pekko/akka-cluster-sharding/src/main/scala/akka/cluster/sharding/Shard.scala

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/**
* Copyright (C) 2009-2016 Lightbend Inc. <http://www.lightbend.com>
*/
package akka.cluster.sharding
import java.net.URLEncoder
import akka.actor.ActorLogging
import akka.actor.ActorRef
import akka.actor.ActorSystem
import akka.actor.Deploy
import akka.actor.Props
import akka.actor.Terminated
import akka.cluster.sharding.Shard.ShardCommand
import akka.persistence.PersistentActor
import akka.persistence.SnapshotOffer
import akka.actor.Actor
import akka.persistence.RecoveryCompleted
import akka.persistence.SaveSnapshotFailure
import akka.persistence.SaveSnapshotSuccess
import scala.concurrent.Future
import scala.concurrent.duration.FiniteDuration
/**
* INTERNAL API
* @see [[ClusterSharding$ ClusterSharding extension]]
*/
private[akka] object Shard {
import ShardRegion.EntityId
/**
* A Shard command
*/
sealed trait ShardCommand
/**
* When an remembering entities and the entity stops without issuing a `Passivate`, we
* restart it after a back off using this message.
*/
final case class RestartEntity(entity: EntityId) extends ShardCommand
/**
* When initialising a shard with remember entities enabled the following message is used
* to restart batches of entity actors at a time.
*/
final case class RestartEntities(entity: Set[EntityId]) extends ShardCommand
/**
* A case class which represents a state change for the Shard
*/
sealed trait StateChange extends ClusterShardingSerializable {
val entityId: EntityId
}
/**
* A query for information about the shard
*/
sealed trait ShardQuery
/**
* `State` change for starting an entity in this `Shard`
*/
@SerialVersionUID(1L) final case class EntityStarted(entityId: EntityId) extends StateChange
/**
* `State` change for an entity which has terminated.
*/
@SerialVersionUID(1L) final case class EntityStopped(entityId: EntityId) extends StateChange
@SerialVersionUID(1L) case object GetCurrentShardState extends ShardQuery
@SerialVersionUID(1L) final case class CurrentShardState(shardId: ShardRegion.ShardId, entityIds: Set[EntityId])
@SerialVersionUID(1L) case object GetShardStats extends ShardQuery
@SerialVersionUID(1L) final case class ShardStats(shardId: ShardRegion.ShardId, entityCount: Int)
object State {
val Empty = State()
}
/**
* Persistent state of the Shard.
*/
@SerialVersionUID(1L) final case class State private[akka] (
entities: Set[EntityId] = Set.empty) extends ClusterShardingSerializable
/**
* Factory method for the [[akka.actor.Props]] of the [[Shard]] actor.
* If `settings.rememberEntities` is enabled the `PersistentShard`
* subclass is used, otherwise `Shard`.
*/
def props(
typeName: String,
shardId: ShardRegion.ShardId,
entityProps: Props,
settings: ClusterShardingSettings,
extractEntityId: ShardRegion.ExtractEntityId,
extractShardId: ShardRegion.ExtractShardId,
handOffStopMessage: Any): Props = {
if (settings.rememberEntities)
Props(new PersistentShard(typeName, shardId, entityProps, settings, extractEntityId, extractShardId, handOffStopMessage))
.withDeploy(Deploy.local)
else
Props(new Shard(typeName, shardId, entityProps, settings, extractEntityId, extractShardId, handOffStopMessage))
.withDeploy(Deploy.local)
}
}
/**
* INTERNAL API
*
* This actor creates children entity actors on demand that it is told to be
* responsible for.
*
* @see [[ClusterSharding$ ClusterSharding extension]]
*/
private[akka] class Shard(
typeName: String,
shardId: ShardRegion.ShardId,
entityProps: Props,
settings: ClusterShardingSettings,
extractEntityId: ShardRegion.ExtractEntityId,
extractShardId: ShardRegion.ExtractShardId,
handOffStopMessage: Any) extends Actor with ActorLogging {
import ShardRegion.{ handOffStopperProps, EntityId, Msg, Passivate, ShardInitialized }
import ShardCoordinator.Internal.{ HandOff, ShardStopped }
import Shard.{ State, RestartEntity, RestartEntities, EntityStopped, EntityStarted }
import Shard.{ ShardQuery, GetCurrentShardState, CurrentShardState, GetShardStats, ShardStats }
import akka.cluster.sharding.ShardCoordinator.Internal.CoordinatorMessage
import akka.cluster.sharding.ShardRegion.ShardRegionCommand
import settings.tuningParameters._
var state = State.Empty
var idByRef = Map.empty[ActorRef, EntityId]
var refById = Map.empty[EntityId, ActorRef]
var passivating = Set.empty[ActorRef]
var messageBuffers = Map.empty[EntityId, Vector[(Msg, ActorRef)]]
var handOffStopper: Option[ActorRef] = None
initialized()
def initialized(): Unit = context.parent ! ShardInitialized(shardId)
def totalBufferSize = messageBuffers.foldLeft(0) { (sum, entity) sum + entity._2.size }
def processChange[A](event: A)(handler: A Unit): Unit =
handler(event)
def receive = receiveCommand
def receiveCommand: Receive = {
case Terminated(ref) receiveTerminated(ref)
case msg: CoordinatorMessage receiveCoordinatorMessage(msg)
case msg: ShardCommand receiveShardCommand(msg)
case msg: ShardRegionCommand receiveShardRegionCommand(msg)
case msg: ShardQuery receiveShardQuery(msg)
case msg if extractEntityId.isDefinedAt(msg) deliverMessage(msg, sender())
}
def receiveShardCommand(msg: ShardCommand): Unit = msg match {
case RestartEntity(id) getEntity(id)
case RestartEntities(ids) ids foreach getEntity
}
def receiveShardRegionCommand(msg: ShardRegionCommand): Unit = msg match {
case Passivate(stopMessage) passivate(sender(), stopMessage)
case _ unhandled(msg)
}
def receiveCoordinatorMessage(msg: CoordinatorMessage): Unit = msg match {
case HandOff(`shardId`) handOff(sender())
case HandOff(shard) log.warning("Shard [{}] can not hand off for another Shard [{}]", shardId, shard)
case _ unhandled(msg)
}
def receiveShardQuery(msg: ShardQuery): Unit = msg match {
case GetCurrentShardState sender() ! CurrentShardState(shardId, refById.keySet)
case GetShardStats sender() ! ShardStats(shardId, state.entities.size)
}
def handOff(replyTo: ActorRef): Unit = handOffStopper match {
case Some(_) log.warning("HandOff shard [{}] received during existing handOff", shardId)
case None
log.debug("HandOff shard [{}]", shardId)
if (state.entities.nonEmpty) {
handOffStopper = Some(context.watch(context.actorOf(
handOffStopperProps(shardId, replyTo, idByRef.keySet, handOffStopMessage))))
//During hand off we only care about watching for termination of the hand off stopper
context become {
case Terminated(ref) receiveTerminated(ref)
}
} else {
replyTo ! ShardStopped(shardId)
context stop self
}
}
def receiveTerminated(ref: ActorRef): Unit = {
if (handOffStopper.exists(_ == ref))
context stop self
else if (idByRef.contains(ref) && handOffStopper.isEmpty)
entityTerminated(ref)
}
def entityTerminated(ref: ActorRef): Unit = {
val id = idByRef(ref)
if (messageBuffers.getOrElse(id, Vector.empty).nonEmpty) {
log.debug("Starting entity [{}] again, there are buffered messages for it", id)
sendMsgBuffer(EntityStarted(id))
} else {
processChange(EntityStopped(id))(passivateCompleted)
}
passivating = passivating - ref
}
def passivate(entity: ActorRef, stopMessage: Any): Unit = {
idByRef.get(entity) match {
case Some(id) if !messageBuffers.contains(id)
log.debug("Passivating started on entity {}", id)
passivating = passivating + entity
messageBuffers = messageBuffers.updated(id, Vector.empty)
entity ! stopMessage
case _ //ignored
}
}
// EntityStopped handler
def passivateCompleted(event: EntityStopped): Unit = {
log.debug("Entity stopped [{}]", event.entityId)
val ref = refById(event.entityId)
idByRef -= ref
refById -= event.entityId
state = state.copy(state.entities - event.entityId)
messageBuffers = messageBuffers - event.entityId
}
// EntityStarted handler
def sendMsgBuffer(event: EntityStarted): Unit = {
//Get the buffered messages and remove the buffer
val messages = messageBuffers.getOrElse(event.entityId, Vector.empty)
messageBuffers = messageBuffers - event.entityId
if (messages.nonEmpty) {
log.debug("Sending message buffer for entity [{}] ([{}] messages)", event.entityId, messages.size)
getEntity(event.entityId)
//Now there is no deliveryBuffer we can try to redeliver
// and as the child exists, the message will be directly forwarded
messages foreach {
case (msg, snd) deliverMessage(msg, snd)
}
}
}
def deliverMessage(msg: Any, snd: ActorRef): Unit = {
val (id, payload) = extractEntityId(msg)
if (id == null || id == "") {
log.warning("Id must not be empty, dropping message [{}]", msg.getClass.getName)
context.system.deadLetters ! msg
} else {
messageBuffers.get(id) match {
case None deliverTo(id, msg, payload, snd)
case Some(buf) if totalBufferSize >= bufferSize
log.debug("Buffer is full, dropping message for entity [{}]", id)
context.system.deadLetters ! msg
case Some(buf)
log.debug("Message for entity [{}] buffered", id)
messageBuffers = messageBuffers.updated(id, buf :+ ((msg, snd)))
}
}
}
def deliverTo(id: EntityId, msg: Any, payload: Msg, snd: ActorRef): Unit = {
val name = URLEncoder.encode(id, "utf-8")
context.child(name) match {
case Some(actor) actor.tell(payload, snd)
case None getEntity(id).tell(payload, snd)
}
}
def getEntity(id: EntityId): ActorRef = {
val name = URLEncoder.encode(id, "utf-8")
context.child(name).getOrElse {
log.debug("Starting entity [{}] in shard [{}]", id, shardId)
val a = context.watch(context.actorOf(entityProps, name))
idByRef = idByRef.updated(a, id)
refById = refById.updated(id, a)
state = state.copy(state.entities + id)
a
}
}
}
/**
* INTERNAL API
*
* This actor creates children entity actors on demand that it is told to be
* responsible for. It is used when `rememberEntities` is enabled.
*
* @see [[ClusterSharding$ ClusterSharding extension]]
*/
private[akka] class PersistentShard(
typeName: String,
shardId: ShardRegion.ShardId,
entityProps: Props,
settings: ClusterShardingSettings,
extractEntityId: ShardRegion.ExtractEntityId,
extractShardId: ShardRegion.ExtractShardId,
handOffStopMessage: Any) extends Shard(
typeName, shardId, entityProps, settings, extractEntityId, extractShardId, handOffStopMessage)
with PersistentActor with ActorLogging {
import ShardRegion.{ EntityId, Msg }
import Shard.{ State, RestartEntity, RestartEntities, EntityStopped, EntityStarted }
import settings.tuningParameters._
import akka.pattern.pipe
val rememberedEntitiesRecoveryStrategy: EntityRecoveryStrategy =
entityRecoveryStrategy match {
case "all" EntityRecoveryStrategy.allStrategy()
case "constant" EntityRecoveryStrategy.constantStrategy(
context.system,
entityRecoveryConstantRateStrategyFrequency,
entityRecoveryConstantRateStrategyNumberOfEntities
)
}
override def persistenceId = s"/sharding/${typeName}Shard/${shardId}"
override def journalPluginId: String = settings.journalPluginId
override def snapshotPluginId: String = settings.snapshotPluginId
// would be initialized after recovery completed
override def initialized(): Unit = {}
override def receive = receiveCommand
override def processChange[A](event: A)(handler: A Unit): Unit = {
saveSnapshotWhenNeeded()
persist(event)(handler)
}
def saveSnapshotWhenNeeded(): Unit = {
if (lastSequenceNr % snapshotAfter == 0 && lastSequenceNr != 0) {
log.debug("Saving snapshot, sequence number [{}]", snapshotSequenceNr)
saveSnapshot(state)
}
}
override def receiveRecover: Receive = {
case EntityStarted(id) state = state.copy(state.entities + id)
case EntityStopped(id) state = state.copy(state.entities - id)
case SnapshotOffer(_, snapshot: State) state = snapshot
case RecoveryCompleted
restartRememberedEntities()
super.initialized()
log.debug("Shard recovery completed {}", shardId)
}
override def receiveCommand: Receive = ({
case _: SaveSnapshotSuccess
log.debug("PersistentShard snapshot saved successfully")
case SaveSnapshotFailure(_, reason)
log.warning("PersistentShard snapshot failure: {}", reason.getMessage)
}: Receive).orElse(super.receiveCommand)
override def entityTerminated(ref: ActorRef): Unit = {
val id = idByRef(ref)
if (messageBuffers.getOrElse(id, Vector.empty).nonEmpty) {
//Note; because we're not persisting the EntityStopped, we don't need
// to persist the EntityStarted either.
log.debug("Starting entity [{}] again, there are buffered messages for it", id)
sendMsgBuffer(EntityStarted(id))
} else {
if (!passivating.contains(ref)) {
log.debug("Entity [{}] stopped without passivating, will restart after backoff", id)
import context.dispatcher
context.system.scheduler.scheduleOnce(entityRestartBackoff, self, RestartEntity(id))
} else processChange(EntityStopped(id))(passivateCompleted)
}
passivating = passivating - ref
}
override def deliverTo(id: EntityId, msg: Any, payload: Msg, snd: ActorRef): Unit = {
val name = URLEncoder.encode(id, "utf-8")
context.child(name) match {
case Some(actor)
actor.tell(payload, snd)
case None
//Note; we only do this if remembering, otherwise the buffer is an overhead
messageBuffers = messageBuffers.updated(id, Vector((msg, snd)))
saveSnapshotWhenNeeded()
persist(EntityStarted(id))(sendMsgBuffer)
}
}
private def restartRememberedEntities(): Unit = {
rememberedEntitiesRecoveryStrategy.recoverEntities(state.entities).foreach { scheduledRecovery
import context.dispatcher
scheduledRecovery.filter(_.nonEmpty).map(RestartEntities).pipeTo(self)
}
}
}
object EntityRecoveryStrategy {
def allStrategy(): EntityRecoveryStrategy = new AllAtOnceEntityRecoveryStrategy()
def constantStrategy(actorSystem: ActorSystem, frequency: FiniteDuration, numberOfEntities: Int): EntityRecoveryStrategy =
new ConstantRateEntityRecoveryStrategy(actorSystem, frequency, numberOfEntities)
}
trait EntityRecoveryStrategy {
import ShardRegion.EntityId
import scala.concurrent.Future
def recoverEntities(entities: Set[EntityId]): Set[Future[Set[EntityId]]]
}
final class AllAtOnceEntityRecoveryStrategy extends EntityRecoveryStrategy {
import ShardRegion.EntityId
override def recoverEntities(entities: Set[EntityId]): Set[Future[Set[EntityId]]] =
if (entities.isEmpty) Set.empty else Set(Future.successful(entities))
}
final class ConstantRateEntityRecoveryStrategy(actorSystem: ActorSystem, frequency: FiniteDuration, numberOfEntities: Int) extends EntityRecoveryStrategy {
import ShardRegion.EntityId
import akka.pattern.after
import actorSystem.dispatcher
override def recoverEntities(entities: Set[EntityId]): Set[Future[Set[EntityId]]] =
entities.grouped(numberOfEntities).foldLeft((frequency, Set[Future[Set[EntityId]]]())) {
case ((interval, scheduledEntityIds), entityIds)
(interval + frequency, scheduledEntityIds + scheduleEntities(interval, entityIds))
}._2
private def scheduleEntities(interval: FiniteDuration, entityIds: Set[EntityId]) =
after(interval, actorSystem.scheduler)(Future.successful[Set[EntityId]](entityIds))
}