pekko/akka-stream/src/main/scala/akka/stream/impl/PhasedFusingActorMaterializer.scala

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package akka.stream.impl
import java.util.ArrayList
import java.util.concurrent.atomic.AtomicBoolean
import akka.NotUsed
import akka.actor.{ ActorContext, ActorRef, ActorRefFactory, ActorSystem, Cancellable, Deploy, ExtendedActorSystem, PoisonPill, Props }
import akka.dispatch.Dispatchers
import akka.event.{ Logging, LoggingAdapter }
import akka.stream.Attributes.InputBuffer
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import akka.stream._
import akka.stream.impl.StreamLayout.AtomicModule
import akka.stream.impl.fusing.ActorGraphInterpreter.{ ActorOutputBoundary, BatchingActorInputBoundary }
import akka.stream.impl.fusing.GraphInterpreter.Connection
import akka.stream.impl.fusing._
import akka.stream.stage.{ GraphStageLogic, InHandler, OutHandler }
import org.reactivestreams.{ Processor, Publisher, Subscriber, Subscription }
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import scala.collection.immutable.Map
import scala.concurrent.duration.FiniteDuration
import scala.concurrent.{ ExecutionContextExecutor, Future }
import scala.util.Random
object PhasedFusingActorMaterializer {
val Debug = false
val DefaultPhase: Phase[Any] = new Phase[Any] {
override def apply(settings: ActorMaterializerSettings, materializer: PhasedFusingActorMaterializer): PhaseIsland[Any] =
new GraphStageIsland(settings, materializer).asInstanceOf[PhaseIsland[Any]]
}
val DefaultPhases: Map[IslandTag, Phase[Any]] = Map[IslandTag, Phase[Any]](
SinkModuleIslandTag new Phase[Any] {
override def apply(settings: ActorMaterializerSettings, materializer: PhasedFusingActorMaterializer): PhaseIsland[Any] =
(new SinkModulePhase(materializer)).asInstanceOf[PhaseIsland[Any]]
},
SourceModuleIslandTag new Phase[Any] {
override def apply(settings: ActorMaterializerSettings, materializer: PhasedFusingActorMaterializer): PhaseIsland[Any] =
new SourceModulePhase(materializer).asInstanceOf[PhaseIsland[Any]]
},
ProcessorModuleIslandTag new Phase[Any] {
override def apply(settings: ActorMaterializerSettings, materializer: PhasedFusingActorMaterializer): PhaseIsland[Any] =
new ProcessorModulePhase(materializer).asInstanceOf[PhaseIsland[Any]]
},
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GraphStageTag DefaultPhase
)
def apply(settings: ActorMaterializerSettings)(implicit context: ActorRefFactory): ActorMaterializer = {
val haveShutDown = new AtomicBoolean(false)
val system = actorSystemOf(context)
val materializerSettings = ActorMaterializerSettings(system)
PhasedFusingActorMaterializer(
system,
materializerSettings,
system.dispatchers,
context.actorOf(StreamSupervisor.props(materializerSettings, haveShutDown).withDispatcher(materializerSettings.dispatcher), StreamSupervisor.nextName()),
haveShutDown,
FlowNames(system).name.copy("flow"))
}
private def actorSystemOf(context: ActorRefFactory): ActorSystem = {
val system = context match {
case s: ExtendedActorSystem s
case c: ActorContext c.system
case null throw new IllegalArgumentException("ActorRefFactory context must be defined")
case _
throw new IllegalArgumentException(s"ActorRefFactory context must be an ActorSystem or ActorContext, got [${context.getClass.getName}]")
}
system
}
}
private case class SegmentInfo(
globalislandOffset: Int, // The island to which the segment belongs
length: Int, // How many slots are contained by the segment
globalBaseOffset: Int, // The global slot where this segment starts
relativeBaseOffset: Int, // the local offset of the slot where this segment starts
phase: PhaseIsland[Any]) {
override def toString: String =
s"""
| Segment
| globalislandOffset = $globalislandOffset
| length = $length
| globalBaseOffset = $globalBaseOffset
| relativeBaseOffset = $relativeBaseOffset
| phase = $phase
""".stripMargin
}
private case class ForwardWire(
islandGlobalOffset: Int,
from: OutPort,
toGlobalOffset: Int,
outStage: Any,
phase: PhaseIsland[Any]) {
override def toString: String = s"ForwardWire(islandId = $islandGlobalOffset, from = $from, toGlobal = $toGlobalOffset, phase = $phase)"
}
class IslandTracking(
val phases: Map[IslandTag, Phase[Any]],
val settings: ActorMaterializerSettings,
defaultPhase: Phase[Any],
val materializer: PhasedFusingActorMaterializer
) {
import PhasedFusingActorMaterializer.Debug
private var currentGlobalOffset = 0
private var currentSegmentGlobalOffset = 0
private var currentIslandGlobalOffset = 0
// The number of slots that belong to segments of other islands encountered so far, from the
// beginning of the island
private var currentIslandSkippetSlots = 0
private var segments: java.util.ArrayList[SegmentInfo] = null
private var forwardWires: java.util.ArrayList[ForwardWire] = null
private var currentPhase: PhaseIsland[Any] = defaultPhase.apply(settings, materializer)
def getCurrentPhase: PhaseIsland[Any] = currentPhase
def getCurrentOffset: Int = currentGlobalOffset
private def completeSegment(): Int = {
val length = currentGlobalOffset - currentSegmentGlobalOffset
if (length > 0) {
// We just finished a segment by entering an island.
val previousSegment = SegmentInfo(
globalislandOffset = currentIslandGlobalOffset,
length = currentGlobalOffset - currentSegmentGlobalOffset,
globalBaseOffset = currentSegmentGlobalOffset,
relativeBaseOffset = currentSegmentGlobalOffset - currentIslandGlobalOffset - currentIslandSkippetSlots,
currentPhase
)
// Segment tracking is by demand, we only allocate this list if it is used.
// If there are no islands, then there is no need to track segments
if (segments eq null) segments = new java.util.ArrayList[SegmentInfo](8)
segments.add(previousSegment)
if (Debug) println(s"Completed segment $previousSegment")
} else {
if (Debug) println(s"Skipped zero length segment")
}
length
}
def enterIsland(tag: IslandTag, attributes: Attributes): ExitIsland = {
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completeSegment()
val previousPhase = currentPhase
val previousIslandOffset = currentIslandGlobalOffset
val effectiveSettings: ActorMaterializerSettings = {
import Attributes._
import ActorAttributes._
attributes.attributeList.foldLeft(settings) { (s, attr)
attr match {
case InputBuffer(initial, max) s.withInputBuffer(initial, max)
case Dispatcher(dispatcher) s.withDispatcher(dispatcher)
case SupervisionStrategy(decider) s.withSupervisionStrategy(decider)
case _ s
}
}
}
currentPhase = phases(tag)(effectiveSettings, materializer)
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if (Debug) println(s"Entering island starting at offset = $currentIslandGlobalOffset phase = $currentPhase")
// Resolve the phase to be used to materialize this island
currentIslandGlobalOffset = currentGlobalOffset
// The base offset of this segment is the current global offset
currentSegmentGlobalOffset = currentGlobalOffset
ExitIsland(previousIslandOffset, currentIslandSkippetSlots, previousPhase)
}
def exitIsland(exitIsland: ExitIsland): Unit = {
val previousSegmentLength = completeSegment()
// Closing previous island
currentPhase.onIslandReady()
// We start a new segment
currentSegmentGlobalOffset = currentGlobalOffset
// We restore data for the island
currentIslandGlobalOffset = exitIsland.islandGlobalOffset
currentPhase = exitIsland.phase
currentIslandSkippetSlots = exitIsland.skippedSlots + previousSegmentLength
if (Debug) println(s"Exited to island starting at offset = $currentIslandGlobalOffset phase = $currentPhase")
}
def wireIn(in: InPort, logic: Any): Unit = {
// The slot for this InPort always belong to the current segment, so resolving its local
// offset/slot is simple
val localInSlot = currentGlobalOffset - currentIslandGlobalOffset - currentIslandSkippetSlots
if (Debug) println(s" wiring port $in inOffs absolute = $currentGlobalOffset local = $localInSlot")
// Assign the logic belonging to the current port to its calculated local slot in the island
currentPhase.assignPort(in, localInSlot, logic)
// Check if there was any forward wiring that has this offset/slot as its target
// First try to find such wiring
var forwardWire: ForwardWire = null
if ((forwardWires ne null) && !forwardWires.isEmpty) {
var i = 0
while (i < forwardWires.size()) {
forwardWire = forwardWires.get(i)
if (forwardWire.toGlobalOffset == currentGlobalOffset) {
if (Debug) println(s" there is a forward wire to this slot $forwardWire")
forwardWires.remove(i)
i = Int.MaxValue // Exit the loop
} else {
forwardWire = null // Didn't found it yet
i += 1
}
}
}
// If there is a forward wiring we need to resolve it
if (forwardWire ne null) {
// The forward wire ends up in the same island
if (forwardWire.phase eq currentPhase) {
if (Debug) println(s" in-island forward wiring from port ${forwardWire.from} wired to local slot = $localInSlot")
forwardWire.phase.assignPort(forwardWire.from, localInSlot, forwardWire.outStage)
} else {
if (Debug) println(s" cross island forward wiring from port ${forwardWire.from} wired to local slot = $localInSlot")
val publisher = forwardWire.phase.createPublisher(forwardWire.from, forwardWire.outStage)
currentPhase.takePublisher(localInSlot, publisher)
}
}
currentGlobalOffset += 1
}
def wireOut(out: OutPort, absoluteOffset: Int, logic: Any): Unit = {
// TODO: forward wires
if (Debug) println(s" wiring $out to absolute = $absoluteOffset")
// First check if we are wiring backwards. This is important since we can only do resolution for backward wires.
// In other cases we need to record the forward wire and resolve it later once its target inSlot has been visited.
if (absoluteOffset < currentGlobalOffset) {
if (Debug) println(" backward wiring")
if (absoluteOffset >= currentSegmentGlobalOffset) {
// Wiring is in the same segment, no complex lookup needed
val localInSlot = absoluteOffset - currentIslandGlobalOffset - currentIslandSkippetSlots
if (Debug) println(s" in-segment wiring to local ($absoluteOffset - $currentIslandGlobalOffset - $currentIslandSkippetSlots) = $localInSlot")
currentPhase.assignPort(out, localInSlot, logic)
} else {
// Wiring is cross-segment, but we don't know if it is cross-island or not yet
// We must find the segment to which this slot belongs first
var i = segments.size() - 1
var targetSegment: SegmentInfo = segments.get(i)
// Skip segments that have a higher offset than our slot, until we find the containing segment
while (i > 0 && targetSegment.globalBaseOffset > absoluteOffset) {
i -= 1
targetSegment = segments.get(i)
}
// Independently of the target island the local slot for the target island is calculated the same:
// - Calculate the relative offset of the local slot in the segment
// - calculate the island relative offset by adding the island relative base offset of the segment
val distanceFromSegmentStart = absoluteOffset - targetSegment.globalBaseOffset
val localInSlot = distanceFromSegmentStart + targetSegment.relativeBaseOffset
if (targetSegment.phase eq currentPhase) {
if (Debug) println(s" cross-segment, in-island wiring to local slot $localInSlot")
currentPhase.assignPort(out, localInSlot, logic)
} else {
if (Debug) println(s" cross-island wiring to local slot $localInSlot in target island")
val publisher = currentPhase.createPublisher(out, logic)
targetSegment.phase.takePublisher(localInSlot, publisher)
}
}
} else {
// We need to record the forward wiring so we can resolve it later
// The forward wire tracking data structure is only allocated when needed. Many graphs have no forward wires
// even though it might have islands.
if (forwardWires eq null) {
forwardWires = new java.util.ArrayList[ForwardWire](8)
}
val forwardWire = ForwardWire(
islandGlobalOffset = currentIslandGlobalOffset,
from = out,
toGlobalOffset = absoluteOffset,
logic,
currentPhase
)
if (Debug) println(s" wiring is forward, recording $forwardWire")
forwardWires.add(forwardWire)
}
}
}
case class PhasedFusingActorMaterializer(
system: ActorSystem,
override val settings: ActorMaterializerSettings,
dispatchers: Dispatchers,
supervisor: ActorRef,
haveShutDown: AtomicBoolean,
flowNames: SeqActorName
) extends ExtendedActorMaterializer {
import PhasedFusingActorMaterializer._
private val _logger = Logging.getLogger(system, this)
override def logger: LoggingAdapter = _logger
if (settings.fuzzingMode && !system.settings.config.hasPath("akka.stream.secret-test-fuzzing-warning-disable")) {
_logger.warning("Fuzzing mode is enabled on this system. If you see this warning on your production system then " +
"set akka.stream.materializer.debug.fuzzing-mode to off.")
}
override def shutdown(): Unit =
if (haveShutDown.compareAndSet(false, true)) supervisor ! PoisonPill
override def isShutdown: Boolean = haveShutDown.get()
override def withNamePrefix(name: String): PhasedFusingActorMaterializer = this.copy(flowNames = flowNames.copy(name))
private[this] def createFlowName(): String = flowNames.next()
private val defaultInitialAttributes = Attributes(
Attributes.InputBuffer(settings.initialInputBufferSize, settings.maxInputBufferSize) ::
ActorAttributes.Dispatcher(settings.dispatcher) ::
ActorAttributes.SupervisionStrategy(settings.supervisionDecider) ::
Nil)
override def effectiveSettings(opAttr: Attributes): ActorMaterializerSettings = {
import ActorAttributes._
import Attributes._
opAttr.attributeList.foldLeft(settings) { (s, attr)
attr match {
case InputBuffer(initial, max) s.withInputBuffer(initial, max)
case Dispatcher(dispatcher) s.withDispatcher(dispatcher)
case SupervisionStrategy(decider) s.withSupervisionStrategy(decider)
case _ s
}
}
}
override def schedulePeriodically(initialDelay: FiniteDuration, interval: FiniteDuration, task: Runnable): Cancellable =
system.scheduler.schedule(initialDelay, interval, task)(executionContext)
override def scheduleOnce(delay: FiniteDuration, task: Runnable): Cancellable =
system.scheduler.scheduleOnce(delay, task)(executionContext)
override def materialize[Mat](_runnableGraph: Graph[ClosedShape, Mat]): Mat =
materialize(_runnableGraph, null, defaultInitialAttributes)
override def materialize[Mat](_runnableGraph: Graph[ClosedShape, Mat], initialAttributes: Attributes): Mat =
materialize(_runnableGraph, null, initialAttributes)
override def materialize[Mat](_runnableGraph: Graph[ClosedShape, Mat], subflowFuser: (GraphInterpreterShell) ActorRef): Mat =
materialize(_runnableGraph, subflowFuser, defaultInitialAttributes)
override def makeLogger(logSource: Class[_]): LoggingAdapter =
Logging(system, logSource)
override lazy val executionContext: ExecutionContextExecutor = dispatchers.lookup(settings.dispatcher match {
case Deploy.NoDispatcherGiven Dispatchers.DefaultDispatcherId
case other other
})
override def materialize[Mat](
_runnableGraph: Graph[ClosedShape, Mat],
subflowFuser: (GraphInterpreterShell) ActorRef,
initialAttributes: Attributes): Mat = {
materialize(
_runnableGraph,
subflowFuser,
initialAttributes,
PhasedFusingActorMaterializer.DefaultPhase,
PhasedFusingActorMaterializer.DefaultPhases
)
}
def materialize[Mat](
graph: Graph[ClosedShape, Mat],
subflowFuser: GraphInterpreterShell ActorRef,
initialAttributes: Attributes,
defaultPhase: Phase[Any],
phases: Map[IslandTag, Phase[Any]]
): Mat = {
val islandTracking = new IslandTracking(phases, settings, defaultPhase, this)
var current: Traversal = graph.traversalBuilder.traversal
val attributesStack = new java.util.ArrayDeque[Attributes](8)
attributesStack.addLast(initialAttributes)
// TODO: No longer need for a stack
val traversalStack = new java.util.ArrayDeque[Traversal](16)
traversalStack.addLast(current)
val matValueStack = new java.util.ArrayDeque[Any](8)
if (Debug) {
println(s"--- Materializing layout:")
TraversalBuilder.printTraversal(current)
println(s"--- Start materialization")
}
// Due to how Concat works, we need a stack. This probably can be optimized for the most common cases.
while (!traversalStack.isEmpty) {
current = traversalStack.removeLast()
while (current ne EmptyTraversal) {
var nextStep: Traversal = EmptyTraversal
current match {
case MaterializeAtomic(mod, outToSlot)
if (Debug) println(s"materializing module: $mod")
val matAndStage = islandTracking.getCurrentPhase.materializeAtomic(mod, attributesStack.getLast)
val logic = matAndStage._1
val matValue = matAndStage._2
if (Debug) println(s" materialized value is $matValue")
matValueStack.addLast(matValue)
val ins = mod.shape.inlets.iterator
val stageGlobalOffset = islandTracking.getCurrentOffset
while (ins.hasNext) {
val in = ins.next()
islandTracking.wireIn(in, logic)
}
val outs = mod.shape.outlets.iterator
while (outs.hasNext) {
val out = outs.next()
val absoluteTargetSlot = stageGlobalOffset + outToSlot(out.id)
if (Debug) println(s" wiring offset: ${outToSlot.mkString("[", ",", "]")}")
islandTracking.wireOut(out, absoluteTargetSlot, logic)
}
if (Debug) println(s"PUSH: $matValue => $matValueStack")
case Concat(first, next)
if (next ne EmptyTraversal) traversalStack.add(next)
nextStep = first
case Pop
val popped = matValueStack.removeLast()
if (Debug) println(s"POP: $popped => $matValueStack")
case PushNotUsed
matValueStack.addLast(NotUsed)
if (Debug) println(s"PUSH: NotUsed => $matValueStack")
case Transform(f)
val prev = matValueStack.removeLast()
val result = f(prev)
matValueStack.addLast(result)
if (Debug) println(s"TRFM: $matValueStack")
case Compose(f)
val second = matValueStack.removeLast()
val first = matValueStack.removeLast()
val result = f(first, second)
matValueStack.addLast(result)
if (Debug) println(s"COMP: $matValueStack")
case PushAttributes(attr)
attributesStack.addLast(attributesStack.getLast and attr)
if (Debug) println(s"ATTR PUSH: $attr")
case PopAttributes
attributesStack.removeLast()
if (Debug) println(s"ATTR POP")
case EnterIsland(tag, island)
traversalStack.addLast(islandTracking.enterIsland(tag, attributesStack.getLast))
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nextStep = island
case ex: ExitIsland
islandTracking.exitIsland(ex)
case _
}
current = nextStep
}
}
islandTracking.getCurrentPhase.onIslandReady()
if (Debug) println("--- Finished materialization")
matValueStack.peekLast().asInstanceOf[Mat]
}
}
trait IslandTag
trait Phase[M] {
def apply(settings: ActorMaterializerSettings, materializer: PhasedFusingActorMaterializer): PhaseIsland[M]
}
trait PhaseIsland[M] {
def name: String
def materializeAtomic(mod: AtomicModule[Shape, Any], attributes: Attributes): (M, Any)
def assignPort(in: InPort, slot: Int, logic: M): Unit
def assignPort(out: OutPort, slot: Int, logic: M): Unit
def createPublisher(out: OutPort, logic: M): Publisher[Any]
def takePublisher(slot: Int, publisher: Publisher[Any]): Unit
def onIslandReady(): Unit
}
object GraphStageTag extends IslandTag
final class GraphStageIsland(
settings: ActorMaterializerSettings,
materializer: PhasedFusingActorMaterializer
) extends PhaseIsland[GraphStageLogic] {
// TODO: remove these
private val logicArrayType = Array.empty[GraphStageLogic]
private[this] val logics = new ArrayList[GraphStageLogic](64)
// TODO: Resize
private val connections = Array.ofDim[Connection](64)
private var maxConnections = 0
private var outConnections: List[Connection] = Nil
val shell = new GraphInterpreterShell(
connections = null,
logics = null,
settings,
materializer)
override def name: String = "Fusing GraphStages phase"
override def materializeAtomic(mod: AtomicModule[Shape, Any], attributes: Attributes): (GraphStageLogic, Any) = {
// TODO: bail on unknown types
val stageModule = mod.asInstanceOf[GraphStageModule[Shape, Any]]
val matAndLogic = stageModule.stage.createLogicAndMaterializedValue(attributes)
val logic = matAndLogic._1
logic.attributes = attributes
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logics.add(logic)
logic.stageId = logics.size() - 1
matAndLogic
}
def conn(slot: Int): Connection = {
maxConnections = math.max(slot, maxConnections)
val c = connections(slot)
if (c ne null) c
else {
val c2 = new Connection(0, 0, null, 0, null, null, null)
connections(slot) = c2
c2
}
}
def outConn(): Connection = {
val connection = new Connection(0, 0, null, 0, null, null, null)
outConnections ::= connection
connection
}
override def assignPort(in: InPort, slot: Int, logic: GraphStageLogic): Unit = {
val connection = conn(slot)
connection.inOwner = logic
connection.id = slot
connection.inOwnerId = logic.stageId
connection.inHandler = logic.handlers(in.id).asInstanceOf[InHandler]
logic.portToConn(in.id) = connection
}
override def assignPort(out: OutPort, slot: Int, logic: GraphStageLogic): Unit = {
val connection = conn(slot)
connection.outOwner = logic
connection.id = slot
connection.outOwnerId = logic.stageId
connection.outHandler = logic.handlers(logic.inCount + out.id).asInstanceOf[OutHandler]
logic.portToConn(logic.inCount + out.id) = connection
}
override def createPublisher(out: OutPort, logic: GraphStageLogic): Publisher[Any] = {
val boundary = new ActorOutputBoundary(shell, out.toString)
logics.add(boundary)
boundary.stageId = logics.size() - 1
val connection = outConn()
boundary.portToConn(boundary.in.id) = connection
connection.inHandler = boundary.handlers(0).asInstanceOf[InHandler]
connection.inOwner = boundary
connection.inOwnerId = boundary.stageId
connection.outOwner = logic
connection.id = -1 // Will be filled later
connection.outOwnerId = logic.stageId
connection.outHandler = logic.handlers(logic.inCount + out.id).asInstanceOf[OutHandler]
logic.portToConn(logic.inCount + out.id) = connection
boundary.publisher
}
override def takePublisher(slot: Int, publisher: Publisher[Any]): Unit = {
val connection = conn(slot)
// TODO: proper input port debug string (currently prints the stage)
val bufferSize = connection.inOwner.attributes.get[InputBuffer].get.max
val boundary =
new BatchingActorInputBoundary(bufferSize, shell, publisher, connection.inOwner.toString)
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logics.add(boundary)
boundary.stageId = logics.size() - 1
boundary.portToConn(boundary.out.id + boundary.inCount) = connection
connection.outHandler = boundary.handlers(0).asInstanceOf[OutHandler]
connection.outOwner = boundary
connection.outOwnerId = boundary.stageId
}
override def onIslandReady(): Unit = {
val totalConnections = maxConnections + outConnections.size + 1
val finalConnections = java.util.Arrays.copyOf(connections, totalConnections)
var i = maxConnections + 1
var outConns = outConnections
while (i < totalConnections) {
val conn = outConns.head
outConns = outConns.tail
finalConnections(i) = conn
conn.id = i
i += 1
}
shell.connections = finalConnections
shell.logics = logics.toArray(logicArrayType)
// TODO: Subfusing
// if (subflowFuser != null) {
// subflowFuser(shell)
// } else {
val props = ActorGraphInterpreter.props(shell)
// TODO: actor names
materializer.actorOf(props, "fused" + Random.nextInt(), settings.dispatcher)
// }
}
override def toString: String = "GraphStagePhase"
}
object SourceModuleIslandTag extends IslandTag
final class SourceModulePhase(materializer: PhasedFusingActorMaterializer) extends PhaseIsland[Publisher[Any]] {
override def name: String = s"SourceModule phase"
override def materializeAtomic(mod: AtomicModule[Shape, Any], attributes: Attributes): (Publisher[Any], Any) = {
// TODO: proper stage name
mod.asInstanceOf[SourceModule[Any, Any]].create(MaterializationContext(materializer, attributes, "stageName"))
}
override def assignPort(in: InPort, slot: Int, logic: Publisher[Any]): Unit = ()
override def assignPort(out: OutPort, slot: Int, logic: Publisher[Any]): Unit = ()
override def createPublisher(out: OutPort, logic: Publisher[Any]): Publisher[Any] = logic
override def takePublisher(slot: Int, publisher: Publisher[Any]): Unit =
throw new UnsupportedOperationException("A Source cannot take a Publisher")
override def onIslandReady(): Unit = ()
}
object SinkModuleIslandTag extends IslandTag
final class SinkModulePhase(materializer: PhasedFusingActorMaterializer) extends PhaseIsland[AnyRef] {
override def name: String = s"SourceModule phase"
var subscriberOrVirtualPublisher: AnyRef = _
override def materializeAtomic(mod: AtomicModule[Shape, Any], attributes: Attributes): (AnyRef, Any) = {
// TODO: proper stage name
val subAndMat =
mod.asInstanceOf[SinkModule[Any, Any]].create(MaterializationContext(materializer, attributes, "stageName"))
subscriberOrVirtualPublisher = subAndMat._1
(subscriberOrVirtualPublisher, subAndMat._2)
}
override def assignPort(in: InPort, slot: Int, logic: AnyRef): Unit = ()
override def assignPort(out: OutPort, slot: Int, logic: AnyRef): Unit = ()
override def createPublisher(out: OutPort, logic: AnyRef): Publisher[Any] = {
throw new UnsupportedOperationException("A Sink cannot create a Publisher")
}
override def takePublisher(slot: Int, publisher: Publisher[Any]): Unit = {
subscriberOrVirtualPublisher match {
case v: VirtualPublisher[Any] v.registerPublisher(publisher)
case s: Subscriber[Any] publisher.subscribe(s)
}
}
override def onIslandReady(): Unit = ()
}
object ProcessorModuleIslandTag extends IslandTag
final class ProcessorModulePhase(materializer: PhasedFusingActorMaterializer) extends PhaseIsland[Processor[Any, Any]] {
override def name: String = "ProcessorModulePhase"
private[this] var processor: Processor[Any, Any] = _
override def materializeAtomic(mod: AtomicModule[Shape, Any], attributes: Attributes): (Processor[Any, Any], Any) = {
val procAndMat = mod.asInstanceOf[ProcessorModule[Any, Any, Any]].createProcessor()
processor = procAndMat._1
procAndMat
}
override def assignPort(in: InPort, slot: Int, logic: Processor[Any, Any]): Unit = ()
override def assignPort(out: OutPort, slot: Int, logic: Processor[Any, Any]): Unit = ()
override def createPublisher(out: OutPort, logic: Processor[Any, Any]): Publisher[Any] = logic
override def takePublisher(slot: Int, publisher: Publisher[Any]): Unit = publisher.subscribe(processor)
override def onIslandReady(): Unit = ()
}