pekko/akka-stream/src/main/scala/akka/stream/scaladsl/Tcp.scala

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/**
* Copyright (C) 2009-2016 Lightbend Inc. <http://www.lightbend.com>
*/
package akka.stream.scaladsl
import java.net.InetSocketAddress
import akka.NotUsed
import akka.actor._
import akka.io.Inet.SocketOption
import akka.io.{ IO, Tcp IoTcp }
import akka.stream._
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import akka.stream.impl.fusing.GraphStages.detacher
import akka.stream.impl.io.{ ConnectionSourceStage, OutgoingConnectionStage }
import akka.util.ByteString
import scala.collection.immutable
import scala.concurrent.Future
import scala.concurrent.duration.{ Duration, FiniteDuration }
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object Tcp extends ExtensionId[Tcp] with ExtensionIdProvider {
/**
* * Represents a successful TCP server binding.
*/
final case class ServerBinding(localAddress: InetSocketAddress)(private val unbindAction: () Future[Unit]) {
def unbind(): Future[Unit] = unbindAction()
}
/**
* Represents an accepted incoming TCP connection.
*/
final case class IncomingConnection(
localAddress: InetSocketAddress,
remoteAddress: InetSocketAddress,
flow: Flow[ByteString, ByteString, NotUsed]) {
/**
* Handles the connection using the given flow, which is materialized exactly once and the respective
* materialized instance is returned.
*
* Convenience shortcut for: `flow.join(handler).run()`.
*/
def handleWith[Mat](handler: Flow[ByteString, ByteString, Mat])(implicit materializer: Materializer): Mat =
flow.joinMat(handler)(Keep.right).run()
}
/**
* Represents a prospective outgoing TCP connection.
*/
final case class OutgoingConnection(remoteAddress: InetSocketAddress, localAddress: InetSocketAddress)
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def apply()(implicit system: ActorSystem): Tcp = super.apply(system)
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override def get(system: ActorSystem): Tcp = super.get(system)
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def lookup() = Tcp
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def createExtension(system: ExtendedActorSystem): Tcp = new Tcp(system)
}
final class Tcp(system: ExtendedActorSystem) extends akka.actor.Extension {
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import Tcp._
// TODO maybe this should be a new setting, like `akka.stream.tcp.bind.timeout` / `shutdown-timeout` instead?
val bindShutdownTimeout = ActorMaterializer()(system).settings.subscriptionTimeoutSettings.timeout
/**
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* Creates a [[Tcp.ServerBinding]] instance which represents a prospective TCP server binding on the given `endpoint`.
*
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* Please note that the startup of the server is asynchronous, i.e. after materializing the enclosing
* [[akka.stream.scaladsl.RunnableGraph]] the server is not immediately available. Only after the materialized future
* completes is the server ready to accept client connections.
*
* @param interface The interface to listen on
* @param port The port to listen on
* @param backlog Controls the size of the connection backlog
* @param options TCP options for the connections, see [[akka.io.Tcp]] for details
* @param halfClose
* Controls whether the connection is kept open even after writing has been completed to the accepted
* TCP connections.
* If set to true, the connection will implement the TCP half-close mechanism, allowing the client to
* write to the connection even after the server has finished writing. The TCP socket is only closed
* after both the client and server finished writing.
* If set to false, the connection will immediately closed once the server closes its write side,
* independently whether the client is still attempting to write. This setting is recommended
* for servers, and therefore it is the default setting.
*/
def bind(
interface: String,
port: Int,
backlog: Int = 100,
options: immutable.Traversable[SocketOption] = Nil,
halfClose: Boolean = false,
idleTimeout: Duration = Duration.Inf): Source[IncomingConnection, Future[ServerBinding]] =
Source.fromGraph(new ConnectionSourceStage(
IO(IoTcp)(system),
new InetSocketAddress(interface, port),
backlog,
options,
halfClose,
idleTimeout,
bindShutdownTimeout))
/**
* Creates a [[Tcp.ServerBinding]] instance which represents a prospective TCP server binding on the given `endpoint`
* handling the incoming connections using the provided Flow.
*
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* Please note that the startup of the server is asynchronous, i.e. after materializing the enclosing
* [[akka.stream.scaladsl.RunnableGraph]] the server is not immediately available. Only after the returned future
* completes is the server ready to accept client connections.
*
* @param handler A Flow that represents the server logic
* @param interface The interface to listen on
* @param port The port to listen on
* @param backlog Controls the size of the connection backlog
* @param options TCP options for the connections, see [[akka.io.Tcp]] for details
* @param halfClose
* Controls whether the connection is kept open even after writing has been completed to the accepted
* TCP connections.
* If set to true, the connection will implement the TCP half-close mechanism, allowing the client to
* write to the connection even after the server has finished writing. The TCP socket is only closed
* after both the client and server finished writing.
* If set to false, the connection will immediately closed once the server closes its write side,
* independently whether the client is still attempting to write. This setting is recommended
* for servers, and therefore it is the default setting.
*/
def bindAndHandle(
handler: Flow[ByteString, ByteString, _],
interface: String,
port: Int,
backlog: Int = 100,
options: immutable.Traversable[SocketOption] = Nil,
halfClose: Boolean = false,
idleTimeout: Duration = Duration.Inf)(implicit m: Materializer): Future[ServerBinding] = {
bind(interface, port, backlog, options, halfClose, idleTimeout).to(Sink.foreach { conn: IncomingConnection
conn.flow.join(handler).run()
}).run()
}
/**
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* Creates an [[Tcp.OutgoingConnection]] instance representing a prospective TCP client connection to the given endpoint.
*
* @param remoteAddress The remote address to connect to
* @param localAddress Optional local address for the connection
* @param options TCP options for the connections, see [[akka.io.Tcp]] for details
* @param halfClose
* Controls whether the connection is kept open even after writing has been completed to the accepted
* TCP connections.
* If set to true, the connection will implement the TCP half-close mechanism, allowing the server to
* write to the connection even after the client has finished writing. The TCP socket is only closed
* after both the client and server finished writing. This setting is recommended for clients and
* therefore it is the default setting.
* If set to false, the connection will immediately closed once the client closes its write side,
* independently whether the server is still attempting to write.
*/
def outgoingConnection(
remoteAddress: InetSocketAddress,
localAddress: Option[InetSocketAddress] = None,
options: immutable.Traversable[SocketOption] = Nil,
halfClose: Boolean = true,
connectTimeout: Duration = Duration.Inf,
idleTimeout: Duration = Duration.Inf): Flow[ByteString, ByteString, Future[OutgoingConnection]] = {
val tcpFlow = Flow.fromGraph(new OutgoingConnectionStage(
IO(IoTcp)(system),
remoteAddress,
localAddress,
options,
halfClose,
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connectTimeout)).via(detacher[ByteString]) // must read ahead for proper completions
idleTimeout match {
case d: FiniteDuration tcpFlow.join(BidiFlow.bidirectionalIdleTimeout[ByteString, ByteString](d))
case _ tcpFlow
}
}
/**
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* Creates an [[Tcp.OutgoingConnection]] without specifying options.
* It represents a prospective TCP client connection to the given endpoint.
*/
def outgoingConnection(host: String, port: Int): Flow[ByteString, ByteString, Future[OutgoingConnection]] =
outgoingConnection(new InetSocketAddress(host, port))
}