248 lines
9.3 KiB
Scala
248 lines
9.3 KiB
Scala
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/**
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* Copyright (C) 2009-2013 Typesafe Inc. <http://www.typesafe.com>
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*/
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package akka.persistence
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import java.lang.{ Iterable ⇒ JIterable }
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import scala.collection.immutable
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import akka.japi.{ Procedure, Util }
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import akka.persistence.JournalProtocol._
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/**
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* INTERNAL API.
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*
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* Event sourcing mixin for a [[Processor]].
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*/
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private[persistence] trait Eventsourced extends Processor {
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private trait State {
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def aroundReceive(receive: Receive, message: Any): Unit
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}
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/**
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* Command processing state. If event persistence is pending after processing a
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* command, event persistence is triggered and state changes to `persistingEvents`.
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*/
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private val processingCommands: State = new State {
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def aroundReceive(receive: Receive, message: Any) = message match {
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case m if (persistInvocations.isEmpty) ⇒ {
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Eventsourced.super.aroundReceive(receive, m)
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if (!persistInvocations.isEmpty) {
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persistInvocations = persistInvocations.reverse
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persistCandidates = persistCandidates.reverse
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persistCandidates.foreach(self forward Persistent(_))
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currentState = persistingEvents
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}
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}
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}
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}
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/**
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* Event persisting state. Remains until pending events are persisted and then changes
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* state to `processingCommands`. Only events to be persisted are processed. All other
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* messages are stashed internally.
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*/
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private val persistingEvents: State = new State {
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def aroundReceive(receive: Receive, message: Any) = message match {
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case p: PersistentImpl if identical(p.payload, persistCandidates.head) ⇒ {
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Eventsourced.super.aroundReceive(receive, message)
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persistCandidates = persistCandidates.tail
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}
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case WriteSuccess(p) if identical(p.payload, persistInvocations.head._1) ⇒ {
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withCurrentPersistent(p)(p ⇒ persistInvocations.head._2(p.payload))
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onWriteComplete()
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}
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case e @ WriteFailure(p, _) if identical(p.payload, persistInvocations.head._1) ⇒ {
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Eventsourced.super.aroundReceive(receive, message) // stops actor by default
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onWriteComplete()
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}
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case other ⇒ processorStash.stash()
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}
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def onWriteComplete(): Unit = {
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persistInvocations = persistInvocations.tail
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if (persistInvocations.isEmpty) {
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currentState = processingCommands
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processorStash.unstashAll()
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}
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}
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def identical(a: Any, b: Any): Boolean =
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a.asInstanceOf[AnyRef] eq b.asInstanceOf[AnyRef]
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}
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private var persistInvocations: List[(Any, Any ⇒ Unit)] = Nil
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private var persistCandidates: List[Any] = Nil
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private var currentState: State = processingCommands
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private val processorStash = createProcessorStash
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/**
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* Asynchronously persists `event`. On successful persistence, `handler` is called with the
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* persisted event. It is guaranteed that no new commands will be received by a processor
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* between a call to `persist` and the execution of its `handler`. This also holds for
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* multiple `persist` calls per received command. Internally, this is achieved by stashing new
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* commands and unstashing them when the `event` has been persisted and handled. The stash used
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* for that is an internal stash which doesn't interfere with the user stash inherited from
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* [[Processor]].
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*
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* An event `handler` may close over processor state and modify it. The `sender` of a persisted
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* event is the sender of the corresponding command. This means that one can reply to a command
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* sender within an event `handler`.
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*
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* Within an event handler, applications usually update processor state using persisted event
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* data, notify listeners and reply to command senders.
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*
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* If persistence of an event fails, the processor will be stopped. This can be customized by
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* handling [[PersistenceFailure]] in [[receiveCommand]].
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*
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* @param event event to be persisted.
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* @param handler handler for each persisted `event`
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*/
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final def persist[A](event: A)(handler: A ⇒ Unit): Unit = {
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persistInvocations = (event, handler.asInstanceOf[Any ⇒ Unit]) :: persistInvocations
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persistCandidates = event :: persistCandidates
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}
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/**
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* Asynchronously persists `events` in specified order. This is equivalent to calling
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* `persist[A](event: A)(handler: A => Unit)` multiple times with the same `handler`.
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*
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* @param events events to be persisted.
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* @param handler handler for each persisted `events`
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*/
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final def persist[A](events: immutable.Seq[A])(handler: A ⇒ Unit): Unit =
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events.foreach(persist(_)(handler))
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/**
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* Replay handler that receives persisted events during recovery. If a state snapshot
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* has been captured and saved, this handler will receive a [[SnapshotOffer]] message
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* followed by events that are younger than the offered snapshot.
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*
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* This handler must not have side-effects other than changing processor state i.e. it
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* should not perform actions that may fail, such as interacting with external services,
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* for example.
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*
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* @see [[Recover]]
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*/
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def receiveReplay: Receive
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/**
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* Command handler. Typically validates commands against current state (and/or by
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* communication with other actors). On successful validation, one or more events are
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* derived from a command and these events are then persisted by calling `persist`.
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* Commands sent to event sourced processors should not be [[Persistent]] messages.
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*/
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def receiveCommand: Receive
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/**
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* INTERNAL API.
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*/
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final override protected[akka] def aroundReceive(receive: Receive, message: Any) {
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currentState.aroundReceive(receive, message)
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}
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/**
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* INTERNAL API.
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*/
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protected[persistence] val initialBehavior: Receive = {
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case Persistent(payload, _) if receiveReplay.isDefinedAt(payload) && recoveryRunning ⇒
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receiveReplay(payload)
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case s: SnapshotOffer if receiveReplay.isDefinedAt(s) ⇒
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receiveReplay(s)
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case f: RecoveryFailure if receiveReplay.isDefinedAt(f) ⇒
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receiveReplay(f)
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case msg if receiveCommand.isDefinedAt(msg) ⇒
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receiveCommand(msg)
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}
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}
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/**
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* An event sourced processor.
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*/
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trait EventsourcedProcessor extends Processor with Eventsourced {
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final def receive = initialBehavior
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}
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/**
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* Java API.
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*
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* An event sourced processor.
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*/
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abstract class UntypedEventsourcedProcessor extends UntypedProcessor with Eventsourced {
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final def onReceive(message: Any) = initialBehavior(message)
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final def receiveReplay: Receive = {
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case msg ⇒ onReceiveReplay(msg)
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}
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final def receiveCommand: Receive = {
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case msg ⇒ onReceiveCommand(msg)
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}
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/**
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* Java API.
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*
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* Asynchronously persists `event`. On successful persistence, `handler` is called with the
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* persisted event. It is guaranteed that no new commands will be received by a processor
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* between a call to `persist` and the execution of its `handler`. This also holds for
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* multiple `persist` calls per received command. Internally, this is achieved by stashing new
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* commands and unstashing them when the `event` has been persisted and handled. The stash used
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* for that is an internal stash which doesn't interfere with the user stash inherited from
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* [[UntypedProcessor]].
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*
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* An event `handler` may close over processor state and modify it. The `getSender()` of a persisted
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* event is the sender of the corresponding command. This means that one can reply to a command
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* sender within an event `handler`.
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*
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* Within an event handler, applications usually update processor state using persisted event
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* data, notify listeners and reply to command senders.
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*
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* If persistence of an event fails, the processor will be stopped. This can be customized by
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* handling [[PersistenceFailure]] in [[onReceiveCommand]].
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*
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* @param event event to be persisted.
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* @param handler handler for each persisted `event`
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*/
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final def persist[A](event: A, handler: Procedure[A]): Unit =
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persist(event)(event ⇒ handler(event))
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/**
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* Java API.
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*
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* Asynchronously persists `events` in specified order. This is equivalent to calling
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* `persist[A](event: A, handler: Procedure[A])` multiple times with the same `handler`.
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*
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* @param events events to be persisted.
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* @param handler handler for each persisted `events`
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*/
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final def persist[A](events: JIterable[A], handler: Procedure[A]): Unit =
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persist(Util.immutableSeq(events))(event ⇒ handler(event))
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/**
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* Java API.
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*
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* Replay handler that receives persisted events during recovery. If a state snapshot
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* has been captured and saved, this handler will receive a [[SnapshotOffer]] message
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* followed by events that are younger than the offered snapshot.
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*
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* This handler must not have side-effects other than changing processor state i.e. it
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* should not perform actions that may fail, such as interacting with external services,
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* for example.
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*
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* @see [[Recover]]
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*/
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def onReceiveReplay(msg: Any): Unit
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/**
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* Java API.
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*
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* Command handler. Typically validates commands against current state (and/or by
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* communication with other actors). On successful validation, one or more events are
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* derived from a command and these events are then persisted by calling `persist`.
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* Commands sent to event sourced processors should not be [[Persistent]] messages.
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*/
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def onReceiveCommand(msg: Any): Unit
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}
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