* from logs it looks like the replicated event from the first incarnation of the actor isn't stored before the second incarnation is replayed * stop and wait for termination before starting second incarnation
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@ -202,6 +202,8 @@ class ReplicatedEventSourcingSpec
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r1 ! StoreMe("Event", replyProbe.ref)
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eventProbeR1.expectMessage(EventAndContext("Event", ReplicaId("R1"), recoveryRunning = false, false))
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replyProbe.expectMessage(Done)
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r1 ! Stop
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replyProbe.expectTerminated(r1)
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val recoveryProbe = createTestProbe[EventAndContext]()
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spawn(testBehavior(entityId, "R1", recoveryProbe.ref))
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@ -371,6 +373,11 @@ class ReplicatedEventSourcingSpec
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eventProbeR1.expectMessage(
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EventAndContext("from r2", ReplicaId("R2"), recoveryRunning = false, concurrent = true))
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r1 ! Stop
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r2 ! Stop
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probe.expectTerminated(r1)
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probe.expectTerminated(r2)
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// take 2
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val eventProbeR1Take2 = createTestProbe[EventAndContext]()
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spawn(testBehavior(entityId, "R1", eventProbeR1Take2.ref))
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