A bit less noise from updates going to shards that has already shut down when stopping (#30969)
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@ -495,7 +495,7 @@ object ShardRegion {
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* Used for passivation strategies that change limits based on the number of active shards.
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*/
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@InternalApi
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private[akka] final case class ShardsUpdated(activeShards: Int)
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private[akka] final case class ShardsUpdated(activeShards: Int) extends DeadLetterSuppression
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/**
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* INTERNAL API. Sends stopMessage (e.g. `PoisonPill`) to the entities and when all of
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