scheduleWithFixedDelay vs scheduleAtFixedRate, #26910
* previous `schedule` method is trying to maintain a fixed average frequency over time, but that can result in undesired bursts of scheduled tasks after a long GC or if the JVM process has been suspended, same with all other periodic scheduled message sending via various Timer APIs * most of the time "fixed delay" is more desirable * we can't just change because it's too big behavioral change and some might depend on previous behavior * deprecate the old `schedule` and introduce new `scheduleWithFixedDelay` and `scheduleAtFixedRate`, when fixing the deprecation warning users should make a concious decision of which behavior to use (scheduleWithFixedDelay in most cases) * Streams * SchedulerSpec * test both fixed delay and fixed rate * TimerSpec * FSM and PersistentFSM * mima * runnable as second parameter list, also in typed.Scheduler * IllegalStateException vs SchedulerException * deprecated annotations * api and reference docs, all places * migration guide
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99 changed files with 2285 additions and 909 deletions
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@ -200,7 +200,7 @@ private[akka] class Shard(
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import context.dispatcher
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val passivateIdleTask = if (settings.passivateIdleEntityAfter > Duration.Zero) {
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val idleInterval = settings.passivateIdleEntityAfter / 2
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Some(context.system.scheduler.schedule(idleInterval, idleInterval, self, PassivateIdleTick))
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Some(context.system.scheduler.scheduleWithFixedDelay(idleInterval, idleInterval, self, PassivateIdleTick))
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} else {
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None
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}
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@ -546,7 +546,7 @@ private[akka] class RememberEntityStarter(
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val tickTask = {
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val resendInterval = settings.tuningParameters.retryInterval
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context.system.scheduler.schedule(resendInterval, resendInterval, self, Tick)
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context.system.scheduler.scheduleWithFixedDelay(resendInterval, resendInterval, self, Tick)
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}
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def sendStart(ids: Set[ShardRegion.EntityId]): Unit = {
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