Created top level manager for TCP based IO #2887

This commit is contained in:
Endre Sándor Varga 2013-01-10 12:13:14 +01:00
parent b99c5dc1ed
commit 091ac35e7b
2 changed files with 64 additions and 2 deletions

View file

@ -16,7 +16,6 @@ import java.net.Socket
import java.net.ServerSocket
import scala.concurrent.duration._
import scala.collection.immutable
import sun.security.tools.KeyTool.Command
import akka.actor.ActorSystem
object Tcp extends ExtensionKey[TcpExt] {
@ -33,6 +32,7 @@ object Tcp extends ExtensionKey[TcpExt] {
address: InetSocketAddress,
backlog: Int = 100,
options: immutable.Seq[SO.SocketOption] = Nil) extends Command
case object Unbind extends Command
case class Register(handler: ActorRef) extends Command
object SO {
@ -161,8 +161,11 @@ object Tcp extends ExtensionKey[TcpExt] {
/// EVENTS
sealed trait Event
case object Bound extends Event
case class Received(data: ByteString) extends Event
case class Connected(localAddress: InetSocketAddress, remoteAddress: InetSocketAddress) extends Event
case class CommandFailed(cmd: Command) extends Event
sealed trait Closed extends Event
case object PeerClosed extends Closed
@ -174,6 +177,12 @@ object Tcp extends ExtensionKey[TcpExt] {
case class RegisterClientChannel(channel: SocketChannel)
case class RegisterServerChannel(channel: ServerSocketChannel)
case class CreateConnection(channel: SocketChannel)
case class Reject(command: Command, commander: ActorRef)
// Retry should be sent by Selector actors to their parent router with retriesLeft decremented. If retries are
// depleted, the selector actor must reply directly to the manager with a Reject (above).
case class Retry(command: Command, retriesLeft: Int, commander: ActorRef) {
require(retriesLeft >= 0, "The upper limit for retries must be nonnegative.")
}
case object ChannelConnectable
case object ChannelAcceptable
case object ChannelReadable
@ -202,6 +211,6 @@ class TcpExt(system: ExtendedActorSystem) extends IO.Extension {
}
val manager = system.asInstanceOf[ActorSystemImpl].systemActorOf(
Props.empty.withDispatcher(Settings.ManagementDispatcher), "IO-TCP")
Props[TcpManager].withDispatcher(Settings.ManagementDispatcher), "IO-TCP")
}

View file

@ -0,0 +1,53 @@
package akka.io
import akka.actor.{ OneForOneStrategy, Actor, Props }
import akka.io.Tcp._
import akka.routing.RandomRouter
import akka.actor.SupervisorStrategy.Restart
/**
* TcpManager is a facade for accepting commands ([[akka.io.Tcp.Command]]) to open client or server TCP connections.
*
* TcpManager is obtainable by calling {{{ IO(TCP) }}} (see [[akka.io.IO]] and [[akka.io.Tcp]])
*
* == Bind ==
*
* To bind and listen to a local address, a [[akka.io.Tcp.Bind]] command must be sent to this actor. If the binding
* was successful, the sender of the [[akka.io.Tcp.Bind]] will be notified with a [[akka.io.Tcp.Bound]]
* message. The sender of the [[akka.io.Tcp.Bound]] message is the Listener actor (an internal actor responsible for
* listening to server events). To unbind the port an [[akka.io.Tcp.Unbind]] message must be sent to the Listener actor.
*
* If the bind request is rejected because the Tcp system is not able to register more channels (see the nr-of-selectors
* and max-channels configuration options in the akka.io.tcp section of the configuration) the sender will be notified
* with a [[akka.io.Tcp.CommandFailed]] message. This message contains the original command for reference.
*
* When an inbound TCP connection is established, the handler will be notified by a [[akka.io.Tcp.Connected]] message.
* The sender of this message is the Connection actor (an internal actor representing the TCP connection). At this point
* the procedure is the same as for outbound connections (see section below).
*
* == Connect ==
*
* To initiate a connection to a remote server, a [[akka.io.Tcp.Connect]] message must be sent to this actor. If the
* connection succeeds, the sender will be notified with a [[akka.io.Tcp.Connected]] message. The sender of the
* [[akka.io.Tcp.Connected]] message is the Connection actor (an internal actor representing the TCP connection). Before
* starting to use the connection, a handler should be registered to the Connection actor by sending a [[akka.io.Tcp.Register]]
* message. After a handler has been registered, all incoming data will be sent to the handler in the form of
* [[akka.io.Tcp.Received]] messages. To write data to the connection, a [[akka.io.Tcp.Write]] message should be sent
* to the Connection actor.
*
* If the connect request is rejected because the Tcp system is not able to register more channels (see the nr-of-selectors
* and max-channels configuration options in the akka.io.tcp section of the configuration) the sender will be notified
* with a [[akka.io.Tcp.CommandFailed]] message. This message contains the original command for reference.
*
*/
class TcpManager extends Actor {
val settings = Tcp(context.system).Settings
val selectorPool = context.actorOf(Props.empty.withRouter(RandomRouter(settings.NrOfSelectors)))
def receive = {
case c: Connect selectorPool forward c
case b: Bind selectorPool forward b
case Reject(command, commander) commander ! CommandFailed(command)
}
}