Example for Source.unfoldAsync (#28111)
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/*
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* Copyright (C) 2009-2019 Lightbend Inc. <https://www.lightbend.com>
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*/
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package jdocs.stream.operators.source;
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import akka.NotUsed;
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import akka.actor.typed.ActorRef;
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import akka.actor.typed.ActorSystem;
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import akka.japi.Pair;
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import akka.stream.javadsl.Source;
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import akka.util.ByteString;
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import akka.util.Timeout;
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import akka.actor.typed.javadsl.AskPattern;
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import java.time.Duration;
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import java.util.Optional;
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import java.util.concurrent.CompletionStage;
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interface UnfoldAsync {
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// #unfoldAsync-actor-protocol
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class DataActor {
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interface Command {}
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static final class FetchChunk implements Command {
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public final long offset;
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public final ActorRef<Chunk> replyTo;
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public FetchChunk(long offset, ActorRef<Chunk> replyTo) {
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this.offset = offset;
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this.replyTo = replyTo;
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}
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}
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static final class Chunk {
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public final ByteString bytes;
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public Chunk(ByteString bytes) {
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this.bytes = bytes;
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}
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}
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// #unfoldAsync-actor-protocol
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}
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default void unfoldAsyncSample() {
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ActorSystem<Void> system = null;
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// #unfoldAsync
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ActorRef<DataActor.Command> dataActor = null; // let's say we got it from somewhere
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Duration askTimeout = Duration.ofSeconds(3);
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long startOffset = 0L;
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Source<ByteString, NotUsed> byteSource =
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Source.unfoldAsync(
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startOffset,
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currentOffset -> {
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// ask for next chunk
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CompletionStage<DataActor.Chunk> nextChunkCS =
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AskPattern.ask(
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dataActor,
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(ActorRef<DataActor.Chunk> ref) ->
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new DataActor.FetchChunk(currentOffset, ref),
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askTimeout,
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system.scheduler());
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return nextChunkCS.thenApply(
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chunk -> {
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ByteString bytes = chunk.bytes;
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if (bytes.isEmpty()) return Optional.empty();
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else return Optional.of(Pair.create(currentOffset + bytes.size(), bytes));
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});
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});
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// #unfoldAsync
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}
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}
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