
||||
code.
|
||||
|
||||
This is the same as for normal Java objects with internal variables: when
|
||||
compiling the program we cannot know what their value will be, and if the
|
||||
result of a method call depends on those variables then the outcome is
|
||||
uncertain to a degree—we can only be certain that the returned value is of a
|
||||
given type.
|
||||
|
||||
We have seen above that the return type of an Actor command is described by the
|
||||
type of reply-to address that is contained within the message. This allows a
|
||||
conversation to be described in terms of its types: the reply will be of type
|
||||
A, but it might also contain an address of type B, which then allows the other
|
||||
Actor to continue the conversation by sending a message of type B to this new
|
||||
address. While we cannot statically express the “current” state of an Actor, we
|
||||
can express the current state of a protocol between two Actors, since that is
|
||||
just given by the last message type that was received or sent.
|
||||
|
||||
In the next section we demonstrate this on a more realistic example.
|
||||
|
||||
## A More Complex Example
|
||||
|
||||
Consider an Actor that runs a chat room: client Actors may connect by sending
|
||||
a message that contains their screen name and then they can post messages. The
|
||||
chat room Actor will disseminate all posted messages to all currently connected
|
||||
client Actors. The protocol definition could look like the following:
|
||||
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/java/jdocs/akka/typed/IntroTest.java) { #chatroom-protocol }
|
||||
|
||||
Initially the client Actors only get access to an `ActorRef<GetSession>`
|
||||
which allows them to make the first step. Once a client’s session has been
|
||||
established it gets a `SessionGranted` message that contains a `handle` to
|
||||
unlock the next protocol step, posting messages. The `PostMessage`
|
||||
command will need to be sent to this particular address that represents the
|
||||
session that has been added to the chat room. The other aspect of a session is
|
||||
that the client has revealed its own address, via the `replyTo` argument, so that subsequent
|
||||
`MessagePosted` events can be sent to it.
|
||||
|
||||
This illustrates how Actors can express more than just the equivalent of method
|
||||
calls on Java objects. The declared message types and their contents describe a
|
||||
full protocol that can involve multiple Actors and that can evolve over
|
||||
multiple steps. The implementation of the chat room protocol would be as simple
|
||||
as the following:
|
||||
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/java/jdocs/akka/typed/IntroTest.java) { #chatroom-behavior }
|
||||
|
||||
The core of this behavior is stateful, the chat room itself does not change
|
||||
into something else when sessions are established, but we introduce a variable
|
||||
that tracks the opened sessions. Note that by using a method parameter a `var`
|
||||
is not needed. When a new `GetSession` command comes in we add that client to the
|
||||
list that is in the returned behavior. Then we also need to create the session’s
|
||||
`ActorRef` that will be used to post messages. In this case we want to
|
||||
create a very simple Actor that just repackages the `PostMessage`
|
||||
command into a `PostSessionMessage` command which also includes the
|
||||
screen name. Such a wrapper Actor can be created by using the
|
||||
`spawnAdapter` method on the `ActorContext`, so that we can then
|
||||
go on to reply to the client with the `SessionGranted` result.
|
||||
|
||||
The behavior that we declare here can handle both subtypes of `Command`.
|
||||
`GetSession` has been explained already and the
|
||||
`PostSessionMessage` commands coming from the wrapper Actors will
|
||||
trigger the dissemination of the contained chat room message to all connected
|
||||
clients. But we do not want to give the ability to send
|
||||
`PostSessionMessage` commands to arbitrary clients, we reserve that
|
||||
right to the wrappers we create—otherwise clients could pose as completely
|
||||
different screen names (imagine the `GetSession` protocol to include
|
||||
authentication information to further secure this). Therefore `PostSessionMessage`
|
||||
has `private` visibility and can't be created outside the actor.
|
||||
|
||||
If we did not care about securing the correspondence between a session and a
|
||||
screen name then we could change the protocol such that `PostMessage` is
|
||||
removed and all clients just get an `ActorRef<PostSessionMessage>` to
|
||||
send to. In this case no wrapper would be needed and we could just use
|
||||
`ctx.getSelf()`. The type-checks work out in that case because
|
||||
`ActorRef<T>` is contravariant in its type parameter, meaning that we
|
||||
can use a `ActorRef<Command>` wherever an
|
||||
`ActorRef<PostSessionMessage>` is needed—this makes sense because the
|
||||
former simply speaks more languages than the latter. The opposite would be
|
||||
problematic, so passing an `ActorRef<PostSessionMessage>` where
|
||||
`ActorRef<Command>` is required will lead to a type error.
|
||||
|
||||
### Trying it out
|
||||
|
||||
In order to see this chat room in action we need to write a client Actor that can use it:
|
||||
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/java/jdocs/akka/typed/IntroTest.java) { #chatroom-gabbler }
|
||||
|
||||
From this behavior we can create an Actor that will accept a chat room session,
|
||||
post a message, wait to see it published, and then terminate. The last step
|
||||
requires the ability to change behavior, we need to transition from the normal
|
||||
running behavior into the terminated state. This is why here we do not return
|
||||
`same`, as above, but another special value `stopped`.
|
||||
|
||||
Now to try things out we must start both a chat room and a gabbler and of
|
||||
course we do this inside an Actor system. Since there can be only one guardian
|
||||
supervisor we could either start the chat room from the gabbler (which we don’t
|
||||
want—it complicates its logic) or the gabbler from the chat room (which is
|
||||
nonsensical) or we start both of them from a third Actor—our only sensible
|
||||
choice:
|
||||
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/java/jdocs/akka/typed/IntroTest.java) { #chatroom-main }
|
||||
|
||||
In good tradition we call the `main` Actor what it is, it directly
|
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corresponds to the `main` method in a traditional Java application. This
|
||||
Actor will perform its job on its own accord, we do not need to send messages
|
||||
from the outside, so we declare it to be of type `Void`. Actors receive not
|
||||
only external messages, they also are notified of certain system events,
|
||||
so-called Signals. In order to get access to those we choose to implement this
|
||||
particular one using the `immutable` behavior decorator. The
|
||||
provided `onSignal` function will be invoked for signals (subclasses of `Signal`)
|
||||
or the `onMessage` function for user messages.
|
||||
|
||||
This particular `main` Actor is created using `Actor.deferred`, which is like a factory for a behavior.
|
||||
Creation of the behavior instance is deferred until the actor is started, as opposed to `Actor.immutable`
|
||||
that creates the behavior instance immediately before the actor is running. The factory function in
|
||||
`deferred` pass the `ActorContext` as parameter and that can for example be used for spawning child actors.
|
||||
This `main` Actor creates the chat room and the gabbler and the session between them is initiated, and when the
|
||||
gabbler is finished we will receive the `Terminated` event due to having
|
||||
called `ctx.watch` for it. This allows us to shut down the Actor system: when
|
||||
the main Actor terminates there is nothing more to do.
|
||||
|
||||
## Status of this Project and Relation to Akka Actors
|
||||
|
||||
Akka Typed is the result of many years of research and previous attempts
|
||||
(including Typed Channels in the 2.2.x series) and it is on its way to
|
||||
stabilization, but maturing such a profound change to the core concept of Akka
|
||||
will take a long time. We expect that this module will stay marked
|
||||
@ref:[may change](common/may-change.md) for multiple major releases of Akka and the
|
||||
plain `akka.actor.Actor` will not be deprecated or go away anytime soon.
|
||||
|
||||
Being a research project also entails that the reference documentation is not
|
||||
as detailed as it will be for a final version, please refer to the API
|
||||
documentation for greater depth and finer detail.
|
||||
|
||||
### Main Differences
|
||||
|
||||
The most prominent difference is the removal of the `sender()` functionality.
|
||||
This turned out to be the Achilles heel of the Typed Channels project, it is
|
||||
the feature that makes its type signatures and macros too complex to be viable.
|
||||
The solution chosen in Akka Typed is to explicitly include the properly typed
|
||||
reply-to address in the message, which both burdens the user with this task but
|
||||
also places this aspect of protocol design where it belongs.
|
||||
|
||||
The other prominent difference is the removal of the `Actor` trait. In
|
||||
order to avoid closing over unstable references from different execution
|
||||
contexts (e.g. Future transformations) we turned all remaining methods that
|
||||
were on this trait into messages: the behavior receives the
|
||||
`ActorContext` as an argument during processing and the lifecycle hooks
|
||||
have been converted into Signals.
|
||||
|
||||
A side-effect of this is that behaviors can now be tested in isolation without
|
||||
having to be packaged into an Actor, tests can run fully synchronously without
|
||||
having to worry about timeouts and spurious failures. Another side-effect is
|
||||
that behaviors can nicely be composed and decorated, see `tap`, or
|
||||
`widened` combinators; nothing about these is special or internal, new
|
||||
combinators can be written as external libraries or tailor-made for each project.
|
||||
|
|
@ -3,9 +3,9 @@
|
|||
@@@ warning
|
||||
|
||||
This module is currently marked as @ref:[may change](common/may-change.md) in the sense
|
||||
of being the subject of active research. This means that API or semantics can
|
||||
change without warning or deprecation period and it is not recommended to use
|
||||
this module in production just yet—you have been warned.
|
||||
of being the subject of active research. This means that API or semantics can
|
||||
change without warning or deprecation period and it is not recommended to use
|
||||
this module in production just yet—you have been warned.
|
||||
|
||||
@@@
|
||||
|
||||
|
|
@ -13,12 +13,12 @@ As discussed in @ref:[Actor Systems](general/actor-systems.md) (and following ch
|
|||
sending messages between independent units of computation, but how does that
|
||||
look like? In all of the following these imports are assumed:
|
||||
|
||||
@@snip [IntroSpec.scala]($code$/scala/docs/akka/typed/IntroSpec.scala) { #imports }
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/scala/docs/akka/typed/IntroSpec.scala) { #imports }
|
||||
|
||||
With these in place we can define our first Actor, and of course it will say
|
||||
hello!
|
||||
|
||||
@@snip [IntroSpec.scala]($code$/scala/docs/akka/typed/IntroSpec.scala) { #hello-world-actor }
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/scala/docs/akka/typed/IntroSpec.scala) { #hello-world-actor }
|
||||
|
||||
This small piece of code defines two message types, one for commanding the
|
||||
Actor to greet someone and one that the Actor will use to confirm that it has
|
||||
|
|
@ -28,10 +28,12 @@ supplies so that the `HelloWorld` Actor can send back the confirmation
|
|||
message.
|
||||
|
||||
The behavior of the Actor is defined as the `greeter` value with the help
|
||||
of the `Stateless` behavior constructor—there are many different ways of
|
||||
formulating behaviors as we shall see in the following. The “stateless” behavior
|
||||
is not capable of changing in response to a message, it will stay the same
|
||||
until the Actor is stopped by its parent.
|
||||
of the `immutable` behavior constructor. This constructor is called
|
||||
immutable because the behavior instance doesn't have or close over any mutable
|
||||
state. Processing the next message may result in a new behavior that can
|
||||
potentially be different from this one. State is updated by returning a new
|
||||
behavior that holds the new immutable state. In this case we don't need to
|
||||
update any state, so we return `Same`.
|
||||
|
||||
The type of the messages handled by this behavior is declared to be of class
|
||||
`Greet`, which implies that the supplied function’s `msg` argument is
|
||||
|
|
@ -39,8 +41,8 @@ also typed as such. This is why we can access the `whom` and `replyTo`
|
|||
members without needing to use a pattern match.
|
||||
|
||||
On the last line we see the `HelloWorld` Actor send a message to another
|
||||
Actor, which is done using the `!` operator (pronounced “tell”). Since the
|
||||
`replyTo` address is declared to be of type `ActorRef[Greeted]` the
|
||||
Actor, which is done using the `tell` method (represented by the `!` operator).
|
||||
Since the `replyTo` address is declared to be of type `ActorRef[Greeted]` the
|
||||
compiler will only permit us to send messages of this type, other usage will
|
||||
not be accepted.
|
||||
|
||||
|
|
@ -52,7 +54,7 @@ wrapped scope—the `HelloWorld` object.
|
|||
|
||||
Now we want to try out this Actor, so we must start an ActorSystem to host it:
|
||||
|
||||
@@snip [IntroSpec.scala]($code$/scala/docs/akka/typed/IntroSpec.scala) { #hello-world }
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/scala/docs/akka/typed/IntroSpec.scala) { #hello-world }
|
||||
|
||||
After importing the Actor’s protocol definition we start an Actor system from
|
||||
the defined behavior.
|
||||
|
|
@ -94,9 +96,9 @@ exactly what it means for computation to be distributed. The processing
|
|||
units—Actors—can only communicate by exchanging messages and upon reception of a
|
||||
message an Actor can do the following three fundamental actions:
|
||||
|
||||
1. send a finite number of messages to Actors it knows
|
||||
2. create a finite number of new Actors
|
||||
3. designate the behavior to be applied to the next message
|
||||
1. send a finite number of messages to Actors it knows
|
||||
2. create a finite number of new Actors
|
||||
3. designate the behavior to be applied to the next message
|
||||
|
||||
The Akka Typed project expresses these actions using behaviors and addresses.
|
||||
Messages can be sent to an address and behind this façade there is a behavior
|
||||
|
|
@ -148,7 +150,7 @@ a message that contains their screen name and then they can post messages. The
|
|||
chat room Actor will disseminate all posted messages to all currently connected
|
||||
client Actors. The protocol definition could look like the following:
|
||||
|
||||
@@snip [IntroSpec.scala]($code$/scala/docs/akka/typed/IntroSpec.scala) { #chatroom-protocol }
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/scala/docs/akka/typed/IntroSpec.scala) { #chatroom-protocol }
|
||||
|
||||
Initially the client Actors only get access to an `ActorRef[GetSession]`
|
||||
which allows them to make the first step. Once a client’s session has been
|
||||
|
|
@ -165,7 +167,7 @@ full protocol that can involve multiple Actors and that can evolve over
|
|||
multiple steps. The implementation of the chat room protocol would be as simple
|
||||
as the following:
|
||||
|
||||
@@snip [IntroSpec.scala]($code$/scala/docs/akka/typed/IntroSpec.scala) { #chatroom-behavior }
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/scala/docs/akka/typed/IntroSpec.scala) { #chatroom-behavior }
|
||||
|
||||
The core of this behavior is stateful, the chat room itself does not change
|
||||
into something else when sessions are established, but we introduce a variable
|
||||
|
|
@ -206,23 +208,17 @@ problematic, so passing an `ActorRef[PostSessionMessage]` where
|
|||
|
||||
In order to see this chat room in action we need to write a client Actor that can use it:
|
||||
|
||||
@@snip [IntroSpec.scala]($code$/scala/docs/akka/typed/IntroSpec.scala) { #chatroom-gabbler }
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/scala/docs/akka/typed/IntroSpec.scala) { #chatroom-gabbler }
|
||||
|
||||
From this behavior we can create an Actor that will accept a chat room session,
|
||||
post a message, wait to see it published, and then terminate. The last step
|
||||
requires the ability to change behavior, we need to transition from the normal
|
||||
running behavior into the terminated state. This is why this Actor uses a
|
||||
different behavior constructor named `Total`. This constructor takes as
|
||||
argument a function from the handled message type, in this case
|
||||
`SessionEvent`, to the next behavior. That next behavior must again be
|
||||
of the same type as we discussed in the theory section above. Here we either
|
||||
stay in the very same behavior or we terminate, and both of these cases are so
|
||||
common that there are special values `Same` and `Stopped` that can be used.
|
||||
The behavior is named “total” (as opposed to “partial”) because the declared
|
||||
function must handle all values of its input type. Since `SessionEvent`
|
||||
is a sealed trait the Scala compiler will warn us if we forget to handle one of
|
||||
the subtypes; in this case it reminded us that alternatively to
|
||||
`SessionGranted` we may also receive a `SessionDenied` event.
|
||||
running behavior into the terminated state. This is why here we do not return
|
||||
`same`, as above, but another special value `stopped`.
|
||||
Since `SessionEvent` is a sealed trait the Scala compiler will warn us
|
||||
if we forget to handle one of the subtypes; in this case it reminded us that
|
||||
alternatively to `SessionGranted` we may also receive a
|
||||
`SessionDenied` event.
|
||||
|
||||
Now to try things out we must start both a chat room and a gabbler and of
|
||||
course we do this inside an Actor system. Since there can be only one guardian
|
||||
|
|
@ -231,7 +227,7 @@ want—it complicates its logic) or the gabbler from the chat room (which is
|
|||
nonsensical) or we start both of them from a third Actor—our only sensible
|
||||
choice:
|
||||
|
||||
@@snip [IntroSpec.scala]($code$/scala/docs/akka/typed/IntroSpec.scala) { #chatroom-main }
|
||||
@@snip [IntroSpec.scala]($akka$/akka-typed-tests/src/test/scala/docs/akka/typed/IntroSpec.scala) { #chatroom-main }
|
||||
|
||||
In good tradition we call the `main` Actor what it is, it directly
|
||||
corresponds to the `main` method in a traditional Java application. This
|
||||
|
|
@ -239,19 +235,21 @@ Actor will perform its job on its own accord, we do not need to send messages
|
|||
from the outside, so we declare it to be of type `NotUsed`. Actors receive not
|
||||
only external messages, they also are notified of certain system events,
|
||||
so-called Signals. In order to get access to those we choose to implement this
|
||||
particular one using the `Stateful` behavior decorator. The
|
||||
provided `signal` function will be invoked for signals (subclasses of `Signal`)
|
||||
or the `mesg` function for user messages.
|
||||
particular one using the `immutable` behavior decorator. The
|
||||
provided `onSignal` function will be invoked for signals (subclasses of `Signal`)
|
||||
or the `onMessage` function for user messages.
|
||||
|
||||
This particular main Actor reacts to two signals: when it is started it will
|
||||
first receive the `PreStart` signal, upon which the chat room and the
|
||||
gabbler are created and the session between them is initiated, and when the
|
||||
This particular `main` Actor is created using `Actor.deferred`, which is like a factory for a behavior.
|
||||
Creation of the behavior instance is deferred until the actor is started, as opposed to `Actor.immutable`
|
||||
that creates the behavior instance immediately before the actor is running. The factory function in
|
||||
`deferred` pass the `ActorContext` as parameter and that can for example be used for spawning child actors.
|
||||
This ``main`` Actor creates the chat room and the gabbler and the session between them is initiated, and when the
|
||||
gabbler is finished we will receive the `Terminated` event due to having
|
||||
called `ctx.watch` for it. This allows us to shut down the Actor system: when
|
||||
the main Actor terminates there is nothing more to do.
|
||||
|
||||
Therefore after creating the Actor system with the `main` Actor’s
|
||||
`Props` we just await its termination.
|
||||
`Behavior` we just await its termination.
|
||||
|
||||
## Status of this Project and Relation to Akka Actors
|
||||
|
||||
|
|
@ -285,7 +283,6 @@ have been converted into Signals.
|
|||
A side-effect of this is that behaviors can now be tested in isolation without
|
||||
having to be packaged into an Actor, tests can run fully synchronously without
|
||||
having to worry about timeouts and spurious failures. Another side-effect is
|
||||
that behaviors can nicely be composed and decorated, see the `And`,
|
||||
`Or`, `Widened`, `ContextAware` combinators; nothing about
|
||||
these is special or internal, new combinators can be written as external
|
||||
libraries or tailor-made for each project.
|
||||
that behaviors can nicely be composed and decorated, see `tap`, or
|
||||
`widen` combinators; nothing about these is special or internal, new
|
||||
combinators can be written as external libraries or tailor-made for each project.
|
||||
|
|
|
|||
|
|
@ -1,139 +0,0 @@
|
|||
/**
|
||||
* Copyright (C) 2014-2017 Lightbend Inc. <http://www.lightbend.com>
|
||||
*/
|
||||
package docs.akka.typed
|
||||
|
||||
//#imports
|
||||
import akka.typed._
|
||||
import akka.typed.scaladsl.Actor._
|
||||
import akka.typed.scaladsl.AskPattern._
|
||||
import scala.concurrent.Future
|
||||
import scala.concurrent.duration._
|
||||
import scala.concurrent.Await
|
||||
//#imports
|
||||
import akka.testkit.AkkaSpec
|
||||
import akka.typed.TypedSpec
|
||||
|
||||
object IntroSpec {
|
||||
|
||||
//#hello-world-actor
|
||||
object HelloWorld {
|
||||
final case class Greet(whom: String, replyTo: ActorRef[Greeted])
|
||||
final case class Greeted(whom: String)
|
||||
|
||||
val greeter = Stateless[Greet] { (_, msg) ⇒
|
||||
println(s"Hello ${msg.whom}!")
|
||||
msg.replyTo ! Greeted(msg.whom)
|
||||
}
|
||||
}
|
||||
//#hello-world-actor
|
||||
|
||||
//#chatroom-actor
|
||||
object ChatRoom {
|
||||
//#chatroom-protocol
|
||||
sealed trait Command
|
||||
final case class GetSession(screenName: String, replyTo: ActorRef[SessionEvent])
|
||||
extends Command
|
||||
//#chatroom-protocol
|
||||
//#chatroom-behavior
|
||||
private final case class PostSessionMessage(screenName: String, message: String)
|
||||
extends Command
|
||||
//#chatroom-behavior
|
||||
//#chatroom-protocol
|
||||
|
||||
sealed trait SessionEvent
|
||||
final case class SessionGranted(handle: ActorRef[PostMessage]) extends SessionEvent
|
||||
final case class SessionDenied(reason: String) extends SessionEvent
|
||||
final case class MessagePosted(screenName: String, message: String) extends SessionEvent
|
||||
|
||||
final case class PostMessage(message: String)
|
||||
//#chatroom-protocol
|
||||
//#chatroom-behavior
|
||||
|
||||
def chatRoom(sessions: List[ActorRef[SessionEvent]] = List.empty): Behavior[Command] =
|
||||
Stateful[Command] { (ctx, msg) ⇒
|
||||
msg match {
|
||||
case GetSession(screenName, client) ⇒
|
||||
val wrapper = ctx.spawnAdapter {
|
||||
p: PostMessage ⇒ PostSessionMessage(screenName, p.message)
|
||||
}
|
||||
client ! SessionGranted(wrapper)
|
||||
chatRoom(client :: sessions)
|
||||
case PostSessionMessage(screenName, message) ⇒
|
||||
val mp = MessagePosted(screenName, message)
|
||||
sessions foreach (_ ! mp)
|
||||
Same
|
||||
}
|
||||
}
|
||||
//#chatroom-behavior
|
||||
}
|
||||
//#chatroom-actor
|
||||
|
||||
}
|
||||
|
||||
class IntroSpec extends TypedSpec {
|
||||
import IntroSpec._
|
||||
|
||||
def `must say hello`(): Unit = {
|
||||
// TODO Implicits.global is not something we would like to encourage in docs
|
||||
//#hello-world
|
||||
import HelloWorld._
|
||||
// using global pool since we want to run tasks after system.terminate
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
|
||||
val system: ActorSystem[Greet] = ActorSystem("hello", greeter)
|
||||
|
||||
val future: Future[Greeted] = system ? (Greet("world", _))
|
||||
|
||||
for {
|
||||
greeting ← future.recover { case ex ⇒ ex.getMessage }
|
||||
done ← { println(s"result: $greeting"); system.terminate() }
|
||||
} println("system terminated")
|
||||
//#hello-world
|
||||
}
|
||||
|
||||
def `must chat`(): Unit = {
|
||||
//#chatroom-gabbler
|
||||
import ChatRoom._
|
||||
|
||||
val gabbler =
|
||||
Stateful[SessionEvent] { (_, msg) ⇒
|
||||
msg match {
|
||||
case SessionDenied(reason) ⇒
|
||||
println(s"cannot start chat room session: $reason")
|
||||
Stopped
|
||||
case SessionGranted(handle) ⇒
|
||||
handle ! PostMessage("Hello World!")
|
||||
Same
|
||||
case MessagePosted(screenName, message) ⇒
|
||||
println(s"message has been posted by '$screenName': $message")
|
||||
Stopped
|
||||
}
|
||||
}
|
||||
//#chatroom-gabbler
|
||||
|
||||
//#chatroom-main
|
||||
val main: Behavior[akka.NotUsed] =
|
||||
Stateful(
|
||||
behavior = (_, _) ⇒ Unhandled,
|
||||
signal = { (ctx, sig) ⇒
|
||||
sig match {
|
||||
case PreStart ⇒
|
||||
val chatRoom = ctx.spawn(ChatRoom.chatRoom(), "chatroom")
|
||||
val gabblerRef = ctx.spawn(gabbler, "gabbler")
|
||||
ctx.watch(gabblerRef)
|
||||
chatRoom ! GetSession("ol’ Gabbler", gabblerRef)
|
||||
Same
|
||||
case Terminated(ref) ⇒
|
||||
Stopped
|
||||
case _ ⇒
|
||||
Unhandled
|
||||
}
|
||||
})
|
||||
|
||||
val system = ActorSystem("ChatRoomDemo", main)
|
||||
Await.result(system.whenTerminated, 1.second)
|
||||
//#chatroom-main
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue