Corrected several misspellings of the word "losing".
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6 changed files with 8 additions and 8 deletions
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@ -214,7 +214,7 @@ If the state of the entities are persistent you may stop entities that are not u
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reduce memory consumption. This is done by the application specific implementation of
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the entity actors for example by defining receive timeout (``context.setReceiveTimeout``).
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If a message is already enqueued to the entity when it stops itself the enqueued message
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in the mailbox will be dropped. To support graceful passivation without loosing such
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in the mailbox will be dropped. To support graceful passivation without losing such
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messages the entity actor can send ``ShardRegion.Passivate`` to its parent ``Shard``.
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The specified wrapped message in ``Passivate`` will be sent back to the entity, which is
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then supposed to stop itself. Incoming messages will be buffered by the ``Shard``
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@ -357,4 +357,4 @@ a ``ClusterShard.ClusterShardingStats`` containing the identifiers of the shards
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of entities that are alive in each shard.
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The purpose of these messages is testing and monitoring, they are not provided to give access to
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directly sending messages to the individual entities.
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directly sending messages to the individual entities.
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