pekko/akka-remote/src/main/resources/reference.conf

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#####################################
# Akka Remote Reference Config File #
#####################################
# This the reference config file has all the default settings.
# Make your edits/overrides in your application.conf.
akka {
actor {
# Entries for pluggable serializers and their bindings.
serializers {
proto = "akka.serialization.ProtobufSerializer"
}
# Class to Serializer binding. You only need to specify the name of an interface
# or abstract base class of the messages. In case of ambiguity it is
# using the most specific configured class, giving an error if two mappings are found
# which cannot be decided by sub-typing relation.
serialization-bindings {
# Since com.google.protobuf.Message does not extend Serializable but GeneratedMessage
# does, need to use the more specific one here in order to avoid ambiguity
"com.google.protobuf.GeneratedMessage" = proto
}
deployment {
default {
# if this is set to a valid remote address, the named actor will be deployed
# at that node e.g. "akka://sys@host:port"
remote = ""
target {
# A list of hostnames and ports for instantiating the children of a
# non-direct router
# The format should be on "akka://sys@host:port", where:
# - sys is the remote actor system name
# - hostname can be either hostname or IP address the remote actor
# should connect to
# - port should be the port for the remote server on the other node
# The number of actor instances to be spawned is still taken from the
# nr-of-instances setting as for local routers; the instances will be
# distributed round-robin among the given nodes.
nodes = []
}
}
}
}
remote {
# Which implementation of akka.remote.RemoteTransport to use
# default is a TCP-based remote transport based on Netty
transport = "akka.remote.netty.NettyRemoteTransport"
# Enable untrusted mode for full security of server managed actors, allows
# untrusted clients to connect.
untrusted-mode = off
# Timeout for ACK of cluster operations, lik checking actor out etc.
remote-daemon-ack-timeout = 30s
# If this is "on", Akka will log all inbound messages at DEBUG level, if off then they are not logged
log-received-messages = off
# If this is "on", Akka will log all outbound messages at DEBUG level, if off then they are not logged
log-sent-messages = off
# Each property is annotated with (I) or (O) or (I&O), where I stands for “inbound” and O for “outbound” connections.
# The NettyRemoteTransport always starts the server role to allow inbound connections, and it starts
# active client connections whenever sending to a destination which is not yet connected; if configured
# it reuses inbound connections for replies, which is called a passive client connection (i.e. from server
# to client).
netty {
# (O) In case of increased latency / overflow how long
# should we wait (blocking the sender) until we deem the send to be cancelled?
# 0 means "never backoff", any positive number will indicate time to block at most.
backoff-timeout = 0ms
# (I&O) Generate your own with '$AKKA_HOME/scripts/generate_config_with_secure_cookie.sh'
# or using 'akka.util.Crypt.generateSecureCookie'
secure-cookie = ""
# (I) Should the remote server require that it peers share the same secure-cookie
# (defined in the 'remote' section)?
require-cookie = off
# (I) Reuse inbound connections for outbound messages
use-passive-connections = on
# (I) The hostname or ip to bind the remoting to,
# InetAddress.getLocalHost.getHostAddress is used if empty
hostname = ""
# (I) The default remote server port clients should connect to.
# Default is 2552 (AKKA), use 0 if you want a random available port
port = 2552
# (I&O) Increase this if you want to be able to send messages with large payloads
message-frame-size = 1 MiB
# (O) Timeout duration
connection-timeout = 120s
# (I) Sets the size of the connection backlog
backlog = 4096
# (I) Length in akka.time-unit how long core threads will be kept alive if idling
execution-pool-keepalive = 60s
# (I) Size of the core pool of the remote execution unit
execution-pool-size = 4
# (I) Maximum channel size, 0 for off
max-channel-memory-size = 0b
# (I) Maximum total size of all channels, 0 for off
max-total-memory-size = 0b
# (O) Time between reconnect attempts for active clients
reconnect-delay = 5s
# (O) Read inactivity period (lowest resolution is seconds)
# after which active client connection is shutdown;
# will be re-established in case of new communication requests.
# A value of 0 will turn this feature off
read-timeout = 0s
# (O) Write inactivity period (lowest resolution is seconds)
# after which a heartbeat is sent across the wire.
# A value of 0 will turn this feature off
write-timeout = 10s
# (O) Inactivity period of both reads and writes (lowest resolution is seconds)
# after which active client connection is shutdown;
# will be re-established in case of new communication requests
# A value of 0 will turn this feature off
all-timeout = 0s
# (O) Maximum time window that a client should try to reconnect for
reconnection-time-window = 600s
}
# The dispatcher used for the system actor "network-event-sender"
network-event-sender-dispatcher {
executor = thread-pool-executor
type = PinnedDispatcher
}
}
}