pekko/akka-cluster/src/main/scala/akka/cluster/ClusterDaemon.scala

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/**
* Copyright (C) 2009-2012 Typesafe Inc. <http://www.typesafe.com>
*/
package akka.cluster
import scala.collection.immutable.SortedSet
import scala.concurrent.util.{ Deadline, Duration }
import scala.concurrent.forkjoin.ThreadLocalRandom
import akka.actor.{ Actor, ActorLogging, ActorRef, Address, Cancellable, Props, RootActorPath, PoisonPill, Scheduler }
import akka.actor.Status.Failure
import akka.routing.ScatterGatherFirstCompletedRouter
import akka.util.Timeout
import akka.pattern.{ AskTimeoutException, ask, pipe }
import MemberStatus._
/**
* Base trait for all cluster messages. All ClusterMessage's are serializable.
*
* FIXME Protobuf all ClusterMessages
*/
trait ClusterMessage extends Serializable
/**
* Cluster commands sent by the USER.
*/
object ClusterUserAction {
/**
* Command to join the cluster. Sent when a node (represented by 'address')
* wants to join another node (the receiver).
*/
case class Join(address: Address) extends ClusterMessage
/**
* Command to leave the cluster.
*/
case class Leave(address: Address) extends ClusterMessage
/**
* Command to mark node as temporary down.
*/
case class Down(address: Address) extends ClusterMessage
}
/**
* INTERNAL API
*/
private[cluster] object InternalClusterAction {
/**
* Command to initiate join another node (represented by 'address').
* Join will be sent to the other node.
*/
case class JoinTo(address: Address) extends ClusterMessage
/**
* Start message of the process to join one of the seed nodes.
* The node sends `InitJoin` to all seed nodes, which replies
* with `InitJoinAck`. The first reply is used others are discarded.
* The node sends `Join` command to the seed node that replied first.
*/
case object JoinSeedNode extends ClusterMessage
/**
* @see JoinSeedNode
*/
case object InitJoin extends ClusterMessage
/**
* @see JoinSeedNode
*/
case class InitJoinAck(address: Address) extends ClusterMessage
/**
* Marker interface for periodic tick messages
*/
trait Tick
case object GossipTick extends Tick
case object HeartbeatTick extends Tick
case object ReapUnreachableTick extends Tick
case object LeaderActionsTick extends Tick
case object PublishStateTick extends Tick
case class SendClusterMessage(to: Address, msg: ClusterMessage)
case class SendGossipTo(address: Address)
case object GetClusterCoreRef
case class Ping(timestamp: Long = System.currentTimeMillis) extends ClusterMessage
case class Pong(ping: Ping, timestamp: Long = System.currentTimeMillis) extends ClusterMessage
}
/**
* INTERNAL API.
*
* Cluster commands sent by the LEADER.
*/
private[cluster] object ClusterLeaderAction {
/**
* Command to mark a node to be removed from the cluster immediately.
* Can only be sent by the leader.
*/
case class Exit(address: Address) extends ClusterMessage
/**
* Command to remove a node from the cluster immediately.
*/
case class Remove(address: Address) extends ClusterMessage
}
/**
* INTERNAL API
*
* The contextual pieces that ClusterDaemon actors need.
* Makes it easier to test the actors without using the Cluster extension.
*/
private[cluster] trait ClusterEnvironment {
private[cluster] def settings: ClusterSettings
private[cluster] def failureDetector: FailureDetector
private[cluster] def selfAddress: Address
private[cluster] def scheduler: Scheduler
private[cluster] def seedNodes: IndexedSeq[Address]
private[cluster] def notifyMembershipChangeListeners(members: SortedSet[Member]): Unit
private[cluster] def publishLatestGossip(gossip: Gossip): Unit
private[cluster] def publishLatestStats(stats: ClusterStats): Unit
private[cluster] def shutdown(): Unit
}
/**
* INTERNAL API.
*
* Supervisor managing the different Cluster daemons.
*/
private[cluster] final class ClusterDaemon(environment: ClusterEnvironment) extends Actor with ActorLogging {
val configuredDispatcher = environment.settings.UseDispatcher
val core = context.actorOf(Props(new ClusterCoreDaemon(environment)).
withDispatcher(configuredDispatcher), name = "core")
val heartbeat = context.actorOf(Props(new ClusterHeartbeatDaemon(environment)).
withDispatcher(configuredDispatcher), name = "heartbeat")
def receive = {
case InternalClusterAction.GetClusterCoreRef sender ! core
}
}
/**
* INTERNAL API.
*/
private[cluster] final class ClusterCoreDaemon(environment: ClusterEnvironment) extends Actor with ActorLogging {
import ClusterLeaderAction._
import InternalClusterAction._
import ClusterHeartbeatSender._
def selfAddress = environment.selfAddress
def clusterScheduler = environment.scheduler
def failureDetector = environment.failureDetector
val settings = environment.settings
import settings._
val vclockNode = VectorClock.Node(selfAddress.toString)
val selfHeartbeat = Heartbeat(selfAddress)
// note that self is not initially member,
// and the Gossip is not versioned for this 'Node' yet
var latestGossip: Gossip = Gossip()
var joinInProgress: Map[Address, Deadline] = Map.empty
var stats = ClusterStats()
val heartbeatSender = context.actorOf(Props(new ClusterHeartbeatSender(environment)).
withDispatcher(UseDispatcher), name = "heartbeatSender")
val coreSender = context.actorOf(Props(new ClusterCoreSender(selfAddress)).
withDispatcher(UseDispatcher), name = "coreSender")
import context.dispatcher
// start periodic gossip to random nodes in cluster
val gossipTask =
FixedRateTask(clusterScheduler, PeriodicTasksInitialDelay.max(GossipInterval), GossipInterval) {
self ! GossipTick
}
// start periodic heartbeat to all nodes in cluster
val heartbeatTask =
FixedRateTask(clusterScheduler, PeriodicTasksInitialDelay.max(HeartbeatInterval), HeartbeatInterval) {
self ! HeartbeatTick
}
// start periodic cluster failure detector reaping (moving nodes condemned by the failure detector to unreachable list)
val failureDetectorReaperTask =
FixedRateTask(clusterScheduler, PeriodicTasksInitialDelay.max(UnreachableNodesReaperInterval), UnreachableNodesReaperInterval) {
self ! ReapUnreachableTick
}
// start periodic leader action management (only applies for the current leader)
private val leaderActionsTask =
FixedRateTask(clusterScheduler, PeriodicTasksInitialDelay.max(LeaderActionsInterval), LeaderActionsInterval) {
self ! LeaderActionsTick
}
// start periodic publish of current state
private val publishStateTask: Option[Cancellable] =
if (PublishStateInterval == Duration.Zero) None
else Some(FixedRateTask(clusterScheduler, PeriodicTasksInitialDelay.max(PublishStateInterval), PublishStateInterval) {
self ! PublishStateTick
})
override def preStart(): Unit = {
if (AutoJoin) self ! InternalClusterAction.JoinSeedNode
}
override def postStop(): Unit = {
gossipTask.cancel()
heartbeatTask.cancel()
failureDetectorReaperTask.cancel()
leaderActionsTask.cancel()
publishStateTask foreach { _.cancel() }
}
def uninitialized: Actor.Receive = {
case JoinSeedNode joinSeedNode()
case InitJoin // skip, not ready yet
case InitJoinAck(address) join(address)
case JoinTo(address) join(address)
case Failure(e: AskTimeoutException) joinSeedNodeTimeout()
case _: Tick // ignore periodic tasks until initialized
}
def initialized: Actor.Receive = {
case msg: GossipEnvelope receiveGossip(msg)
case msg: GossipMergeConflict receiveGossipMerge(msg)
case GossipTick gossip()
case HeartbeatTick heartbeat()
case ReapUnreachableTick reapUnreachableMembers()
case LeaderActionsTick leaderActions()
case PublishStateTick publishState()
case InitJoin initJoin()
case JoinTo(address) join(address)
case ClusterUserAction.Join(address) joining(address)
case ClusterUserAction.Down(address) downing(address)
case ClusterUserAction.Leave(address) leaving(address)
case Exit(address) exiting(address)
case Remove(address) removing(address)
case SendGossipTo(address) gossipTo(address)
case p: Ping ping(p)
}
def receive = uninitialized
def joinSeedNode(): Unit = {
// only the node which is named first in the list of seed nodes will join itself
if (environment.seedNodes.isEmpty || environment.seedNodes.head == selfAddress)
join(selfAddress)
else {
val seedRoutees = environment.seedNodes.collect { case a if a != selfAddress self.path.toStringWithAddress(a) }
implicit val within = Timeout(SeedNodeTimeout)
val seedRouter = context.actorOf(Props.empty.withRouter(ScatterGatherFirstCompletedRouter(routees = seedRoutees, within = within.duration)))
seedRouter ! InitJoin
seedRouter ! PoisonPill
}
}
def initJoin(): Unit = sender ! InitJoinAck(selfAddress)
def joinSeedNodeTimeout(): Unit = {
// try again later, first seed node must be started before other seed nodes can join
clusterScheduler.scheduleOnce(SeedNodeTimeout, self, JoinSeedNode)
}
/**
* Try to join this cluster node with the node specified by 'address'.
* A 'Join(thisNodeAddress)' command is sent to the node to join.
*/
def join(address: Address): Unit = {
val localGossip = latestGossip
// wipe our state since a node that joins a cluster must be empty
latestGossip = Gossip()
joinInProgress = Map(address -> (Deadline.now + JoinTimeout))
// wipe the failure detector since we are starting fresh and shouldn't care about the past
failureDetector.reset()
notifyListeners(localGossip)
context.become(initialized)
if (address == selfAddress)
joining(address)
else
coreSender ! SendClusterMessage(address, ClusterUserAction.Join(selfAddress))
}
/**
* State transition to JOINING - new node joining.
*/
def joining(node: Address): Unit = {
val localGossip = latestGossip
val localMembers = localGossip.members
val localUnreachable = localGossip.overview.unreachable
val alreadyMember = localMembers.exists(_.address == node)
val isUnreachable = localGossip.overview.isNonDownUnreachable(node)
if (!alreadyMember && !isUnreachable) {
// remove the node from the 'unreachable' set in case it is a DOWN node that is rejoining cluster
val (rejoiningMember, newUnreachableMembers) = localUnreachable partition { _.address == node }
val newOverview = localGossip.overview copy (unreachable = newUnreachableMembers)
// remove the node from the failure detector if it is a DOWN node that is rejoining cluster
if (rejoiningMember.nonEmpty) failureDetector.remove(node)
// add joining node as Joining
// add self in case someone else joins before self has joined (Set discards duplicates)
val newMembers = localMembers + Member(node, Joining) + Member(selfAddress, Joining)
val newGossip = localGossip copy (overview = newOverview, members = newMembers)
val versionedGossip = newGossip :+ vclockNode
val seenVersionedGossip = versionedGossip seen selfAddress
latestGossip = seenVersionedGossip
log.debug("Cluster Node [{}] - Node [{}] is JOINING", selfAddress, node)
// treat join as initial heartbeat, so that it becomes unavailable if nothing more happens
if (node != selfAddress) {
failureDetector heartbeat node
gossipTo(node)
}
notifyListeners(localGossip)
}
}
/**
* State transition to LEAVING.
*/
def leaving(address: Address): Unit = {
val localGossip = latestGossip
if (localGossip.members.exists(_.address == address)) { // only try to update if the node is available (in the member ring)
val newMembers = localGossip.members map { member if (member.address == address) Member(address, Leaving) else member } // mark node as LEAVING
val newGossip = localGossip copy (members = newMembers)
val versionedGossip = newGossip :+ vclockNode
val seenVersionedGossip = versionedGossip seen selfAddress
latestGossip = seenVersionedGossip
log.info("Cluster Node [{}] - Marked address [{}] as LEAVING", selfAddress, address)
notifyListeners(localGossip)
}
}
/**
* State transition to EXITING.
*/
def exiting(address: Address): Unit = {
log.info("Cluster Node [{}] - Marked node [{}] as EXITING", selfAddress, address)
// FIXME implement when we implement hand-off
}
/**
* State transition to REMOVED.
*
* This method is for now only called after the LEADER have sent a Removed message - telling the node
* to shut down himself.
*
* In the future we might change this to allow the USER to send a Removed(address) message telling an
* arbitrary node to be moved direcly from UP -> REMOVED.
*/
def removing(address: Address): Unit = {
log.info("Cluster Node [{}] - Node has been REMOVED by the leader - shutting down...", selfAddress)
val localGossip = latestGossip
// just cleaning up the gossip state
latestGossip = Gossip()
// make sure the final (removed) state is always published
notifyListeners(localGossip)
environment.shutdown()
}
/**
* The node to DOWN is removed from the 'members' set and put in the 'unreachable' set (if not already there)
* and its status is set to DOWN. The node is also removed from the 'seen' table.
*
* The node will reside as DOWN in the 'unreachable' set until an explicit command JOIN command is sent directly
* to this node and it will then go through the normal JOINING procedure.
*/
def downing(address: Address): Unit = {
val localGossip = latestGossip
val localMembers = localGossip.members
val localOverview = localGossip.overview
val localSeen = localOverview.seen
val localUnreachableMembers = localOverview.unreachable
// 1. check if the node to DOWN is in the 'members' set
val downedMember: Option[Member] =
localMembers.collectFirst { case m if m.address == address m.copy(status = Down) }
val newMembers = downedMember match {
case Some(m)
log.info("Cluster Node [{}] - Marking node [{}] as DOWN", selfAddress, m.address)
localMembers - m
case None localMembers
}
// 2. check if the node to DOWN is in the 'unreachable' set
val newUnreachableMembers =
localUnreachableMembers.map { member
// no need to DOWN members already DOWN
if (member.address == address && member.status != Down) {
log.info("Cluster Node [{}] - Marking unreachable node [{}] as DOWN", selfAddress, member.address)
member copy (status = Down)
} else member
}
// 3. add the newly DOWNED members from the 'members' (in step 1.) to the 'newUnreachableMembers' set.
val newUnreachablePlusNewlyDownedMembers = newUnreachableMembers ++ downedMember
// 4. remove nodes marked as DOWN from the 'seen' table
val newSeen = localSeen -- newUnreachablePlusNewlyDownedMembers.collect { case m if m.status == Down m.address }
// update gossip overview
val newOverview = localOverview copy (seen = newSeen, unreachable = newUnreachablePlusNewlyDownedMembers)
val newGossip = localGossip copy (overview = newOverview, members = newMembers) // update gossip
val versionedGossip = newGossip :+ vclockNode
latestGossip = versionedGossip seen selfAddress
notifyListeners(localGossip)
}
/**
* When conflicting versions of received and local [[akka.cluster.Gossip]] is detected
* it's forwarded to the leader for conflict resolution. Trying to simultaneously
* resolving conflicts at several nodes creates new conflicts. Therefore the leader resolves
* conflicts to limit divergence. To avoid overload there is also a configurable rate
* limit of how many conflicts that are handled by second. If the limit is
* exceeded the conflicting gossip messages are dropped and will reappear later.
*/
def receiveGossipMerge(merge: GossipMergeConflict): Unit = {
stats = stats.incrementMergeConflictCount
val rate = mergeRate(stats.mergeConflictCount)
if (rate <= MaxGossipMergeRate) {
receiveGossip(merge.a.copy(conversation = false))
receiveGossip(merge.b.copy(conversation = false))
// use one-way gossip from leader to reduce load of leader
def sendBack(to: Address): Unit = {
if (to != selfAddress && !latestGossip.overview.unreachable.exists(_.address == to))
oneWayGossipTo(to)
}
sendBack(merge.a.from)
sendBack(merge.b.from)
} else {
log.debug("Dropping gossip merge conflict due to rate [{}] / s ", rate)
}
}
/**
* Receive new gossip.
*/
def receiveGossip(envelope: GossipEnvelope): Unit = {
val from = envelope.from
val remoteGossip = envelope.gossip
val localGossip = latestGossip
if (remoteGossip.overview.unreachable.exists(_.address == selfAddress)) {
// FIXME how should we handle this situation?
log.debug("Received gossip with self as unreachable, from [{}]", from)
} else if (!localGossip.overview.isNonDownUnreachable(from)) {
// leader handles merge conflicts, or when they have different views of how is leader
val handleMerge = localGossip.leader == Some(selfAddress) || localGossip.leader != remoteGossip.leader
val conflict = remoteGossip.version <> localGossip.version
if (conflict && !handleMerge) {
// delegate merge resolution to leader to reduce number of simultaneous resolves,
// which will result in new conflicts
stats = stats.incrementMergeDetectedCount
log.debug("Merge conflict [{}] detected [{}] <> [{}]", stats.mergeDetectedCount, selfAddress, from)
stats = stats.incrementMergeConflictCount
val rate = mergeRate(stats.mergeConflictCount)
if (rate <= MaxGossipMergeRate)
coreSender ! SendClusterMessage(to = localGossip.leader.get, msg = GossipMergeConflict(GossipEnvelope(selfAddress, localGossip), envelope))
else
log.debug("Skipping gossip merge conflict due to rate [{}] / s ", rate)
} else {
val winningGossip =
if (conflict) (remoteGossip merge localGossip) :+ vclockNode // conflicting versions, merge, and new version
else if (remoteGossip.version < localGossip.version) localGossip // local gossip is newer
else remoteGossip // remote gossip is newer
val newJoinInProgress =
if (joinInProgress.isEmpty) joinInProgress
else joinInProgress -- winningGossip.members.map(_.address) -- winningGossip.overview.unreachable.map(_.address)
latestGossip = winningGossip seen selfAddress
joinInProgress = newJoinInProgress
// for all new joining nodes we remove them from the failure detector
(latestGossip.members -- localGossip.members).foreach {
node if (node.status == Joining) failureDetector.remove(node.address)
}
log.debug("Cluster Node [{}] - Receiving gossip from [{}]", selfAddress, from)
if (conflict) {
stats = stats.incrementMergeCount
log.debug(
"""Couldn't establish a causal relationship between "remote" gossip and "local" gossip - Remote[{}] - Local[{}] - merged them into [{}]""",
remoteGossip, localGossip, winningGossip)
}
stats = stats.incrementReceivedGossipCount
notifyListeners(localGossip)
if (envelope.conversation &&
(conflict || (winningGossip ne remoteGossip) || (latestGossip ne remoteGossip))) {
// send back gossip to sender when sender had different view, i.e. merge, or sender had
// older or sender had newer
gossipTo(from)
}
}
}
}
def mergeRate(count: Long): Double = (count * 1000.0) / GossipInterval.toMillis
/**
* Initiates a new round of gossip.
*/
def gossip(): Unit = {
stats = stats.copy(mergeConflictCount = 0)
log.debug("Cluster Node [{}] - Initiating new round of gossip", selfAddress)
if (!isSingletonCluster && isAvailable) {
val localGossip = latestGossip
val preferredGossipTargets =
if (ThreadLocalRandom.current.nextDouble() < GossipDifferentViewProbability) { // If it's time to try to gossip to some nodes with a different view
// gossip to a random alive member with preference to a member with older or newer gossip version
val localMemberAddressesSet = localGossip.members map { _.address }
val nodesWithDifferentView = for {
(address, version) localGossip.overview.seen
if localMemberAddressesSet contains address
if version != localGossip.version
} yield address
nodesWithDifferentView.toIndexedSeq
} else Vector.empty[Address]
gossipToRandomNodeOf(
if (preferredGossipTargets.nonEmpty) preferredGossipTargets
2012-07-12 00:34:51 +02:00
else localGossip.members.toIndexedSeq.map(_.address) // Fall back to localGossip; important to not accidentally use `map` of the SortedSet, since the original order is not preserved)
)
}
}
/**
* Runs periodic leader actions, such as auto-downing unreachable nodes, assigning partitions etc.
*/
def leaderActions(): Unit = {
val localGossip = latestGossip
val localMembers = localGossip.members
val isLeader = localMembers.nonEmpty && (selfAddress == localMembers.head.address)
if (isLeader && isAvailable) {
// only run the leader actions if we are the LEADER and available
val localOverview = localGossip.overview
val localSeen = localOverview.seen
val localUnreachableMembers = localOverview.unreachable
val hasPartionHandoffCompletedSuccessfully: Boolean = {
// FIXME implement partion handoff and a check if it is completed - now just returns TRUE - e.g. has completed successfully
true
}
// Leader actions are as follows:
// 1. Move JOINING => UP -- When a node joins the cluster
// 2. Move LEAVING => EXITING -- When all partition handoff has completed
// 3. Non-exiting remain -- When all partition handoff has completed
// 4. Move EXITING => REMOVED -- When all nodes have seen that the node is EXITING (convergence) - remove the nodes from the node ring and seen table
// 5. Move UNREACHABLE => DOWN -- When the node is in the UNREACHABLE set it can be auto-down by leader
// 5. Store away all stuff needed for the side-effecting processing in 10.
// 6. Updating the vclock version for the changes
// 7. Updating the 'seen' table
// 8. Try to update the state with the new gossip
// 9. If failure - retry
// 10. If success - run all the side-effecting processing
val (
newGossip: Gossip,
hasChangedState: Boolean,
upMembers,
exitingMembers,
removedMembers,
unreachableButNotDownedMembers) =
if (localGossip.convergence) {
// we have convergence - so we can't have unreachable nodes
// transform the node member ring
val newMembers = localMembers collect {
// 1. Move JOINING => UP (once all nodes have seen that this node is JOINING e.g. we have a convergence)
case member if member.status == Joining member copy (status = Up)
// 2. Move LEAVING => EXITING (once we have a convergence on LEAVING *and* if we have a successful partition handoff)
case member if member.status == Leaving && hasPartionHandoffCompletedSuccessfully member copy (status = Exiting)
// 3. Everyone else that is not Exiting stays as they are
case member if member.status != Exiting member
// 4. Move EXITING => REMOVED - e.g. remove the nodes from the 'members' set/node ring and seen table
}
// ----------------------
// 5. Store away all stuff needed for the side-effecting processing in 10.
// ----------------------
// Check for the need to do side-effecting on successful state change
// Repeat the checking for transitions between JOINING -> UP, LEAVING -> EXITING, EXITING -> REMOVED
// to check for state-changes and to store away removed and exiting members for later notification
// 1. check for state-changes to update
// 2. store away removed and exiting members so we can separate the pure state changes (that can be retried on collision) and the side-effecting message sending
val (removedMembers, newMembers1) = localMembers partition (_.status == Exiting)
val (upMembers, newMembers2) = newMembers1 partition (_.status == Joining)
val exitingMembers = newMembers2 filter (_.status == Leaving && hasPartionHandoffCompletedSuccessfully)
val hasChangedState = removedMembers.nonEmpty || upMembers.nonEmpty || exitingMembers.nonEmpty
// removing REMOVED nodes from the 'seen' table
val newSeen = localSeen -- removedMembers.map(_.address)
// removing REMOVED nodes from the 'unreachable' set
val newUnreachableMembers = localUnreachableMembers -- removedMembers
val newOverview = localOverview copy (seen = newSeen, unreachable = newUnreachableMembers) // update gossip overview
val newGossip = localGossip copy (members = newMembers, overview = newOverview) // update gossip
(newGossip, hasChangedState, upMembers, exitingMembers, removedMembers, Member.none)
} else if (AutoDown) {
// we don't have convergence - so we might have unreachable nodes
// if 'auto-down' is turned on, then try to auto-down any unreachable nodes
val newUnreachableMembers = localUnreachableMembers collect {
// ----------------------
// 6. Move UNREACHABLE => DOWN (auto-downing by leader)
// ----------------------
case member if member.status != Down member copy (status = Down)
case downMember downMember // no need to DOWN members already DOWN
}
// Check for the need to do side-effecting on successful state change
val unreachableButNotDownedMembers = localUnreachableMembers filter (_.status != Down)
// removing nodes marked as DOWN from the 'seen' table
val newSeen = localSeen -- newUnreachableMembers.collect { case m if m.status == Down m.address }
val newOverview = localOverview copy (seen = newSeen, unreachable = newUnreachableMembers) // update gossip overview
val newGossip = localGossip copy (overview = newOverview) // update gossip
(newGossip, unreachableButNotDownedMembers.nonEmpty, Member.none, Member.none, Member.none, unreachableButNotDownedMembers)
} else (localGossip, false, Member.none, Member.none, Member.none, Member.none)
if (hasChangedState) { // we have a change of state - version it and try to update
// ----------------------
// 6. Updating the vclock version for the changes
// ----------------------
val versionedGossip = newGossip :+ vclockNode
// ----------------------
// 7. Updating the 'seen' table
// Unless the leader (this node) is part of the removed members, i.e. the leader have moved himself from EXITING -> REMOVED
// ----------------------
val seenVersionedGossip =
if (removedMembers.exists(_.address == selfAddress)) versionedGossip
else versionedGossip seen selfAddress
// ----------------------
// 8. Update the state with the new gossip
// ----------------------
latestGossip = seenVersionedGossip
// ----------------------
// 9. Run all the side-effecting processing
// ----------------------
// log the move of members from joining to up
upMembers foreach { member log.info("Cluster Node [{}] - Leader is moving node [{}] from JOINING to UP", selfAddress, member.address) }
// tell all removed members to remove and shut down themselves
removedMembers foreach { member
val address = member.address
log.info("Cluster Node [{}] - Leader is moving node [{}] from EXITING to REMOVED - and removing node from node ring", selfAddress, address)
coreSender ! SendClusterMessage(
to = address,
msg = ClusterLeaderAction.Remove(address))
}
// tell all exiting members to exit
exitingMembers foreach { member
val address = member.address
log.info("Cluster Node [{}] - Leader is moving node [{}] from LEAVING to EXITING", selfAddress, address)
coreSender ! SendClusterMessage(
to = address,
msg = ClusterLeaderAction.Exit(address)) // FIXME should use ? to await completion of handoff?
}
// log the auto-downing of the unreachable nodes
unreachableButNotDownedMembers foreach { member
log.info("Cluster Node [{}] - Leader is marking unreachable node [{}] as DOWN", selfAddress, member.address)
}
notifyListeners(localGossip)
}
}
}
def heartbeat(): Unit = {
removeOverdueJoinInProgress()
val beatTo = latestGossip.members.toSeq.map(_.address) ++ joinInProgress.keys
val deadline = Deadline.now + HeartbeatInterval
beatTo.foreach { address if (address != selfAddress) heartbeatSender ! SendHeartbeat(selfHeartbeat, address, deadline) }
}
/**
* Removes overdue joinInProgress from State.
*/
def removeOverdueJoinInProgress(): Unit = {
joinInProgress --= joinInProgress collect { case (address, deadline) if deadline.isOverdue address }
}
/**
* Reaps the unreachable members (moves them to the 'unreachable' list in the cluster overview) according to the failure detector's verdict.
*/
def reapUnreachableMembers(): Unit = {
if (!isSingletonCluster && isAvailable) {
// only scrutinize if we are a non-singleton cluster and available
val localGossip = latestGossip
val localOverview = localGossip.overview
val localMembers = localGossip.members
val localUnreachableMembers = localGossip.overview.unreachable
val newlyDetectedUnreachableMembers = localMembers filterNot { member
member.address == selfAddress || failureDetector.isAvailable(member.address)
}
if (newlyDetectedUnreachableMembers.nonEmpty) {
val newMembers = localMembers -- newlyDetectedUnreachableMembers
val newUnreachableMembers = localUnreachableMembers ++ newlyDetectedUnreachableMembers
val newOverview = localOverview copy (unreachable = newUnreachableMembers)
val newGossip = localGossip copy (overview = newOverview, members = newMembers)
// updating vclock and 'seen' table
val versionedGossip = newGossip :+ vclockNode
val seenVersionedGossip = versionedGossip seen selfAddress
latestGossip = seenVersionedGossip
log.error("Cluster Node [{}] - Marking node(s) as UNREACHABLE [{}]", selfAddress, newlyDetectedUnreachableMembers.mkString(", "))
notifyListeners(localGossip)
}
}
}
def seedNodes: IndexedSeq[Address] = environment.seedNodes
def selectRandomNode(addresses: IndexedSeq[Address]): Option[Address] =
if (addresses.isEmpty) None
else Some(addresses(ThreadLocalRandom.current nextInt addresses.size))
def isSingletonCluster: Boolean = latestGossip.isSingletonCluster
def isAvailable: Boolean = latestGossip.isAvailable(selfAddress)
/**
* Gossips latest gossip to a random member in the set of members passed in as argument.
*
* @return the used [[akka.actor.Address] if any
*/
private def gossipToRandomNodeOf(addresses: IndexedSeq[Address]): Option[Address] = {
log.debug("Cluster Node [{}] - Selecting random node to gossip to [{}]", selfAddress, addresses.mkString(", "))
// filter out myself
val peer = selectRandomNode(addresses filterNot (_ == selfAddress))
peer foreach gossipTo
peer
}
/**
* Gossips latest gossip to an address.
*/
def gossipTo(address: Address): Unit =
gossipTo(address, GossipEnvelope(selfAddress, latestGossip, conversation = true))
def oneWayGossipTo(address: Address): Unit =
gossipTo(address, GossipEnvelope(selfAddress, latestGossip, conversation = false))
def gossipTo(address: Address, gossipMsg: GossipEnvelope): Unit = if (address != selfAddress)
coreSender ! SendClusterMessage(address, gossipMsg)
def notifyListeners(oldGossip: Gossip): Unit = {
if (PublishStateInterval == Duration.Zero) publishState()
val oldMembersStatus = oldGossip.members.map(m (m.address, m.status))
val newMembersStatus = latestGossip.members.map(m (m.address, m.status))
if (newMembersStatus != oldMembersStatus)
environment notifyMembershipChangeListeners latestGossip.members
}
def publishState(): Unit = {
environment.publishLatestGossip(latestGossip)
environment.publishLatestStats(stats)
}
def ping(p: Ping): Unit = sender ! Pong(p)
}
/**
* INTERNAL API.
*/
private[cluster] final class ClusterCoreSender(selfAddress: Address) extends Actor with ActorLogging {
import InternalClusterAction._
/**
* Looks up and returns the remote cluster command connection for the specific address.
*/
private def clusterCoreConnectionFor(address: Address): ActorRef =
context.system.actorFor(RootActorPath(address) / "system" / "cluster" / "core")
def receive = {
case SendClusterMessage(to, msg)
log.debug("Cluster Node [{}] - Trying to send [{}] to [{}]", selfAddress, msg.getClass.getSimpleName, to)
clusterCoreConnectionFor(to) ! msg
}
}
/**
* INTERNAL API
*/
private[cluster] case class ClusterStats(
receivedGossipCount: Long = 0L,
mergeConflictCount: Long = 0L,
mergeCount: Long = 0L,
mergeDetectedCount: Long = 0L) {
def incrementReceivedGossipCount(): ClusterStats =
copy(receivedGossipCount = receivedGossipCount + 1)
def incrementMergeConflictCount(): ClusterStats =
copy(mergeConflictCount = mergeConflictCount + 1)
def incrementMergeCount(): ClusterStats =
copy(mergeCount = mergeCount + 1)
def incrementMergeDetectedCount(): ClusterStats =
copy(mergeDetectedCount = mergeDetectedCount + 1)
}