pekko/akka-io/src/test/scala/akka/io/TcpConnectionSpec.scala

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/**
* Copyright (C) 2009-2012 Typesafe Inc. <http://www.typesafe.com>
*/
package akka.io
import scala.annotation.tailrec
import java.nio.channels.{ Selector, SelectionKey, SocketChannel, ServerSocketChannel }
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import java.nio.ByteBuffer
import java.nio.channels.spi.SelectorProvider
import java.io.IOException
import java.net._
import scala.collection.immutable
import scala.concurrent.duration._
import scala.util.control.NonFatal
import akka.actor.{ PoisonPill, ActorRef, Terminated }
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import akka.testkit.{ TestProbe, TestActorRef, AkkaSpec }
import akka.util.ByteString
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import TestUtils._
import TcpSelector._
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import Tcp._
class TcpConnectionSpec extends AkkaSpec("akka.io.tcp.register-timeout = 500ms") {
val serverAddress = temporaryServerAddress()
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"An outgoing connection" must {
// common behavior
"set socket options before connecting" in withLocalServer() { localServer
val userHandler = TestProbe()
val selector = TestProbe()
val connectionActor =
createConnectionActor(options = Vector(SO.ReuseAddress(true)))(selector.ref, userHandler.ref)
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val clientChannel = connectionActor.underlyingActor.channel
clientChannel.socket.getReuseAddress must be(true)
}
"set socket options after connecting" in withLocalServer() { localServer
val userHandler = TestProbe()
val selector = TestProbe()
val connectionActor =
createConnectionActor(options = Vector(SO.KeepAlive(true)))(selector.ref, userHandler.ref)
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val clientChannel = connectionActor.underlyingActor.channel
clientChannel.socket.getKeepAlive must be(false) // only set after connection is established
selector.send(connectionActor, ChannelConnectable)
clientChannel.socket.getKeepAlive must be(true)
}
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"send incoming data to the connection handler" in withEstablishedConnection() { setup
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import setup._
serverSideChannel.write(ByteBuffer.wrap("testdata".getBytes("ASCII")))
expectReceivedString("testdata")
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// have two packets in flight before the selector notices
serverSideChannel.write(ByteBuffer.wrap("testdata2".getBytes("ASCII")))
serverSideChannel.write(ByteBuffer.wrap("testdata3".getBytes("ASCII")))
expectReceivedString("testdata2testdata3")
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}
"write data to network (and acknowledge)" in withEstablishedConnection() { setup
import setup._
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object Ack
val writer = TestProbe()
// directly acknowledge an empty write
writer.send(connectionActor, Write(ByteString.empty, Ack))
writer.expectMsg(Ack)
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// reply to write commander with Ack
val ackedWrite = Write(ByteString("testdata"), Ack)
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val buffer = ByteBuffer.allocate(100)
serverSideChannel.read(buffer) must be(0)
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writer.send(connectionActor, ackedWrite)
writer.expectMsg(Ack)
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serverSideChannel.read(buffer) must be(8)
buffer.flip()
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// not reply to write commander for writes without Ack
val unackedWrite = Write(ByteString("morestuff!"))
buffer.clear()
serverSideChannel.read(buffer) must be(0)
writer.send(connectionActor, unackedWrite)
writer.expectNoMsg(500.millis)
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serverSideChannel.read(buffer) must be(10)
buffer.flip()
ByteString(buffer).take(10).decodeString("ASCII") must be("morestuff!")
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}
"stop writing in cases of backpressure and resume afterwards" in
withEstablishedConnection(setSmallRcvBuffer) { setup
import setup._
object Ack1
object Ack2
clientSideChannel.socket.setSendBufferSize(1024)
val writer = TestProbe()
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// producing backpressure by sending much more than currently fits into
// our send buffer
val firstWrite = writeCmd(Ack1)
// try to write the buffer but since the SO_SNDBUF is too small
// it will have to keep the rest of the piece and send it
// when possible
writer.send(connectionActor, firstWrite)
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selector.expectMsg(WriteInterest)
// send another write which should fail immediately
// because we don't store more than one piece in flight
val secondWrite = writeCmd(Ack2)
writer.send(connectionActor, secondWrite)
writer.expectMsg(CommandFailed(secondWrite))
// reject even empty writes
writer.send(connectionActor, Write.Empty)
writer.expectMsg(CommandFailed(Write.Empty))
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// there will be immediately more space in the send buffer because
// some data will have been sent by now, so we assume we can write
// again, but still it can't write everything
selector.send(connectionActor, ChannelWritable)
// both buffers should now be filled so no more writing
// is possible
pullFromServerSide(TestSize)
writer.expectMsg(Ack1)
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}
"respect StopReading and ResumeReading" in withEstablishedConnection() { setup
import setup._
connectionHandler.send(connectionActor, StopReading)
// the selector interprets StopReading to deregister interest
// for reading
selector.expectMsg(StopReading)
connectionHandler.send(connectionActor, ResumeReading)
selector.expectMsg(ReadInterest)
}
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"close the connection and reply with `Closed` upon reception of a `Close` command" in withEstablishedConnection(setSmallRcvBuffer) { setup
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import setup._
// we should test here that a pending write command is properly finished first
object Ack
// set an artificially small send buffer size so that the write is queued
// inside the connection actor
clientSideChannel.socket.setSendBufferSize(1024)
// we send a write and a close command directly afterwards
connectionHandler.send(connectionActor, writeCmd(Ack))
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val closeCommander = TestProbe()
closeCommander.send(connectionActor, Close)
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pullFromServerSide(TestSize)
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connectionHandler.expectMsg(Ack)
connectionHandler.expectMsg(Closed)
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closeCommander.expectMsg(Closed)
assertThisConnectionActorTerminated()
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checkFor(serverSelectionKey, SelectionKey.OP_READ, 2000)
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val buffer = ByteBuffer.allocate(1)
serverSideChannel.read(buffer) must be(-1)
}
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"send only one `Closed` event to the handler, if the handler commanded the Close" in withEstablishedConnection() { setup
import setup._
connectionHandler.send(connectionActor, Close)
connectionHandler.expectMsg(Closed)
connectionHandler.expectNoMsg(500.millis)
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}
"abort the connection and reply with `Aborted` upong reception of an `Abort` command" in withEstablishedConnection() { setup
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import setup._
connectionHandler.send(connectionActor, Abort)
connectionHandler.expectMsg(Aborted)
assertThisConnectionActorTerminated()
val buffer = ByteBuffer.allocate(1)
val thrown = evaluating { serverSideChannel.read(buffer) } must produce[IOException]
thrown.getMessage must be("Connection reset by peer")
}
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"close the connection and reply with `ConfirmedClosed` upong reception of an `ConfirmedClose` command" in withEstablishedConnection(setSmallRcvBuffer) { setup
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import setup._
// we should test here that a pending write command is properly finished first
object Ack
// set an artificially small send buffer size so that the write is queued
// inside the connection actor
clientSideChannel.socket.setSendBufferSize(1024)
// we send a write and a close command directly afterwards
connectionHandler.send(connectionActor, writeCmd(Ack))
connectionHandler.send(connectionActor, ConfirmedClose)
connectionHandler.expectNoMsg(100.millis)
pullFromServerSide(TestSize)
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connectionHandler.expectMsg(Ack)
selector.send(connectionActor, ChannelReadable)
connectionHandler.expectNoMsg(100.millis) // not yet
val buffer = ByteBuffer.allocate(1)
checkFor(serverSelectionKey, SelectionKey.OP_READ, 2000)
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serverSideChannel.read(buffer) must be(-1)
serverSideChannel.close()
selector.send(connectionActor, ChannelReadable)
connectionHandler.expectMsg(ConfirmedClosed)
assertThisConnectionActorTerminated()
}
"report when peer closed the connection" in withEstablishedConnection() { setup
import setup._
serverSideChannel.close()
selector.send(connectionActor, ChannelReadable)
connectionHandler.expectMsg(PeerClosed)
assertThisConnectionActorTerminated()
}
"report when peer aborted the connection" in withEstablishedConnection() { setup
import setup._
abortClose(serverSideChannel)
selector.send(connectionActor, ChannelReadable)
connectionHandler.expectMsgType[ErrorClose].cause must be("Connection reset by peer")
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// wait a while
connectionHandler.expectNoMsg(200.millis)
assertThisConnectionActorTerminated()
}
"report when peer closed the connection when trying to write" in withEstablishedConnection() { setup
import setup._
val writer = TestProbe()
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abortClose(serverSideChannel)
writer.send(connectionActor, Write(ByteString("testdata")))
// bother writer and handler should get the message
writer.expectMsgType[ErrorClose]
connectionHandler.expectMsgType[ErrorClose]
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assertThisConnectionActorTerminated()
}
// error conditions
"report failed connection attempt while not accepted" in withUnacceptedConnection() { setup
import setup._
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// close instead of accept
localServer.close()
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selector.send(connectionActor, ChannelConnectable)
userHandler.expectMsgType[ErrorClose].cause must be("Connection reset by peer")
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verifyActorTermination(connectionActor)
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}
val UnboundAddress = temporaryServerAddress()
"report failed connection attempt when target is unreachable" in
withUnacceptedConnection(connectionActorCons = createConnectionActor(serverAddress = UnboundAddress)) { setup
import setup._
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val sel = SelectorProvider.provider().openSelector()
val key = clientSideChannel.register(sel, SelectionKey.OP_CONNECT | SelectionKey.OP_READ)
sel.select(200)
key.isConnectable must be(true)
selector.send(connectionActor, ChannelConnectable)
userHandler.expectMsgType[ErrorClose].cause must be("Connection refused")
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verifyActorTermination(connectionActor)
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}
"time out when Connected isn't answered with Register" in withUnacceptedConnection() { setup
import setup._
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localServer.accept()
selector.send(connectionActor, ChannelConnectable)
userHandler.expectMsg(Connected(serverAddress, clientSideChannel.socket.getLocalSocketAddress.asInstanceOf[InetSocketAddress]))
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verifyActorTermination(connectionActor)
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}
"close the connection when user handler dies while connecting" in withUnacceptedConnection() { setup
import setup._
userHandler.ref ! PoisonPill
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verifyActorTermination(connectionActor)
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}
"close the connection when connection handler dies while connected" in withEstablishedConnection() { setup
import setup._
watch(connectionHandler.ref)
watch(connectionActor)
system.stop(connectionHandler.ref)
expectMsgType[Terminated].actor must be(connectionHandler.ref)
expectMsgType[Terminated].actor must be(connectionActor)
}
}
def withLocalServer(setServerSocketOptions: ServerSocketChannel Unit = _ ())(body: ServerSocketChannel Any): Unit = {
val localServer = ServerSocketChannel.open()
try {
setServerSocketOptions(localServer)
localServer.socket.bind(serverAddress)
localServer.configureBlocking(false)
body(localServer)
} finally localServer.close()
}
case class UnacceptedSetup(
localServer: ServerSocketChannel,
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userHandler: TestProbe,
selector: TestProbe,
connectionActor: TestActorRef[TcpOutgoingConnection],
clientSideChannel: SocketChannel)
case class RegisteredSetup(
unregisteredSetup: UnacceptedSetup,
connectionHandler: TestProbe,
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serverSideChannel: SocketChannel) {
def userHandler: TestProbe = unregisteredSetup.userHandler
def selector: TestProbe = unregisteredSetup.selector
def connectionActor: TestActorRef[TcpOutgoingConnection] = unregisteredSetup.connectionActor
def clientSideChannel: SocketChannel = unregisteredSetup.clientSideChannel
val nioSelector = SelectorProvider.provider().openSelector()
val clientSelectionKey = registerChannel(clientSideChannel, "client")
val serverSelectionKey = registerChannel(serverSideChannel, "server")
def registerChannel(channel: SocketChannel, name: String): SelectionKey = {
val res = channel.register(nioSelector, 0)
res.attach(name)
res
}
def checkFor(key: SelectionKey, interest: Int, millis: Int = 100): Boolean =
if (key.isValid) {
if ((key.readyOps() & interest) != 0) true
else {
key.interestOps(interest)
val ret = nioSelector.select(millis)
key.interestOps(0)
ret > 0 && nioSelector.selectedKeys().contains(key) && key.isValid &&
(key.readyOps() & interest) != 0
}
} else false
def openSelectorFor(channel: SocketChannel, interests: Int): (Selector, SelectionKey) = {
val sel = SelectorProvider.provider().openSelector()
val key = channel.register(sel, interests)
(sel, key)
}
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val buffer = ByteBuffer.allocate(TestSize)
/**
* Tries to simultaneously act on client and server side to read from the server
* all pending data from the client.
*/
@tailrec final def pullFromServerSide(remaining: Int, remainingTries: Int = 1000): Unit =
if (remainingTries <= 0)
throw new AssertionError("Pulling took too many loops")
else if (remaining > 0) {
if (selector.msgAvailable) {
selector.expectMsg(WriteInterest)
clientSelectionKey.interestOps(SelectionKey.OP_WRITE)
}
serverSelectionKey.interestOps(SelectionKey.OP_READ)
nioSelector.select(10)
if (nioSelector.selectedKeys().contains(clientSelectionKey)) {
clientSelectionKey.interestOps(0)
selector.send(connectionActor, ChannelWritable)
}
val read =
if (nioSelector.selectedKeys().contains(serverSelectionKey)) tryReading()
else 0
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nioSelector.selectedKeys().clear()
pullFromServerSide(remaining - read, remainingTries - 1)
}
private def tryReading(): Int = {
buffer.clear()
val read = serverSideChannel.read(buffer)
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if (read == 0)
throw new IllegalStateException("Made no progress")
else if (read == -1)
throw new IllegalStateException("Connection was closed unexpectedly with remaining bytes " + remaining)
else read
}
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@tailrec final def expectReceivedString(data: String): Unit = {
data.length must be > 0
selector.send(connectionActor, ChannelReadable)
val gotReceived = connectionHandler.expectMsgType[Received]
val receivedString = gotReceived.data.decodeString("ASCII")
data.startsWith(receivedString) must be(true)
if (receivedString.length < data.length)
expectReceivedString(data.drop(receivedString.length))
}
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def assertThisConnectionActorTerminated(): Unit = {
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verifyActorTermination(connectionActor)
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clientSideChannel must not be ('open)
}
}
def withUnacceptedConnection(
setServerSocketOptions: ServerSocketChannel Unit = _ (),
connectionActorCons: (ActorRef, ActorRef) TestActorRef[TcpOutgoingConnection] = createConnectionActor())(body: UnacceptedSetup Any): Unit =
withLocalServer(setServerSocketOptions) { localServer
val userHandler = TestProbe()
val selector = TestProbe()
val connectionActor = connectionActorCons(selector.ref, userHandler.ref)
val clientSideChannel = connectionActor.underlyingActor.channel
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selector.expectMsg(RegisterOutgoingConnection(clientSideChannel))
body {
UnacceptedSetup(
localServer,
userHandler,
selector,
connectionActor,
clientSideChannel)
}
}
def withEstablishedConnection(setServerSocketOptions: ServerSocketChannel Unit = _ ())(body: RegisteredSetup Any): Unit = withUnacceptedConnection(setServerSocketOptions) { unregisteredSetup
import unregisteredSetup._
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localServer.configureBlocking(true)
val serverSideChannel = localServer.accept()
serverSideChannel.configureBlocking(false)
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serverSideChannel must not be (null)
selector.send(connectionActor, ChannelConnectable)
userHandler.expectMsg(Connected(serverAddress, clientSideChannel.socket.getLocalSocketAddress.asInstanceOf[InetSocketAddress]))
val connectionHandler = TestProbe()
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userHandler.send(connectionActor, Register(connectionHandler.ref))
selector.expectMsg(ReadInterest)
body {
RegisteredSetup(
unregisteredSetup,
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connectionHandler,
serverSideChannel)
}
}
val TestSize = 10000
def writeCmd(ack: AnyRef) =
Write(ByteString(Array.fill[Byte](TestSize)(0)), ack)
def setSmallRcvBuffer(channel: ServerSocketChannel): Unit =
channel.socket.setReceiveBufferSize(1024)
def createConnectionActor(
serverAddress: InetSocketAddress = serverAddress,
localAddress: Option[InetSocketAddress] = None,
options: immutable.Seq[Tcp.SocketOption] = Nil)(
_selector: ActorRef,
commander: ActorRef): TestActorRef[TcpOutgoingConnection] = {
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TestActorRef(
new TcpOutgoingConnection(Tcp(system), commander, serverAddress, localAddress, options) {
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override def postRestart(reason: Throwable) {
// ensure we never restart
context.stop(self)
}
override def selector = _selector
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})
}
def abortClose(channel: SocketChannel): Unit = {
try channel.socket.setSoLinger(true, 0) // causes the following close() to send TCP RST
catch {
case NonFatal(e)
// setSoLinger can fail due to http://bugs.sun.com/view_bug.do?bug_id=6799574
// (also affected: OS/X Java 1.6.0_37)
log.debug("setSoLinger(true, 0) failed with {}", e)
}
channel.close()
}
def abort(channel: SocketChannel) {
channel.socket.setSoLinger(true, 0)
channel.close()
}
}