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@ -6,6 +6,7 @@ Information for Developers
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building-akka
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multi-jvm-testing
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io-layer
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developer-guidelines
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documentation
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team
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116
akka-docs/rst/dev/io-layer.rst
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akka-docs/rst/dev/io-layer.rst
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.. _io-layer:
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################
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I/O Layer Design
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################
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The ``akka.io`` package has been developed in collaboration between the Akka
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and `spray.io`_ teams. Its design incorporates the experiences with the
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``spray-io`` module along with improvements that were jointly developed for
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more general consumption as an actor-based service.
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Requirements
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============
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In order to form a general and extensible IO layer basis for a wide range of
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applications, with Akka remoting and spray HTTP being the initial ones, the
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following requirements were established as key drivers for the design:
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* scalability to millions of concurrent connections
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* lowest possible latency in getting data from an input channel into the
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target actor’s mailbox
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* maximal throughput
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* optional back-pressure in both directions (i.e. throttling local senders as
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well as allowing local readers to throttle remote senders, where allowed by
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the protocol)
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* a purely actor-based API with immutable data representation
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* extensibility for integrating new transports by way of a very lean SPI; the
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goal is to not force I/O mechanisms into a lowest common denominator but
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instead allow completely protocol-specific user-level APIs.
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Basic Architecture
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==================
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Each transport implementation will be made available as a separate Akka
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extension, offering an :class:`ActorRef` representing the initial point of
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contact for client code. This "manager" accepts requests for establishing a
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communications channel (e.g. connect or listen on a TCP socket). Each
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communications channel is represented by one dedicated actor, which is exposed
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to client code for all interaction with this channel over its entire lifetime.
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The central element of the implementation is the transport-specific “selector”
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actor; in the case of TCP this would wrap a :class:`java.nio.channels.Selector`.
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The channel actors register their interest in readability or writability of
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their channel by sending corresponding messages to their assigned selector
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actor. However, the actual channel reading and writing is performed by the
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channel actors themselves, which frees the selector actors from time-consuming
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tasks and thereby ensures low latency. The selector actor's only responsibility
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is the management of the underlying selector's key set and the actual select
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operation, which is the only operation to typically block.
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The assignment of channels to selectors is performed by the manager actor and
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remains unchanged for the entire lifetime of a channel. Thereby the management
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actor "stripes" new channels across one or more selector actors based on some
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implementation-specific distribution logic. This logic may be delegated (in
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part) to the selectors actors, which could, for example, choose to reject the
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assignment of a new channel when they consider themselves to be at capacity.
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The manager actor creates (and therefore supervises) the selector actors, which
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in turn create and supervise their channel actors. The actor hierarchy of one
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single transport implementation therefore consists of three distinct actor
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levels, with the management actor at the top-, the channel actors at the leaf-
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and the selector actors at the mid-level.
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Back-pressure for output is enabled by allowing the user to specify within its
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:class:`Write` messages whether it wants to receive an acknowledgement for
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enqueuing that write to the O/S kernel. Back-pressure for input is enabled by
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sending the channel actor a message which temporarily disables read interest
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for the channel until reading is re-enabled with a corresponding resume command.
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In the case of transports with flow control—like TCP—the act of not
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consuming data at the receiving end (thereby causing them to remain in the
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kernels read buffers) is propagated back to the sender, linking these two
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mechanisms across the network.
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Design Benefits
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===============
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Staying within the actor model for the whole implementation allows us to remove
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the need for explicit thread handling logic, and it also means that there are
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no locks involved (besides those which are part of the underlying transport
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library). Writing only actor code results in a cleaner implementation,
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while Akka’s efficient actor messaging does not impose a high tax for this
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benefit. In fact the event-based nature of I/O maps so well to the actor model
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that we expect clear performance and especially scalability benefits over
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traditional solutions with explicit thread management and synchronization.
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Another benefit of supervision hierarchies is that clean-up of resources comes
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naturally: shutting down a selector actor will automatically clean up all
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channel actors, allowing proper closing of the channels and sending the
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appropriate messages to user-level client actors. DeathWatch allows the channel
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actors to notice the demise of their user-level handler actors and terminate in
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an orderly fashion in that case as well; this naturally reduces the chances of
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leaking open channels.
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The choice of using :class:`ActorRef` for exposing all functionality entails
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that these references can be distributed or delegated freely and in general
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handled as the user sees fit, including the use of remoting and life-cycle
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monitoring (just to name two).
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How to go about Adding a New Transport
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======================================
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The best start is to study the TCP reference implementation to get a good grip
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on the basic working principle and then design an implementation, which is
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similar in spirit, but adapted to the new protocol in question. There are vast
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differences between I/O mechanisms (e.g. compare file I/O to a message broker)
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and the goal of this I/O layer is explicitly **not** to shoehorn all of them
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into a uniform API, which is why only the basic architecture ideas are
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documented here.
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.. _spray.io: http://spray.io
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