The `Actor Model <http://en.wikipedia.org/wiki/Actor_model>`_ provides a higher level of abstraction for writing concurrent and distributed systems. It alleviates the developer from having to deal with explicit locking and thread management, making it easier to write correct concurrent and parallel systems. Actors were defined in the 1973 paper by Carl Hewitt but have been popularized by the Erlang language, and used for example at Ericsson with great success to build highly concurrent and reliable telecom systems.
The API of Akka’s Actors is similar to Scala Actors which has borrowed some of its syntax from Erlang.
The Akka 0.9 release introduced a new concept; ActorRef, which requires some refactoring. If you are new to Akka just read along, but if you have used Akka 0.6.x, 0.7.x and 0.8.x then you might be helped by the :doc:`0.8.x => 0.9.x migration guide <migration-guide-0.8.x-0.9.x>`
Actor classes are implemented by extending the Actor class and implementing the ``receive`` method. The ``receive`` method should define a series of case statements (which has the type ``PartialFunction[Any, Unit]``) that defines which messages your Actor can handle, using standard Scala pattern matching, along with the implementation of how the messages should be processed.
Please note that the Akka Actor ``receive`` message loop is exhaustive, which is different compared to Erlang and Scala Actors. This means that you need to provide a pattern match for all messages that it can accept and if you want to be able to handle unknown messages then you need to have a default case as in the example above.
The call to ``actorOf`` returns an instance of ``ActorRef``. This is a handle to the ``Actor`` instance which you can use to interact with the ``Actor``. The ``ActorRef`` is immutable and has a one to one relationship with the Actor it represents. The ``ActorRef`` is also serializable and network-aware. This means that you can serialize it, send it over the wire and use it on a remote host and it will still be representing the same Actor on the original node, across the network.
If your Actor has a constructor that takes parameters then you can't create it using ``actorOf[TYPE]``. Instead you can use a variant of ``actorOf`` that takes a call-by-name block in which you can create the Actor in any way you like.
Here we create a light-weight actor-based thread, that can be used to spawn off a task. Code blocks spawned up like this are always implicitly started, shut down and made eligible for garbage collection. The actor that is created "under the hood" is not reachable from the outside and there is no way of sending messages to it. It being an actor is only an implementation detail. It will only run the block in an event-based thread and exit once the block has run to completion.
The difference is that the ``uuid`` is generated by the runtime, guaranteed to be unique and can't be modified. While the ``id`` is modifiable by the user, and defaults to the Actor class name. You can retrieve Actors by both UUID and ID using the ``ActorRegistry``, see the section further down for details.
**IMPORTANT**: Messages can be any kind of object but have to be immutable. Scala can’t enforce immutability (yet) so this has to be by convention. Primitives like String, Int, Boolean are always immutable. Apart from these the recommended approach is to use Scala case classes which are immutable (if you don’t explicitly expose the state) and works great with pattern matching at the receiver side.
* !! means “send-and-reply-eventually”, e.g. send a message asynchronously and wait for a reply through aFuture. Here you can specify a timeout. Using timeouts is very important. If no timeout is specified then the actor’s default timeout (set by the this.timeout variable in the actor) is used. This method returns an ``Option[Any]`` which will be either ``Some(result)`` if returning successfully or None if the call timed out.
* !!! sends a message asynchronously and returns a ``Future``.
If invoked from within an Actor, then the sending actor reference will be implicitly passed along with the message and available to the receiving Actor in its ``sender: Option[AnyRef]`` member field. He can use this to reply to the original sender or use the ``reply(message: Any)`` method.
If invoked from an instance that is **not** an Actor there will be no implicit sender passed along the message and you will get an IllegalStateException if you call ``self.reply(..)``.
Using ``!!`` will send a message to the receiving Actor asynchronously but it will wait for a reply on a ``Future``, blocking the sender Actor until either:
See `Futures <futures-scala>`_ for more information.
Forward message
^^^^^^^^^^^^^^^
You can forward a message from one actor to another. This means that the original sender address/reference is maintained even though the message is going through a 'mediator'. This can be useful when writing actors that work as routers, load-balancers, replicators etc.
Note: Akka has an alias to the ``PartialFunction[Any, Unit]`` type called ``Receive`` (``akka.actor.Actor.Receive``), so you can use this type instead for clarity. But most often you don't need to spell it out.
This method should return a ``PartialFunction``, e.g. a ‘match/case’ clause in which the message can be matched against the different case clauses using Scala pattern matching. Here is an example:
This ``self`` field holds a reference to its ``ActorRef`` and it is this reference you want to access the Actor's API. Here, for example, you find methods to reply to messages, send yourself messages, define timeouts, fault tolerance etc., start and stop etc.
The ``reply`` method throws an ``IllegalStateException`` if unable to determine what to reply to, e.g. the sender is not an actor. You can also use the more forgiving ``reply_?`` method which returns ``true`` if reply was sent, and ``false`` if unable to determine what to reply to.
If the sender is an Actor then its reference will be implicitly passed along together with the message and will end up in the ``sender: Option[ActorRef]`` member field in the ``ActorRef``. This means that you can use this field to send a message back to the sender.
It's important to know that ``sender.get`` will throw an exception if the ``sender`` is not defined, e.g. the ``Option`` is ``None``. You can check if it is defined by invoking the ``sender.isDefined`` method, but a more elegant solution is to use ``foreach`` which will only be executed if the sender is defined in the ``sender`` member ``Option`` field. If it is not, then the operation in the ``foreach`` method is ignored.
If a message was sent with the ``!!`` or ``!!!`` methods, which both implements request-reply semantics using Future's, then you either have the option of replying using the ``reply`` method as above. This method will then resolve the Future. But you can also get a reference to the Future directly and resolve it yourself or if you would like to store it away to resolve it later, or pass it on to some other Actor to resolve it.
If you want to have a handle to an object to whom you can reply to the message, you can use the ``Channel`` abstraction.
Simply call ``self.channel`` and then you can forward that to others, store it away or otherwise until you want to reply, which you do by ``Channel ! response``:
*``self.reply(...)`` can be used to reply to an ``Actor`` or a ``Future``.
*``self.sender`` is a reference to the ``Actor`` you can reply to, if it exists
*``self.senderFuture`` is a reference to the ``Future`` you can reply to, if it exists
*``self.channel`` is a reference providing an abstraction to either ``self.sender`` or ``self.senderFuture`` if one is set, providing a single reference to store and reply to (the reference equivalent to the ``reply(...)`` method).
*``self.sender`` and ``self.senderFuture`` will never be set at the same time, as there can only be one reference to accept a reply.
A timeout mechanism can be used to receive a message when no initial message is received within a certain time. To receive this timeout you have to set the ``receiveTimeout`` property and declare a case handing the ReceiveTimeout object.
When you start the ``Actor`` then it will automatically call the ``def preStart`` callback method on the ``Actor`` trait. This is an excellent place to add initialization code for the actor.
When stop is called then a call to the ``def postStop`` callback method will take place. The ``Actor`` can use this callback to implement shutdown behavior.
If the sender is a ``Future`` (e.g. the message is sent with ``!!`` or ``!!!``), the ``Future`` will be completed with an ``akka.actor.ActorKilledException("PoisonPill")``.
* Invoke the ``become`` method from within the Actor.
Both of these takes a ``ActorRef => PartialFunction[Any, Unit]`` that implements the new message handler. The hotswapped code is kept in a Stack which can be pushed and popped.
Using the ``HotSwap`` message for hotswapping has its limitations. You can not replace it with any code that uses the Actor's ``self`` reference. If you need to do that the the ``become`` method is better.
The ``become`` method is useful for many different things, but a particular nice example of it is in example where it is used to implement a Finite State Machine (FSM): `Dining Hakkers <http://github.com/jboner/akka/blob/master/akka-samples/akka-sample-fsm/src/main/scala/DiningHakkersOnBecome.scala>`_
A bit advanced but very useful way of defining a base message handler and then extend that, either through inheritance or delegation, is to use ``PartialFunction.orElse`` chaining.