deprecate closure-taking Props factories, see #3081
- base Props on Deploy, Class and Seq[Any] (i.e. constructor args) - remove deprecated Props usage from akka-docs sample code - rewrite UntypedActorDocTestBase - rewrite Java/Scala doc section on actor creation - add migration guide entry
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80 changed files with 2268 additions and 1641 deletions
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@ -23,8 +23,8 @@ public class TransactorDocTest {
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//#coordinated-example
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ActorSystem system = ActorSystem.create("CoordinatedExample");
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ActorRef counter1 = system.actorOf(new Props(CoordinatedCounter.class));
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ActorRef counter2 = system.actorOf(new Props(CoordinatedCounter.class));
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ActorRef counter1 = system.actorOf(Props.create(CoordinatedCounter.class));
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ActorRef counter2 = system.actorOf(Props.create(CoordinatedCounter.class));
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Timeout timeout = new Timeout(5, SECONDS);
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@ -47,7 +47,7 @@ public class TransactorDocTest {
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//#create-coordinated
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ActorSystem system = ActorSystem.create("CoordinatedApi");
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ActorRef actor = system.actorOf(new Props(Coordinator.class));
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ActorRef actor = system.actorOf(Props.create(Coordinator.class));
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//#send-coordinated
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actor.tell(new Coordinated(new Message(), timeout), null);
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@ -65,7 +65,7 @@ public class TransactorDocTest {
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@Test
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public void counterTransactor() throws Exception {
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ActorSystem system = ActorSystem.create("CounterTransactor");
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ActorRef counter = system.actorOf(new Props(Counter.class));
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ActorRef counter = system.actorOf(Props.create(Counter.class));
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Timeout timeout = new Timeout(5, SECONDS);
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Coordinated coordinated = new Coordinated(timeout);
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@ -81,8 +81,8 @@ public class TransactorDocTest {
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@Test
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public void friendlyCounterTransactor() throws Exception {
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ActorSystem system = ActorSystem.create("FriendlyCounterTransactor");
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ActorRef friend = system.actorOf(new Props(Counter.class));
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ActorRef friendlyCounter = system.actorOf(new Props(FriendlyCounter.class));
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ActorRef friend = system.actorOf(Props.create(Counter.class));
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ActorRef friendlyCounter = system.actorOf(Props.create(FriendlyCounter.class));
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Timeout timeout = new Timeout(5, SECONDS);
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Coordinated coordinated = new Coordinated(timeout);
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